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BattleCake posted:On the subject of the final decision of the episode, I was surprised to see how many people helped Pete rather than Nick, I mean the guy is bitten so it felt like a bit of a no-brainer to me. I thought it might be a fakeout and that he actually may have hosed up his leg really bad on a jagged rock while focusing on getting away from walkers. Obviously that's a stretch, especially if I didn't get a good look at it and it's obvious what happened, but it would kind of mirror the situation with Clem throughout the episode. I read that someone here had the same idea so at least a few of us are in this stupid thing together.
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# ? Dec 28, 2013 06:04 |
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# ? Apr 25, 2024 21:46 |
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I want everyone in the episode to die a horrible death. Except Sarah. She’s okay.
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# ? Dec 28, 2013 06:14 |
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greatBigJerk posted:I did a fresh playthrough of season 1 to get a new save for season 2, and one thing that REALLY stands out to me is that the entire tone of the relationship you have with Kenny changes based on whether or not you help Kenny kill Larry. If you don't, Kenny does gently caress all to help you and is pretty much Larry 2.0, but if you help him, you're pretty much best buds right up to the end. People have said that Telltale apologized for this or something. Way too much weight is put on that stupid decision. That was by far the most glaring problem in season 1. If you don't side with Kenny 100% of the time it turns on the "rear end in a top hat Kenny" flag and that seems to be only one of two options. Which is probably why some people love him and others downright despise him. THE PWNER fucked around with this message at 07:24 on Dec 28, 2013 |
# ? Dec 28, 2013 07:19 |
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Really, I think it makes total sense for the Larry decision to weigh heavily on how Kenny sees you, and for it influence every interaction thereafter. If you side against him, you "abandon" him when he needs you most and force him to shoulder the guilt of Larry's death on his own. If you side with him, he knows you'll be willing to make the tough decisions and stand by him when things get heavy, and he responds in kind. Is it unreasonable that he would feel this way? Maybe. But people aren't always rational when they feel wronged or betrayed.
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# ? Dec 28, 2013 07:44 |
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In It For The Tank posted:Really, I think it makes total sense for the Larry decision to weigh heavily on how Kenny sees you, and for it influence every interaction thereafter. If you side against him, you "abandon" him when he needs you most and force him to shoulder the guilt of Larry's death on his own. If you side with him, he knows you'll be willing to make the tough decisions and stand by him when things get heavy, and he responds in kind. Is it unreasonable that he would feel this way? Maybe. But people aren't always rational when they feel wronged or betrayed. Sure, but he acts the exact same way even if you're with him on absolutely everything else and never changes again. You can come up with an explanation for it that makes sense, but I think the real reason was just laziness. quote:edit: Did anyone else laugh out loud when you get back in the shed with the medical supplies and (assuming you asked Alvin for help) take a sip out of the juice box before cleaning out the wound? It just made me think of those countless scenes in games and movies where a character takes a swig of some strong alcoholic drink to dull the pain for some impromptu surgery or amputation, but in this case you're a little girl grimly sipping from a juicebox; the juxtaposition was just hilarious to me. Surely that was intentional right? The imagery is so perfect, especially with the way she's positioned with her arm on the table. This was that scene for me: sip juice stitch laugh repeat Unfortunately, I ran out of juice before the last stitch. It was exactly as you said, she sips the juice like she's an experienced and jaded detective taking a swig of whiskey or something THE PWNER fucked around with this message at 08:56 on Dec 28, 2013 |
# ? Dec 28, 2013 07:54 |
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BattleCake posted:edit: Did anyone else laugh out loud when you get back in the shed with the medical supplies and (assuming you asked Alvin for help) take a sip out of the juice box before cleaning out the wound? It just made me think of those countless scenes in games and movies where a character takes a swig of some strong alcoholic drink to dull the pain for some impromptu surgery or amputation, but in this case you're a little girl grimly sipping from a juicebox; the juxtaposition was just hilarious to me. Surely that was intentional right? The imagery is so perfect, especially with the way she's positioned with her arm on the table. I didn't even realize this could happen. The way this game balances morbidity and humor is almost too on the nose, but it somehow works.
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# ? Dec 28, 2013 08:34 |
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BattleCake posted:I feel like the relationships between characters is one of the best parts of this game series so I will echo the hope that the bits where you just walk around and talk to people return. I decided to go for Pete mainly because I felt that Nick would blame Clementine for abandoning Pete, which likely would result in the entire group hating you even more. But also because Nick did seem to have ammunition and could fend of the zombies. Even if Pete's bitten, he probably have at least a day left of life, and I thought that'd be enough for Pete and Clementine to get back to the cabin, explain how Clementine is the hero and savior of the day and why Nick is such a bad nephew.
