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I only ever recruited a few people and I think it worked out fine. Sucks you need to look up which pairs have paralogues but y'know I think it only benefits the drama and the writing if you show some restraints with your recruits
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# ? Jun 2, 2023 03:26 |
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# ? Apr 25, 2024 18:42 |
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It's weird that a lot of the pairs with paralogues don't have supports. Like Caspar and Mercedes.
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# ? Jun 2, 2023 03:41 |
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SyntheticPolygon posted:Menus are based
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# ? Jun 2, 2023 03:49 |
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Let me recruit more students from other houses if I sacrifice one of my original ones. Sorry Caspar, but you just kept refusing to proc Str.
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# ? Jun 2, 2023 03:51 |
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Tbh I don't really care about the thematic intent of the game, I simply have more fun when I can catch 'em all. Also most of 3H's actual strong writing is just character interaction, making it more of a chore to see more of the characters would make the game worse for me.
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# ? Jun 2, 2023 03:53 |
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It's also really funny to steal all of Edelgard/Dimitri/Claude's classmates and leave them basically friendless in Part 2
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# ? Jun 2, 2023 03:55 |
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Endorph posted:i mean the game could just tell you 'you can only recruit two people' consider me part of the 1% since i only ever recruited Catherine, Shamir, and Lysithea Pureauthor posted:Instead you need to go to sleep all the time and the random person sent to wake you in will have long chats with an unconscious Alear before waking you up. oh another thing i was supposed to do in the Somniel that i also ignored after i found it. whoops lol
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# ? Jun 2, 2023 04:00 |
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In terms of bases, aside from interacting terribly with the story, I liked Fate's version the best because it was the fastest to run around and do everything in, and I don't particularly care about having a lush, fully rendered experience for that. In terms of getting a chance to immerse yourself in the world and talk to your characters, the after-battle map exploration in Engage was extremely cool and I'd love to see more of that. It also has the advantage of being more skippable if you don't enjoy it, while having more to offer* if you do enjoy it, since it isn't the same thing every time. *Subjective, of course. I like exploring the environments and getting close up looks at those beautiful maps.
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# ? Jun 2, 2023 04:01 |
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I found Hopes a pretty useful midpoint between the extremes some people here want and the recruit everyone approach. But also I loved playing SB and the big moment of sticking with Edelgard and you go to the unique camp and seeing everyone's reason for sticking with you was great.
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# ? Jun 2, 2023 04:09 |
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Something I did really like about the Somniel was the extra little touch of everyone having unique non battle outfits. And having a little dog.
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# ? Jun 2, 2023 04:10 |
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Alacron posted:It's also really funny to steal all of Edelgard/Dimitri/Claude's classmates and leave them basically friendless in Part 2 I think doing this broke people's minds tbh
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# ? Jun 2, 2023 04:13 |
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Eimi posted:I found Hopes a pretty useful midpoint between the extremes some people here want and the recruit everyone approach. But also I loved playing SB and the big moment of sticking with Edelgard and you go to the unique camp and seeing everyone's reason for sticking with you was great. I still have no idea why they didn't just reuse this camp for the interstitial scenes in Part 2. Maybe save Gareg Mach for like 1 or 2 chapters where it would make sense, but it was already built and had all the amenities anyways. Its wild its used exactly one time.
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# ? Jun 2, 2023 04:14 |
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The out of battle attire is great, even if kind of annoyed me that basically everyone but the armor knights had better loungewear than their normal outfits and I really would have liked the option to switch them.
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# ? Jun 2, 2023 04:14 |
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SyntheticPolygon posted:I think doing this broke people's minds tbh No, I think people are just Like That, you see it over and over with anything that gets big enough on twitter to have factions and shipping.
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# ? Jun 2, 2023 04:18 |
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Well that's disappointing. In Three Hopes, if you bring Petra along to fight Dorothea in Azure Gleam they don't have any special dialogue for it. They're otherwise one of the game's best friend/couple pairs who normally get a lot of special dialogue when doing anything together.
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# ? Jun 2, 2023 14:54 |
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SyntheticPolygon posted:Menus are based
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# ? Jun 2, 2023 15:36 |
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It's not like menus and the monastery stuff are mutually exclusive anyways, Three Houses had more submenu hell than any other video game I've played besides like.... Dwarf Fortress Path of Radiance home base was perfect and should be emulated going forward instead of the horrible timewasting 3d exploring stuff.
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# ? Jun 2, 2023 15:45 |
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I do not get people complaining about moving around the monestary. Like. You do know that you only have to do it once you unlock everything if you want to chat with people. Otherwise you can fast travel from a menu to just do all the things you want.
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# ? Jun 2, 2023 16:13 |
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Fast travelling trades running around for loading screens, though. If you have fond memories of doing everything from a quick and streamlined base menu, it's still not a lot better.
