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Dr Pepper
Feb 4, 2012

Don't like it? well...

Brunom1 posted:


I don't think I like you anymore, Doc! Eureka 7's BGMs are FAR superior!

But can you dance to them? :colbert:

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Wounded Land
Nov 27, 2007
Living in a greenhouse, growing crops that we can't eat...

Brunom1 posted:

Well, the Skills you give are all a matter of preference - personally, I only give Attack Again to people that I know have a base Skill stat high enough that they're able to double-attack endgame bosses with only a minor boost.

I didn't do care so much about bosses as I did about getting that extra womp on the meatwall-ier mooks.

And not having KG set to King Gainer Over is just plain incorrect. :colbert:

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.

Dr Pepper posted:

But can you dance to them? :colbert:

You dare challenge the danceability of Flow songs? :O

https://www.youtube.com/watch?v=uo0jE0oXITk
https://www.youtube.com/watch?v=FUH9S44D1BM

How can you resist these grooves?!

Spiritus Nox posted:

Yeah, I hosed with the music all the time when I played this game. It feels like much more of a cohesive team when you've only got a few tunes playing over your army rather than 10 or so. Plus there's always a few robots whose music choices wear on me sooner rather than later.

I stopped playing this game because I didn't know that you can change individual robots' music. Hearing GUN GUN LEON GUN LEON GUN GUN LEON GUN LEON incessantly for 3 hours = rage quit.

vibratingsheep fucked around with this message at 20:17 on Dec 16, 2013

Daler Mehndi
Apr 10, 2005

Tunak Tunak Tun!
I hope that being able to set themes for specific attacks becomes a regular thing in SRW. I would've totally used that in Gunleon's case. Old theme for the original attack, and the new theme for the new attacks.

Daler Mehndi fucked around with this message at 01:19 on Dec 17, 2013

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.

Daler Mehndi posted:

Gunleon spoilers.

Sorry man but that second part of your post consists original spoilers and that's a no-no.

Could you edit it out?

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

vibratingsheep posted:

I stopped playing this game because I didn't know that you can change individual robots' music. Hearing GUN GUN LEON GUN LEON GUN GUN LEON GUN LEON incessantly for 3 hours = rage quit.
How did GUNLEON annoy you?! That's such an epic song!

Note: I played very little of Rand's route, so I have no idea how irritating it could possibly get.

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.

Blaze Dragon posted:

How did GUNLEON annoy you?! That's such an epic song!

Note: I played very little of Rand's route, so I have no idea how irritating it could possibly get.

It's Super Robot Wars, you only hear the first 20 seconds or so and then the next character/show's song starts.

edited: https://www.youtube.com/watch?v=Ky86UvJwI34
Imagine hearing JUST the first 15 seconds. Over. And over. And over. :bang:

vibratingsheep fucked around with this message at 23:29 on Dec 16, 2013

Hellioning
Jun 27, 2008

vibratingsheep posted:

It's Super Robot Wars, you only hear the first 20 seconds or so and then the next character's song starts.

(Video contains spoilers) Imagine hearing JUST the first 15 seconds. Over. And over. And over. :bang:

But the first 15 seconds is the best part!

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.

Hellioning posted:

But the first 15 seconds is the best part!

You're one of those twisted people who actually enjoys when the lyrics start in Rocks, aren't you? You people just aren't right.

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.

vibratingsheep posted:

It's Super Robot Wars, you only hear the first 20 seconds or so and then the next character/show's song starts.

Edit: problem fixed.

Thanks.

Brunom1 fucked around with this message at 23:28 on Dec 16, 2013

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.

Brunom1 posted:

Oi! Take a look at the OP and see the place where it says: NO ORIGINAL SPOILERS.

How does that translate into posting a video with so much stuff that hasn't happened yet?

Please, take that video out NOW.

Edited. I can never actually make it past 1:30 in that video because my ears start bleeding.

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.
So, I've thought about it a bit and I think there'll already be enough videos on mission 3 for me to worry about without having to add Gain's Black Southern Cross to the pile.

