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  • Locked thread
thexerox123
Aug 17, 2007

general chaos posted:

That guy wasn't bit.
If you delay too long in chopping off his leg, I think Kenny will do it. No matter what, he will be brought back to camp.

Nope, if you delay too long in chopping off his leg, he gets eaten and one of the other guys gets injured and brought back to camp.

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AnotherGamer
Jan 12, 2007
Please change my name to "The Guff Machine"

Pharmaskittle posted:

In the TV show, a guy gets bit on the foot or something, has his leg amputated, and survives like a season or two with no infection. So it's definitely possible.

He was lucky enough to have a bunch of other dudes with tools to do it right next to'em and they were able to do it in 10 mins tops, neither Lee nor Pete seemed to have the luxury of speedy amputation, although it's probably too early to say for the latter.

Polo-Rican
Jul 4, 2004

emptyquote my posts or die
Ran through s2e1 last night and didn't feel like I got much out of it. Everyone will probably disagree with me on this but I'm not sure if they made the right decision having Clementine be the main playable character. In the first game, Lee had a mysterious past and a clear goal besides survival (protect Clementine), which made him an interesting protagonist. When the player picks up s2e1, there's no mystery to Clementine, and she doesn't have a goal at all besides "surviving." s1e1 was working on a few levels - you were learning about Lee, learning about Clem, trying to survive as both, but mostly worrying about protecting Clem. Most of s2e1 works on just one level - "Clem is trying to survive."

Don't get me wrong, I think season 2 will probably become great over time, it's just that the writers have put themselves in a situation where they have less to work with. I'm curious to see where they go with this.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.

Polo-Rican posted:

Ran through s2e1 last night and didn't feel like I got much out of it. Everyone will probably disagree with me on this but I'm not sure if they made the right decision having Clementine be the main playable character. In the first game, Lee had a mysterious past and a clear goal besides survival (protect Clementine), which made him an interesting protagonist. When the player picks up s2e1, there's no mystery to Clementine, and she doesn't have a goal at all besides "surviving." s1e1 was working on a few levels - you were learning about Lee, learning about Clem, trying to survive as both, but mostly worrying about protecting Clem. Most of s2e1 works on just one level - "Clem is trying to survive."

Don't get me wrong, I think season 2 will probably become great over time, it's just that the writers have put themselves in a situation where they have less to work with. I'm curious to see where they go with this.

Does anyone remember some old SNES game where you had to raise a robot child? You were a fairy or something who could only tell the kid "yes" or "no" and the AI would kind of learn what to do as the game went on. Because that's how I thought they were going to handle Clem. Like she'd be there as a secondary character but act differently according to how you behaved around her as Lee.

BattleCake
Mar 12, 2012

I will disagree with the "not getting much out of it" part but I can agree with the rest. It made the narrative of the first game a bit more engaging I think. At this point I'm mostly looking forward to more episodes so that the plot can thicken, not to mention learning more about the new characters.

edit: Did anyone else notice that one of the corpses by the river is Roman from 400 days? Just thought I'd point that out.

BattleCake fucked around with this message at 00:48 on Dec 30, 2013

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

AnotherGamer posted:

He was lucky enough to have a bunch of other dudes with tools to do it right next to'em and they were able to do it in 10 mins tops, neither Lee nor Pete seemed to have the luxury of speedy amputation, although it's probably too early to say for the latter.

Yeah, I was just making it clear for anyone reading that it is possible in the setting, under the right circumstances. I think the latter is probably screwed, but who knows. The infection spreads through the body at the speed of plot.

THE PWNER
Sep 7, 2006

by merry exmarx

Polo-Rican posted:

Ran through s2e1 last night and didn't feel like I got much out of it. Everyone will probably disagree with me on this but I'm not sure if they made the right decision having Clementine be the main playable character. In the first game, Lee had a mysterious past and a clear goal besides survival (protect Clementine), which made him an interesting protagonist. When the player picks up s2e1, there's no mystery to Clementine, and she doesn't have a goal at all besides "surviving." s1e1 was working on a few levels - you were learning about Lee, learning about Clem, trying to survive as both, but mostly worrying about protecting Clem. Most of s2e1 works on just one level - "Clem is trying to survive."

Don't get me wrong, I think season 2 will probably become great over time, it's just that the writers have put themselves in a situation where they have less to work with. I'm curious to see where they go with this.

