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GimmickMan
Dec 27, 2011

Z was the first SRW I played as soon as I got it, without a translation guide or even a FAQ to figure out secrets or mission objectives. I have a lot of nostalgia for this silly anime game that isn't even 10 years old. With that said, there is something magical to having Rand, Garrod and Gain working together before Stage 2 even begins.

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GimmickMan
Dec 27, 2011

When I played this stage I set everyone's music to King Gainer Over. It just felt right.

GimmickMan
Dec 27, 2011

Gwen is really creepy. Oh hey Loran you're a cute kid, tell you what how about I make you work for me and I call you Laura and also wear this dress.

As for the Frost Brothers... They're Team Rocket but competent, and I love them for that. They're creepy too, but at least they're antagonists. Yes, I know Gwen turns into one too, but not from the start.

GimmickMan
Dec 27, 2011

That conversation between the Glory Stars actually made me care about them. I also never knew that Setsuko loved sweets.

edited out stuff

GimmickMan fucked around with this message at 07:27 on Mar 6, 2014

GimmickMan
Dec 27, 2011

While Orguss is extremely important for setting up SRW Z and enabling it all to happen in the first place, most of Orguss' later plot gets outright ignored. I'm not saying that they take creative liberties, but that they just pretend the second half of the show does not exist in the first place! It is really weird and a little frustrating, because the Glomar gets upgraded around the middle of the show with a sweet new weapon, but no such thing happens in Z and it remains a pretty weak battleship. Great support unit, though.

GimmickMan
Dec 27, 2011

I had forgotten entirely about Rivalry Zones separating Earth and Space like that. :psyduck: They might be from Orguss but space doesn't really matter much in that show so they don't really come up... Which I guess kind of explains that, given they had a space elevator and all.

I'm loving that Scirocco is a specialist at counterattacking and hitting hard. You can say a lot about a character with just your regular game mechanics! I might have missed this one Skill Point the first time I played the game because shooting him down with two Turns is kind of difficult if you're not using a guide. This is one of many times that SRW Z will do this.

GimmickMan
Dec 27, 2011

Godsigma is a fantastic tank, but his Trinity Charge makes him an excellent attacker as well. Upgrade that Energy and you'll spend entire stages spamming the best attacks you've got. :getin: It is one of those classic super robots I didn't care much for early on but won me over through a combination of high performance and not being as cliched as it might seem at first glance.

Everyone gets through the Rivalry Zones pretty easily even if they're supposed to be an important plot point so I'm feeling less weird about having completely forgotten they ever existed.

GimmickMan
Dec 27, 2011

I started playing Z thinking that I'd probably sideline Orguss because I wasn't that fond of it. I finished Z with Kei as my top 2nd Ace because he is just that good at sweeping maps clear of grunt forces. And because repeatable TRI and ALL attacks that hit hard clearly aren't good enough for him, he also gets Attack Again to make his 20% bonus against male bosses a 30-40% when using single target weapons.

What I'm saying is that Kei and the Orguss own.

GimmickMan
Dec 27, 2011

Brunom1 posted:

Huh...it's not often that I see a dubbed OP that actually carries over the original melody.

It depends on company localization policies and who is handling the distribution rights. When the animation studio sells the rights to a different production or licensing company like 4kids or Saban you can be sure they will make their own version of the show because that's what they do normally. When you give the rights to a proper localization company they will tend to work differently.

For example Mexico's Intertrack always kept the original music with dubbed lyrics, and they had a deal with Toei Animation to basically distribute all their works in south america. That meant we got dubbed versions of songs from Dragon Ball, Sailor Moon, Saint Seiya and even Digimon. They also kept all original character names, references to japanese culture, and had as little in the way of censorship as possible. Not all other latin american dubs were like this, but most were closer to it than to, say, Nelvana's Cardcaptors.