As such, I went ahead and used the Special Disk to set-up that last attack with Adette with Gain using it; look below for Black Southern Cross's dynamic finisher (as well as King Gainer flowing locks of hair).

https://www.youtube.com/watch?v=fPmrTxnqtTg
:hellyeah:

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
I know nothing about Overman, but any pilot who does the monkey with their super robot has got to be an okay guy.

Three Cookies
Apr 9, 2010

Gainer's a goon and it's great.

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
I prefer strong female characters, and while Setsuko may not exactly be "strong," it's refreshing to get an SRW heroine who isn't mostly just an accessory to the male co-star's development.

I should really dust this off and finish it one of these days.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Setsuko Route Chapter 2

OK then! Let's get to this!


This here is the Intermission Menu, you'll be spending plenty of time here. So get used to it. Right away we see some stuff. Denzel's face there means that he's our top ace, having the most kills of any unit in our army thus far. We also see a lost along side him of the other four members of the top five. The top five people will get a +5 bonus to Will at the start of every stage. That's pretty handy.


Current top Aces:

1. Denzel - 8 Kills
2. Toby - 7 Kills
3. Setsuko - 3 Kills

Not very exciting right now, but we'll see who comes out on top as the game goes on. No onto the menus! I'll cover what it is when it comes up. For now, however, I'll just select the first option, "Mech Commands", and then go to "Mech Upgrades."


Here we see the Mech upgrade menu. We can spend the money we earn to upgrade the base stats of our mechs. They are, from top to bottom.

* HP: How much damage the mech can take before dying
* EN: Energy, used to power some weapons as well as flight
* Armor: Reduces damage taken
* Mobility: Increases the chance to dodge attacks
* Accuracy: Increases hit chance. Always upgrade this. Buy it for everyone, never stop buying accuracy.
* Weapons: Ups the base power of the mechs weapons. I rarely spend money on this, actually. v:v:v



I spend the money I got last mission on giving each of the Virgola's an evasion boost. That takes up the bulk of my meager funds right now. But don't worry, Z has no problem chucking tons of money at you. There's nothing else I can do right now, so let's head on to the next mission! Selecting the bottom option in the menu, it's time for time to continue and Setsuko's hilarious dimension hopping adventures!




In a territory called Armory One, "Princess" Cagalli has come to ask Chairman Gilbert Durandal of the PLANT Supreme Council (whew), for what sounds like the hundredth time already, if he could please stop doing military operations using ORB technology, and also the ORB people he, admittedly, graciously gave safe harbor in his domain. The war is over, she presses; the Federation and PLANT signed the Junius Pact, and Naturals and Coordinators are finally learning to coexist. What's the point of weapons development now? And she, representing ORB, certainly can't overlook the involvement of ORB's citizens in all this.


quote:

:eng101:Information Corner - Topic: Coordinators:eng101:
Genetically modified humans. The modification is done to a child while still an embryo, following that the modification does not need to be done for two generations. However third generation Coordinators will not be able to have children unless they do so with a parent who has not been genetically modified. A constant source of tension, Coordinators are engineered to be smarter and more physically adept then the average human. Naturally such things cause tensions between them and unmodified humans, known as "Naturals." It got to the point that the first Coordinator was, George Glenn was assassinated. (Though he lives on as a brain hooked up to ship with some crazy Junkmen, but that's neither here nor there). It eventually hit a head with the creation of hate groups such as Blue Cosmos. With the end of the Bloody Valentine War... can the two halves of humanity work together again?

Durandal certainly agrees that there's no reason to wage war. In fact, he's glad she feels that way. That doesn't answer the question, especially since with a new model of ship soon to be unveiled and loaded with new models of mobile suits. Durandal says that peace and prosperity must be backed by power. "Even a princess should be aware of that. Especially a princess, in fact." Also, she seems to be laboring under the impression that ZAFT's charter is fighting against Naturals. No, ZAFT serves in defense of PLANT, to protect its peace and prosperity against invaders. Cagalli seems to have forgotten that there are threats to PLANT other than the Federation. Aliens, for example.