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# ? Dec 28, 2013 14:38 |
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Cavauro posted:I thought it might be a fakeout and that he actually may have hosed up his leg really bad on a jagged rock while focusing on getting away from walkers. Obviously that's a stretch, especially if I didn't get a good look at it and it's obvious what happened, but it would kind of mirror the situation with Clem throughout the episode. I read that someone here had the same idea so at least a few of us are in this stupid thing together. When I played it at home on my PC, it was pretty clear that wasn't the case. I ended up picking Nick in my game, though it's still totally possible that Pete wasn't bitten. THE PWNER posted:People have said that Telltale apologized for this or something. Way too much weight is put on that stupid decision. That was by far the most glaring problem in season 1.
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# ? Dec 28, 2013 14:46 |
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THE PWNER posted:People have said that Telltale apologized for this or something. Way too much weight is put on that stupid decision. That was by far the most glaring problem in season 1. I didn't get this, he was pretty much always on board regardless of what I did/said. All I did was accidentally save Duck in Episode 1, say he wasn't bitten, and feed the kids. I think it's more in flux than people think.
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# ? Dec 28, 2013 14:49 |
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Szmitten posted:I didn't get this, he was pretty much always on board regardless of what I did/said. All I did was accidentally save Duck in Episode 1, say he wasn't bitten, and feed the kids. I think it's more in flux than people think. In my game, the only time I didn't side with him was episode 2, other than that I was basically trying to be his best bud, and then at the end when people are deciding whether or not to come with Lee to find Clementine, Kenny gives me the "I dunno man, you haven't really looked out for me and my family in the past" spiel. This is after I shot Duck, talked him down rather than fought him on the train, fed him and Duck, defended duck in the pharmacy, etc... If there was an option to just kill him there I would've taken it.
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# ? Dec 28, 2013 15:01 |
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THE PWNER posted:In my game, the only time I didn't side with him was episode 2, other than that I was basically trying to be his best bud, and then at the end when people are deciding whether or not to come with Lee to find Clementine, Kenny gives me the "I dunno man, you haven't really looked out for me and my family in the past" spiel. This is after I shot Duck, talked him down rather than fought him on the train, fed him and Duck, defended duck in the pharmacy, etc... If there was an option to just kill him there I would've taken it. No seriously to cement your friendship with Kenny you have to splatter a man all over the room while you hold back said man's screaming daughter. Edit: vv could be a possible save error. Unless you also have to suck up to him majorly to avoid having him disregard everything you've done for him. TexMexFoodbaby fucked around with this message at 16:23 on Dec 28, 2013 |
# ? Dec 28, 2013 15:56 |
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Kenny said I always had his back in episode 5 even though I tried to revive Larry, so there must be more to it than that.
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# ? Dec 28, 2013 16:09 |
Platystemon posted:I want everyone in the episode to die a horrible death. Except Sarah. She’s okay. Hopefully Clem kills them all personally next time, Home Alone gone berserk style. She saves Sarah though because she needs a friend, and the dog thing also turns out to have been a dream. This will definitely happen.
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# ? Dec 28, 2013 16:22 |
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greatBigJerk posted:I could have sworn that his foot looked twisted around like he smashed his ankle or something. That was enough to get me to convince my sister to choose him. He's clearly bitten in that scene, and though I choose the other person, apparently if you choose him the resulting preview indicates he may cut off his foot.
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# ? Dec 28, 2013 16:50 |
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petewhitley posted:He's clearly bitten in that scene, and though I choose the other person, apparently if you choose him the resulting preview indicates he may cut off his foot.
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# ? Dec 28, 2013 17:35 |
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I chose to save pete because he was on the wrong side of the river to simply just run away and didn't have any ammo left. Also, 5 minutes earlier Clem and Pete had a heart to heart where Pete mentioned how much he really cared for Nick and Clem really wants Pete to tell Nick the truth himself! Even if he was bitten, getting chomped to death is a pretty gruesome way to go.
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# ? Dec 28, 2013 17:47 |
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FauxGateau posted:No seriously to cement your friendship with Kenny you have to splatter a man all over the room while you hold back said man's screaming daughter. My saves didn't get anything else wrong, so I'm assuming that's not the case. I didn't side with Kenny until after the bandit attack, but after that I was with him the whole way, though I don't remember too many actual choices in regards to his loyalty after that. I shot Duck for him, talked him down on the train and had him shoot the kid in the attic. Honestly it made a really nice redeeming arc for Kenny and I'd be really disappointed if that was entirely because the game didn't remember poo poo correctly.
