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lohli
Jun 30, 2008

Zeratanis posted:

IIRC they use a normal condenser mic(in the sense it's XLR and not USB) and a semi-cheap interface in the sameish setup I mention, but you're definitely on point on not worth the cost since the mic itself is like $400-500. :v:

quote:

If you're curious about the voice recordings, we use a single Oktava MK-319 Condenser microphone via XLR into an M-Audio Mobile Pre and record in Adobe Audition. The microphone is about 2 or 3 feet away from us, placed in the center between us, but a little lower than mouth level so it doesn't block the TV. I use a custom Dynamics processing preset in Adobe Audition which equalizes the sound to nuke the highs and bring up the lows so everything we say is around the same audio level for ease of listening.
https://www.reddit.com/r/gamegrumps/comments/z14k9/anyone_knowdid_they_mention_what_they_use_to/c60qv1r

You could use a much cheaper mic than they use to get room audio, the real magic of their setup is the audio levelling combined with sitting reasonably far away from quite a large TV(so the audio isn't picked up).

Fedule posted:

This seems somewhat a basic question but I can't find it discussed in the OP or the first page so here goes:

What's a good setup, generally, for a group of people recording together in one room while still being able to hear and react to game audio? I just got done with our test session, which had each of us with a headset mic and our own laptop with audacity, but you can still hear multiple people on each voice track and it seems like it will be some effort to edit. We could try with a room mic (I have a Samson GoMic) but that gets messy with being able to hear the TV. I know a bunch of good IRL Group LPs exist so I feel like I must be missing something fundamental.

Use a mic setup that doesn't have the TV/speakers being picked up, or have everyone using headphones/earphones, you can get a 5 way splitter for 5bux and earbuds for about $3 each.

Having other people getting picked up on the track you want to focus on might not be much of a problem if they're not being picked up as loudly as the intended subject, but that depends on whether it's someone only being there briefly or someone talking over others for an extended period. I don't know how much space you have to play with, but if you've got 4 people crammed onto a big couch you might want to consider spreading people a little further apart to avoid noise pollution, but that might not be enough.

The problem with swapping to a one-mic setup is that you already have a problem with noise-pollution and how hard it is to edit, 4 people in an unmoderated/unstructured/unguided setup means that a one-mic(one track) solution is probably unworkable unless you all get a much more disciplined about not shouting over-eachother which would probably require working out some kind of signal system for letting other people know when someone wants to cut in and say something, which is harder to notice if you've got people focused on a game, the alternative is having someone act as a moderator or general main guy who pays attention to that stuff and to whom other people look to for cues about shutting up so someone else can cut in.

Honestly, it sounds like you need everyone to have their own mic, and I don't know how bad the noise pollution is(sound samples of before and after you've worked your magic might be helpful), but from what you've said you probably all need to get mics that have a narrow pickup range if you want to avoid lovely audio. Something to consider would be cheap chinese shotgun condenser mics that are normally intended to be used with camcorders, you should be able to pick them up for about $20 per mic and $5-20 per mic stand depending on whether you want a little table-stand or something that clamps into a table or just a taller freestand(you'd also need 1 AA battery to power each one for something like 20hours).

Even with shotgun mics you'd still need to give eachother some breathing room to avoid noise pollution but it should cut down on it pretty dramatically. It would probably be worth buying a couple and experimenting with them, and just sending them back if they don't work out, though buying 2 at a time might suck if they're being shipped on a slowboat from china.

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lohli
Jun 30, 2008

Also another thing to consider might be getting cheapo unidirectional lapel mics.

lohli
Jun 30, 2008

8-Bit Scholar posted:

Maybe this is a bad place to ask this, but I'm not trying to get anyone in trouble or anything like that. BUT:

I'm looking for video game music MP3's I can download. I used to have a great site bookmarked before my old computer got bricked, and now I can't find it no matter what I google. A lot of these MP3 libraries look kinda sketchy, so I was wondering if any goons here who use video game music as background for videos could point me towards a legit download site that won't give me icky viruses.

Not sure if :filez: since they don't just have old/unavailable stuff but KH Insider is probably what you're looking for, they have videogame soundtracks/bgm going back to the Amiga and C64 days.

lohli
Jun 30, 2008
What is your mic setup? Chances are you might be able to fix it almost entirely just with a little foam windshield over the mic.

lohli
Jun 30, 2008
He's using 1200x800 which is a little less than half the size of 1080p, which is why it looks so big.


Xander77 posted:

JPG quality of 80% seems to be leaving the text blurry.