"Chairman, this is no time for jokes! I'm here to discuss real issues! We can talk about sci-fi stories of alien invasions another time!"

Durandal reminds her of Evidence 01. Cagalli is in no mood to theorize about rocks, but Durandal claims the space whale fossil (I'm told this is a real thing in Gundam SEED) is clear evidence for extraterrestrial life. Cagalli retorts that humanity's been out in space for over 50 years and sent manned crews out as far as Jupiter without finding a single sign of actual aliens. Also, she would really rather he stop calling her "Princess."

Fine, says Durandal. Let's talk real. He has no intention of stopping the people of ORB, his new citizens and charges, from using their skills to make a living in their new home. Cagalli protests that that kind of power will be the seed of war, but Durandal responds that they need power because war is inevitable whether they have it or not. Again, if the citizens of ORB want to help their new home however he can, he doesn't find that objectionable in the least.

Speaking of ORBians doing their part, some of them have found their way directly into ZAFT. For instance, Cagalli's assigned bodyguard is a Coordinator...


This guy, Alex. Wait, what?


In another part of Armory One, a girl named Stella laughs and twirls and dances through the streets, to the consternation of her friends Auel, and Sting - though they can't deny she has something to be happy about. Whatever it is, it's about to start!


Her twirling takes her into the path of a boy named Shinn, and they go tumbling. Shinn apologizes over and over, but Stella only mumbles that his hand is on her choh come on. She springs off him and runs away.


His own friends, Vino and Yolan, congratulate him. Nope. I'm not doing this.

Luckily for me, a high-pitched noise rings out through through the city...


Chapter 2: Eyes Full of Rage



What are these guys suddenly doing here? Denzel calls for a report, but there's none to be had. Toby can recognize that they're on some Colony, but given they were just on the Moon, that raises more questions than it answers.


The Virgolas are new faces around Armory One as well; Shinn's buddies ask if he's got any clue, being a MS pilot, but all the information he's got is on the Second Stage tech, and these mechs aren't anywhere in there.


These two, pilots of ZAFT, are trying to figure out if the mysterious new robots are threats.


ZAFT deploys its mobile suits to intercept, and these non-suspicious people decide that whoever the blue machines are, they must be their allies if ZAFT's mobilizing against them.



The presence of a Zaku, not a Hi-Zack, in the ranks suggests the Glory Star has made it to a Zeon colony, but that makes even less sense.


Denzel sensibly elects to call the ZAFT commander to sort all this out; he introduces himself and explains the situation. Unfortunately, claiming to be of the Federation Army doesn't make ZAFT any less suspicious of their sudden appearance within their walls...



And an explosion at a Second Stage manufactory just convinces them that we're some kind of Federation stealth unit aiming to jack their new boat. Fine; Denzel declares that if it's come to this, explanations won't really help, and our first priority is to protect the Virgolas. That means don't shoot for cockpits.



OK then! Our mission is simple, defeat all the enemies here, non lethally as possible according to Denzel. The Battle Mastery is also a simple one. We have two turns to do it.



Two turns for three units to blow up four. Plus, it's going to take us a turn to get into their range, so we effectively have one and a half turns.



So let's get to that, move Glory Star up to the front!


Naturally the ZAFT mechs all begin to move up to target Glory Star. A lot of the "Beat in X Turns" Battle Masteries aren't near as tough when you realize that a "Turn" means both the player and enemy phase. Now if they say "Beat in X Player Turns" then you start to worry.


The GuAIZs aren't that big of a threat, especially since Setsuko has Denzel's Command Aura supporting her.






As you can see, we can pretty safely two-shot them.




The prelude to action, and the results, yet not the action itself. Denzel is art.

https://www.youtube.com/watch?v=YnefXX0R_f4

And here's Toby Goomba stomping a GuAIZ, fun times.



Denzel then easily handles the Zaft Armed Keeper of Unity (I'm betting the country is named ZAFT just to make that acronym).



On to the second and last turn we have for this BM. Moving Setsuko off to where she could hit every single mech, I target this GuAIZ.