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# ? Dec 28, 2013 17:48 |
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Was I the only one weirded out by the random 16 month jump after the gas station? That could have been a week and I wouldn't have known the difference with the exception of the pregnancy being gone obviously. Oh god the loving dog. It's like Telltale have been taking inspiration from Pathologic. Let the rawness of reality sink in as you fight to the death with a dog (you were just bonding with) over a can of beans.
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# ? Dec 28, 2013 22:34 |
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Xoidanor posted:Was I the only one weirded out by the random 16 month jump after the gas station? That could have been a week and I wouldn't have known the difference with the exception of the pregnancy being gone obviously. I thought Clementine looked considerably older and Christa sounded really old and tired
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# ? Dec 28, 2013 23:20 |
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It also really felt like the relationship between Clementine and Christa had become strained since Omid's death (my guess was that it was due to a combination of Christa possibly resenting/blaming Clementine partially for Omid's death, his death in general, the fate of the baby whatever it was, and the stress that comes with the burden of taking care of Clementine on her own). The whole time at the campfire it felt like tensions were about to boil over . Really felt like the one good relationship/thing they had left in the world had gone to poo poo, which drove home the despair of the situation.
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# ? Dec 28, 2013 23:28 |
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I'm on my phone so I don't see spoiler blocks so not quoting, but I think your first point is mostly why they did it. I'm fine with that, since it makes your in-game exploits more believable. Ed: in response to swebonny
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# ? Dec 28, 2013 23:28 |
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Xoidanor posted:Was I the only one weirded out by the random 16 month jump after the gas station? That could have been a week and I wouldn't have known the difference with the exception of the pregnancy being gone obviously. The time skip was as much to age Clementine as it was to bring the timeline up to speed with 400 days.
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# ? Dec 29, 2013 02:30 |
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THE PWNER posted:The time skip was as much to age Clementine as it was to bring the timeline up to speed with 400 days.
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# ? Dec 29, 2013 02:58 |
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lotus circle posted:I really don't get the logic behind this. 400 days is already ahead of season 1's timeline by the time you get to Shel at Day 236/259. 16 months is one year and four months and that's not including the several months Clem, Omid and Christa were together after the end of season 1 as evidence by Christa's stomach. At this point it's way ahead of the end of 400 days. 3 months is way ahead? It's not that long. Considering the hint we've gotten from the banner for Amid the Ruins, I have a feeling 3 months will be just enough time for whatever has been going on with the 400 Days characters to have developed a bit.
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# ? Dec 29, 2013 03:02 |
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lotus circle posted:I really don't get the logic behind this. 400 days is already ahead of season 1's timeline by the time you get to Shel at Day 236/259. 16 months is one year and four months and that's not including the several months Clem, Omid and Christa were together after the end of season 1 as evidence by Christa's stomach. At this point it's way ahead of the end of 400 days. How long do you think the beginning of Season 2 was from the beginning of the outbreak? Maybe 6 months or a little longer? I mean it's not like the time skip was *just* to catch up to the 400 days guys as they left with Tavia. More to give them time to do stuff in between the ending and now, so that when we end up meeting them it's not them on their way to Tavia's camp or something like that, but us seeing the aftermath of what happened there. Assuming it's been at least 10 months or so since they initially left the camp, that's a ton of room for the writers to work with. And either way I'd find it a bit hard to believe Clementine could go from the still soft spoken and scared little kid she is in the intro to a jaded and capable survivalist kid in a time frame that was much shorter. THE PWNER fucked around with this message at 03:19 on Dec 29, 2013 |
# ? Dec 29, 2013 03:07 |
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Xoidanor posted:Was I the only one weirded out by the random 16 month jump after the gas station? That could have been a week and I wouldn't have known the difference with the exception of the pregnancy being gone obviously. It also gives a solid reason for Clementine to lose a lot of her childhood innocence and get all jaded. She's had over a year of hard living and terrible poo poo to go through while she traveled with Christa. I mean Christa obviously lost the baby(I wonder if the drinking had a hand in it), so that's some pretty grim poo poo they had to deal with. Maybe even putting down a zombie baby.
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# ? Dec 29, 2013 04:50 |
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RightClickSaveAs posted:Yeah this game has conditioned you so far that if someone gets bit then it's over for them, that's the first thing I thought of when I got to that choice. It'd be interesting to see a breakdown of how many people who chose one or the other had played through Season 1. I mean I don't disagree, but that's also one of the fundamentals of zombie fiction so I don't think that'd have much impact if at all
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# ? Dec 29, 2013 07:00 |
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I finally finished season 1 I'll miss you 400 days is on sale, do the choices from season 1 and 400 days mean anything in Season 2 or should I just jump right into that?
