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theshim posted:
It can be done, it just depends on how adamant you are that Camilla and crew see absolutely zero use. Also Nyx, Corrin and Jakob need to reach certain benchmarks. Nyx needs 14 speed and 17 attack. The attack is covered by her starting fire tome and malefic aura so it's critical to make sure she gets a point of speed and a speed tonic. Also give her a str tonic, a +1 bronze bow and a heart seal. Corrin needs 14 speed and 25 attack. Having Jakob in attack stance is +2 attack and +7 defense, so make sure Corrin's defense isn't too high or the 2 waves of oni savages will ignore her. Jakob needs 17 speed and 20 attack. This lets Nyx one round the onis to the left, Corrin one rounds the onis to the right and Jakob with Corrin in Guard Stance can one round the spear fighters with an iron dagger and one round the onis with a steel dagger. He should be strong enough to one shot the ninjas with a steel dagger. By turn 7 everyone needs to be headed to the green zone, paired up. Turns 8-11 is everyone paired up in the green zone either healing or killing a fool. If you pair Nyx behind Camilla, and Selena and Beruka behind Arthur and Odin then the only actual use Camilla's crew will see will be to be backpacks for 4 turns. No one will attack Camilla because her defense is too drat high relative to everyone else. I just cleared Chapter 10 this way and I didn't even promote Niles. You can even get the Dual Club with a flyer Corrin without using a castle bonus if you're willing to burn a use of the Rescue staff on turn 1. Also you could capture a couple of units in Chapter 9 if you want extra hands. Even if you don't want Haitaka, an archer and a samurai would be a huge help here and would save you from having to use a Heart Seal on Nyx. Edit: This has been fun! Bad Video Games fucked around with this message at 22:43 on May 20, 2021 |
# ? May 20, 2021 22:22 |
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# ? Apr 24, 2024 21:54 |
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I'm up to map 17 in FE8. The game has been pretty easy so far (easy mode, and my units basically always double enemy units it seems like) and now they've gone and given me this delete button called Myrrh? I like this game, but I'm definitely going to try it on Hard Mode next time.
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# ? May 22, 2021 18:32 |
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Just be careful with Myrrh. Unlike Awakening and Fates, that one dragon stone is all she gets. Which route did you pick?
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# ? May 22, 2021 20:37 |
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I went with Eirika's route. Does it make a difference past this point now that I've got Eirika and Ephraim?
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# ? May 22, 2021 20:55 |
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no, except in the story
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# ? May 22, 2021 20:56 |
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Not at all. The maps in between are different and get you different characters at different times. Also Ephraim's route is harder, so Ephraim Hard Mode is more of a legitimate challenge compared to Eirika's.
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# ? May 22, 2021 20:59 |
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There's a few minor differences in the maps. Mostly enemy layouts and starting positions. The story also changes a bit. But broadly speaking they're very similar.
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# ? May 22, 2021 21:02 |
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Walla posted:Not at all. The maps in between are different and get you different characters at different times. Also Ephraim's route is harder, so Ephraim Hard Mode is more of a legitimate challenge compared to Eirika's. Especially Ghost Ship. Ghost Ship is bullshit, and it killed my Ephriam run as a kid. Fog of war plus flying enemies plus limited mobility adds up to make for a bad time for your more vulnerable units.
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# ? May 22, 2021 21:51 |
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another difference is that there are some maps that still require only eirika or ephraim, depending on the route you're on (though some require both.) but 1 deployment slot isnt exactly a massive gameplay difference.
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# ? May 22, 2021 21:59 |
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chiasaur11 posted:Especially Ghost Ship. Ghost Ship is a pain, but the 2 units you can get on the previous map make it much easier.
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# ? May 22, 2021 22:30 |
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what, you want me to use duessel? he steals all my EXP!!
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# ? May 23, 2021 00:04 |
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he also kills the poo poo out of enemies which means you win the map
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# ? May 23, 2021 00:06 |
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he's also cool!!
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# ? May 23, 2021 02:10 |
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I hoped that was an obvious joke
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# ? May 24, 2021 00:30 |
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The only joke is someone not using the silver haired majesty that is duessel
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# ? May 24, 2021 03:19 |
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I mean, Seth is also there.
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# ? May 24, 2021 05:25 |
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Wark Say posted:I mean, Seth is also there. Seth doesn't even have a mustache
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# ? May 24, 2021 05:52 |
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Here's a hot take: Seth and Duessel.
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# ? May 24, 2021 05:55 |
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Amppelix posted:I hoped that was an obvious joke my main man duessel the diesel is nothing to joke about
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# ? May 24, 2021 05:57 |
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Walla posted:Here's a hot take: Seth and Duessel. Like, uh, together? Mounted boyfriends??
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# ? May 24, 2021 06:09 |
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Malpais Legate posted:Like, uh, together? Mounted boyfriends?? Duessel exudes strong gay dad energy
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# ? May 24, 2021 12:59 |
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Seth is pretty. They make a good murder couple.