It goes well.




Meanwhile Denzel smacks the Zaku down.




Cagalli and Alex are knocked off balance in the crossfire; they're not hurt, but Cagalli calls Alex "Athrun." "I'm Alex Dino now," he says. "I gave up that other name." And as Alex, protecting her is his mission, so he says. But silently: "Kira, I swear I'll protect Cagalli..." He starts leading her somewhere; they're separated from Durandal, but he'd rather do something than sit still and wait to die...


We interrupt this drama to bring you a bunch of weirdos from nowhere blowing up your troops, sorry Cagalli.


Enemy phase with only one weakened GuAIZ left! Glory Star's got this one in the bag too from the looks of it.



Yup.



The Glory Star has successfully fought off ZAFT's guard, but it's going to be tough now to smooth things over and explain what really happened - assuming they don't just shoot on sight now. And Toby's still curious about that explosion...


We may get our answers; three new machines emerge from the ruins. Their heads seem Gundam-ish, but the models are unfamiliar; between this and that Zaku, what's going on in this colony?


It's these guys, and the mechs are ZAFT's new models; looks like they've jacked them.


The Gundams start wrecking their surroundings; Setsuko intercepts a communication confirming that those Gundams have been hijacked. It dawns on the Glory Star that they're unwitting accomplices to Grand Theft Gundam!


Cagalli isn't sure their Zaku's up to this battle; without ZAFT's guard, they're up against six high-performance mechs. Athrun repeats that it's safer than remaining sitting ducks. "I will not let you die."


Fortunately for Athrun, Shinn's been ordered to deploy in a single mech of his own, the Impulse.


Shinn's support operator, Meyrin prepares the Impulse's Sword Silhouette for deployment from their ship.


Arthur, second in command, questions the wisdom of sending Shinn out alone, but his Capitan, Talia, says they have no choice. They can't let their enemies get their hands on the Second Stage machines.

There's also the deeply concerning matter of the other three robots, the ones that mysteriously appeared in the middle of their colony. How did they do that? What's the Federation's secret new weapon?


Cagalli was worried about Durandal, but he seems to be quite safe, having had the Minerva (the ship we're on) take him in. Anyway, he knows those three aren't Federation mechs, and he orders the Minerva to focus on not allowing the three Gundams to escape.


Auel is pretty sure he can handle a single ZAFT mech. Athrun pulls out some sick moves and dodges all the bullets, but even so, he doesn't think Cagalli's body can handle those evasive maneuvers.


Sting rushes his Gundam in and grabs Athrun, but...


https://www.youtube.com/watch?v=ZYcUDTcleDY

The Minerva's catapult fires out the components of the Impulse; the jet-like Core Splendor strikes Sting's Gundam, giving Athrun a chance to escape, before combining with the other parts to form a Gundam. Shinn is pretty pissed that some assholes are trying to start another war.


Meanwhile, the Glory Star weighs their options. Toby sees a chance to get out of Dodge, but Denzel is interested in maintaining a shred of credibility with the locals, and gets to choose between leaving the Colony and capturing the hijacked Gundams. For our purposes, he chooses to stay and fight with ZAFT; this way, they'll get more credit when they go to explain themselves.
:siren:SECRET ALERT: You want to pick the second option, "Capturing the Hijacked Gundams":siren:


He calls Shinn and quickly explains that they were defending themselves and aren't here to fight. Shinn says the same thing the other ZAFT soldier did, but Athrun calls "the ZAFT pilot" and tells him to step off (explaining that he's an ORB citizen assuming emergency use of his mech). Their orders are recovering the stolen Gundams, not concerning themselves with the mysterious mechs, however suspicious they may be.


Before Shinn can protest again, he gets a call from Talia confirming those orders - priority one is to take the Chaos, Abyss, and Gaia back. (Could you think of more evil names for your robots?) ZAFT is out of units anyway, so they need all the backup they can get.


Sting is pretty pissed to find out that the Glory Star isn't on his side after all, and tells his buddies they're going to crush their way through all five of our robots.


Auel seems fired up. Stella doesn't.


