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Variable stacking. "Big" things (weapons, etc.) can't be stacked at all, with potions and other small things allowing big stacks.
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# ¿ Feb 12, 2014 16:03 |
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# ¿ Apr 24, 2024 10:53 |
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double nine posted:So just so I understand completely: item management is limited to what items I want to keep available for the dungeon and send the rest to a bank account to be accessed at the next resting place? Jackard posted:If stackable amounts vary among stackable items, that seems very similar to weighting.
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# ¿ Feb 12, 2014 16:24 |
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The Sharmat posted:I wonder if there are any spell or spell-like effects that destroy equipment in this game.
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# ¿ Feb 13, 2014 02:22 |
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Mehrunes posted:So are we going to meet Sesame or not. Gyshall posted:Were multiple in-game currencies ever confirmed? Or am I imagining that?
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# ¿ Feb 14, 2014 20:52 |
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Full attacks always use both weapons, if two weapons are equipped.
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# ¿ Feb 14, 2014 23:07 |
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Our local maps will support dropping notes and should also note what area transitions have been used. We won't have a "cleared" indicator, however.
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# ¿ Feb 25, 2014 02:36 |
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Mechanically, they're ghouls and zombies.
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# ¿ Feb 26, 2014 01:35 |
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StashAugustine posted:I notice Sawyer's not doing the AMA
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# ¿ Feb 26, 2014 04:06 |
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User0015 posted:How'd it go?
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# ¿ Feb 26, 2014 04:18 |
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Scorchy posted:Over at the AMA Adam mentioned the playthrough was of level 4 of Od Nua. You can get to the Endless Paths relatively early in the game but the difficulty will ramp more quickly than your ability to level within the dungeon itself.
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# ¿ Feb 26, 2014 07:20 |
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User0015 posted:What's so special about wereboars?
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# ¿ Mar 5, 2014 18:43 |
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Furism posted:I wonder if they make that stuff up as people ask the questions, of if there's a 500 pages lore document somewhere that details all of this.
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# ¿ Mar 6, 2014 21:34 |
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LogicNinja posted:Question about stuff like this: I'm guessing lots of people, or at least several, contribute to the doc/wiki/etc. Who has the final word? Like, if you come up with some idea about capybara-riding halflings and add it to the wiki, who would have to veto that? What's the process like? The process is that people write things, I look at it, and 9/10 times I don't say anything or I give them the Kid At Mac Thumbs Up + Nod Face. 1/10 times I ask them what they are going for with the idea and then try to work with them on it. A subset of those times I ultimately say, "That doesn't work for these reasons, SOZ!!" and it gets cut.
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# ¿ Mar 7, 2014 01:48 |
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Most of our "boss" fights will have minions in them because with 6 party members, it tends to make the combat more interesting. We may have a few solo bosses but the requirements on the AI tend to be a lot higher.
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# ¿ Mar 11, 2014 00:10 |
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Furism posted:Right, that makes sense. I guess I'm too used of not even having the option unless I pass an invisible check. NPC: "I can't believe she rejected me! My family bloodline will be broken! What am I supposed to do now?" 1. "I will find someone else for you, a more suitable match. I'll spare no expense and scour all the Dyrwood if I have to!" [Benevolent - Average] 2. "You are clearly suited to bigger and better things. The duc is looking for an ambassador to Rauatai. I'm sure you could easily take the position." [Diplomatic - Minor] 3. "Well, you could weep into your beer about it like every other heartbroken would-be lover. If you give up this easily your bloodline deserves to die." [Cruel - Average] 4. [Shrug] [Stoic - Minor] NPC: "What are you doing in here without an escort? Wait - drat you, how did you get in here in the first place?!" 1. [Intellect 14] [Lie] "Through... the side door. It was ajar and when I knocked I thought I heard someone say to come in. I apologize if I was mistaken." [Diplomatic - Minor] 2. "Charm, guile, maybe a little force. I find one of those three is always the key to opening any door." [Clever - Minor] 3. "Try asking again, this time with a kinder tone, or I'll bury you. Understand?" [Aggressive - Average] 4. "I won't deny I broke in through the side door. I know the thayn is hiding evidence in his study and I'm not leaving without it." [Honest - Average] In those scenarios, your reputation doesn't have anything to do with being able to select the responses. In the second scenario, only your Intellect is used to gate the first option. How people react to you IS based on your reputation. So, for example, if you picked 1. in the second response, the dude might be swayed and say, "Hmm. Well, you are mistaken. The thayn isn't here today and I'm afraid we aren't taking visitors. Please follow me to the front..." But let's say you have a well-established reputation for being Deceptive. His response may be, [Deceptive] "Hmm. Well, you are mist- Wait a minute, aren't you <CHARNAME>?" His momentarily confused face twists into an angry sneer. "Well, it looks like your poison tongue has finally caught up with you. You'll regret breaking into the thayn's home!" These scenarios are completely fabricated, but I hope they illustrate the basics of how the system works.
