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Man, all the good PS1 games of my youth are getting LP'ed at the moment. I vastly prefer the sequel, but I can't help watching anyone playing through these games.
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# ¿ Dec 21, 2013 11:16 |
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# ¿ Mar 28, 2024 12:28 |
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My most favourite area of the game next video. It's a weird series in that my most liked areas are always the first ones, and my least favourite is the final area in the game.
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# ¿ Dec 24, 2013 13:07 |
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The Steak Justice posted:I'm pretty sure I only owned the sequel but I remember the Scrabs being far more of a threat than Paramites. But maybe it's just me? Medium level of Game Spoilers: They are functionally the same creature wise, besides Exoddus adding the ability to possess them as well. They will both kill you fairly effectively. However the difficulty of the level design in their respective games switch between games. The Scrab area in Exoddus is a good deal harder than the Paramite area is, but in the original, the Paramite area is quite a few notches of difficulty above the Scrab area. At least in my opinion anyways. I'd be interested to hear people who think differently on the matter's take on it.
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# ¿ Jan 12, 2014 12:40 |
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Pretty sure the Paramonia sign near the end is talking about the temple itself, as it and the one in Scrabania are just little tidbits about what you'll experience inside them with a shot of the temples exterior. Also Elum for best game dog. Horse. Thing. Continuing on what was said earlier, weird. I find Scrabania the most comfortable difficulty wise of these kinds of areas across the two games. Paramonia in comparison is by far the worst for me. Not just for the areas you are talking about, but like the whole thing is just a big, long pain where I die almost the most often in a playthrough.
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# ¿ Jan 17, 2014 11:18 |
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I still stand by my opinion of Scrabanian temple being easier. Paramonian temple is far more puzzle and timing based, and i'm terrible at timing, so it's always a huge slog to get through it, while Scrabanian is more action and speed, so the few times you do gently caress up, it takes alot less time to get back to where you were. I also really like the end challenges of the temples. They feel like bosses in a way really, they are always rather difficult, but generally fair, and it doesn't take long to figure out what you are doing wrong in them. Helps that they have kickin rad music though. The sequels respective area music is the best among the games to me.
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# ¿ Feb 7, 2014 05:01 |
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SirSamVimes posted:Paramites are one of my favourite things about this game, they're so adorable and terrifying.
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# ¿ Feb 7, 2014 11:27 |
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Zeniel posted:Yeah that one. I've poked around on the net about it but I can't find anything. Even in the really spergy FAQ lists you can find.
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# ¿ Feb 9, 2014 07:22 |
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Yeah I assume it's the opposite. It feels like a "poo poo's about to get some what harder" warning sound. Like a significant rise in difficulty, as the two times we've heard it so far from memory were entering Stockyards and entering the trial room.
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# ¿ Feb 9, 2014 09:12 |
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So among all of the new trailer and media stuff for New 'n' Tasty, the weird noise question that has been kicked around in this thread seems to have been finally answered at some point in this video. Apparently it's an audio warning that you are walking towards danger, though they make it sound as if it's danger on an adjacent screen. At least I think that's the noise we've been talking about this entire time? I'm not completely sure.
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# ¿ Mar 20, 2014 13:24 |
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It does play at weird times, so no one can blame you. I think its removed entirely in the sequel.
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# ¿ Mar 21, 2014 06:16 |
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Zeniel posted:I swear I had no idea that bats could kill you. I just managed to get through this and the next game without ever even realizing that bats were a threat.
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# ¿ Apr 12, 2014 03:11 |
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Well yeah. The game is a Puzzle Platformer. It would cause problems for the Puzzle part of that if you could erase all dangers off a screen whenever you wanted. It turns up again, but it's an extreme rarity, even in the sequel.
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# ¿ May 10, 2014 03:17 |
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Nyagato posted:I got this as a kid with an extra memory card just to have saves for this game. I really really sucked at the puzzles so it took me several years of putting the game on and putting it back in the closet before I even got to the temples. The last time I played it I muscled through the temples because I wanted the shrykull and thought the game would become easier from there. When I understood that was absolutely not the case I was just super burnt out. Did you ever try the sequel? The ability to quick save and order more than one Mudokon around at a time make the game FAR more accessible for your average player, and from what i've read New 'n' Tasty adds both of these. To the point that I bought both Oddworld PS1 Classics a few months ago and marathoned through the sequel and had a great time, but refuse to even touch the original due to its checkpoints being so few and far between and the PS3 controller being far worse than I remember the PS1 controller being. The idea of having to spend hours on a single area to rescue everyone because a single mistake can wipe away all your work on previous secret areas doesn't seem like a fun and worthwhile idea, so i'm greatly looking forward to picking up New 'n' Tasty on the Wii U.
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# ¿ May 22, 2014 03:10 |
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With the trophies and the american release price sorted, I don't think it's too far off. Last I heard they were looking at announcing its release date before E3, but they are rapidly running out of time for that to happen, so I assume its something we'll hear about at E3. Really, the biggest letdown by all the delays is that it means by the time it releases and they eventually meet their sales goals to greenlight Exoddus, if that happens, with the likely development time it will take, we'll almost be due for new consoles by the time it releases.
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# ¿ May 22, 2014 06:34 |
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I'm also not a fan of the new chanting animation, and by extension, think the general animation of the mudonkons in the game looks janky and a bit off, but the game is probably a higher FPS than the original, so it's probably a mix of that and the new more side on camera angles. Generally interested on seeing how they've changed the layout of the game to work in it's new format. The Free Fire zone for example has been pretty substantially changed and generally feels like an area with a completely different tone now.
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# ¿ Jul 17, 2014 17:24 |
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So there's something pretty drat interesting about the remake, but I don't exactly want to spoil it, and i'm not entirely sure how it works to be honest. Watching a Twitch stream of it at the moment. Game looks so good. Can't wait for the Wii U release even though it's likely to be several months off. Probably next year. Crawfish fucked around with this message at 07:00 on Jul 22, 2014 |
# ¿ Jul 22, 2014 06:57 |
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It's weird that the thread hasn't been updated yet, but those interested should probably check out his youtube channel. Also nice job on the LP dude. Sucks you had so many technical issues, but it was rather enjoyable to watch. Looking forward to the next LP, since I still think it's the better game.
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# ¿ Aug 13, 2014 02:02 |
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Metroixer posted:thats because its the best game ever made
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# ¿ Aug 13, 2014 12:27 |
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# ¿ Mar 28, 2024 12:28 |
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Petiso posted:Dear lord.
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# ¿ Sep 12, 2014 10:37 |