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coffeetable posted:Maybe my memory's failing here, but have there been any fat party characters in recent RPGs? Depends how recent you mean by recent. Quina from FF IX. Some of the characters from Shadowrun Returns.
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# ? Feb 11, 2014 22:45 |
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# ? Apr 28, 2024 17:31 |
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G0-T0 is literally spherical, if that counts.
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# ? Feb 11, 2014 22:47 |
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Do Krogan count as fat?
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# ? Feb 11, 2014 22:48 |
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Depends on what's in the hump.
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# ? Feb 11, 2014 22:50 |
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coffeetable posted:Maybe my memory's failing here, but have there been any fat party characters in recent RPGs? I haven't played it personally, but I think in Dragon's Dogma you can make a fat character and loan them to other players. Other than that, I haven't played such game ever since Neverwinter Nights where I had a human monk named Fat Santa
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# ? Feb 11, 2014 22:51 |
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The Sharmat posted:That's not what I meant when I pointed out the Witcher 2. I added the '2' for a reason, y'know. Just saying. No, I understood that. I wasn't actually talking about you, people hadn't invoked the Witcher by name earlier in the thread but at least two people mentioned "Flirty dialog then fade to black" which isn't really a frequent thing in the genre. There's some notable moments in a couple of games (though they require some buildup) like that but for the most part that is kind of a unique phenomenon to The Witcher 1, where nearly every romance ends up being "Hey Baby, Here's a Flower, Let's gently caress". edit: I know the DA2 "romances" and the mass effect romances aren't massively removed from that, but they at least require you to talk to the character for a while and learn more about them. They're not particularly interesting or well written, but they're not 0-effort porn you collect on the way to 100%ing the game. Mirthless fucked around with this message at 23:03 on Feb 11, 2014 |
# ? Feb 11, 2014 22:55 |
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Arcanum did the dialogue-then-fade-to-black, and had some insipid romance, along with some comedic gross sex (you could gently caress a sheep if the PC was Scottish)
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# ? Feb 11, 2014 23:02 |
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Otto Skorzeny posted:Arcanum did the dialogue-then-fade-to-black, and had some insipid romance, along with some comedic gross sex (you could gently caress a sheep if the PC was Scottish) What.
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# ? Feb 11, 2014 23:04 |
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Kurtofan posted:What. It's a typo. He obviously meant New Zealander
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# ? Feb 11, 2014 23:05 |
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Kurtofan posted:What. Had to google so I could call bullshit. But oh no, sheep-sex actually is a thing in that game. https://www.youtube.com/watch?v=wVGLPfJKGgs It's SFW but maybe not something you want to explain anyway. EDIT: And in the bottom of the screen I got an ad for valentines day. Very awkward and confusing.
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# ? Feb 11, 2014 23:08 |
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DatonKallandor posted:Are there weapons that slash, pierce and crush (or have multiple elements)? What happens when they encounter resistance to a single type of damage?
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# ? Feb 11, 2014 23:15 |
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Oh, he really didn't know? I thought that he was asking specifically about the joke of PC being Scottish. But yeah, in Arcanum you could have a good time with a sheep and for a cheaper price than with a hooker.
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# ? Feb 11, 2014 23:16 |
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Otto Skorzeny posted:Arcanum did the dialogue-then-fade-to-black, and had some insipid romance, along with some comedic gross sex (you could gently caress a sheep if the PC was Scottish) Yeah, Fallout 2 did fade to black sex as well and it wasn't any funnier there. There's obviously some examples - Fallout 2, Arcanum, NWN and NV prostitutes, etc. But they're not really the norm, and while the Mass Effect and DA romances weren't exactly high effort, you still had to follow dialog options and read a bit about the characters before you could execute them. When the God of War / Witcher example gets cited it dodges the uncomfortable arguments of "But what if the characterization and dialog were improved?" and "Why do you care?" because the God of War / Witcher example is so hard to refute as being stupid, unnecessary and gross. I wouldn't be having this argument at all if every videogame romance was a sheepfucker fading to black as a ewe bleats over the soundtrack, (edit: Actually, thinking about it, that's kind of hilarious so I think I'd lobby for that to remain) or getting some noods and the sound of a girl moaning as a quest reward. I feel like the concept of romance has a place in videogaming, I think a competent team of developers and writers like the one on POE is capable of making a game that handles romance well, and if anything, the decriers should be disappointed that romance isn't being included. If the romance was awful and felt tacked on, well, there you go. You were right and there's an aspect of the game you can comfortably ignore, exactly like you were going to do in the first place. And if it ended up being good, wouldn't that be a win for everybody? Mirthless fucked around with this message at 23:27 on Feb 11, 2014 |
# ? Feb 11, 2014 23:23 |
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It'd be cool if romances reinforced the themes of the games they were in. Then again for that matter it'd be cool if video games being thematically coherent was a common thing. I think PoE could be a good place for romances to provide another look at cultural differences and the prejudices at the heart of the game's themes, but it's not worth doing if it's not going to be done badly.
