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Yeah, there's Alpha Protocol stuff everywhere because Alpha Protocol is awesome. Duh.
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# ? Apr 22, 2014 15:44 |
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# ? Apr 19, 2024 06:14 |
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Er I hope I'm just being trolled here but in case I'm not was he was in a room talking about IP rights while surrounded by an example of an awesome IP Obsidian made that is currently in the hands of a publisher that doesn't care to do anything with it. vvv yes I understand that. Sheesh. It was a funny thing to have on the walls during that moment. I didn't think it was some kind of stealth statement Obsidian was making. Darkhold fucked around with this message at 16:25 on Apr 22, 2014 |
# ? Apr 22, 2014 16:07 |
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Alpha Protocol is a game Obsidian made, and developers tend to keep art of their games in their offices. I don't think there's much more than that.
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# ? Apr 22, 2014 16:12 |
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If you're posting ITT and don't have a poster of Steven Heck on your walls, maybe you should go play Bioware Video Games hth
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# ? Apr 22, 2014 17:45 |
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coffeetable posted:
I think it's the same dragon gamecrate described in the article from a few weeks ago. quote:On a character designer’s computer, we had a chance to look at a work-in-progress dragon. We were told that the dragon in question had spent thousands of years eating “magical mortar,” and that was the explanation for the craggy, amethyst-like protrusions covering its body. The concept art was incredible, and totally unlike anything we’ve seen in other games. prometheus12345 fucked around with this message at 18:12 on Apr 22, 2014 |
# ? Apr 22, 2014 17:56 |
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The actual model of that creature is really crazy looking.
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# ? Apr 22, 2014 18:17 |
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Gyshall posted:If you're posting ITT and don't have a poster of Steven Heck on your walls, maybe you should go play Bioware Video Games hth I *do* occasionally play BioWare games. Please don't kick me out.
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# ? Apr 22, 2014 18:40 |
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Fair Bear Maiden posted:I *do* occasionally play BioWare games. Please don't kick me out. It's okay. Everyone should be playing Shattered Steel occasionally. Hey rope kid, when is Obsidian going to do a semi-sim Mech Game with a great story?
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# ? Apr 22, 2014 18:58 |
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Periodiko posted:He'll probably make make you play a black transexual bard as the only character choice. I can't wait to roleplay as Le1f.
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# ? Apr 22, 2014 19:23 |
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DatonKallandor posted:It's okay. Everyone should be playing Shattered Steel occasionally. I'm hoping that Armored Warfare is actually secretly somehow a crazy Cold War character-driven simulation/strategic RPG with a reactive narrative
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# ? Apr 22, 2014 19:27 |
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CharlieFoxtrot posted:I'm hoping that Armored Warfare is actually secretly somehow a crazy Cold War character-driven simulation/strategic RPG with a reactive narrative I would play the gently caress outta alpha protocol with tanks. Instead of dialogue options, your character's personality assembles itself based on mission completion/units lost/collateral damage.
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# ? Apr 22, 2014 19:37 |
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Agean90 posted:I would play the gently caress outta alpha protocol with tanks. Instead of dialogue options, your character's personality assembles itself based on mission completion/units lost/collateral damage. Didn't Ace Combat 6 do something like that, where how efficient/bloodthirsty you were in combat changed how you were perceived and reacted to?
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# ? Apr 22, 2014 20:13 |
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I know Ace Combat Zero had a huge branching campaign depending on what kind of mercenary you where (only kill who you were told? killed everything regardless of collateral damage?)
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# ? Apr 22, 2014 21:13 |
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I think Bioware's gameplay is fine to some extent but I began to be bored by long RPGs when they don't have more depth in both content and gameplay. In fact, I was burnt out in the middle of Dragon Age: Origins. Dialogues felt uninteresting due to the lack of themes to explore. Gameplay felt fine at first but it began to feel repetitive quite quickly, which may be related with the fact I finished DLC content, first, though. I think too much resources was spent for good graphics and voice acting since there is not much improvement in content area-especially it comes to the reactivity of the world. Maybe, not bad if I want to feel like being in a fantasy TV series or something but that's about it. So, yeah, I'm quite happy with what ropekid said about the replay value in the interview. Also, the article says the devs "spoke about Pillars of Eternity with confidence and pride", which I could tell just by watching the interviews. After all, they may not be working on the DLC for the "safeguarding" purpose, contrary to what I thought. Relatively minor but one of the things which struck me when seeing feedback, quite many people seem to like sleek UI while the devs were implementing classic heavy-looking one with solid texture. Personally, I'd like to have simple and practical UI, which can be naturally woven to the gameplay screen. So, I guess I'm in the happy group.