Jpeg is really bad at handling hard edges, like text, so you may have to use a much higher quality setting to not gently caress up the text with artifacting, but your main problem is not jpeg artifacting.

The lack of resampling is the main reason why your text looks horrible, left is without resampling, right is with it:


As has been said, go and check "resample" in the advanced options in the batch menu to unfuck the text in the resized files. Also the resize filter options(lanczos, etc) aren't visible in the batch menu but are in the regular resize menu.

In the regular resize menu(just open any image and hit ctrl R to bring it up), select the filter, hit OK to save it, and when you resample in batch mode it will use whatever you set it to in the resize menu(default is lanczos anyway).

Also don't resize stuff to 1200x800, use 1280x720(or anything else with the same aspect ratio) because your current resized images are squished, use the "preserve aspect ratio" function(also in the advanced batch menu).

Use .jpg with quality set to 95 to avoid almost all artifacting that you might ever notice while not bloating the filesize too much.

lohli
Jun 30, 2008
Open these in two different tabs and change between them to compare what details you lose without resampling.
No resampling
Resampling

It literally affects every edge, line, basically anything that contributes to actual detail.

lohli
Jun 30, 2008
Those are all 800x450, double check your settings

lohli
Jun 30, 2008
1. Options -> Properties/Settings -> Start / Exit options
2. I have had a similar thing happen if I'm using puu.sh to take a screenshot of a certain area within a game window, hitting the hotkey to use the program does not itself cause the game window to stop being the active window but when selecting the area to screenshot the game minimizes. If you have the option to play the game in borderless-windowed/fake-fullscreen that should fix it.

lohli
Jun 30, 2008
There's a program called Greenshot that does OCR, but it requires a separate component to work, you need to install "Microsoft Office Document Imaging" which is a component of a couple of other tools.


Download the installer for Sharepoint, and in the installation options deselect all components except Microsoft Office Document Imaging.

lohli
Jun 30, 2008
Probably because of filesize/upload speed.

lohli
Jun 30, 2008

Wayne posted:

Speaking of Vegas, it's not too bad as long as you're using the right settings. I mean, does the advice section still say that the rendering quality thing is backwards and you shouldn't use "Best"? That's definitely not the case anymore. Also, make sure to turn off Vegas's automatic resampling.

Not using "Best" was something to do with draft and preview not using resampling even if it was enabled for clips in the project, and iirc there wasn't an easy way to just have it off on all projects by default.

The best thing I've been able to find is a script that disables resampling on all the clips in the timeline when you run it, and you can set it up so that it's just a button on the toolbar that you hit before you render stuff.


Doc Morbid posted:

edit: Okay yeah this is better, I encoded at a lower bitrate in MeGUI and it still looks nicer than what Vegas gave me (which looked fine for the most part, but some of the darker areas would get really pixelated).

Could you post a couple of comparison pics?

lohli
Jun 30, 2008
If you're listening to two different things on the same physical audio device and want something excluded for the sake of recording then generally speaking you're going to need to resort to messing around with virtual audio devices and repeaters.

The alternative is multiple physical listening devices, like wearing earphones/buds(for voip) under a set of headphones(game + recording).

lohli
Jun 30, 2008
Do you mean doing videocapture + streaming on the old i5 while playing on console or another computer? It should be more than up to the task if that's the case.

What games are you trying to stream, by the way?

lohli
Jun 30, 2008
What does your CPU usage look like when this is happening?

lohli
Jun 30, 2008

nielsm posted:

Does it produce files? Do they have a reasonable size?
If so, it's probably possible to rescue it one way or another.

There are a bunch of video file repair tools that try to extract the data from unplayable files, might lose a tiny amount of each video file(where poo poo is garbled for a second but otherwise plays through properly).

They're largely geared towards making playable files recorded on cameras(and usually want a comparable working video to get container info from) that had their recording interrupted due to power running out or something.

lohli
Jun 30, 2008
It's largely only things like effects/transitions/filters(e.g. colour correction) that CUDA/OpenCL actually get utilised for, the rest of it is done on the CPU.

If you're just doing barebones video editing(arranging and/or trimming down video + audio) then you should not really be seeing any difference, if you've got an intel cpu that supports "quicksync video"(2xxx series onwards) you might have a better time with reducing the render time if you can get that working.

lohli
Jun 30, 2008

CJacobs posted:

Thousands of Homestuck music remixes lost, like tears in the rain.