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# ¿ Mar 11, 2014 19:51 |
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Drifter posted:Are the [minor] and [average] things chance of failure, success or something else entirely? [Push wagon full of puppies into the tar pit in front of eagerly waiting orphans.] [Cruel - Major] Octo1 posted:So I guess the 10 Dispositions are:
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# ¿ Mar 12, 2014 00:26 |
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X_Toad posted:Didn't Thomas Edison do something like that once as part of his smear campaign against Tesla and Westinghouse?
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# ¿ Mar 12, 2014 01:19 |
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Dr. Demon posted:Will a dialogue choice ever get you points in multiple reputations? Like, "I'm going to save those puppies and you're going to help me, or else!" [Benevolent - Average][Aggressive - Average]
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# ¿ Mar 12, 2014 01:24 |
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Sea Otter posted:I asked about this before but how would "clever" dialogue options for low INT characters appear? Just out of curiosity or guess I lack the ability to imagine such dialogue.
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# ¿ Mar 12, 2014 19:02 |
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Autonomous Monster posted:First off, that's not something you need to worry about because Paradox are being brought in solely to handle distribution and marketing. They're not acting as producers.
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# ¿ Mar 19, 2014 23:36 |
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Kibayasu posted:Physical fulfillment meaning backer rewards maybe?
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# ¿ Mar 20, 2014 00:03 |
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Tim already wrote his recipe book btw.
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# ¿ Mar 20, 2014 00:26 |
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Prokhor Zakharov posted:You must have missed that rope kid actually did state (during the kickstarter iirc) that this kind of stuff was banned from PE, to the point where when one of the concept artists drew up an NPC in boob-plate he sent it back demanding it be changed to something more realistic.
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# ¿ Mar 22, 2014 20:54 |
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Funso Banjo posted:On topic, I've heard 100 hours mentioned in game length if you do everything. Gotta say I am pleased to hear it, I want something to get my teeth into. Kurtofan posted:I don't really remember, are the two backed big cities Defiance Bay and Twin Elms, while others like Spirento are much smaller settlements? Disco Infiva posted:Ropekid, I have a question. I see that you guys are praising player feedback during development a lot, and I am curious. When you start working on Eternity expansion or Eternity 2 with your own money (let's face it, PoE will sell like hot poo poo to a dung beetle colony, that's how starved we are for good RPGs) will you also have regular updates like you have now, even though you won't be constrained by your promise for them during kickstarter?
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# ¿ Mar 23, 2014 16:49 |
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Jackard posted:Like games where axes do higher damage but are less accurate, or how the 4e khopesh that would let you reroll any 1, the 4e staff would add to AC, etc.
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# ¿ Mar 28, 2014 19:56 |
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For your consideration, Serpent in the Staglands. Good Darklands feels. https://www.kickstarter.com/projects/1649838104/serpent-in-the-staglands
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# ¿ Mar 28, 2014 20:43 |
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BTW the armor class lower = better goes all the way back to the original Chainmail rules and was just continually updated from that basic premise through the end of 2nd Ed. It's really crazy how much staying power early conventions have.
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# ¿ Mar 29, 2014 02:05 |
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Fair Bear Maiden posted:Not in the Infinity Engine games, but rope kid said it will be an option in the game. It's already in and helps a lot with exploration.
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# ¿ Apr 8, 2014 16:21 |
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Fintilgin posted:Not a big deal, but it seems to me, 'match speed to slowest' should probably be the default, and then ~power users~ can switch it off for specific circumstances.
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# ¿ Apr 8, 2014 19:30 |
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The fastest characters characters are extremely fast and you'd eventually be zipping around the maps in no time. I think it negatively impacts exploration when the pace gets accelerated.
