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Does anyone know if we can access the digital download key from the pillars of eternity website, if we bought the physical version? I might want to keep my version NRFB
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# ? Jun 12, 2014 12:26 |
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# ? Apr 28, 2024 23:32 |
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rope kid one of the journalists commented on the game's health display on twitter.quote:Pillars is under NDA (!) but let me tell you that it looks and feels good. Just unsure if I like the hero's health display. quote:It looks a bit too modern. I'd prefer a health display that fades away/is mouseover, see "Near death" etc. in BG2. quote:The four dots just aren't medieval enough for me. YMMV. Sounds like a version of a Unit Health Bar (like from an RTS or Moba), except incremental which replaces BG2's mouse over parchment tooltip. What's the go with that? Sensuki fucked around with this message at 12:40 on Jun 12, 2014 |
# ? Jun 12, 2014 12:35 |
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If that's the only complaint the game must look pretty good. Also, for good or ill, that feels in line with what Rope Kid always said in terms of transparency/health bars, though if it's not too difficult to implement, it'd be cool if you could revert to a BG-style display in Expert Mode. EDIT: Almost forgot, a voice actor was unveiled. Fair Bear Maiden fucked around with this message at 12:51 on Jun 12, 2014 |
# ? Jun 12, 2014 12:49 |
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Yeah the problem with the described option is that it seems like a half-way method between what we old-schoolers want (the exact same mouse-over tooltip with character name and health details at most) and people into more modern GUI displays, to which a full health bar over the character's head is probably better. I like health bars in an RTS game such as Starcraft, but I don't necessarily want one for PE, as you can see the Health of your characters on the UI itself and I personally don't even want to know the Health of enemies. I don't really mind what the normal options are as long as when I disable the information tooltips, there's a mouse over tooltip (preferably in skeuomorphic form like parchment) that shows the character's name, and otherwise the screen is free of clutter. If I wanted to see a rough estimation of enemy health, I'd prefer the BG2 method of "Barely Injured", "Badly Injured", "Near Death" in the mouse over tooltip, the same as the journalist.
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# ? Jun 12, 2014 13:02 |
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A toggle for health bar on/off would be great if they are going to be there, particularly if the information is displayed elsewhere.
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# ? Jun 12, 2014 14:16 |
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There's no reason for the player characters not to tell you their health status in clear numbers - it's crucial information in a game about combat. Enemies don't need to, and from that press comment, they aren't talking about enemy health UI anyway - I'd bet they still have the classic "lightly wounded, wounded, near death, etc." for characters you don't directly control.
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# ? Jun 12, 2014 14:32 |
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In Icewind Dale: Heart of Winter and BG2 (and IWD2 as well I think), the mouse over tooltip provided the exact health of the character you moused over (ie 47/102). BG2 I think showed the health numbers above characters heads when you held the ALT key So the past games already did this. What this journalist is describing is like a four dot health bar or something rather than a number, or a normal health bar
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# ? Jun 12, 2014 14:40 |
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Isn't it easier to see the health of all/many enemies with four dots instead of a text. So if you attack with an aoe spell you can see which enemies you should attack first, instead of holding the mouse over every enemy.DatonKallandor posted:There's no reason for the player characters not to tell you their health status in clear numbers - it's crucial information in a game about combat. Enemies don't need to, and from that press comment, they aren't talking about enemy health UI anyway - I'd bet they still have the classic "lightly wounded, wounded, near death, etc." for characters you don't directly control. If I understand the poster coreectly you don't see the exact number, you only see four dots not a health bar. lightly wounded would be 3 dots, wounded two dots, etc.
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# ? Jun 12, 2014 14:52 |
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Yeah that's just the difference between a red bar and a series of red blobs. It's an incredibly small purely visual change. Like how Diablo has their health in a globe instead of bar. Doesn't affect the game at all.
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# ? Jun 12, 2014 15:13 |
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"There's an NDA on info about this game. Here, let me break it!" So this discussion about a tidbit a journalist leaked on Twitter, with assumptions about what is/isn't going to be included in which characters' health display demonstrates why the NDA is there in the first place.
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# ? Jun 12, 2014 15:17 |
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Obsidian could really innovate by including pyramid shaped health meters.
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# ? Jun 12, 2014 15:23 |
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Dart posted:Obsidian could really innovate by including pyramid shaped health meters. Every time you go to check your health there's a little quicktime event.