Right, in order to win all we need to do is defeat one of Sting, Auel, and Stella. Tragically, we lack any method of blowing up all three at once.


Geez Athrun, you really let yourself go since SEED. Also, "Alex", could you at least put on a pair of sunglasses? You're a disgrace to people throwing away their old identities everywhere.


: (ZAFT used to use stolen Mobile Suits from the Federation...)
: (And this time it's ZAFT's mechs being stolen.)
: (Does this mean that war's going to repeat itself?)


However, he handles it well enough. Unfortunately I ended up skipping the animation, not realizing it was of minor import. Oh well, it was just some minor attacks.


Meanwhile it's time to play Gamble with Toby! Will he avoid Auel's attack! Will he hit with his ultimate attack, Barley Carver? Find out below!


: Perfect! You can be our first live-fire test!
: If you're not on our side, there's nothing holding me back!

https://www.youtube.com/watch?v=ht-8fPf7ViE

Lousy Shield Defense! :argh:


Then Stella targets Shinn, all Shin can do at the moment is fire his vulcans... which will be utterly useless against the Gaia's Variable Phase Shift Armor. So I just attempt to dodge...



:It's another Second Stage mech! I won't let it beat me!




Good job there Shinn! His Blocking skill kicked in, just flat out negating the attack with his sword.


Player phase starts with Denzel casting Strike. We're going to blow up Auel.



Mobile Suit Gundam SEED Destiny
Auel Neider - ZGMF-X31S Abyss
Voiced by Masakazu Morita (Japanese), Brad Swaile (English)


Skills:
* Extended (Level 1) - Hit rate, critical chance, and evasion rate increased.
* Blocking - If the mech is equipped with a shield and/or sword, can use Sword Block and Shield Block. Sword Block will neutralize melee and missile attacks, while Shield Block will reduce damage taken. Activation rate is based off the skill stat.
* Counter (Level 1) - When targeted by an enemy, the pilot has a chance of attacking first.
* Focused Attack - The damage penalty for performing ALL attacks on multiple units is reduced.
* Battle Spirit - Starting from the second turn, will gain 3 Will every turn.

Squad Leader Bonus
*+10% Accuracy rate +20% Critical rate

He's the defensive one of the latest incarnation of Gundam Team Rocket. Not a big deal right now, but Extended, Counter, and Blocking are going to make him very annoying later on. Especially since, like all Cosmic Era Gundams, it's equipped with Variable Phase Shift armor, which drastically reduces any attack that isn't a beam.

Still, that's the future. Right now he has a meeting with the Ray Straight Turret.

https://www.youtube.com/watch?v=yyK1gIFXCE4


Next, Shinn casts Focus.


With a Support Attack from Athrun he should be able to take him down.

https://www.youtube.com/watch?v=cSwP22bNYiA

Like so!



Finally defeated, the spies just turn tail and flee.


Before anyone can go after them, the entire colony rumbles and quakes; something must be firing on it from outside. These guys must have some powerful backup, but who?


Talia orders Shinn to retreat to their ship, along with the Zaku and the other three. They'll pursue those Gundams with the Minerva itself.

----

Extra Dialogue

Sting vs. Glory Star
: Whoever the hell you are, I don't have time to play with you...
: We've got to win, every time!

Stella vs. Glory Star
: If I succeed, I'll make Neo proud of me.
Anyone who tries to stop me can go die!

Dr Pepper fucked around with this message at 02:40 on Dec 18, 2013

Astro Nut
Feb 22, 2013

Nonsensical Space Powers, Activate! Form of Friendship!

Dr Pepper posted:

Durandal reminds her of Evidence 01. Cagalli is in no mood to theorize about rocks, but Durandal claims the space whale fossil (I'm told this is a real thing in Gundam SEED) is clear evidence for extraterrestrial life.

Yeah, its a thing. Its never quite answered what it is (take a looksie, but if I recall correctly, its used in the original series as a means to make the point that humans are relatively small as far as the universe is concerned, or something like that. Issue of perspective and all. My memory might fail me on this one though, been a while.

