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rope kid posted:The have cycling lists of low power, high AoE passive buffs and debuffs and they can periodically use invocations, which are pretty powerful spells.
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# ¿ Dec 14, 2013 02:03 |
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# ¿ Apr 28, 2024 07:54 |
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rope kid posted:They were, but invocations seemed more appropriate and allow us to do more, conceptually, with their effects. Roars were conceived of as almost entirely offensive blasts. Invocations are powerful spells of many types, but the intervals between using them are long -- and they can never be used at the start of a fight.
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# ¿ Dec 14, 2013 04:16 |
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verybad posted:The dude with a lute casts stronger spells than the man in a skirt (though fewer, and gains access slower and not to all of them) and with buffs fights better than the flaming sword guy. Hannibal Rex posted:Bards were awesome in IWD. In BG2, their main handicap was that they could only cast spells up to 6th level (8th in IWD); the faster advancement and higher casting level was pretty nice in BG1. That said, I had no idea about the early stop on the domination train in BG1. That's completely broken in the best sort of way.
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# ¿ Dec 14, 2013 16:48 |
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Captain Oblivious posted:Jesus all this outcry over Intelligence determining damage. 4E long since broke me of associating with Strength as damage because in 4E, what stat provides bonus damage to your abilities is one hundred percent determined by your class and what abilities within those classes you are using. Again, this is completely not the end of the world, and I actually have no problems with Strength having no real direct impact on damage dealt or really anything else about the attributes as they are right now. It's just a weird mental quibble.
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# ¿ Dec 19, 2013 17:01 |
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Ranged weapons in general sound more restricted in usefulness than melee at the moment. What did Ropekid say guns were the best call for at the moment, a ranger or a rogue? If bows aren't much more open than that, that's a pretty small subsection of the classes that can put ranged weaponry to any use beyond "he's out of range, switch to Plink Mode." EDIT: Argh, preempted.
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# ¿ Dec 22, 2013 21:05 |
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Furism posted:What looks like the Paladin companion on one of the artwork uses a gun. Didn't RK say all weapons are viable for all classes, some of them just make more sense for some classes. You wouldn't use a Gun on a Fighter since you lose the benefit of Disengage Attacks, for instance. Hand Row posted:I get the feeling it would be a secondary option for a lot of classes. IE your Fighter is sent in right away to engage but your Rogue fires a shotgun blast before engaging in melee.
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# ¿ Dec 22, 2013 21:43 |
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# ¿ Apr 28, 2024 07:54 |
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Yeah, any specific unique features aside, all weapons should be able to function as weapons, not just 'piece of crap used to overcome gameplay mechanic.'
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# ¿ Dec 26, 2013 18:58 |