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# ? Dec 29, 2013 07:23 |
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Ghetto Prince posted:I finally finished season 1 There's a 100% chance that characters from 400 days will be showing up, probably as early as episode 2, and a pretty decent chance they might even be significant. 400 days is also pretty enjoyable and worth the $2.50. As for season 1 choices, well we don't know too much about that just yet (there's been some references to s1 but not too many) but it sounds like you've got a save anyway, so make sure you import it rather than feel dumb later when it turns out you missed something cool.
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# ? Dec 29, 2013 07:30 |
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RentACop posted:I mean I don't disagree, but that's also one of the fundamentals of zombie fiction so I don't think that'd have much impact if at all
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# ? Dec 29, 2013 18:33 |
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RightClickSaveAs posted:The Walking Dead comic and TV show have both shown people lopping off limbs and saving themselves though, while Season 1 of the game didn't have any moments like that, especially the big one at the end where it doesn't work. Didn't work twice in season 1, I take it none of you chopped dude's legs off at the beginning of s1e2.
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# ? Dec 29, 2013 19:45 |
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Iron Crowned posted:Didn't work twice in season 1, I take it none of you chopped dude's legs off at the beginning of s1e2. I thought that guy wasn't bit and you cut his leg off to get him out of the bear trap? And when he died of blood loss, he came back. (which is why Kenny wanted to smash Larry's head after he had a heart attack)
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# ? Dec 29, 2013 19:49 |
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Call Me Charlie posted:I thought that guy wasn't bit and you cut his leg off to get him out of the bear trap? Yep, you're right. There needs to be more amputations anyway.
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# ? Dec 29, 2013 19:51 |
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Iron Crowned posted:Didn't work twice in season 1, I take it none of you chopped dude's legs off at the beginning of s1e2. If you delay too long in chopping off his leg, I think Kenny will do it. No matter what, he will be brought back to camp.
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# ? Dec 29, 2013 19:51 |
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Iron Crowned posted:Didn't work twice in season 1, I take it none of you chopped dude's legs off at the beginning of s1e2. Okay both of those have extraordinary circumstances that made it unpredictable, the reason for which is because there is a precedent in the comics that it does in fact work. First off Lee had passed out and by the time he awoke it had been god knows how long (long enough for the infection into his blood). If he had immediately had someone cut off his arm, then maybe maybe he would've been fine. But then again losing a limb is a loving traumatic process that could kill the person anyway, which is what we saw when we tried to save that guy from the bear trap. But if it's your only option all the stars need to align and in a world without any sort of standardized medical establishment it's essentially a roll of the die. But there's a "doctor" in this group so who knows?
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# ? Dec 29, 2013 20:02 |
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FauxGateau posted:Okay both of those have extraordinary circumstances that made it unpredictable, the reason for which is because there is a precedent in the comics that it does in fact work. First off Lee had passed out and by the time he awoke it had been god knows how long (long enough for the infection into his blood). If he had immediately had someone cut off his arm, then maybe maybe he would've been fine. But then again losing a limb is a loving traumatic process that could kill the person anyway, which is what we saw when we tried to save that guy from the bear trap. But if it's your only option all the stars need to align and in a world without any sort of standardized medical establishment it's essentially a roll of the die. I've never read the comics (and I don't remember that much from the TV show since I didn't enjoy it that much), do you mind posting about the circumstances of an amputation working in the comic? Also, at one point in the episode one of the characters mentions off-hand that amputating a limb worked for their cousin down in someplace, but that could just be hearsay. I imagine it's mentioned for a reason.
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# ? Dec 29, 2013 21:17 |
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BattleCake posted:I've never read the comics (and I don't remember that much from the TV show since I didn't enjoy it that much), do you mind posting about the circumstances of an amputation working in the comic? In the comics, Dale is bitten and the other survivors amputate his leg from the knee down. It works and he survives, though not for long, since he is bitten again soon after.
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# ? Dec 29, 2013 21:41 |
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BattleCake posted:Also, at one point in the episode one of the characters mentions off-hand that amputating a limb worked for their cousin down in someplace, but that could just be hearsay. I imagine it's mentioned for a reason. Irony. The guy who said it was Pete. The guy who (presumably) cuts his leg off in episode 2 if you chose to save him.
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# ? Dec 29, 2013 21:44 |
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In the TV show, a guy gets bit on the foot or something, has his leg amputated, and survives like a season or two with no infection. So it's definitely possible.
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# ? Dec 29, 2013 21:46 |
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# ? Apr 25, 2024 21:46 |
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Not talking really suits Clem more than Lee. Slightly annoyed though for some reason it didn't detect my Season 1 save file. (Xbox) Speaking of which though I didn't help Kenny in the locker room but we were still best mates and at the end he was with me one hundred percent.
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# ? Dec 29, 2013 22:59 |