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coffeetable posted:I'll never understand people who want licensed titles over fresh IP The Sharmat posted:As a guy with a Morrowind avatar, I have the authority to declare this post Objectively Right. Also Kirkbride/Avellone giving TES one last shot at greatness is my favorite dream team that will never occur.
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# ¿ Dec 13, 2013 02:07 |
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# ¿ Apr 27, 2024 07:54 |
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CottonWolf posted:I think a WWII RPG set in the Pacific theatre where you play a Chinese soldier would be incredible. But that is NEVER going to happen. Ever.
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# ¿ Dec 13, 2013 14:10 |
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The only game I've seen weapon degradation work as a mechanic is Fire Emblem, where it's kind of an "ammo" for your special attacks. Doing something special like ranged attacks on a melee unit, getting a crazy critical chance, or wielding a legendary kill anything sword required you to waste one of your five item slots and deplete one of the item's limited uses. It makes your one-of-a-kind legendary weapons feel more valuable, but you always use them anyway because it's better to use a charge on an item than an irreplaceable unit. Of course, this doesn't apply to people who savescum who are just going to hoard and use iron weapons. It still had a lot of flaws in how much micromanagement was required, and would have been vastly improved if there was a pre-battle shop instead of having them on the map itself.
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# ¿ Dec 19, 2013 02:33 |
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Zore posted:Every Fire Emblem released in the last 10 years has put shops in the pre-battle prep. Well, except the two that were remakes of the first two games. Yes, which in general has higher prices and a much more limited selection than the in-battle shops. There's no mechanical reason for the supremacy of in-battle shops (or having in-battle shops at all) other than rewarding tedious micromanagement. It does tie back into consumables though, in that they should have a large enough effect to justify inclusion, like how in The Witcher finding the right way to booby trap the battlefield and roid yourself out was the difference between victory and getting one-shotted, and should only require money/manual buying if said cost is significant (i.e. how XCOM:EU did away with buying individual bullets/grenades/rockets for your soldiers).
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# ¿ Dec 19, 2013 03:19 |
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I was a bit confused about strenght not affecting melee damage at first, but it made a lot more sense after I realized the stats are meant to represent characters that posess a minimum level of physical fitness. Everyone has enough strength to wield most weapons effectively. If someone really wants to make a scrawny/fatass goonlord who inexplicably came out of his basement they can add some sort of a trait/flaw for that. Calling it "strength" at this point seems kind of misleading. I really like the "hardiness" idea though. I'd probably put it as Hardiness - Your ability to carry equipment and fight for long periods without tiring Vitality - Your ability to fight for short periods without tiring Dexterity - Your finesse. This is the part of "reflex" that lets you dodge the thrown knife after seeing it Expertise - Knowing poo poo about what you do, be it casting spells or hitting people. Not necessarily "book knowledge" Perception - The part of "reflex" that lets you see the thrown knife Willpower - A cleric's faith, a barbarian's rage, a martial artist's focus. That kind of thing I wouldn't call expertise alone the "damage stat", because Dex and Perception are probably equally effective. You can't damage anything if you can't hit it, and Rope Kid has said that rogues set up for critical hits are the highest single target damage dealers. I really like that there don't seem to be any obvious dump stats. Normally with the Str/Dex/Con/Int you automatically know you're going to dump Str or Int (to say nothing of Wis/Cha).
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# ¿ Dec 20, 2013 03:22 |
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# ¿ Apr 27, 2024 07:54 |
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Captain Oblivious posted:Yeah I just frankly don't understand the notion of contracting an MMO to Obsidian. It's not at all playing to their strengths. IIRC they're doing contract work for someone called Allods Team for the MMO SkyForge, so I assume they aren't writing netcode or anything. It's still kind of weird that they'd pull Obsidian in on this, in that all of their best skills (story, setting, dialog, quest reactivity) are completely unnecessary and irrelevant window-dressing in an MMO.
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# ¿ Jan 13, 2014 06:01 |