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HMS Boromir
Jul 16, 2011

by Lowtax
This is a good LP.

Are you running this on an emulator or something though? That graphical bug on the fire at 4:09 is something I've never seen before and I'm guessing it doesn't always look that way on the PSX version.

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HMS Boromir
Jul 16, 2011

by Lowtax
Most of the area transitions from entering a door are prerendered FMVs where the first and last frame are the same renders used for the area backgrounds. This makes the transition look relatively seamless despite the engine's inability to render that much detail in real time, but it also means there can't be anything onscreen that isn't in the static render, so they wink out of existence to let the FMV play.

HMS Boromir
Jul 16, 2011

by Lowtax
When I played this game I always thought it signified a transition from high to low tension, like running out of a slig's patrol area after getting chased by it. Looking at where it's played so far though, I don't think that's actually the case.

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