Distribution rights are also why manga often change a lot less in localization to the point you have to read them from right to left: The original author has weight on the distribution rights and they don't want to see their work bastardized to hell and back. Sometimes that means they don't want right-handed characters to appear left-handed and if that's their wish you got to respect it.

GimmickMan
Dec 27, 2011

edit: Even A CHARACTER YET TO APPEAR, who is known for being an insufferable twat, is not so bad compared to these kids.

You know the one. The one that is basically an older Maurice, because it is pretty obvious the kids from E7 were inspired on kids from an older show.

GimmickMan fucked around with this message at 20:37 on Apr 18, 2014

GimmickMan
Dec 27, 2011

Alacron posted:

The audience still has to suffer through their presence though, and I don't see "make the audience suffer" as a good direction to take your show in almost any circumstance.

Not a fan of horror, right? :v:

I was going to say "Evangelion" but I think that's a better counterexample.

GimmickMan
Dec 27, 2011

I think some of the final stages in the ZAFT route are more interesting than those of the ZEUTH route the changes are relatively minor but certain bosses get to ham it up more in that one. I think you know who I mean.

GimmickMan
Dec 27, 2011

Koyasu antagonists are the best antagonists.

And the best antiheroes.

GimmickMan
Dec 27, 2011

I have never used the Save & Quit feature unless it was by accident, so I always found it weird how much effort they put into these scenes in every single game.

GimmickMan
Dec 27, 2011

Baldios is very powerful, though less powerful than Godsigma as far as classic super robots new to the series go. It is a lot more unique though, and more memorable because of it.

GimmickMan
Dec 27, 2011

The various Aquarion events are 50% of the reason I love Rand's route so much. Every single stage with a focus on Aquarion is great.

GimmickMan
Dec 27, 2011

Onmi posted:

Then again he also said that SEED was supposed to be the opposite of 0079 in that the Newtype (Mu La Flaga) is the person who doesn't solve every problems, but the normal people do.

Do you have a source for this? Because there is no :ironicat: big enough for it and I could use a laugh.

GimmickMan
Dec 27, 2011

No one who drops X after just one episode is qualified to direct a Gundam show. :colbert:

GimmickMan
Dec 27, 2011

I can't speak for Brunom or Pepper but I don't mind having more posts to help break up the screenshot dumps between pages. It is not like it isn't topical.

GimmickMan
Dec 27, 2011

I like that it took Rand all of 30 seconds to get Shinn to cool off a little in regards to Orb.

Athrun really is the worst mentor ever.

GimmickMan
Dec 27, 2011

You only have a few of your units, the enemies are super buffed, and the turn limit is pretty tight. This is a hardish stage alright, so it gets a solid thumbs up in gameplay. The real meat of course are the events with the Planeta, which are even more over the top than those in the show. I'd call this one of the game's best events alone, and the challenge makes it an easy top 5 stage overall.

BlitzBlast posted:

So what I'm getting from all this is that King Gainer is a Good Show.

It is a Tomino show and therefore has issues, particularly with the pacing, but I'd call this particular episode (17 I think) well worth everything that comes before it. It is seriously fantastic and does some stuff with the premise that you don't get to see in SRW Z.

Wounded Land posted:

I'm just hoping that Z3-2 finally covers the rest of Godmars.

It is not over by the end of Z2.2? :psyduck: Just how long is that show!?

GimmickMan
Dec 27, 2011

This event is so badass and well thought out I always wondered if Banpre came up with it themselves entirely or if it draws inspiration from some of the crossover OVAs.

GimmickMan
Dec 27, 2011

The Sword Impulse did the Obari pose at the end of GSD ep 1, the SRW team didn't come up with the idea themselves. With that said I don't doubt they have preferential treatment for him in the same way they like to make Midorikawa feel all warm and tingly inside. It just doesn't show as much.

The coming stage starts a trend where seeing the Fallen Angels during the intro heralds that Good Things Will Happen.