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# ? Apr 22, 2014 21:18 |
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Sea Otter posted:Relatively minor but one of the things which struck me when seeing feedback, quite many people seem to like sleek UI while the devs were implementing classic heavy-looking one with solid texture. Personally, I'd like to have simple and practical UI, which can be naturally woven to the gameplay screen. So, I guess I'm in the happy group. Have they changed up the UI from the 'it looks like a book' stuff? I've not been following along much.
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# ? Apr 22, 2014 21:21 |
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Drifter posted:Have they changed up the UI from the 'it looks like a book' stuff? I've not been following along much. Sensuki took a screencap from the video interview linked earlier, but who knows if that's the actual UI or just another placeholder
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# ? Apr 22, 2014 21:43 |
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Yeah, can be a place-holder but the design direction is totally different, compared with the earlier one, which was merely a mock-up, indeed. In any case, as I wrote, it is relatively minor, I think.
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# ? Apr 22, 2014 21:52 |
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DatonKallandor posted:I know Ace Combat Zero had a huge branching campaign depending on what kind of mercenary you where (only kill who you were told? killed everything regardless of collateral damage?) It was essentially a sliding meter which depended on how many optional neutral targets you destroyed. If you didn't destroy any you were a Knight, if you destroyed as many as you could you were a Mercenary, and if you destroyed a few occasionally you were a Soldier, with certain things in the story changing depending on where you were when they happened. Neutral targets being things like civilian structures and damaged planes that could barely fly and things. Basically things that weren't a threat but which you would get credits for blowing up.
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# ? Apr 22, 2014 22:02 |
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Party stats are now up and I realize I have to tune the arquebuses down. The cipher with Soul Whip + arquebus = deathlord by a huge margin.
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# ? Apr 22, 2014 22:48 |
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rope kid posted:Party stats are now up and I realize I have to tune the arquebuses down. The cipher with Soul Whip + arquebus = deathlord by a huge margin. That's too bad. They'd basically be my favorite go-to weapon for my character, but I guess I don't want to lose out on a challenge either
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# ? Apr 22, 2014 23:11 |
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Hey an Aleut here chiming in on racial representation in video games. We loving love this. An archer friend of mine is getting double represented and I know a tribeswoman with hormonal dwarfism, she's getting like, triple represented in this. Keep on being cool Obsidian!
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# ? Apr 22, 2014 23:14 |
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Mr.Pibbleton posted:Hey an Aleut here chiming in on racial representation in video games.
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# ? Apr 22, 2014 23:31 |
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rope kid posted:Party stats are now up and I realize I have to tune the arquebuses down. The cipher with Soul Whip + arquebus = deathlord by a huge margin. Well yeah they're guns
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# ? Apr 22, 2014 23:37 |
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Mr.Pibbleton posted:Hey an Aleut here chiming in on racial representation in video games. This is clearly insulting, racist, and furthermore ........ prometheus12345 posted:I think it's the same dragon gamecrate described in the article from a few weeks ago. I better be able to take its hide and craft armor from it. Is that going to be a thing?
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# ? Apr 23, 2014 00:03 |
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We have quests to create unique armor and weapon items and a crafting system to create consumables and enchant weapons and armor. Every creature (other than PC races) drops ingredients for crafting.
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# ? Apr 23, 2014 00:09 |
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rope kid posted:Every creature (other than PC races) drops ingredients for crafting. I see a glaring problem that needs to be rectified You know, we've had discussions about guns and such, but what about other technological items? Are there pocket watches, or calculators, or the like? Is there such a thing as a fusion of technology and magic? I'd love to see how such a world would develop.
