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After playing Z2 and having no clue what happened in Z1 (not that I have much clue outside the LP for Z2-1) this is amazing to see. I still want to get a copy of this game too.
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# ¿ Dec 11, 2013 05:02 |
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# ¿ Apr 27, 2024 05:09 |
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BlitzBlast posted:You can get it for pretty cheap. The harder part is getting a japanese PS2. I actually already have one for OG and Alpha 3, the hard part is justifying the cost. And I can confirm that it won't work on a PS3 that can play PS2 games, I used to have one, and the region coding seemed to be intact there when I tried it with OG. Imported PS3 games work fine of course.
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# ¿ Dec 11, 2013 12:30 |
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Onmi posted:So Z3 just got announced. Or rather Z3-1 HELL CHAPTER. This is going to be the 2-part conclusion to the Z series, and it's being released on PS3/Vita. I have both consoles. I...don't know which version to get.
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# ¿ Dec 24, 2013 17:09 |
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Man, all I got when I was a kid was Robotech on Toonami. Granted, I loved every minute of it. At some point I actualy got home too late to watch it and had to program our VCR to tape every episode. Then I eventually discovered Macross and it being better. I never really got the chance to see much else, though I remember hating Gundam Wing for having 'too much politics, not enough awesome robot battles' when I was in middle school.
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# ¿ Jan 4, 2014 18:49 |
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AradoBalanga posted:And all of this was done because Harmony Gold wanted to run Macross as a daily series, unlike a weekly series like it was originally broadcast as. However, US television broadcast rules at the time stated that a daily cartoon series had to have a minimum of 50 episodes, which the 36-episode Macross didn't meet. So, Harmony Gold took Southern Cross and Mospeada (which they had the licenses to) to fill in for the requirements. Though that is only half the story. Apparently it would cost more to license the Fire Bomber songs of Macross 7 than the series itself, or so I hear. Granted, with Harmony Gold in the way it's a less than zero chance, but still. I also haven't heard of anything, well, GOOD being done with Robotech since the original.
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# ¿ Jan 4, 2014 23:25 |
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AradoBalanga posted:No, the thing with Fire Bomber songs was an Alpha 3 story, not a Robotech one. Banpresto wanted Fire Bomber songs to be played live in-game (vocals and everything). And then they saw the license fees to do that, so Banpresto dropped the idea. Ah, I was mostly referring to the idea of even bringing macross 7 to the US, even if Harmony Gold wasn't in the way. But like an above poster said, it was SRW that got me really into a lot more mecha anime. I played OG1 and 2, then the translated Alpha Gaiden and the rest is history.
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# ¿ Jan 5, 2014 02:37 |
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Dr Pepper posted:All info on the game says the afterimage has a 25% activation rate, and in my experience that seems about right. It's a nice bonus because Baldios is already pretty tanky due to its 2L size. I could swear I've read that it's affected by the pilot's Skill stat like Sword Cut of Shield Block, but I might be misremembering. Hunter Noventa fucked around with this message at 11:27 on May 8, 2014 |
# ¿ May 8, 2014 11:23 |
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Digital Jello posted:Oh god, he's in this game... Alpha Gaiden. And yeah, the stage against him with the time limit was pretty much the most brutal stage in the game.
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# ¿ Nov 2, 2014 05:41 |
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Genaro posted:Remove (or lower) the restrictions on it, and just it's a powerful attack that sits in the background, no crazy leaps of writing required Z3-2 got it pretty much right with regard to the restrictions and power of the TSC.
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# ¿ Jun 8, 2015 00:12 |
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WrightOfWay posted:The non-MAP version not being an ALL attack is kind of weird, though. I feel like they want ALL attacks to be more spammable, given how rough some of the SR Points are.
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# ¿ Jun 8, 2015 03:31 |
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WrightOfWay posted:The DX straight up doesn't have any ALL attacks so even having 1 per turn would be an improvement. You're right, it doesn't. How did I forget that?