GimmickMan
Dec 27, 2011

I like to think of Mugen Cross as them both trying to punch each other and missing so badly they end up hitting the enemy instead.

And while the Angel's dialogue makes sense in the context of the original Aquarion, it is a lot more meaningful after Z3.1. All this foreshadowing that I never noticed is getting kind of absurd. Just how far ahead was the writing team planning?

GimmickMan
Dec 27, 2011

The Frost Brothers' entire shtick is that they are Team Rocket but not played for laughs. If you told me they planned for this exact scenario beforehand, I'd believe it.

GimmickMan
Dec 27, 2011

Ji Meowth is horrifying. :gonk:

GimmickMan
Dec 27, 2011

I think that around this point, just a little after the route split, I looked up what was going on in Setsuko's route (I was playing Rand) and not only did I go :stare: at some of the differences in what they go through plotwise, but also at the horror stories of stages like this one.

Advance (and by extension A Portable) has a stage like this one, but all you have to do is avoid walking into the visible line of fire of the cannon, which just fires its MAPW every turn and destroys anything in the way. :v: I always thought it was a better approach than the post-Alpha Gaiden 'random units take fixed damage' gimmick which arbitrarily ruins your life or is a minor annoyance depending on the result.

Section Z posted:

It says a lot for how much of a nice guy Loran is, when I don't really think about how much of a five year old's "I WIN BECAUSE :byodood:" design the turn A is because he's driving it. Meanwhile I'm looking at all these SEED mechs and thinking "Old Mobile suits were lucky if they had TWO guns go with their sword :corsair:"

It legit bothers me that every gosh-darned Gundam these days flies by default because it is a lot less interesting when no one takes advantage of terrain features. Back in my day Amuro fought with his back to the sun as a legitimate tactic.

GimmickMan fucked around with this message at 08:21 on Sep 5, 2014

GimmickMan
Dec 27, 2011

I think Setsuko's route is fairly harder overall. When I finally played Setsuko's route I was surprised that I had to stop and think a few times in order to not miss SR Points, which is fairly rare during a second run. She and her routemates in general are a lot better at sweeping grunt squads but most of the difficulty at that point in the game comes from the bosses and minibosses. Meanwhile, Rand has the better boss killers plus Orguss and Aquarion to clear up survivors.

ImpAtom posted:

Japanese audience members in a whole seem less fond of the "underdog" style of combat from what I've seen. The protagonists being an overwhelming force that outclasses its opponents has kind of being a thing since Mazinger Z. There's stuff like VOTOMS but it is fairly rare (and Chirico arguably hugely outclasses his opponents a lot of the time anyway even if it is in the form of getting his poo poo kicked a lot.)

I remember reading that there's a similar kind of divide with Gundam 00 where the US fans tend to empathize with the S1 villains a bit more while Japanese fans tended to like Celestial Being a bit more.

See, I actually am on the side of the japanese on this one, because I like protagonists who aren't the underdogs. I groan at overpowered protagonist suits because they make action scenes boring. I don't think it is quite that easy to divide as an east/west issue, because super robot fans are just as numerous on this side (and probably a lot more vocal) as the fans of, say, Zeta or Votoms.

Ultimately a good super show like G Gundam makes up for the repetitive action scenes by having awesome music, really well executed running motifs, badass catchphrases and a lot of enjoyable campy stuff going on during them. A badly executed show like the second half of Seed doesn't really have much going for its action scenes other than METEOR in the background.

GimmickMan
Dec 27, 2011

Broken Loose posted:

These two sentences contradict each other.

Let me rephrase: If the focus of your action scenes is in defeating a stronger foe, then you want your protagonist suit to be weak but resourceful. If the focus of your action scenes is in character development, then just go nuts with power levels as you see fit. In 00 S1 the second approach works because the Meisters haven't realized their role in Aeolia's plans yet and in Gunbuster it works because Noriko and Kazumi have to accept that time dilation will ruin their lives.