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# ? Jun 12, 2014 15:31 |
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I really don't care what they are, as long as the health displays on the tooltip instead if you disable all that ease of use crap.
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# ? Jun 12, 2014 15:33 |
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Sensuki posted:I really don't care what they are, as long as the health displays on the tooltip instead if you disable all that ease of use crap. I require ALL the numbers to float above all characters' heads at all times. Even in conversations. Especially in conversations.
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# ? Jun 12, 2014 16:27 |
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Good lads, they have both From Adam Brennecke: quote:ah! We have the option to toggle the dots off and have old school "injured" text instead. 5 Dots are tied to these states https://twitter.com/adam_brennecke/status/477100429911019521 Sensuki fucked around with this message at 16:51 on Jun 12, 2014 |
# ? Jun 12, 2014 16:48 |
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But Infinity engine games never hid the player party health information? Did that "journalist" mean "enemies" when he wrote "heroes"? DatonKallandor fucked around with this message at 18:23 on Jun 12, 2014 |
# ? Jun 12, 2014 18:11 |
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What a thing to sperg about. But echoing ti is a good thing if that is the only complaint.
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# ? Jun 12, 2014 18:13 |
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DatonKallandor posted:But Infinity engine games never hid the player party health information? Party members. Perhaps he plays DotA2
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# ? Jun 12, 2014 18:32 |
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Again I'm 99% certain infinity engine games have always displayed party health status both in slowly-filling red and precise numbers. They've never hidden it behind descriptive words - that was only for enemies. It sounds like that "journalist" is just an idiot trying to appear like he's all "old school". Plus claiming that dynamically fading UIs are less modern than static ones? That's just the opposite of the facts - there's nothing more old school than static (giant screen obscuring) UIs and health bars. DatonKallandor fucked around with this message at 18:53 on Jun 12, 2014 |
# ? Jun 12, 2014 18:47 |
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He's not an idiot man, he's simply referring to the fact that instead of having a health number display that pops-up upon mouse over (like in BG2, IWD:HoW) that P:E had some Health Dots above character's heads instead (always there, persistent) and that he prefers the BG2 style where you have to mouse over to see the immediate values, which are displayed under the names. I prefer exactly the same thing. The comment about it being too modern probably refers to the fact that it's not very skeuomorphic (ie. made out of material)
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# ? Jun 12, 2014 19:00 |
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Sensuki posted:He's not an idiot man, he's simply referring to the fact that instead of having a health number display that pops-up upon mouse over (like in BG2, IWD:HoW) that P:E had some Health Dots above character's heads instead (always there, persistent) and that he prefers the BG2 style where you have to mouse over to see the immediate values, which are displayed under the names. But he's referring to the player party which has always had both visual health display and numbers on mouse over. Here's Icewind Dale: And here's Baldurs Gate: The character portraits filling up with red is a health bar. The exact numbers were both on tooltip, and as you can see in the Icewind Dale screenshot, optionally always on. They've never had them hidden and there's never been a no-health-bar option. And party members certainly never only had health descriptions (Wounded, Near Death, etc.) instead of numbers as that tweeter claims. He probably means that enemies had visual health indicators (and the response from the dev indicates that's the case), but that's not what he wrote. Edit: I'm bolding the fact that I've already said the tooltip part for the post below (which also illustrates that the tooltip back then gave you numbers, not words for the party) DatonKallandor fucked around with this message at 20:50 on Jun 12, 2014 |
# ? Jun 12, 2014 19:23 |
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He's talking about the MOUSE OVER tooltip, when you mouse over the character avatar in the game. Here's a screenshot I just took to show you This is a "tooltip" in the IE games. Instead of this, the default option in PE is something like this (which can be disabled, and then the game uses the old style one like the image above) He didn't like the dots above the head. Sensuki fucked around with this message at 20:51 on Jun 12, 2014 |
# ? Jun 12, 2014 20:41 |
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How would you know that's what he's talking about? He never mentions where the dots are placed (nothing that mentions they're over the heads of the characters and not next to the portraits for example - if he even means allies) and it's unclear if he means enemies or party. And considering the response by the dev refers to text descriptions of damage it probably means enemies, not party (but still doesn't tell us where the dots are placed or what they look like). It's basically a "journalist" breaking NDA, while telling people about the NDA, without even knowing what he's talking about in his fact-confusing NDA break. DatonKallandor fucked around with this message at 20:56 on Jun 12, 2014 |