That said, I love the fact this game uses the repeated design motifs and names across Gundam series as a plot point.

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.
Hm, where'd Quattro go? He has to teach Athrun a thing or two about disguises.

Also, Denzel totally missed an opportunity to go "Those are no Zakus, Toby! NO ZAKUS!".

AradoBalanga
Jan 3, 2013

Corrections!

The non-ZAKU units you fight are the GuAIZ R, an upgrade to the GuAIZ from SEED. That amounts to changing the shield they carry to have one beam saber port instead of a two-blade claw and adds hip railguns. So...basically it's an equipment upgrade.

And yes, the SEED Destiny ZAKUs are capitalized on purpose. Because the Cosmic Era has quite possibly the most largest, loudest, and craziest raging boner for acronyms I have ever seen in any medium.

Dr Pepper
Feb 4, 2012

Don't like it? well...

AradoBalanga posted:

Corrections!

The non-ZAKU units you fight are the GuAIZ R, an upgrade to the GuAIZ from SEED. That amounts to changing the shield they carry to have one beam saber port instead of a two-blade claw and adds hip railguns. So...basically it's an equipment upgrade.

And yes, the SEED Destiny ZAKUs are capitalized on purpose. Because the Cosmic Era has quite possibly the most largest, loudest, and craziest raging boner for acronyms I have ever seen in any medium.

You're being incredibly helpful since I can't seem to remember all the million variations on a dozen near identical mechs for selling toys.

(And I thought I was so proud of myself for realizing they weren't all ZAKU's and correcting them to GINNs) :negative:

ImpAtom
May 24, 2007

Astro Nut posted:

Yeah, its a thing. Its never quite answered what it is (take a looksie, but if I recall correctly, its used in the original series as a means to make the point that humans are relatively small as far as the universe is concerned, or something like that. Issue of perspective and all. My memory might fail me on this one though, been a while.

That said, I love the fact this game uses the repeated design motifs and names across Gundam series as a plot point.

Basically the deal with Evidence 01 is this:

George Glenn, the first Coordinator, went out to Jupiter right after revealing that Coordinators exist. While there he found a giant space whale fossilized and brought it back. It was the first recorded evidence of non-human life and caused a bunch of shitstorms on Earth while some Coordinators semi-worship it. (In Gundam SEED Astray there are literal cults based around it and attempts by Earth-based terrorists to blow it up.)

Also ZAKU stands for ZAFT Armored Keeper of Unity. Yeah, that is in fact a loving stacking acronym.

ImpAtom fucked around with this message at 02:28 on Dec 18, 2013

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.

ImpAtom posted:

Basically the deal with Evidence 01 is this:

George Glenn, the first Coordinator, went out to Jupiter right after revealing that Coordinators exist. While there he found a giant space whale fossilized and brought it back. It was the first recorded evidence of non-human life and caused a bunch of shitstorms on Earth while some Coordinators semi-worship it. (In Gundam SEED Astray there are literal cults based around it and attempts by Earth-based terrorists to blow it up.)

Huh...I never knew about that.

I find it especially odd that Banpresto didn't even care to reference it a bit in W, considering Astray's presence and Gaogaigar's major connection to Jupiter.

AradoBalanga
Jan 3, 2013

Brunom1 posted:

Huh...I never knew about that.

I find it especially odd that Banpresto didn't even care to reference it a bit in W, considering Astray's presence and Gaogaigar's major connection to Jupiter.
Most likely because SEED's own creators have never bothered to explain what the gently caress it is, so Banpresto didn't even bother. All we know is that it's a fossil of a whale George Glenn found near Jupiter. THAT'S IT. No spin-off work related to the Cosmic Era has bother to even expand on it aside from a few mentions of the cults and the terrorist attempts from Astray. It literally is a plot point that gets introduced.....and then gets left in the dust because the main creator duo just plain threw it out there. They must have had SOME plan for it at one point, but then they never bothered to retcon it out with the Special Editions/HD remasters. So, Evidence-01 is a red herring that makes no sense at all.