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# ? Jun 2, 2023 16:27 |
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Has any full price game actually gone with a menu system recently? The impression I have is that regardless of any arguments, going with that sort of simplification would just get the game pegged as a "budget" title that you can't charge more than $20 for. Are there counter examples to this?
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# ? Jun 2, 2023 16:36 |
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Fajita Queen posted:It's not like menus and the monastery stuff are mutually exclusive anyways, Three Houses had more submenu hell than any other video game I've played besides like.... Dwarf Fortress The path of radiance homebase was just an extension of the battle prep screen handling all your troop outfitting, knew that, and was better for it. And the funny thing is that it still had more involvement story wise than all these big, empty fortresses they keep making us run around.
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# ? Jun 2, 2023 16:59 |
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I am pretty strongly in favour of the 3D stuff if it is tied into the plot and used to advance the plot. The 3H monastery does way, way more of this early on than the PoR base, it just fizzles out later. I'm just saying at the point where it's the Somniel and nothing actually matters the menu is just better.
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# ? Jun 2, 2023 17:23 |
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Fangz posted:Has any full price game actually gone with a menu system recently? The impression I have is that regardless of any arguments, going with that sort of simplification would just get the game pegged as a "budget" title that you can't charge more than $20 for. Are there counter examples to this? Perhaps this is a problem with modern gaming, if everything has to proritize looking fancy over what actually makes the game feel good to play. Simplification is good, sometimes, and complexity for its own sake is silly.
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# ? Jun 2, 2023 17:33 |
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FoolyCharged posted:The path of radiance homebase was just an extension of the battle prep screen handling all your troop outfitting, knew that, and was better for it. The fact they are so dedicated to making you come back to the same spot every time also drags the story down around it. It only really worked in Engage, because Engage made the wise decision of writing a saturday morning cartoon style story (affectionate), where having a giant floating home base fits in pretty well. mycatscrimes fucked around with this message at 18:30 on Jun 2, 2023 |
# ? Jun 2, 2023 17:35 |
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mycatscrimes posted:Fast travelling trades running around for loading screens, though. If you have fond memories of doing everything from a quick and streamlined base menu, it's still not a lot better. I think this is really the main point. It’s not so much that menus are awesome and home base maps are evil; it’s that the home base maps used in Fire Emblem have been slow recently. It’s possible to have a map to explore but still let most things the player would want to do happen very quickly. There’s an analogy here with combat animations. In most previous games I’d turn off animations very quickly. But in Engage, I left them on for my whole first run, both because they were excellent and because the game provided a lot of ways for me to skip or speed through them on the fly.
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# ? Jun 2, 2023 17:52 |
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The main point for me is that the Somniel offers a lot of boring timesinks like grabbing ingredients, fishing, workout and dragon rides that distract from the good parts of the game but you kinda should be doing. It's better if you do them. But I don't want boring tedium in a video game.
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# ? Jun 4, 2023 10:28 |
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Dr Pepper posted:I do not get people complaining about moving around the monestary. Like. You do know that you only have to do it once you unlock everything if you want to chat with people. Otherwise you can fast travel from a menu to just do all the things you want.
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# ? Jun 4, 2023 10:41 |
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even if you got rid of loading screens through optimization it would still be a slower experience than just a menu.
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# ? Jun 4, 2023 10:41 |
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Fangz posted:Has any full price game actually gone with a menu system recently? The impression I have is that regardless of any arguments, going with that sort of simplification would just get the game pegged as a "budget" title that you can't charge more than $20 for. Are there counter examples to this? triangle strategy? I mean it had a 'homebase' you could walk around but it was literally one screen and you could just do everything with a menu.
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# ? Jun 4, 2023 10:42 |
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Fates had the most amount of base I was willing to tolerate. Travel was fast and you didn't have to do things like spend activity points just to cook a meal.
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# ? Jun 4, 2023 10:49 |
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ApplesandOranges posted:Fates had the most amount of base I was willing to tolerate. Travel was fast and you didn't have to do things like spend activity points just to cook a meal. Yep, and even then I very quickly stopped engaging with nearly all of it.
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# ? Jun 4, 2023 13:37 |
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Endorph posted:triangle strategy? I suppose but there's also the between map exploration sections you are expected to do and there's a crapton of dialogue and stuff in those.
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# ? Jun 4, 2023 13:48 |
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bases are cool when it's like suikoden, characters have places they prefer to hang out, chores they do, and you can see it improve through time
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# ? Jun 4, 2023 13:49 |
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Fangz posted:I suppose but there's also the between map exploration sections you are expected to do and there's a crapton of dialogue and stuff in those. i mean im fine with those, i like it. my specific issue is the intermingling of the rote character management stuff with things that make it take more time. just having stuff between chapters where dialog and characterization and exploration happens isnt really my issue. if anything id love an FE that took tristrat's approach.
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# ? Jun 4, 2023 13:51 |
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Yeah that's fair.