I saw Homestuck as a genre on there and checked poo poo out, there was something labelled "homesmut br" and it was a couple speaking Portuguese while making kissing and heavy breathing noises.

Why is there a genre for this on a site like Tindeck? :psyduck:

lohli
Jun 30, 2008

Lizard Wizard posted:

The better question is why did you click on a Homestuck porn MP3?

I needed to see if it was indeed the thing it seemed to be and it was and it only made me more confused.

lohli
Jun 30, 2008

FPzero posted:

I guess Soundcloud is the closest to a Tindeck competitor but their embeds only work with iframes or specific Wordpress tags.

Should work using the [embed] tags which are apparently part of wordpress' core featureset?
https://codex.wordpress.org/Embeds

Or is there some other problem?

lohli fucked around with this message at 22:17 on Aug 17, 2016

lohli
Jun 30, 2008

FPzero posted:

Well, I imagine that Wordpress specific embed tags won't work on non-Wordpress websites, like this one. Unless SA is secretly a Wordpress-based website and I didn't know it.

Since you mentioned WP I assumed you were talking about sticking stuff on a blog rather than SA posting.

You could always ask for soundcloud embedding in QCS.

lohli
Jun 30, 2008
You can just drop a video file into audacity if you have ffmpeg installed.

In audacity, go to Edit > Preferences, and then under libraries it should look something like this.

If you do need to locate it then it should have installed to "c:\Program Files(x86)\ffmpeg for audacity"(no "(x86)" if you're on 32bit windows) if you use the linked version.

lohli
Jun 30, 2008
That actually sounds fine and not too low at all, it's in line with basically everything else I watch on youtube.

lohli
Jun 30, 2008

LeftistMuslimObama posted:

The game I have in mind was fairly buggy even on the actual hardware, so who knows what kind of whacky stuff could happen,

Depends entirely on the game.

If it's a game that isn't well known(and thus probably wasn't tested much on the emulator) then it might be one of those games that, when emulated, is unplayably broken.

Given that it's n64 though, you might be able to get an old capture card for super cheap just because things have moved on a bit since s-video/composite/scart.

lohli
Jun 30, 2008
Doing some searching comes up with confusing results, one guy claimed to have the game on VC, but it's not on any of the regional availability lists so it might have been pulled if it ever was available.

Try emulated and if there are obvious issues you might have to get a capture card, there's a way to get basically any game to play on the wiiu VC(don't know about regular wii), but since it's also an emulator the results are mixed and apparently Aidyn Chronicles locks up.

lohli
Jun 30, 2008
Long videos at high resolutions and framerates cannot help but be large by their nature.

You can cut things down a lot just by sticking to 30fps for the final video, and the youtube bitrate guidelines are pretty reasonable but you might want to go higher depending on what sort of games you're actually showing.

If you're playing something that doesn't have a whole lot of action to follow then they're ok, but if you're playing fighting or fps games and you want to preserve details it might be wise to bump the bitrate up a bit, the best thing to do is to do a few short clips at various bitrates and make a judgement based on striking a balance between image quality and how big a file you can reasonably upload with whatever connection you have.

lohli
Jun 30, 2008
What is echoing?

lohli
Jun 30, 2008
If all you're dealing with is electrical or minor background static or even fan noise then running it through a de-noising pass in your audio editor of choice should be able to help with even the most egregious examples of consistent noise, ideally you'd want a dedicated commentary track for that though, I'm not sure how a gameplay session's audio would be affected by a generic de-noise pass or even one that takes a sample to work from.

lohli
Jun 30, 2008

Furism posted:

What's everybody's trick to not record the mouse clicks? Short of playing with a heavy sheet/blanket over your mouse. My Yeti just picks every little noise up, which is expected, but I'd like to make clicks a little more discreet.

Get a quieter mouse, move the microphone, or use something like audacity to try to remove the unwanted clicks: http://manual.audacityteam.org/man/click_removal.html

lohli
Jun 30, 2008
Looking at old reports on the obs forums, it mostly seems to come down to other software(usually audio) interfering with things, and successfully getting sound working again was down to either running the 64bit version or by disabling/uninstalling audio software.

Did the problem start around the time of getting a usb headset that has it's own little software bundle?
Have you tried disabling bundled audio software that might have come with your laptop(or been updated recently, if things were working before)?

lohli
Jun 30, 2008

Olive Branch posted:

I'm having another issue with my LP. Basically, when I record my screen and game audio using Fraps, and use Virtual Audio Cable to run it through to Skype as well as sharing my screen over Skype to my co-commentator, the game audio recorded is fuzzy and distorted. Is this an issue with Fraps and memory and I need to buy a better PC, or could it be from a poor setup?