Pretty much all they have to do to make the majority of fans giddy is have her do things and then say "something something season 1 reference" afterwards. Myself included.

That's why it's more interesting than just "Clem is trying to survive." She's not just a random new character trying to survive, she's a kid who's pretty much your protege.

s2e1 was also short and in comparison to most season 1 episodes, nothing happened. So much poo poo goes down in episode 1, 3 and 4 in season 1 it's ridiculous, while episode 2 and 5 are just as long, but more focused.

THE PWNER fucked around with this message at 01:45 on Dec 30, 2013

BattleCake
Mar 12, 2012

This episode was rather short, wasn't it? I mean I guess technically a fair amount of stuff goes down but most of it seems to pass very quickly. A lot of it probably has to do with how it's much more linear and doesn't have much of the "walk around and talk to everyone" bits.

THE PWNER
Sep 7, 2006

by merry exmarx
It was really short and rather uneventful in comparison to season 1 but that could be entirely fitting if they do episode 2 right. Getting the re-introduction to Clem out of the way and then moving right back into the season 1 formula of "like 15 people die per episode."

greatBigJerk
Sep 6, 2010

My final form.

BattleCake posted:

This episode was rather short, wasn't it? I mean I guess technically a fair amount of stuff goes down but most of it seems to pass very quickly. A lot of it probably has to do with how it's much more linear and doesn't have much of the "walk around and talk to everyone" bits.
I really hope we get some of those moments in season 2. Having a second or two to get your thoughts together and just interact with other characters gave you time to get to know everyone and actually care when they died grisly deaths.

The pacing seems a lot closer to 400 Days than season 1. Which is okay, but not as good for a longer story.

Also, if they cut out those sections in season 1, the episodes would have probably been shorter than the first one of season 2.

THE PWNER
Sep 7, 2006

by merry exmarx

greatBigJerk posted:

Also, if they cut out those sections in season 1, the episodes would have probably been shorter than the first one of season 2.

That's because those sections are most of the "gameplay" and they serve a bigger purpose than just chatting with people, for example the whole train puzzle in ep3 was one of those.

Penakoto
Aug 21, 2013

If we're comparing length (hur hur), how about the first episodes of Season 2, and the Wolf Among Us?

They're Telltales two latest pieces of work, and while TWD S2s first episode can be finished in under an hour easily, TWAUs first episode can take over two hours.

It was jarring playing TWAU, after this, I expected it's first episode to end right around when I was maybe 2/3rds of the way through it, but it kept going and ended up being lengthy and had a satisfying conclusion, unlike, looking back, TWD season 2s first episode.

Penakoto fucked around with this message at 05:44 on Dec 30, 2013

lotus circle
Dec 25, 2012

Jushure Iburu
So don't worry

Penakoto posted:

If we're comparing length (hur hur), how about the first episodes of Season 2, and the Wolf Among Us?

They're Telltales two latest pieces of work, and while TWD S2s first episode can be finished in under an hour easily, TWAUs first episode can take over two hours.

It was jarring playing TWAU, after this, I expected it's first episode to end right around when I was maybe 2/3rds of the way through it, but it kept going and ended up being lengthy and had a satisfying conclusion, unlike, looking back, TWD season 2s first episode.
I think it's because TWAU episode 1 has (spoiler for TWD s2e1) more interactions between characters, whereas Clementine spent most of the episode not really talking to anyone up until the last parts after getting her wound properly stitched.

thexerox123
Aug 17, 2007

How long was the first episode of TWD S1? As I recall, it seemed even shorter than S2 E1.

THE PWNER
Sep 7, 2006

by merry exmarx

thexerox123 posted:

How long was the first episode of TWD S1? As I recall, it seemed even shorter than S2 E1.

It was pretty long and a lot of different stuff happens. At least 2 hours.

But it's a lot easier to add length when you're introducing the setting to people for the first time.

Manwithastick
Jul 26, 2010

This was on my mind today - what happened to the boat in season 1? Did we ever find out?

Hakkesshu
Nov 4, 2009


Manwithastick posted:

This was on my mind today - what happened to the boat in season 1? Did we ever find out?

The guy (Vernon?) took it. We don't know what happened to him.

BattleCake
Mar 12, 2012

I'm pretty sure the cancer survivors in 400 days mention that Vernon died. Also, evidently the boat plan didn't work out.

Hakkesshu
Nov 4, 2009


BattleCake posted:

I'm pretty sure the cancer survivors in 400 days mention that Vernon died. Also, evidently the boat plan didn't work out.