ImpAtom
May 24, 2007

Brunom1 posted:

Huh...I never knew about that.

I find it especially odd that Banpresto didn't even care to reference it a bit in W, considering Astray's presence and Gaogaigar's major connection to Jupiter.

The problem is that it never got explained. There were frequent rumors that the SEED Movie was going to deal with Evidence-01 but it ended up in production limbo and we got the 00 movie (which was also about aliens from Jupiter) in the meantime so we're probably never going to get an explanation unless one of the Astray things finally does so.

Montegoraon
Aug 22, 2013

Brunom1 posted:

Hm, where'd Quattro go? He has to teach Athrun a thing or two about disguises.

He actually does wear sunglasses for a while. It's just they don't put that in the game, is all. And he takes them off by the time he climbs into a cockpit, because obviously he doesn't need them there, and they'd just get in the way.

Montegoraon fucked around with this message at 03:16 on Dec 18, 2013

Wounded Land
Nov 27, 2007
Living in a greenhouse, growing crops that we can't eat...
They talk a bit about E-01 in Alpha 3 (SEED's crammed-in debut), where I don't think it's even a ripple given that Earth has faced down no fewer than TEN alien invasions by that point.

vvvv :rimshot:

Wounded Land fucked around with this message at 16:19 on Dec 18, 2013

Dr Pepper
Feb 4, 2012

Don't like it? well...

Wounded Land posted:

They talk a bit about E-01 in Alpha 3 (SEED's crammed-in debut), where I don't think it's even a ripple given that Earth has faced down no fewer than TEN alien invasions by that point.

Up to and including one spearheaded by a different E-01 :v:

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!

Brunom1 posted:

Huh...I never knew about that.

I find it especially odd that Banpresto didn't even care to reference it a bit in W, considering Astray's presence and Gaogaigar's major connection to Jupiter.

Jupiter already had THA POWAH and a society of warrior otakus; it is NOT a cool enough planet to get space whales on top of that. Or, in other words, Glenn was probably a bit too distracted to dig for dead aliens.

Besides, W dropping the entire Leonard plot from Full Metal Panic after going through the trouble of introducing him is probably a whole lot worse. Not worse than what actually happens with the series, mind you(small gothic girl with an antitank rifle out of nowhere!), but kind of awkward none-the-less.

GilliamYaeger
Jan 10, 2012

Call Gespenst!

Wounded Land posted:

They talk a bit about E-01 in Alpha 3 (SEED's crammed-in debut), where I don't think it's even a ripple given that Earth has faced down no fewer than TEN alien invasions by that point.

I would have thought they'd have mentioned the Macross space whales at some point. You know, the ones that Basara tries to protect from space whalers after he leaves his band behind.

SpaceDrake
Dec 22, 2006

I can't avoid filling a game with awful memes, even if I want to. It's in my bones...!

GilliamYaeger posted:

I would have thought they'd have mentioned the Macross space whales at some point. You know, the ones that Basara tries to protect from space whalers after he leaves his band behind.

Dynamite 7 wasn't included in Alpha 3; in fact, the D7 content first makes its SRW debut in Z2!

Anyway, great updates so far, Brunom & Pepper. I have to admit that I'm not as big a fan of Z myself; the reasons for this mostly come down to the originals, and I'll probably :goonsay: about that a bit when it becomes a bit more relevant. Ironically, it's not so much the characters themselves (with one exception) so much as the narrative... but I really will burn that bridge once it's time to cross it.

Though the narrative complaints really only apply to the originals; Z has such a fantastic collection of series that it's hard not to enjoy it at least a little. Gainer is such a goddamn Goon, and it's the best thing. :allears: And it's worth pointing out since we're getting into the Seed Destiny stuff already: SRW Z is absolutely famous for fixing a huge number of the problems the original version of Seed Destiny had, and Kenichi Suzumura, the voice of our man Shinn, has said on record that he hugely prefers the version of Shinn in this game compared to the actual, broadcast Seed Destiny. You guys really should strap in, because even if you think you know SD, this poo poo's gonna get cray before we're done.