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# ? Jun 4, 2023 13:55 |
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I’m kinda interested to replay this now that the incidental post battle dialogue doesn’t get interrupted by “wow I got a level this battle”, “wow Divine One you got a level this battle” and “pleas take me off the bench”. Well, I’m mostly interested because it’s the most fun I can ever remember having with an FE campaign, but still. Also, one of the few things I wish Engage changed was keeping the higher weapon rank = extra stats when not facing weapon triangle disadvantage thing from FE11-14, giving S rank, say, bows something like +15 hit and +3 strength would make mono-weapon advanced classes, you know, not so pointless feeling.
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# ? Jun 4, 2023 15:15 |
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personally i found the Somniel...engaging [looks around awaiting laughter, smile slowly starts to fade]
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# ? Jun 4, 2023 16:18 |
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i will not engage with puns of that nature
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# ? Jun 4, 2023 17:32 |
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I don't really have an opinion on the home bases because I've played so few Fire Emblems and I'm also a slut for tedium in video games, and I've mentioned before that I loved the monastery. But I do think Natural 20 has some really good points on why it's more effective in the early game than later on - once you get a lot more activity points it starts to feel a lot less purposeful. That said,Sydin posted:Oh yeah I mean, I think one of the big flaws in Houses is that it's too easy to recruit other house's units, and that you're allowed to recruit basically everybody besides the Lords you didn't pick and their right hand (except for Hilda unless you're on CF) since it hugely undermines the dramatic conceit of Part 2. Hopes does it better by having a pre-set list of characters that are recruitable each route, although even those lists are still a little too bloated for my liking. (Extremely funny to me still that Lorenz went from absolute poo poo tier to me to "one of my favorite characters in the game". I love Lorenz, I will talk about Lorenz for hours, please talk to me about Lorenz ) Thropes does it a lot better with forcing you to fight people one way or another, though I wish they'd been a little more savage about their choices instead of letting you mostly spare people. For example, on the Scarlet Blaze route, I think I only had to kill like... Ingrid? Maybe Sylvain and/or Felix? And I just... didn't really give a poo poo tbqh. I don't know how to explain it, it's not like I don't care about those characters, but it feels like they're all prepared to die in battle, whereas I think making the player kill Annette would've been a lot more impactful, especially with what someone mentioned about Mercedes. She feels a lot more naive and innocent in this conflict, rather than "sworn sword willing to lay down their life for the king". Kind of like the difference between killing Ferdinand and, say, Bernadetta. That said, I did appreciate how Ingrid's death was acknowledged several times in cutscenes, and visibly affected people on the other side and their motivation. I thought that was good and there should be more of that. Like don't get me wrong I'm not like grrr more deaths grimdark , I think if the game forced me to kill Seteth and/or Flayn I would put it down and cry for a week, but I feel like they should have one death per route that is kind of designed to make you be like "poo poo, that sucks, war kills innocents no matter what and there is no way to save everyone" since that's like a massive theme in 3H and every other Fire Emblem for that matter. I haven't finished Azure Gleam or started Golden Wildfire to know if it improves there, but in AG at least I felt a bit sad about killing Fleche and Randolph. I'm also sad that at least up to where I'm at in AG, Hubert has disappeared. I feel like he wouldn't take what TWSITD did to Edelgard lying down? Feels very out of character with how he's basically the king of contingency plans and specifically left behind instructions to whoever defeats Edelgard in Three Houses telling you to go finish what they started and kill TWSITD. I guess the implication is he got assassinated before he could react, but did he seriously have no dead man's switch or anything? Also unrelatedly, does anyone have like, a good post or video talking about Cyril, especially from the perspective of a person of color? I want to like Cyril, and there's a couple support lines with him in FE3H that are really cute, but he takes the jokes about Leonie's entire character being "Captain Jeralt!!!!" and makes them real as hell. Like his entire character arc feels like... white hyper-religious lady takes in dark-skinned orphan and he hates his entire culture and thinks they're barbaric savages and tries to distance himself from it as much as possible, and he's basically an indentured child servant to her but it's okay because he likes it actually? I'm white so maybe I'm off base about this, and it's been a while since I played FE3H + I have legitimate memory problems due to chronic sleep issues and ADHD and may have forgotten some important stuff, but I remember it feeling really weird and racist.
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# ? Jun 4, 2023 23:19 |
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# ? Apr 25, 2024 18:42 |
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Tiny Myers posted:I'm also sad that at least up to where I'm at in AG, Hubert has disappeared. I feel like he wouldn't take what TWSITD did to Edelgard lying down? Feels very out of character with how he's basically the king of contingency plans and specifically left behind instructions to whoever defeats Edelgard in Three Houses telling you to go finish what they started and kill TWSITD. I guess the implication is he got assassinated before he could react, but did he seriously have no dead man's switch or anything? If you pick up Dorothea, she theorizes that Hubert and Ferdinand might be in hiding waiting for their moment. She does also acknowledge that they might be dead.
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# ? Jun 4, 2023 23:26 |