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# ? Feb 11, 2014 23:32 |
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Disco Infiva posted:Oh, he really didn't know? I thought that he was asking specifically about the joke of PC being Scottish. Yeah I knew about the sheep loving but the Scottish thing kind of threw me out of the loop.
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# ? Feb 11, 2014 23:33 |
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rope kid posted:Some attacks do multiple damage types and they are resisted separately by the DT (DTs can have inherent strengths or weaknesses vs. damage types). However, some attacks (usually from weapons) have a "best of" damage type where they will do whatever damage type is least opposed by the target's armor. E.g., war hammers do pierce/crush. If the target's DT is lower against pierce, it does pierce damage. If the target's DT is lower against crush, it does crush damage. Swords (which are always assumed to be cut and thrust) do slash/pierce. In contrast, sabres only do slash damage, but they inflict DoTs every time they do damage. Are you going with sets of debuff types, or will each debuff be unique to itself?
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# ? Feb 11, 2014 23:38 |
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Tell me you have flanged maces, pretty please. Slash/crush erryday.
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# ? Feb 11, 2014 23:44 |
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SurrealityCheck posted:Are you going with sets of debuff types, or will each debuff be unique to itself?
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# ? Feb 11, 2014 23:49 |
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rope kid posted:We have a fairly big list of defined "afflictions" and the penalties they apply. I was more free-wheelin' with them early on but a defined list is a lot easier to work with and it makes it easier for players to recognize what's going on. Cool. My hope is always that debuffs are powerful enough that you can overcome the tendency for players to ignore them in favour of just DOIN DA DAMAGE through sheer radness appeal.
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# ? Feb 11, 2014 23:51 |
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I hope one of the backers designs an Omniweapon that does every type of damage at once.
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# ? Feb 12, 2014 00:06 |
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AXE COP posted:I hope one of the backers designs an Omniweapon that does every type of damage at once. And the enemies have death effects that add up so they just explode in a ball of energy with randomly affected body parts going everywhere.
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# ? Feb 12, 2014 00:07 |
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SurrealityCheck posted:And the enemies have death effects that add up so they just explode in a ball of energy with randomly affected body parts going everywhere. The enemy dies seven different times, once for each damage type.
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# ? Feb 12, 2014 00:11 |
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rope kid posted:Slash, pierce, crush, burn, freeze, corrode, and shock. This is a hell of a tweet to quote out of context
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# ? Feb 12, 2014 00:29 |
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Drifter posted:I personally miss the budding romance subtext between that Hacker and SHODAN. That is a romance I could get behind, honestly. Something twisted and black, devoid of any real love, and instead full of jealousy and control. A Requiem for a Dream style of romance, where the romance obliterates both partners lives and livelihood, their relationship eventually disintegrating as they both hit rock bottom.
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# ? Feb 12, 2014 00:30 |
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User0015 posted:That is a romance I could get behind, honestly. Something twisted and black, devoid of any real love, and instead full of jealousy and control. A Requiem for a Dream style of romance, where the romance obliterates both partners lives and livelihood, their relationship eventually disintegrating as they both hit rock bottom. Darth Sion?