# ? Jun 12, 2014 20:52 |
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He saysquote:I'd prefer a health display that fades away/is mouseover Indicating a persistent health display, which in most games is displayed above the unit. Adam says quote:We have the option to toggle the dots off and have old school "injured" text instead. 5 Dots are tied to these states Indicating that the persistent dots is mutually exclusive with the old school text tooltips. The dots may be for everyone, not just the player controlled characters. In case you didn't know, Health is displayed as a vertical bar next to the character portrait, and Stamina damage is displayed as red fill. So the 5 bars wouldn't be on the actual UI itself. Here are some pre-alpha UI screens Sensuki fucked around with this message at 21:16 on Jun 12, 2014 |
# ? Jun 12, 2014 21:03 |
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At this point I wonder how long the list with toggleable options is going to be. Hopefully the individual features have been implemented as a vertical slices that has a minimum of interaction with other systems - otherwise it's going be a hell to QA. Then again, I would imagine it would be hard trying to distill the feature set of BG, BG2, IWD, IWD2, and PS:T into a single engine without stepping on a good deal of the backers preferences and nostalgia.
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# ? Jun 12, 2014 22:12 |
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maybe the health HUD should be a neon dick above every characters head?
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# ? Jun 13, 2014 01:20 |
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Aww, poo poo I'm gonna have to rest soon, I'm at about a quarter chub.
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# ? Jun 13, 2014 02:16 |
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Sawyer is on Giantbomb's E3 panel in a couple of minutes: http://www.giantbomb.com/chat/
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# ? Jun 13, 2014 03:08 |
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Too bad Matt Rorie isn't there. They can d'aww out over kittens and puppies the entire time.
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# ? Jun 13, 2014 03:11 |
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Scorchy posted:Sawyer is on Giantbomb's E3 panel in a couple of minutes: http://www.giantbomb.com/chat/ oh man three of my mancrushes on one panel
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# ? Jun 13, 2014 03:26 |
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epitasis posted:oh man three of my mancrushes on one panel Well, that Keighley guy likes to hear himself talk.
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# ? Jun 13, 2014 04:21 |
So are there gonna be articles about the game after E3?
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# ? Jun 13, 2014 04:22 |
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Next week. NDA lifted Thursday 6AM PDT unless it's waived before that.
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# ? Jun 13, 2014 05:43 |
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I want that Obsidian hoodie!
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# ? Jun 13, 2014 07:24 |
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Second voice actor for the game unveiled (first was a blind dude called Brandon Cole) https://www.youtube.com/watch?v=w4T8H8JMZUc He's doing PC Voice sets, Narrator and a companion (he says supporting character) called "Odema" (spelling?)
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# ? Jun 13, 2014 16:12 |
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Furism posted:I want that Obsidian hoodie! They are super comfy. Also, the paradox guys let me in to one of the preview sessions because they've been donators for a while. Feel free to be jealous, and I'll have lots to lovingly ramble about post-embargo as well.
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# ? Jun 13, 2014 16:18 |
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GetWellGamers posted:They are super comfy. It's okay, no one quotes Something Awful, you can talk about it.
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# ? Jun 13, 2014 16:45 |
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Fair Bear Maiden posted:It's okay, no one quotes Something Awful, you can talk about it. This was a trending article of the BBC News website yesterday
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# ? Jun 13, 2014 22:45 |
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I have to imagine you wanted to find an excuse to post that article? But, just to be abundantly clear: I wasn't even remotely serious and I don't expect GetWellGamers to break an NDA, especially in the very place where one of the guys that'd be affected posts.
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# ? Jun 13, 2014 23:03 |
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# ? Apr 28, 2024 23:32 |
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Fair Bear Maiden posted:I have to imagine you wanted to find an excuse to post that article? But, just to be abundantly clear: I wasn't even remotely serious and I don't expect GetWellGamers to break an NDA, especially in the very place where one of the guys that'd be affected posts. Eh, I just thought it was a funny example of SA's continued 'relevance' after you made a joke about SA being irrelevant, sorry it bugged you so much.
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# ? Jun 13, 2014 23:34 |