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# ? Apr 23, 2014 02:30 |
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rope kid posted:Most of my exposure comes from studying the history of tattooing. The English word "tattoo" is derived from a Polynesian word and tattooing is found in a lot of Polynesian, Micronesian, and Melanesian cultures (often having a similar cultural relevance). Are tattoos going to get any exposure in-game? Either as a little character customization or portraits or magic, etc?
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# ? Apr 23, 2014 03:22 |
So, how do people who worship one god react to a Godlike of that deity? Do they get really excited about it or just go, "Eh, just another dude"?
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# ? Apr 23, 2014 03:26 |
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CommissarMega posted:I see a glaring problem that needs to be rectified Kind of like a late Medieval Shadowrun?
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# ? Apr 23, 2014 13:03 |
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BigFatFlyingBloke posted:Kind of like a late Medieval Shadowrun? Or like, every fantasy world with Dwarves? Or Magical Steampunk
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# ? Apr 23, 2014 14:51 |
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There are better spins on the *punk thing...quote:Dr. Hybourne stepped from the smoky insides of the pneumatic hydrotube, his eyes red and crimson-colored beneath his bushy eyebrows. "Gentlemen," he coughed, "allow me to welcome Prof. James Joynt, the esteemed Ezra Poundaweed, Mary Allstonedcraft Shelley, and her associate Dr. Victor Von Marijuanastein, plus all my other colleagues to this, my geodesic head shop. I thank you for coming. No doubt you realize the danger you are in being so close to so much nano-paraphernalia, though I stress that I have it all officially registered as being for tobacco use only." quote:Chronny Fivenugz stepped through a cloud of smoke and out of the deep alley shadows, his gravelly voice resonating over the weedpipes and chronibars that ran along the brick walls, "It's me, Chronny... Are you there, Alice?" quote:The night was dank. Flickering headlamps cut through the haze in the back alleys of St. Dylansburg as a lone auto-spliff cruised silently. quote:“Gabbinosti is dead.”
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# ? Apr 23, 2014 15:00 |
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Otto Skorzeny posted:There are better spins on the *punk thing... These are beautiful Obsidian next RPG should be a steampunk game based on
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# ? Apr 23, 2014 15:10 |
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Ahahaha those are great.Disco Infiva posted:These are beautiful Hybourne Clock. Gotta keep the spirit of the original.
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# ? Apr 23, 2014 15:33 |
Sea Otter posted:Yeah, can be a place-holder but the design direction is totally different, compared with the earlier one, which was merely a mock-up, indeed. In any case, as I wrote, it is relatively minor, I think. As long as the UI isn't some giant eyesore piece of poo poo like Arcanum's was, I'm satisfied.
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# ? Apr 23, 2014 16:49 |
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There are plenty of things to complain about with regards to Arcanum's user interface, but the looks aren't really one of them
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# ? Apr 23, 2014 17:04 |
Otto Skorzeny posted:There are plenty of things to complain about with regards to Arcanum's user interface, but the looks aren't really one of them The aesthetics are nice, but it takes up so much of the screen, it's hard to look at.
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# ? Apr 23, 2014 17:49 |
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Sea Otter posted:Yeah, can be a place-holder but the design direction is totally different, compared with the earlier one, which was merely a mock-up, indeed. In any case, as I wrote, it is relatively minor, I think.
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# ? Apr 23, 2014 18:20 |
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Jackard posted:Both of them look good, to be honest The earlier one looks not nearly as good as the later one.
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# ? Apr 23, 2014 18:34 |
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Mr.Pibbleton posted:Hey an Aleut here chiming in on racial representation in video games. Allow me as a white man to explain to you why you're really being oppressed by Obsidian...
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# ? Apr 23, 2014 18:46 |
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# ? Apr 19, 2024 06:14 |
Mr.Pibbleton posted:Hey an Aleut here chiming in on racial representation in video games. How dare Obsidian imply all native Americans are dwarfs? I won't loving stand for this. I'm going to pirate this game 700 times so Obsidian loses 35,000 dollars and then never play it.
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# ? Apr 23, 2014 19:18 |