I just played 400 Days, and they never said he outright died, but that they lost him. I took that to mean he abandoned them, but I suppose it could go either way.

Obsidius
Nov 18, 2009

If you ever drop your
keys into a river of molten
lava, let 'em go, because
man, they're gone.

Hakkesshu posted:

I just played 400 Days, and they never said he outright died, but that they lost him. I took that to mean he abandoned them, but I suppose it could go either way.

Yeah they basically said that Vernon was obsessed with the boat and I took it that his obsession was the death of him, but The Walking Dead likes to keep surprised so who knows.

I bought season two yesterday but decided to give season one and 400 days a new playthrough invade there were things I had forgotten and I am so glad I did. I remember it being a great story but playing through it all again over two days has been one hell of a ride. At the ending of season one my mother walked in and asked what was wrong because in her words "you look like you've just been told someone has died". Oh and gently caress Kenny, can't stand the guy and although Larry was a twat at least you knew where you stood with him whereas Kenny is your buddy one minute and the next he will leave you to fend for yourself.

Season two nearly had me in tears, Omid in the toilets, the pregnancy that wasn't to be and the loving dog... Clem is way stronger in season two but so far she is a shell of her former self. Can't help but feel that child Clementine died along with Lee which is a bit much for a drat game.

Gutcruncher
Apr 16, 2005

Go home and be a family man!

In It For The Tank posted:

In the comics, Dale is bitten and the other survivors amputate his leg from the knee down. It works and he survives, though not for long, since he is bitten again soon after.

As far as Ive read, it failed two other times. Granted the first failure was probably because Rick just hatcheted off his leg and then just kinda went "ok, now what?"

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


The fact that it hasn't worked yet is what makes me think it's going to work for Pete, just to establish that it can work within the game. It's also a convenient way to keep his screentime down in games where he survived, since he can be recovering from the traumatic experience in a side room rather than having to work him into every scene. Then again, they're apparently heading to the mountains on foot and striking a pace that a pregnant woman can't keep up next episode, so who knows how a fresh amputee would fare.

I still can't decide if they bungled the Nick/Pete choice or not. On the one hand, flashing Pete's bitten ankle had the desired effect of driving the choice down closer to 50/50 instead of like 90/10, but on the other hand people seem to have interpreted it as "save Nick" or "save Pete" when really it should've been "try to save Pete even though he could be bit" or "run to safety with Nick". They even named the choice "heroics" in the stat sheet, and the reactions of the two characters after the choice suggest it wasn't meant to be presented as a "choose one of these guys to live" Doug/Carley choice.

swebonny
Aug 24, 2010
The Making of The Walking Dead:
https://www.youtube.com/watch?v=eJZzthg8EU8

I recently found this video. Really interesting and inspirational, watch it if you have 40 minutes to spare.

1stGear
Jan 16, 2010

Here's to the new us.

THE PWNER posted:

It was pretty long and a lot of different stuff happens. At least 2 hours.

But it's a lot easier to add length when you're introducing the setting to people for the first time.

It also involved a lot of stupid poo poo, like the motel section that relied on really stupid contrivances or the Quest For Batteries. S2E1 had significantly fewer facepalm moments if nothing else.

Junkfist
Oct 7, 2004

FRIEND?
How much tweaking goes on between episodes in a season anyway? Do they actually write new material, bring the actors in and change things based on feedback?

It kind of seems like it from that Making Of.

jabby
Oct 27, 2010

Dolash posted:

I still can't decide if they bungled the Nick/Pete choice or not. On the one hand, flashing Pete's bitten ankle had the desired effect of driving the choice down closer to 50/50 instead of like 90/10, but on the other hand people seem to have interpreted it as "save Nick" or "save Pete" when really it should've been "try to save Pete even though he could be bit" or "run to safety with Nick". They even named the choice "heroics" in the stat sheet, and the reactions of the two characters after the choice suggest it wasn't meant to be presented as a "choose one of these guys to live" Doug/Carley choice.

I mentioned this in the old thread, but I guess I'll bring it up again here. Did anyone else actually think Nick wasn't that bad a guy and get a worse vibe from Pete?

Obviously I got that Nick was somewhat of a douche and a hothead who doesn't know how to handle a gun and would lock a kid up in a shed if he thought she was bitten. On the other hand though he made the effort to come apologize to Clem and explain why he acted the way he did. And considering it was his mother who got killed the last time his reluctance to help a stranger might be coming from a desire to protect others rather than himself.