If you look at the VAC device manager which should list the number of virtual audio devices iirc it should give you some kind of indicator of whether or not any of them are lagging, and there is a button you can hit to restart all devices which usually fixes things but it might be that they're lagging behind whenever there isn't enough cpu power available.

Try recording with another program and see if it persists, fraps is notoriously cpu hungry.


Xenoveritas posted:

It's probably an issue with VAC - it's probably downsampling something somewhere. See if there are quality settings somewhere. I'm not sure what "fuzzy" means but check to see if a repeater is set to something silly like 11025Hz.

I don't remember 100% but I think that would be a virtual audio device setting rather than a repeater option.

lohli
Jun 30, 2008
It looks ok to me, post some screencaps of what you think is wrong with it.

lohli
Jun 30, 2008
There is another driver you can use which apparently supports up to 4 devices, but I think was supposed to be for using multiple HD60 Pros rather than mix and matching.

From reddit:

https://edge.elgato.com/egc/windows/drivers/hd60-pro/Game_Capture_HD60_Pro_3PS_1.1.1.166.exe

What is it about the setup you have that warrants using elgatos in the first place? Do certain cameras not show up as sources for OBS otherwise?

lohli
Jun 30, 2008
It sounds like trying to include them is needlessly complicating things.

Surely you can just connect all your cameras via USB and have OBS happily recognise them as sources and get the end result you want?

I understand not wanting it to seem like you've wasted the money on them, but the only reason to use them is if you wanted to capture the output from something like a console or another computer, like if you had a map or a chat window you wanted displayed that was running on a separate machine.

Having bought them as a "maybe I will need these" thing was a good idea but now they seem surplus to requirement, you should probably resell them if the project isn't going to involve using them and you don't see yourself needing to capture another computer or console further down the line.

lohli
Jun 30, 2008

BioEnchanted posted:

Or is it as simple as "Move the TV/console closer to the computer during recording"?

Pretty much, yes.

Though it sort of depends on which consoles you're talking about, with the PS4 and Xbone you can do it all(game + commentary + facecam) with just the console:
PS4 Guide - Xbox One Guide (this is more for streaming, I think it should apply to regular recordings too)

If you're using something that requires a capture card or just happen to want to do things via a capture card anyway(or to get around blocks on recording scenes that have 'sharing' disabled), then yes you need to make sure everything is close enough together that you can comfortably use the mic hooked up to your computer while playing the game unless you have a capture card that lets you hook up a microphone(3.5mm jack rather than usb).

lohli fucked around with this message at 17:03 on Apr 6, 2017

lohli
Jun 30, 2008

Bicyclops posted:

e: wait, are there a lot of things that have sharing disabled? That's kind of a bummer.
As far as I know there isn't any kind of official list of games or scenes that are disabled and games don't come with any warning about it, so you'd probably just have to use google to see whether or not people have complained about being unable to watch/record things on a game by game basis.

It's up to the dev/publisher, and outside of the stuff that is blocked generally being spoiler territory there isn't really anything consistent as far as certain devs or publishers doing it to all of their games goes, I've seen quite a lot of complaints about people who were watching their friend's stream and then having the feed cut out at major plot development points because the scene was blocked, point being that in many cases you'd never know until it was too late which makes recording new games that people haven't had a good chance to test things on pretty risky.

Having said that, I'm not really aware of a great many games doing it, from what I've read there's partial blocks in the newest Dragon Age, Batman: Arkham Knight, FF10, MLB(apparently only blocks loading screens :laffo:), RE:Revelations 2, Dragonball Xenoverse, and full blocks on Tales of Zestiria and Guitar Hero.

If you're just playing multiplayer games this probably isn't going to be a problem since it all seems to be about story spoilers.

But if you want to record something new or just don't want to chance it, use a capture card, because it would ruin an LP if you get unexpectedly hit by it, and you'd only be able to salvage things properly by finding the cutscene uploaded somewhere and splicing it into your stuff.

lohli
Jun 30, 2008
An SSD is mostly not important unless you're playing games with large levels that would benefit from the speed to avoid loading screens that last multiple minutes(this was a big deal with Deus Ex Mankind Divided). They're a good way to get quick boot times but given that it's a laptop I imagine that half the time it's going to be waking from sleep/hibernation rather than doing a cold boot so it's not really useful.

Might be good for recording though, since the HDDs that end up in laptops are usually pretty slow 5400RPM drives and recording to a drive you're playing a game from might cause problems.