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# ? Feb 12, 2014 00:37 |
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The relationship between Kreia and the Exile is a sort of love, or at least it is revealed to be
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# ? Feb 12, 2014 00:40 |
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Mirthless posted:Yeah, Fallout 2 did fade to black sex as well and it wasn't any funnier there. There's obviously some examples - Fallout 2, Arcanum, NWN and NV prostitutes, etc. But they're not really the norm, and while the Mass Effect and DA romances weren't exactly high effort, you still had to follow dialog options and read a bit about the characters before you could execute them. When the God of War / Witcher example gets cited it dodges the uncomfortable arguments of "But what if the characterization and dialog were improved?" and "Why do you care?" because the God of War / Witcher example is so hard to refute as being stupid, unnecessary and gross. Actually I'm not certain the distaste for romance necessarily comes from poor writing or pornographic content. Certainly for me, personally, the choice to engage in a romance track or not is what I find uncomfortable - so the idea that "if you don't like it, don't play it" is actually the core problem. I don't think anyone complains about the romance between the Prince and Farah in Prince of Persia: Sands of Time (or between the Prince and Elika in the 2008 game) because it's part of the narrative rather than part of the gameplay. There's no sense of the player-insert manipulating the female lead because it's not a choice the player makes; any sex or romance that occurs is a story beat, not a reward for inputting the correct commands. Compare to 1 1 1 4 1/3 1/2 1 1 1 1 1/2 1/2 1/2 1 1/2 1 1/2 1 1/2 1 1 2 3 2 2 3 2 2 1 1 1 1: the beautiful story of CHARNAME and Aerie's romance in BG2. I mean, it's been a while since I played either, but I doubt the writing in any of the above games is particularly better or worse than the others. But I reckon there's more objection to the Aerie romance story and all the Bioware romance subplots that it spawned, in part at least because it's all entangled with the ludological aspect of the game. All that said, generally though there's probably a healthy dose of misogyny/tribalism infecting this issue, where largely male asocial gamers feel threatened by largely female social-orientated gamers, but that's a bigger problem altogether.
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# ? Feb 12, 2014 00:40 |
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Update's up: http://forums.obsidian.net/topic/65115-update-72-death-godlike-and-expected-ship-date/
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# ? Feb 12, 2014 00:46 |
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New update, regarding various romance choices and in game sex scenes Also this looks straight out of Baldur's Gate 2014 HD, holy poo poo. No new stretch goals (cool) and some cool portrait variations. Also, Death Godlike. Estimated ship date Winter 2014. e:fb by a coffeetable
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# ? Feb 12, 2014 00:48 |
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User0015 posted:
So I'm not the only one disappointed that System Shock 2 didn't end with a murder-suicide on a dying ship while the other couple got away safely in an escape pod?
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# ? Feb 12, 2014 00:51 |
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Hurrah, an antidote to this romance talk.
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# ? Feb 12, 2014 00:52 |
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rope kid posted:Some attacks do multiple damage types and they are resisted separately by the DT (DTs can have inherent strengths or weaknesses vs. damage types). However, some attacks (usually from weapons) have a "best of" damage type where they will do whatever damage type is least opposed by the target's armor. E.g., war hammers do pierce/crush. If the target's DT is lower against pierce, it does pierce damage. If the target's DT is lower against crush, it does crush damage. Swords (which are always assumed to be cut and thrust) do slash/pierce. In contrast, sabres only do slash damage, but they inflict DoTs every time they do damage. So are the character sheets going to differentiate this on the equipment page? And will damage types on the same weapon use the same damage values while using the more advantageous types, or will each type have it's own damage value such that a weapon might have Piercing in their descriptions?
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# ? Feb 12, 2014 00:56 |
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Godlike look so loving cool. Elemental-themed characters that aren't just Dudes Covered In Fire/Ice/Plants/Skulls
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# ? Feb 12, 2014 00:58 |
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https://www.youtube.com/watch?v=GxKdv2JyYD4
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# ? Feb 12, 2014 01:02 |
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So Godlike are 'blessed' at birth people, but I'm wondering, is that just humans are do the other sentient species also have their own variants? Or do Godlike end up the same basic humanoid shape regardless of parents?
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# ? Feb 12, 2014 01:03 |
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Death Godlike Heads sounds like some sort of death metal album name.
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# ? Feb 12, 2014 01:03 |
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Those Death Godlikes have True Doom Murderheads.
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# ? Feb 12, 2014 01:06 |
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I've done some due diligence trying to find this answer before I post, but haven't been lucky - has Obsidian said anything about how experience will work for companions not currently in your party? Will they be left behind if you don't swap characters in and out?
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# ? Feb 12, 2014 01:06 |
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Bamf posted:I've done some due diligence trying to find this answer before I post, but haven't been lucky - has Obsidian said anything about how experience will work for companions not currently in your party? Will they be left behind if you don't swap characters in and out? Iirc they get a reduced amount but you can help them by giving them things to do when not in your party via the stronghold.
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# ? Feb 12, 2014 01:08 |
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# ? Apr 28, 2024 17:31 |
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A bit disappointed about the lack of stretch goals- does this mean Obsidian thinks it can do most of it without aditional funding from more backers, or will the game have a very limited numbers of outdoors areas?
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# ? Feb 12, 2014 01:13 |