Pete on the other hand was nicer to Clem, but he also suggests cutting her arm off. He seems a lot more competent than Nick but he also still rags on the guy for not wanting to kill a deer when he was ten, which isn't exactly nice. He spends a lot of time on Nick's case and won't talk to him about why he's doing it, which I don't think makes him a great guy for group morale. My current thinking is that Nick will mess up less and come into his own more without him. But I could be wrong!

THE PWNER
Sep 7, 2006

by merry exmarx

Junkfist posted:

How much tweaking goes on between episodes in a season anyway? Do they actually write new material, bring the actors in and change things based on feedback?

It kind of seems like it from that Making Of.

Hopefully episode 1 made them go back and look over whatever they had in mind for the big 5 decisions of future episodes and make sure none of them are things like "Leave a dog to suffer for no reason?" or "Don't help your only remaining friend in the entire world?"

RightClickSaveAs
Mar 1, 2001

Tiny animals under glass... Smaller than sand...


swebonny posted:

The Making of The Walking Dead:
https://www.youtube.com/watch?v=eJZzthg8EU8

I recently found this video. Really interesting and inspirational, watch it if you have 40 minutes to spare.
That was really cool, thanks! I never realized how different from their characters Lee and Clem's VO actors sounded.



Also it's interesting hearing them talk about how hard they try to make the choices split down the middle, yeah I really hope they learn from episode 1 and start making the choices actually tough again.

jabby posted:

I mentioned this in the old thread, but I guess I'll bring it up again here. Did anyone else actually think Nick wasn't that bad a guy and get a worse vibe from Pete?
Pete definitely seems like a rugged pragmatist, you get the feeling he wouldn't hesitate to put someone down if they get bitten. On the other hand, he's so nice to Clem (once she turns out not to be bitten, anyway) that he won me over. He just seems like a level-headed guy and the de facto leader of the group, although there is a coldness there that I think will develop into some controversial choices later on when things inevitably go to poo poo for the group.

THE PWNER
Sep 7, 2006

by merry exmarx
How do you get Clem to make the choice to kill Lee at the end of season 1 on her own? I was just about as violent as possible outside of not killing the Stranger because I wanted her to do it - killed the woman at the motor inn, killed Duck, killed the St Johns, but she decided to leave me when I left her to make the choice (which I savescummed, of course.) Is it actually possible for her to decide to shoot you?

THE PWNER fucked around with this message at 10:51 on Jan 1, 2014

TexMexFoodbaby
Sep 6, 2011

by LITERALLY AN ADMIN

THE PWNER posted:

How do you get Clem to make the choice to kill Lee at the end of season 1 on her own? I was just about as violent as possible outside of not killing the Stranger because I wanted her to do it - killed the woman at the motor inn, killed Duck, killed the St Johns, but she decided to leave me when I left her to make the choice (which I savescummed, of course.) Is it actually possible for her to decide to shoot you?

I'm probably gonna guess it's not based on you being violent so much as you expressing displeasure at the idea of becoming a walker. Or rather letting her know that we need to hold onto our humanity and die as a person rather than some random monster in a faceless crowd.

THE PWNER
Sep 7, 2006

by merry exmarx

FauxGateau posted:

I'm probably gonna guess it's not based on you being violent so much as you expressing displeasure at the idea of becoming a walker. Or rather letting her know that we need to hold onto our humanity and die as a person rather than some random monster in a faceless crowd.

I'll never know for sure because this game is probably the worst one in the entire world to replay. No skipping of anything at all and worse, you can't even multitask because it freezes in the background.

VagueRant
May 24, 2012

THE PWNER posted:

I'll never know for sure because this game is probably the worst one in the entire world to replay. No skipping of anything at all and worse, you can't even multitask because it freezes in the background.
This is definitely the worst part of these games. Bioware dialogue lineskips are weirdly one of the best things about their games.

Sio
Jan 20, 2007

better red than dead
At least in season 2 Clem can run (well, walk fast) so you don't have to slowly meander everywhere like Lee did.

Unless you could do that in season 1 too and I never noticed. :ohdear:

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Pharmaskittle posted:

Yeah, I was just making it clear for anyone reading that it is possible in the setting, under the right circumstances. I think the latter is probably screwed, but who knows. The infection spreads through the body at the speed of plot.