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# ? May 24, 2021 14:24 |
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Duessel is too good for Seth. That loser can go back to pining over the princess who spurned him for story time with a mountain hermit. E: Also he's too busy being a surrogate parent to amelia to be bogged down with trivialities like romance FoolyCharged fucked around with this message at 15:15 on May 24, 2021 |
# ? May 24, 2021 15:12 |
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Walla posted:Edit: This has been fun! I got a bunch of bad levels and I can't care at this point because I'm out. I'm sure they're gonna come back and bite me later. Arthur has been getting a bunch of HP/Str/Skl/Spd but no defenses and that's rapidly going to become a problem, Niles refuses to gain Str, and Jakob has never heard of Def and Res. He's 14 at this point, so as soon as he levels and picks up Tomebreaker I'm gonna reclass him, probably to Paladin (or maybe Dread Fighter so I still have someone who can use daggers). It will suck to lose my only healer, though. Still, that's one of the nastiest humps in the run conquered!
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# ? May 24, 2021 16:30 |
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People always say pre-promotes are okay to use because there not actually stealing exp and are actually optimal etc. but I always hated using them because they're just not as fun to use. With growth units you get to take them through most of the game, get attached to them, actually experience the feeling of them going from not being able to tank a Brigand to being able to OHKO a General with an Iron Sword, and see them turn out in fun and unexpected ways do to random level ups. With pre-promotes there just, there. What you see is what you get. They are immediately good to great and in the exact same specific every time. You never get that time Lyn Hulks out on her strength cap or your Knight gets bad defensive levels but is blessed in speed.
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# ? May 24, 2021 21:48 |
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galagazombie posted:People always say pre-promotes are okay to use because there not actually stealing exp and are actually optimal etc. but I always hated using them because they're just not as fun to use. With growth units you get to take them through most of the game, get attached to them, actually experience the feeling of them going from not being able to tank a Brigand to being able to OHKO a General with an Iron Sword, and see them turn out in fun and unexpected ways do to random level ups. With pre-promotes there just, there. What you see is what you get. They are immediately good to great and in the exact same specific every time. You never get that time Lyn Hulks out on her strength cap or your Knight gets bad defensive levels but is blessed in speed. It's absolutely fine if you don't want to use a pre-promote, it's just people got sick of the "never use an 'exp thief' regardless of how much they can contribute" mentality a lot of people had online and have been pushing back against that. I was guilty of it myself for a long time. It's a stupid mindset to fall into. Same with the classic "never promote before level 20" thing. Personally I think it's fun as hell to watch Duessel chew through the ghost ship, or throw Titania in the middle of a map and watch enemies delete themselves on her.
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# ? May 24, 2021 22:13 |
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Also, i personally get a bit of that "seeing how a unit turns out" thing even from using prepromotes with low growths. Precisely because they are so low, every single point you manage to get into an important stat like strength or speed feels enormous, and can actually significantly extend the unit's viability period.
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# ? May 24, 2021 23:09 |
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I also generally prefer to raise my own, except Jaffar, who's so busted it's funny again every time
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# ? May 24, 2021 23:13 |
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Amppelix posted:Also, i personally get a bit of that "seeing how a unit turns out" thing even from using prepromotes with low growths. Precisely because they are so low, every single point you manage to get into an important stat like strength or speed feels enormous, and can actually significantly extend the unit's viability period. Marcus in a nutshell. Also having a pre promote available just makes life easier. Soloing Chapter 7 of Awakening with Frederick just feels good, even if you never use him again.
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# ? May 24, 2021 23:13 |
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TriffTshngo posted:Same with the classic "never promote before level 20" thing.
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# ? May 24, 2021 23:14 |
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theshim posted:I will never promote before 20 and you cannot stop me Btw, I'm glad you made it past Ch 10. It almost amazes me that chapter can be completed with such limitations, and apparently with multiple different strategies. That chapter is probably my favorite map in the series. Good luck with Chapter 12 and 14.
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# ? May 24, 2021 23:18 |
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I'll promote before 20 if i feel like i need to
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# ? May 24, 2021 23:21 |
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Waiting until 20 to promote is harder and I often enjoy that challenge.
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# ? May 24, 2021 23:25 |
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My point was you should promote whenever the gently caress you want because it's all equally valid and if you want to wait until the last third of the game for it to happen then go for it, but don't do so under the impression that it's the correct way to play or that it's at all necessary for stuff other than the ultra hard Fateswakening DLC or something like that. Maybe it's helpful on Lunatic as well, idk.
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# ? May 24, 2021 23:37 |
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theshim posted:I will never promote before 20 and you cannot stop me A person whose never promoted a healer is a shameful person
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# ? May 25, 2021 00:29 |
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healers always reach level 20 before anyone else in my experience
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# ? May 25, 2021 00:31 |
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i like using prepromotes because them being static and reliable makes them feel more fun and consistent to use across repeat playthroughs, and due to gameplay/plot integration they are often older and weirder characters than 'plucky young archer' and 'serious young knight'.
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# ? May 25, 2021 00:32 |
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i like to use a few prepromotes cuz they can be fun but i do get a lot of enjoyment out of seeing my weaker units get stronger over time. really though i just want to use who i think i cool at the end of the day. my favorite is when i can use all of my guys moreorless equally like in sov or 3h instead of having to bench someone
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# ? May 25, 2021 00:41 |
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I always want one character thats always healing so i've never felt the need to rush promote a healer. Eventually i hit a point where i don't feel like i need a heal every turn but my healers usually already promoted before i hit that point lol
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# ? May 25, 2021 00:52 |
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# ? Apr 24, 2024 21:54 |
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sharrrk posted:healers always reach level 20 before anyone else in my experience This only tells me i play more carefully then you
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# ? May 25, 2021 01:02 |