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# ¿ Jun 8, 2015 11:07 |
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God, seeing the Turn X gives me flashbacks to the final battle against it in Alpha Gaiden. One of the most brutal yet awesome fights in the game. Gym truly is the Master of Ham.
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# ¿ Jul 28, 2015 11:21 |
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Hellioning posted:Any SRW game in which you get Haman is a good SRW game. A shame the Quebeley looks so doofy, I just can't stand the thing.
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# ¿ Sep 30, 2015 11:44 |
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Brunom1 posted:Yo, the thing looks positively sleek when compared to the clunky Rick Dom that was its prototype. I think it's the shoulders and the tail that really get me. It looks even sillier in Dynasty Warriors Gundam.
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# ¿ Sep 30, 2015 22:34 |
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Section Z posted:"We will get revenge against those who called us Category F!" Sounds about as reasonable as the actual reasons.
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# ¿ Nov 1, 2015 05:16 |
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So after this is all done it's onto Z3 right guys? Right?
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# ¿ Dec 16, 2015 05:03 |
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Caphi posted:It's a very short thing that goes between Hell and Heaven and mostly introduces the new villains by way of the first three Reactors. I don't think it's strictly necessary but when all those characters show up again in Heaven they'll be referring to the events in it. You also get a bonus for having a save from it when you start Tengoku, as well the one for the save from Jigoku.
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# ¿ Dec 20, 2015 01:26 |
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Onmi posted:I love Special Mode, I've done an Ex-Hard mode playthrough once, on SRW OG2. Pretty sure you had to beat EX-Hard on OG2 to unlock Special anyway. And man, if they gave you a random number of parts like that on every game that would be amazing. But SRW always has really fun NG+ stuff. I rather like J where you got to completely customize your spirit pool. Having Break or whatever it was that let you bypass enemy barriers early in the game was so satisfying, given how many enemies had them.
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# ¿ Dec 25, 2015 15:56 |
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Onmi posted:The other Problem is it's J. And you know how we've been praising Z for how well it's tied together everything from its various plots? Okay now imagine if an SRW did none of that, and each series felt completely divorced from the others. That's J. Yeah that is combined with the worst part of J, the reinforcements. "Oh, you just spent a whole battle fighting FMP mooks? Now here are some ZAFT mooks for an entirely different reason on the other side of the map. But that's what Zeorymer is for.
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# ¿ Dec 25, 2015 23:13 |
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BlitzBlast posted:That page is for the most part a lot of exaggeration. SRW bosses are by and large a total joke, with the major exceptions being the ones earlier on since by endgame the player's damage output skyrockets to such an insane degree it literally does not matter how much health or whatever barrier the boss is packing. Yeah it really is that easy. I took him out entirely in a single turn, thanks to saving all my maximum Breaks for him, even with him healing up after I did about 1/3 of his health. It was not difficult. The games were a bit harder back when you didn't have so many customization options. Like Alpha Gaiden, for example.
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# ¿ Dec 31, 2015 19:10 |
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thetruegentleman posted:Others find ways to make things a bit more interesting, though: Fire Emblem has its weapon triangles to prevent any one unit from becoming too powerful (with a few exceptions) and supports, and Spectral Force has its side quests and slightly better character optimization. SRW J had Puzzle Robo, which was a between stage thing where you had to literally puzzle out how to beat the stage with a pre-defined set of resources. it was interesting. I would love to see some move in the direction of base customization or something. You could say the Z Crystal in Z3.2 is a tiny minuscule step that way. But at the same time it would be hard to do a base. battleship customization beyond existing upgrades maybe.
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# ¿ Jan 1, 2016 07:56 |
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# ¿ Apr 27, 2024 05:09 |
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I'm too lazy to try for a cheesy Shining Finger quote, but G Gundam is the way to go.
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# ¿ Jul 5, 2016 03:55 |