The last episode of the first season of the TV show explains it as the infection's spread being quite variable, either dependant on strain or host. So they at least have justified it somewhat in the setting.

Laughing Zealot
Oct 10, 2012


Season 2 is 25% off on steam at the moment.

THE PWNER
Sep 7, 2006

by merry exmarx
Season 1 is $6.24 too, $7.50 with 400 days. Probably the best deal on it for a while.

general chaos
May 20, 2001

jabby posted:

I mentioned this in the old thread, but I guess I'll bring it up again here. Did anyone else actually think Nick wasn't that bad a guy and get a worse vibe from Pete?

Obviously I got that Nick was somewhat of a douche and a hothead who doesn't know how to handle a gun and would lock a kid up in a shed if he thought she was bitten. On the other hand though he made the effort to come apologize to Clem and explain why he acted the way he did. And considering it was his mother who got killed the last time his reluctance to help a stranger might be coming from a desire to protect others rather than himself.

Pete on the other hand was nicer to Clem, but he also suggests cutting her arm off. He seems a lot more competent than Nick but he also still rags on the guy for not wanting to kill a deer when he was ten, which isn't exactly nice. He spends a lot of time on Nick's case and won't talk to him about why he's doing it, which I don't think makes him a great guy for group morale. My current thinking is that Nick will mess up less and come into his own more without him. But I could be wrong!


Pete honestly seems like the Lee analog for this group. He's competent, somewhat jovial for a man in the post-apocalypse, and he's doing his best to raise his not-child. About 85% of Lees decide to chop off a stranger's limb (against their pleas) for a chance at saving their life. Also, if you can't laugh about stuff you did when you were 10, you should probably reexamine your life.

Dark predictions: So we're all in agreement that Omid Jr was the correct name for the zombie baby? There's like no chance they won't have a flashback to that dark event sometime before Rebecca delivers. There will be no way to foster a positive relationship with Rebecca by then, so we'll all be witness to people on the internet cheering as she suffers through that ordeal. Also, if this season ends before someone grabs Sarah by the hair, I'll eat my hat.

THE PWNER
Sep 7, 2006

by merry exmarx

general chaos posted:


Dark predictions: So we're all in agreement that Omid Jr was the correct name for the zombie baby? There's like no chance they won't have a flashback to that dark event sometime before Rebecca delivers. There will be no way to foster a positive relationship with Rebecca by then, so we'll all be witness to people on the internet cheering as she suffers through that ordeal. Also, if this season ends before someone grabs Sarah by the hair, I'll eat my hat.

Clem helps with the delivery, if the ep3 title page is anything to go by

SuicideSnowman
Jul 26, 2003

CottonWolf posted:

I think the minor dialogue/gameplay choices may be more important than the 'choices' in this one apart from the Nick/Pete thing. You know that stealing the watch is going to come back to bite you at some point and I'd be surprised if choosing to blackmail Rebecca is utterly ignored down the road

I just got around to playing this last night. I took the watch mostly because the group pissed me off by leaving me to die in the shed so I figured I was going to be on my own anyway and thought the watch might come in handy down the road. The thought of it coming back to bite me later in the game did cross my mind though.

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800peepee51doodoo
Mar 1, 2001

Volute the swarth, trawl betwixt phonotic
Scoff the festune
I had Season 1 sitting on my hardrive for like a year and finally got around to playing it. After weeping like a goddamned child at a video game, I checked out the old thread only to realize that Season 2 had been released! Hell yeah. I never buy or play video games really anymore but this is by far the best experience I've had with a game since, like, Morrowind or something and I immediately grabbed S2 off Steam. So far, pretty great although I agree with others about the lack of cool down conversation segments and the lopsided decisions. I did regret doing two things: Taking the watch. That was just video game take-everything-that-isnt-nailed-down auto pilot on my part and I immediately wanted to put it back. Game wouldn't let me which is kind of a bummer. The other was running over to Nick on pure gut instinct when they flashed Pete's bite. I figured that everything Clem's seen has shown her that Pete's a dead man but I kind of wished I'd gone to help him just to see how that played out. I feel like I'm gonna end up missing some good poo poo, ala saving Ben in ep4 and his later ep5 breakdown with Kenny. I'm really on the fence about rewinding that last decision but I played all of Season 1 just making my decisions and living with the consequences. I've never played another game where I would have given even the tiniest poo poo about reloading an old save and redoing a section but it just seems like cheating in this game.

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