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Question for Path of Radiance: In Daybreak, I know that the chapter as a whole only counts as a single mission for Support purposes (as opposed to 4), but do characters need to be in all four stages in order to gain support? As in if Boyd is in all four stages but Mist is only in three of them, do they still get Support credit?
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# ¿ Sep 26, 2019 16:57 |
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# ¿ Apr 26, 2024 17:35 |
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Radiant Dawn: Whoever thought it would be a good idea to make you play as the Dawn Brigade in Part III with Part 1-Endgame stats should be fired into the sun. A Reason to Fight is sapping my reason to live.
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# ¿ Oct 15, 2019 20:58 |
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Also Radiant Dawn: Ike x Mia A Support is one of the most electrifying gaming experiences I've had in ages. I feel like the two of them could solo entire missions save for magicians. This game is fire and ice, man. It lifts me up with the Greil Mercenaries, then plunges me back down to the pit with Micaiah's band of losers.
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# ¿ Oct 15, 2019 21:13 |
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Custom weapons own. I made a series of spears for Oscar named after cooking implements, and every axe or hand-axe for Boyd was named after an 80s metal band with rad mispellings: Van Halyn, Lead Zepplyn, which was the heaviest Steel Axe fathomable, and, of course, the Iryn Maydyn.
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# ¿ Oct 15, 2019 21:19 |
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EDIT: Maybe it's because I imported a file from Path of Radiance, but the fast map speed was unlocked from the start of my Radiant Dawn game.RBA Starblade posted:I also remember playing Radiant Dawn after Awakening for the first time and putting it down a few missions in because I couldn't take how slow the whole game moved afterward
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# ¿ Oct 15, 2019 21:25 |
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Which is a shame because Path of Radiance is one of the best RPGs of any kind I've ever played, period. Granted it's my first Fire Emblem game as well, but I was staggered by how enjoyable it was. I finished on Easy Mode and then went right back in to start a Normal mode game to get a save-file I could export to Radiant Dawn. (A savvier company than Nintendo would do a digital re-release so one could play these games without spending $200.00 on eBay for a copy, my god)
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# ¿ Oct 15, 2019 21:29 |
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Endorph posted:that was the best idea in fe10 and 3-13 is the best map in the series
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# ¿ Oct 15, 2019 21:32 |
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Am I missing something regarding how Disarm works in Radiant Dawn? I've been trying to disarm a Priest carrying a Physic Staff in 3-7 using Mist so Heather can steal it, since she's the only Greil Mercenary who can't kill the dude in a single attack. But I've reset the Battle Save maybe 30 times and still nothing. According to the Fire Emblem wiki Disarm's odds are Skill/2% which should be 10% for Mist, but so far nothing. Is there some other factor in play?
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# ¿ Oct 16, 2019 17:43 |
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Looper posted:I'm fairly confident that battle saves keep the same rng seed but I'm also fairly confident that it's just as easy to cycle the rng as it is in the gba games
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# ¿ Oct 16, 2019 17:59 |
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Trasson posted:Nah, it's probably just bad luck then. Like was mentioned, thirty straight failures sounds like a lot, but 90% (your odds of failure) raised to the thirtieth power is around 4%. You'd consider it obnoxious but not impossible or even especially improbable if you got blown up by a 4% critical; this is just the same thing. cheetah7071 posted:Physic is not particularly rare in RD iirc and you shouldn't drive yourself insane trying to get extras Plus it's not like Path of Radiance where Staffs can't technically be equipped and Volke managed to pinch like 5 of them by the endgame. The only way to steal one is to knock it out of the guy's hand. Strange Matter fucked around with this message at 18:17 on Oct 16, 2019 |
# ¿ Oct 16, 2019 18:15 |
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ROFL Octopus posted:My favorite part about equipable staves is using Nailah to petrify that priest in 1-E to train really fail units (aside from Tauroneo my highest level Dawn units are Jill, Zihark, Edward, Micaiah and...Meg.)
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# ¿ Oct 16, 2019 18:53 |
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That's good because she's also one of the few DB members who doesn't put me to sleep whenever they're on screen.
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# ¿ Oct 16, 2019 19:02 |
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My problem with Nolan is that he is a terrifically uninteresting character, just like the rest of the Dawn Brigade really. Each of them reads like a lamer version of a Greil Mercenary. The only DB character I even remotely enjoy using is Meg because I find her to be adorable.
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# ¿ Oct 16, 2019 20:15 |
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Like Clockwork posted:The lack of supports is felt for the entire cast but it really hurts the new characters in RD; they just don't have enough screen time to make them feel more substantial than, like, Bord. And, much like Bord, they usually don't have the stats to make you want to use them despite how paper-thin they are.