RAM - if you're doing video editing and playing games that need a more demanding machine then 8GB+ is probably what you want and if you're getting a reasonably high spec laptop(i.e. for more than web browsing)

If you're familiar with the model/naming scheme for intel CPUs and are looking at a laptop, then be wary when buying a laptop because they'll often have CPUs with the "U" suffix where the only difference between the models despite the i3/i5/i7 label being the clock speed rather than there being the same difference found in the desktop parts.

If you actually want a quad core CPU in your laptop, grab an i5/i7 with the "HQ" suffix, don't get fooled into spending big money on a dual core i7 laptop.

Video card depends mostly on what you want to be able to play and at what resolutions/settings.

lohli
Jun 30, 2008
Found a program called "lossless-cut" that looks like it should be what you're after.

https://github.com/mifi/lossless-cut

It's pretty much just a nice gui that uses ffmpeg to do everything, so you could do it with ffmpeg yourself if you're comfortable.

quote:

HowTo: Cut a video directly with ffmpeg, without re-encoding
You only need the -ss and -t options. -ss is the starttime and -t the duration, so if you want 10 seconds from a video starting from minute one, you would use this.
code:
ffmpeg -i INFILE.mp4 -vcodec copy -acodec copy -ss 00:01:00.000 -t 00:00:10.000 OUTFILE.mp4
You can use seconds or hh:mm:ss[.xxx] as arguments for the start time and duration, i prefer the second option.
The options -vcodec copy and -acodec copy are used to only cut the video and disable the re-encoding, this really speed things up.
From: https://vollnixx.wordpress.com/2012/06/01/howto-cut-a-video-directly-with-ffmpeg-without-transcoding/

But having given the program a small test, I can't imagine why you'd want to use anything more fiddly, and it does seem to work as advertised. Though it doesn't appear to let you do anything outside of a simple trim, so if you wanted to cut the middle of a video out, you'd need to settle for basically splitting up one file into two, which at worst is a trivial annoyance. If you needed to end up with the same number of video files you started with, I imagine you could probably do that with ffmpeg but that's beyond me.

lohli
Jun 30, 2008

davidspackage posted:

Thanks guys! Using Virtualdub seems to work well enough. I do notice that the trimmed AVI has a lower bitrate than the original... from roughly 800,000kbs to 300,000kbs. But I'm not seeing any difference in quality between the two, so I think this works out fine.

lolhi, I tried out lossless-cut but when I tried to open a Fraps AVI it said the filetype was not supported, oddly enough. Thanks for the help though!
The different bitrate is a bit odd, if virtualdub did indeed reencode using the fraps codec, I wonder if the original recording was done with "force lossless RGB capture" enabled in fraps which iirc bloated the filesize a lot?

Given the monstrous bitrates you have from fraps, and that you were running out of space on your HDD, it might be worth converting your old footage, you can either do what did with that video and just resave in virtualdub or you could use another lossless codec like lagarith(in the OP) to free up even more space. Given that it's fraps footage we're talking about, I imagine it wouldn't take too long to achieve in terms of how big the fraps recordings are and how you get relatively little recording time for the huge space taken up.

Can you post screengrabs of original footage versus re-saved stuff? I'd like to see if it's washing out the colours slightly like fraps without lossless RGB on does.

lohli
Jun 30, 2008

Melth posted:

Given that I don't have a mac, what would be the best way to record an iphone game?

Using a program like Reflector, X-Mirage or Apowersoft Phone Manager so you can use airplay on the phone to mirror the screen in a window on your computer and record from there using either the program's built in record functions or something like fraps/OBS.

They cost money, but the latter from what I've read has a free feature limited version, I don't know what features are cut back in the free version but that's probably where you want to start, Reflector should have a 7 day trial. For the most part the software for this stuff is cheap, though I think Phone Manager had what was basically a subscription where you're paying for a duration of actually getting support/updates/features, and is almost certainly not worth the price considering how cheap everything else is, if the non-paid for version has any feature limitations that get in your way, spend your money elsewhere.

If you for some reason have an old quicktime pro for windows key then you can record using the "plug poo poo in and fire up quicktime" method that works for Mac users but apple stopped selling keys for it because of apparent security vulnerabilities(according to something I read while looking into some of this stuff).

You could also look for an app that will record stuff on the phone but those aren't allowed on the app store so you'd have to look elsewhere.

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lohli
Jun 30, 2008
have you considered trying OBS and capturing a display/area?

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