But most Gundam shows these days want to recreate 0079 and Zeta, shows where the protagonists clearly struggled in every skirmish, harnessing their powers (meant to understand other people) as weapons of war. In SEED all it takes to overpower enemies is for Kira to type a bunch of code into the OS of his MS, and that really misses the point of the franchise's theme about human evolution.

GimmickMan
Dec 27, 2011

Montegoraon posted:

I'm gonna have to call that one out. If the theme is human evolution, then Kira winning through superior non-combat technical skills would support the point, not miss it. Human aptitude is not determined by battle alone.

Besides, Kira only did that in the middle of a battle twice. Once in the beginning to make the Strike battle-worthy, and once in Africa so that it could fight in the sand. That's out of maybe 50 battles in total across the two series (one of which was won by Desert Dawn's minefield). In fact, a large number of the battles were won by other people. Kira spent a good chunk of the series just trying to hold off the superior numbers of his enemies. That may be the biggest difference in the battles of Gundam 0079 and SEED. In 0079, aside from a handful of newtypes, pretty much everyone died like you'd expect of soldiers in a war, in a series that invented the Real Robot genre. SEED by comparison has a large number of extremely skilled aces... though that fact was often obscured by the misuse of stock footage. The point is, they don't die easily, but that had the effect that it often seemed like no progress was ever made in battle.

Kira's programming mastery doesn't add anything to his character, it just serves as an easy mid-episode power up excuse. The only thing that ever comes out of it are the M1 Astrays, which amount to jack poo poo because Orb burns to the ground and all the Astray girls die anyway. It sounds neat in theory but in practice they botch it pretty badly - which is pretty much SEED.txt

Meanwhile, Newtypism is such a big deal that the entire second half of 0079 and pretty much the rest of the Universal Century as a whole is about Newtypes. Amuro starts as an underdog so we can see him grow into the psychic ubersmench known as the White Devil. Like other Newtype kids, he could have led a peaceful life and relish in the weird Newtype Love the franchise likes so much, but instead he turns into a one-man army.

An instrumental part of crafting a good story is making it start as far away from its end point as possible to make the journey exciting. G Gundam is a perfect example because Domon can beat most of his opponents relatively easily, but the story is rather about learning to express himself and relate to other people. There is a reason he gets a zillion combo attacks in SRW. :v: Kira though? I have no idea what his journey is supposed to be about, mostly because the second half of SEED is lazily written and Destiny is even worse.

GimmickMan
Dec 27, 2011

edit: Update almost at the end of the previous page.


Montegoraon posted:

His programming skills plus his incredible rate of skill increase and the things he manages to survive are all meant to be taken together to establish the gulf between naturals and coordinators, which is done very effectively I think.


Kira's character journey is that he starts as a kid thrown into a bad situation, and at first he's just trying to protect himself and his friends. However, he keeps finding that the choices he makes have consequences, and they start to wear him down, until he finally decides that he has to actually do something about the situation he's in. You call Amuro an ubermensch? He's a very good pilot, but in 0079 that's all he is, and there's a lot more to the idea of an ubermensch than just that. Amuro started 0079 as a whiny, angry teen, and he came out of it a soldier. His early development was that he hated having to fight, but he fought anyway when ordered to because he got used to it. Kira started SEED as a timid, emotional teen. His development centered around his dislike, not just of being forced to fight, but of the whole idea of war. But unlike Amuro, who just forgot about his objections over time, Kira decided to actually do something about it, and for some reason that makes not even an iota of sense to me, people seem to hate him for it.

I didn't mean Ubersmench in the literal sense but it is a fair distinction to make. Anyhow the problem with Kira is that he is an extension of Lacus more than his own character, that he is absolutely awful at standing up for what he believes, and that what he does achieve does not feel earned.