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# ¿ Oct 17, 2019 14:50 |
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So it's taken me almost the entirety of Radiant Dawn Part III to realize what they're doing with the Dawn Brigade in that part. We're still pretty much the bad guys. In both 3-12 and 3-13 you're sitting in an entrenched, strategically superior position facing off against a massively better leveled enemy force, and the only real way for you to win is to take advantage of the edge the map gives you as your enemy tries to just cut through your forces head-first.
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# ¿ Oct 24, 2019 16:12 |
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WrightOfWay posted:It's pretty lovely of Ike to send dozens of Laguz to their deaths against the Dawn Brigade in 3-13 when he could easily solo them all except for a particularly high level Jill. EDIT: I definitely mismanaged by Dawn Brigade and it's only due to CPU idiocy and map design that I'm able to even finish Part III in this run through. How exactly is one expected to use them? Just level Edward, Nolan and Jill until you can use Master Crowns on them? Or is the expectation that you should have them high enough level from basic gameplay as to be useful?
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# ¿ Oct 24, 2019 19:25 |
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Jerry Manderbilt posted:Even on my last hard mode run Nolan and Edward were only like close to level 20 second tier by the beginning of part 4 Despite this I still managed to clear 3-13, thank god.
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# ¿ Oct 24, 2019 23:26 |
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Amppelix posted:Well, I must congratulate you on being the first person ever who got more use out of Leo than Nolan. EDIT: On the bright side I was sitting on 40k of Bonus XP coming into the Part IV Prologue so now I get to enjoy Dragonlord Jill. Strange Matter fucked around with this message at 16:46 on Oct 25, 2019 |
# ¿ Oct 25, 2019 16:44 |
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Remake the Tellius games with modern Support mechanics so I can live through my fanfiction dreams and have Ike and Mia get married.
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# ¿ Nov 4, 2019 01:12 |
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Amppelix posted:If they remake FE9 and remove the best support system in the goddamn series i will be mad online
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# ¿ Nov 4, 2019 02:06 |
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Chapter deployment makes perfect sense, the issue is that certain characters have crummy support compatibility. Nephenee is one of be best characters in the game but she has a very limited support structure, despite getting her fairly early in the game.
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# ¿ Nov 4, 2019 05:09 |
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Amppelix posted:That's true, but it's also better than support point grinding (without the inclusion of the whole monastery shebang from 3H anyway) FE9 and 10 are the first and so far only Fire Emblem games that I've played, and in FE9 the biggest fault is that the Support system is too good and makes me want more. Maybe my standards are low, but I found Path of Radiance to be an exceptionally well written game and a lot of that came through the Supports, because they were (for the most part) very thoughtfully constructed. Even Brom and Boyd, two of the biggest meatheads in the game, have a really good, introspective set of Supports where Boyd is questioning whether being a mercenary makes him a good person or not while also helping Brom to work out and lose weight. I'd probably be happy if each character, aside from ones you get very late in the game, had like 7-10 Supports, that way you could probably make a good, synergistic party out of anyone. That seems like a reasonable number, right?
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# ¿ Nov 4, 2019 14:11 |
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Wark Say posted:I was too tired to write something coherent last night (or... well, in general ), but that right there seems like the sweet spot. Like, I don't think Chrom's supports are super great or anything, but the fact that he has 4 with the first gen ladies he can marry, 3 for first gen dudes, 1 for his sister, 1 for his canon daughter, 1 for the avatar and 1 more for whoever other child unit he gets to father; that's 12 supports, and the only ones that suffer from that lot are the ones for his second child (which I think it's like super generic for all the dads by default?) and the one with Olivia feeling poorly planned. It's almost remarkable how consistent they are outside of those two and how they paint a pretty good picture of Chrom's character overall. Let's do the same for Path of Radiance:
Strange Matter fucked around with this message at 17:01 on Nov 4, 2019 |
# ¿ Nov 4, 2019 16:59 |
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That Mia/Neph support would have massively simplified my A Support planning on my second PoR playthrough. Was FE10's development similarly troubled? That feels like a game that had a lot of cut content, even for how long it is.
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# ¿ Nov 4, 2019 18:35 |
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I feel it most in Parts I and II; not that I want Part I to go on longer than it does, but it seems like 80% of the Daein war for independence in Part I and the Crimean unrest in Part II happens offscreen during the Inter-Chapter narrations. If there was a bit more meat in Part I it would have made it easier to get the Dawn Brigade to a less-precarious position by the time they're reintroduced in Part III, and maybe even to get otherwise useless units like Fiona to be playable. Speaking of which I'm in the endgame of FE10 now, and I managed to get Meg to Level 20 Marshall. She's actually quite good, but she still sat-out the Endgame because it was between her and Jill, and frankly I probably would have been screwed it I left Jill behind because she's sitting at Level 19 with all maxed stats save for Magic and Defense. Strange Matter fucked around with this message at 18:53 on Nov 4, 2019 |
# ¿ Nov 4, 2019 18:47 |
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It sounds like you're all saying I should play Geneology of the Holy War once I finish Radiant Dawn. Obviously it's an older game, but how does it compare with the Tellius games?