Totally looking forward to the coming updates!

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.

SpaceDrake posted:

Anyway, great updates so far, Brunom & Pepper. I have to admit that I'm not as big a fan of Z myself; the reasons for this mostly come down to the originals, and I'll probably :goonsay: about that a bit when it becomes a bit more relevant. Ironically, it's not so much the characters themselves (with one exception) so much as the narrative... but I really will burn that bridge once it's time to cross it.

Sing it, brother.

I have an extra bit of :goonsay: coming, as I am not a fan of the Spreadsheets Upon Spreadsheets that the large squad SRWs encourage you to pore over, and also because when Renton comes back with the Seven Swell, he makes half of your team irrelevant anyway with how completely map-endingly bonkers it is on its own.

sunburnedcrow
Dec 17, 2012

Brunom1 posted:

Hm, where'd Quattro go? He has to teach Athrun a thing or two about disguises.

In general, I think the whole of Zeta's cast has a thing or two to teach to their Destiny counterparts.

Fake Edit: I just realised Turn-A is in this game too. Someone please tell me that the Quattro and Harry Ord interactions are awesome.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

sunburnedcrow posted:

In general, I think the whole of Zeta's cast has a thing or two to teach to their Destiny counterparts.

Fake Edit: I just realised Turn-A is in this game too. Someone please tell me that the Quattro and Harry Ord interactions are awesome.

You can and should make a golden squad (Hyakushiki/Gold SUMO/Akatsuki, with Quattro/Harry/Mu) whenever possible, else you're playing this wrong. Simple fact of life.

vibratingsheep posted:

Sing it, brother.

I have an extra bit of :goonsay: coming, as I am not a fan of the Spreadsheets Upon Spreadsheets that the large squad SRWs encourage you to pore over, and also because when Renton comes back with the Seven Swell, he makes half of your team irrelevant anyway with how completely map-endingly bonkers it is on its own.

I don't get the first part of this comment at all, care to explain? I've gone through Setsuko's route using nothing other than translations for stuff because I can't read Japanese, so I don't get why you'd use a spreadsheet at all. The second part is absolutely true though, but this game is easy enough to never really NEED the Seven Swell apart from getting Skill Points.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Some people go crazy spergy over Squads even though there's really only two things you need to really worry about.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Dr Pepper posted:

Some people go crazy spergy over Squads even though there's really only two things you need to really worry about.
Two? The only thing I worried about was having Accel/Boost on every squad. I'm not too sure what your second is!

Dr Pepper
Feb 4, 2012

Don't like it? well...

Making sure that flying units are paired up with proper distribution of parts to help with the endeavor.

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?
I can't say I ever worried about Accel, but I do always make sure that flying units are in the same squad and that my units all have the same move.

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.

Blaze Dragon posted:

I don't get the first part of this comment at all, care to explain? I've gone through Setsuko's route using nothing other than translations for stuff because I can't read Japanese, so I don't get why you'd use a spreadsheet at all. The second part is absolutely true though, but this game is easy enough to never really NEED the Seven Swell apart from getting Skill Points.

Yeah, part of it was the sour taste in my mouth from a3, with its "does it have an AT field? Does it fit the unit limit? Does it have Accel? Will it get gutted by the story requirements of next chapter?" sperglordiness and gigantic cast.

For Z, there was a lot of "who has the most reusable ALL attack?" "Are there enough fliers?" etc. that I just didn't feel up to.

vibratingsheep fucked around with this message at 22:08 on Dec 18, 2013

Dr Pepper
Feb 4, 2012

Don't like it? well...

Yeaaah that sounds like a level of concern I can't be bothered with. :v:

At most I'll try to give some supers repair bots.

Edit: I sperged out enough with Twins in OGS2nd, gunna take it easy with Squads here.

Dr Pepper fucked around with this message at 22:14 on Dec 18, 2013

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HR12345
Nov 19, 2012
I'll be lost on the Gundam SEED stuff. Most of my experience with Gundam these days was on Dynasty Warriors Gundam, so I know a fair deal of Zeta.

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