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# ¿ Apr 9, 2014 01:10 |
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Octo1 posted:By "fastest characters" do you mean just monks or is there other stuff that increases movement speed? And does increased movement speed also apply when sneaking? Increased movement speed only applies while running, and the scouting mode (used for sneaking and searching) is at walking speed.
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# ¿ Apr 9, 2014 04:55 |
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Justin's not going to record live musicians for an informational update. It would be a huge waste of money.
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# ¿ Apr 16, 2014 08:20 |
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Fair Bear Maiden posted:I think a few previews mentioned it caps around level 12.
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# ¿ Apr 18, 2014 20:54 |
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None of the human ethnic groups in PoE have clothing that maps to their equivalent on Earth. Aedyrans are essentially Anglo-Saxons and their outfits are Greek-inspired. Ixamitl are Mesoamerican and their outfits are Bulgarian- and Ethopian-inspired. Dyrwoodans have fantasy clothing that doesn't really map to any specific culture.
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# ¿ Apr 22, 2014 04:31 |
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Also, unsurprisingly, the pictured OP is wrong. Vailians aren't "the most civilized" or "advanced" "race". Most Vailians are Calbandra/Ocean Folk (black-skinned), but not all are. Vailians are the masters of seafaring and trade and have developed a number of ingenious inventions, but Defiance Bay (in the Dyrwood) is the heart of animancy study (the Vailian Republics are close allies and potential competitors). Dyrwoodans developed the Godhammer, which is the most advanced explosive ever known (though some suspect the inventors were divinely-inspired). The philosophers of Ixamitl are generally considered to be the wisest around and have the longest philosophical tradition. And despite all of those cultures' achievements, the Glanfathans still outpaced them all in astronomy. Glanfathan astronomy (which some believe was developed even earlier by their predecessors, the Engwithans) is what allowed the Vailians to develop the Iroccian calendar.
rope kid fucked around with this message at 04:44 on Apr 22, 2014 |
# ¿ Apr 22, 2014 04:41 |
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BTW, I don't disagree with the desire of what the last poster wrote. A game that relied heavily on real African traditions and history would be very cool. It's also entirely outside of my knowledge base and experience. I try to incorporate elements from outside of my knowledge base when I can (e.g. in early versions of Gauntlet: Seven Sorrows, we had two Greco-African characters who spoke Yoruba and in Honest Hearts the Dead Horses spoke a mix of English, German, and Navajo) but it is completely unfamiliar territory for me and extremely slow-going. I have a degree in history focusing on early modern Europe -- specifically, witch-hunting. In school I studied Spanish, German, Latin, French, and Arabic because they all had either immediate or tangential connections to the subjects and phenomena I was learning about. On my own I've superficially studied a bunch of other Indo-European languages for familiarity, but my knowledge base is pretty heavily rooted in central/western Europe from about 1200-1800.
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# ¿ Apr 22, 2014 06:06 |
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These are all of the clothing concepts we've released, BTW: Natlan/Ixamitl: http://pillarsofeternity.gamepedia.com/File:IxamitlHumans.jpg?version=e147d52d8db971b5a7daa1278644d7b3 Thyrtan/Aedyran: http://pillarsofeternity.gamepedia.com/File:Aedyrhumans.jpg?version=f5775a0052690164e2ef3bfbb7943078 Calbandra/Vailian: http://pillarsofeternity.gamepedia.com/File:Vailianhumans.jpg?version=213adddea81a4d64ad6682a1bdfffd2f Thyrtan/Dyrwoodan: http://pillarsofeternity.gamepedia.com/File:DyrwoodHumans.JPG?version=1655515794d2239727e3ad910960a261
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# ¿ Apr 22, 2014 06:11 |
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Republican Vampire posted:Speaking of that, um... what are the chances of Aquatic Aumaua having kapa/tapa cloth or something similar in their portraits? A couple previews have called them polynesian, but I don't know if we've seen anything. I'm only asking because I'm kinda super into Polynesian (especially Hawaiian) history.
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# ¿ Apr 22, 2014 06:51 |
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quote:"Pacific Islander" is quite a bold categorization in terms of cultures since vast Pacific Ocean isolates islands, different from continental Europe.
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# ¿ Apr 22, 2014 12:51 |
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# ¿ Apr 24, 2024 10:53 |
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Phlegmish posted:There is a pretty big difference between Polynesians and Melanesians, even though they often mixed, notably in Micronesia.
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# ¿ Apr 22, 2014 13:09 |