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# ¿ Nov 5, 2019 04:12 |
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cheetah7071 posted:It's extremely different and is like 50% bad jank 50% good jank All I know from Geneology is what's written in this thread's OP.
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# ¿ Nov 5, 2019 04:18 |
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Beat Radiant Dawn last night. So long Tellius, you were awesome (until I replay both games again to get different Supports). Path of Radiance is obviously the better game, but I think what I miss most about it is the super cinematic critical hit animations. The swooping camera angle when you trigger one owned so hard and I miss that each Class more or less had its own set of crit animations.
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# ¿ Nov 7, 2019 15:21 |
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Micaiah looked to be the same age as Mia, who is apparently the same age as Ike.Squiddycat posted:But did you like Micaiah
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# ¿ Nov 7, 2019 18:24 |
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The thing that impressed me most about Radiant Dawn is its quiet subversions of some JRPG conventions. Yes, by the end of the game you're climbing a tower to kill a god that is threatening the rest of the world, but the route the game takes to get there is really interesting. While there is a clandestine conspiracy to end the world, it's really just being pursued by two guys, and it doesn't really take much for them to manipulate the various states into carrying out their bidding because it's all stuff they would have done anyway. Begnion was rotten from Path of Radiance and has apparently been rotten for like 700 years, and their gleeful willingness to embroil the entire continent in war to serve their own selfish interests kind of serves to prove Sephiran's point at the end of the game. I kind of expected the game to want me to hate him, Dhegensia and Zelgius by the end, but really I just felt sorry for them. The latter two watched as the world they fought to save 800 years ago tore itself apart, knowing full well the doom they invited, and Zelgius just wanted someone to belong with.
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# ¿ Nov 7, 2019 18:50 |
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Could that just be anime game aesthetics though? Zelgius has the same deal and he's clearly a grown dude when he starts to worry about people noticing. EDIT: Stefan too.
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# ¿ Nov 7, 2019 19:07 |
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hopeandjoy posted:It’s probably some combo of Zelgius and Stefan (and Petrine) being a lot older than them and also what Laguz type each is descended from.
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# ¿ Nov 7, 2019 19:28 |
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WrightOfWay posted:Was it ever mentioned who Zelgius was descended from? I know that Soren and Pelleas are dragon and I'm pretty sure Stefan is cat or tiger but I'm not sure on Zelgius. Also are all Fire Emblem post scrips as boring and lame as they are in Radiant Dawn? Pretty much all of them say "He/she kept on doing the stuff they always did." At least I got Boyd and Mist hitched.
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# ¿ Nov 7, 2019 19:36 |
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Jerry Manderbilt posted:Series has plenty of good endings and paired endings Ike's ending actually makes me straight-up mad. The guy who spends two whole games talking about how the Greil Mercenaries are his family and who puts a premium on friendship doesn't seem like the kind of person who just walks off into the sunset. I remember that conversation, it comes across as a lie that Almedha told Pelleus because the Branded are hated in Daein and they'd never accept him as their king.
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# ¿ Nov 7, 2019 19:51 |
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Jerry Manderbilt posted:I like that Ike fucks Soren and/or Ranulf and then fucks off with his boyfriend personally
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# ¿ Nov 7, 2019 19:57 |
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To make it worse, for me to view that I also I have to play through PoR again first to import that Soren A Support because I went Ike/Oscar. (then again PoR is an excellent game so I may just do that anyway)
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# ¿ Nov 7, 2019 20:58 |
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Honestly I'm waffling between doing it or just biting the bullet and looking the scenes up on Youtube. All of this involves using mages who I'm really not a fan of in general and I feel like will mostly make my life harder. I have no idea how to keep Soren or any other magician alive through Ashera's physical attacks.
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# ¿ Nov 7, 2019 21:17 |
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hopeandjoy posted:The answer is don’t attack her with anyone except people with Nihil. Although in retrospect Ashera was pretty easy. She went down by Turn 6 so she only got one full attack cycle in, and on the final turn I actually had to avoid using some characters so Ike could get the final hit in (My Rolf turned out amazing, he was by far the MVP of the Tower). The only person who actually "died" was Sanaki to that ranged Physical attack, and that could have been avoided. EDIT: My wife and I played the game together and we did our own voice-overs, so it was pretty jarring to hear Zelgius and Ranulf not sounding like Bane and Pedro Pascal, respectively.
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# ¿ Nov 7, 2019 21:49 |
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hopeandjoy posted:All of the mages in the last map should be using Physic staves, not attacking. She does less damage the farther the unit is away.
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# ¿ Nov 7, 2019 22:06 |
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# ¿ Apr 26, 2024 17:35 |
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WrightOfWay posted:There are also cover tiles that give +10 defense (and wardwood tiles for resistance so Gareth doesn't get owned) that you can park your mages on.
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# ¿ Nov 7, 2019 22:09 |