The first is not immediately obvious but it really stands out during a rewatch. Kira is fairly relatable and somewhat interesting for the first half of the show, mostly because of his relationship with Flay. Then Flay ceases to be relevant and he starts acting like he is the personal soldier of Miss Sue. This would not be so bad if Lacus' only moral opposition weren't one-dimensional megahitlers.

The second is related to the first. Supposedly he cares about other people and that makes him want to stop war, but he has no arguments for his fairy tale reasoning that Lacus' way of doing things is right. You know how at the end the antagonist always says that they are doing the right thing and the main character yells back at them countering their points? In the series finale of SEED Kira gets schooled by Rau and pretty much just goes "Nuh huh!" at him.

The third comes back to what sparked this line of discussion. When we learn that Kira is the ultimate coordinator, it basically amounts to a slap in the face for everything he's ever accomplished. This is on top of Lacus giving him an overpowered suit that lets him beamspam his way to victory and doesn't have the energy problems that made the Strike interesting to watch. Also the show is named after SEED mode which is basically a bullshit powerup with no legit explanation, which makes this whole thing almost feel like a parody of itself, except it isn't, it is totally serious.

So to correct myself, I suppose I do have an idea of what was the point to his journey: To teach us all that Lacus-sama can do no wrong and that if you're born with superior genes then other people have to accept you as their better and deal with it. And all this crap is before the nonsense in Destiny that made the internet develop hateboners for him and Lacus.

GimmickMan fucked around with this message at 03:54 on Sep 7, 2014

GimmickMan
Dec 27, 2011

Gundam X is a good show with good characters. Even Katokk who is a pretty minor character is cool if only because he switches to the side of the protagonists because he wants to contradict Newtype prophecies.

I can't wait for the next stage. :allears:

GimmickMan
Dec 27, 2011

Nice to see this LP back!

Zambot 3 is a dark but otherwise kinda just okay show until around this part of the plot. Around this time is when it becomes my absolute favorite pre-Gundam mecha show.

Kind of an empty post but gotta keep them pages flowing

GimmickMan
Dec 27, 2011

And this is how SRW Z got me to watch Aquarion all those years ago. :allears: Fantastic work going the extra mile with the screenshots and direct translation, Brunom.

Though I prefer the title 'Cosplay of the Soul' better.

GimmickMan
Dec 27, 2011

Akira Kamiya was the original Nobuyuki Hiyama and for that I will always have a soft spot for his Ryoma.

GimmickMan
Dec 27, 2011

Brunom1 posted:

But the attacks aren't supposed to hit the same target.

The point of this koan is that each person respects each others individual path and, while working side-by-side in this situation, they'll move in different directions but, since the three vectors have a common interest binding them at the origin, each path will eventually affect each other and create something grander than they would have individually.

Having them hit the same enemy means the paths converged instead of running off into their own directions, invalidating the whole thing.

(I was drat surprised that I understood this lecture and, in turn, this epiphany caused me to understand nearly all others. Doc suggested me try punching the moon...still trying...)

This is one of the best Aquarion episodes not just because it is so deliciously silly and makes a pretty good character development moment, but because the koan actually makes sense. I kinda sorta get the rest, but this one sticks out as being pretty sensible especially in light of some of the most logic-hooping ones we'll see later.

Also Akira Kamiya's Shine Spark is the only reason I will ever need to support classic Ryoma.

GimmickMan
Dec 27, 2011

I just want to say this thread is magical.

GimmickMan
Dec 27, 2011

Likewise. The cool thing about getting to see Setsuko's route is that, while I have a vague idea of what's up with Toby, I don't really know any of the details or have probably forgotten them if I ever did.

GimmickMan
Dec 27, 2011

I just really like that Enil basically asks Kira if he thinks he is Jesus. :allears:

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GimmickMan
Dec 27, 2011

SRW Z does a much better job of fleshing out the extended than Destiny ever did. Which pretty much goes for everything in Destiny and this game, really.

It has been said before, but it is nice to see someone LPing Setsuko's route.

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