Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
SuicideSnowman
Jul 26, 2003

800peepee51doodoo posted:

I had Season 1 sitting on my hardrive for like a year and finally got around to playing it. After weeping like a goddamned child at a video game, I checked out the old thread only to realize that Season 2 had been released! Hell yeah. I never buy or play video games really anymore but this is by far the best experience I've had with a game since, like, Morrowind or something and I immediately grabbed S2 off Steam. So far, pretty great although I agree with others about the lack of cool down conversation segments and the lopsided decisions. I did regret doing two things: Taking the watch. That was just video game take-everything-that-isnt-nailed-down auto pilot on my part and I immediately wanted to put it back. Game wouldn't let me which is kind of a bummer. The other was running over to Nick on pure gut instinct when they flashed Pete's bite. I figured that everything Clem's seen has shown her that Pete's a dead man but I kind of wished I'd gone to help him just to see how that played out. I feel like I'm gonna end up missing some good poo poo, ala saving Ben in ep4 and his later ep5 breakdown with Kenny. I'm really on the fence about rewinding that last decision but I played all of Season 1 just making my decisions and living with the consequences. I've never played another game where I would have given even the tiniest poo poo about reloading an old save and redoing a section but it just seems like cheating in this game.

I think that's what great about these games. If you don't restart you're "stuck" with the decision you've made until the end. You can always play through it again later when they release all the episodes.

Adbot
ADBOT LOVES YOU

BattleCake
Mar 12, 2012

800peepee51doodoo posted:

I had Season 1 sitting on my hardrive for like a year and finally got around to playing it. After weeping like a goddamned child at a video game, I checked out the old thread only to realize that Season 2 had been released! Hell yeah. I never buy or play video games really anymore but this is by far the best experience I've had with a game since, like, Morrowind or something and I immediately grabbed S2 off Steam. So far, pretty great although I agree with others about the lack of cool down conversation segments and the lopsided decisions. I did regret doing two things: Taking the watch. That was just video game take-everything-that-isnt-nailed-down auto pilot on my part and I immediately wanted to put it back. Game wouldn't let me which is kind of a bummer. The other was running over to Nick on pure gut instinct when they flashed Pete's bite. I figured that everything Clem's seen has shown her that Pete's a dead man but I kind of wished I'd gone to help him just to see how that played out. I feel like I'm gonna end up missing some good poo poo, ala saving Ben in ep4 and his later ep5 breakdown with Kenny. I'm really on the fence about rewinding that last decision but I played all of Season 1 just making my decisions and living with the consequences. I've never played another game where I would have given even the tiniest poo poo about reloading an old save and redoing a section but it just seems like cheating in this game.

Sometimes I will replay portions of the game to see how different situations would have played out (and even then, only with specific things I'm very interested in) but I think the story and whatnot really works best when you just stick with your decisions and live with the consequences. That's the whole point of timed conversation options and all that.

laplace
Oct 9, 2012

kcab dneb smra ym semitemos tub ,reh wonk I ekil leef I

BattleCake posted:

Sometimes I will replay portions of the game to see how different situations would have played out (and even then, only with specific things I'm very interested in) but I think the story and whatnot really works best when you just stick with your decisions and live with the consequences. That's the whole point of timed conversation options and all that.

Actually, I'd say the whole point of timed conversation options is to give you another option. Lee always had his 4th conversation slot as "..." Which was a bit of a waste of space and people would react to it just the same as the other options a large portion of the time. Adding the timed interval as Clem's lack of response (and Bigby's as well) gives the conversations flow, and people seem to react more appropriately to her silence this time. There were plenty of times in the first episode of both TWAU and Season 2 where I actively chose to be silent and I felt it actually paid off, and made sense in the conversation, unlike season 1.

It really helps to think of the time limit as another option, not just an inconvenience.

800peepee51doodoo
Mar 1, 2001

Volute the swarth, trawl betwixt phonotic
Scoff the festune

BattleCake posted:

Sometimes I will replay portions of the game to see how different situations would have played out (and even then, only with specific things I'm very interested in) but I think the story and whatnot really works best when you just stick with your decisions and live with the consequences. That's the whole point of timed conversation options and all that.

Yeah, it serves as a way to get you to respond with your gut a lot more than trying to ponder the best response to every situation. In some situations it really acts a bit like a psychological test and also helps the game flow better. I mean, if someone asks you a question you don't just sit there and stare at them like a psycho until you figure out the perfect response.


laplace posted:

Actually, I'd say the whole point of timed conversation options is to give you another option. Lee always had his 4th conversation slot as "..." Which was a bit of a waste of space and people would react to it just the same as the other options a large portion of the time. Adding the timed interval as Clem's lack of response (and Bigby's as well) gives the conversations flow, and people seem to react more appropriately to her silence this time. There were plenty of times in the first episode of both TWAU and Season 2 where I actively chose to be silent and I felt it actually paid off, and made sense in the conversation, unlike season 1.

I don't know, I used Lee's silence in a few spots and it seemed to make sense and fit well. Sometimes it was the most poignant option like when Katjaa was convincing Kenny that Duck needed peace. No way was I gonna be blowing my way into that convo.

RightClickSaveAs
Mar 1, 2001

Tiny animals under glass... Smaller than sand...


800peepee51doodoo posted:

Yeah, it serves as a way to get you to respond with your gut a lot more than trying to ponder the best response to every situation. In some situations it really acts a bit like a psychological test and also helps the game flow better. I mean, if someone asks you a question you don't just sit there and stare at them like a psycho until you figure out the perfect response.
Hah, I just realized how I contradicted myself in the OP by mentioning you can use the spacebar to pause, and in the next sentence saying not to game all the decisions. Making quick decisions and living with them really is the best way to play. Still, it's nice to have the pause option for some of the dialogue, I'm an old school slow paced adventure gamer and I like to take an extra moment to absorb all the options sometimes, especially for the slower paced dialogue stuff. Plus I don't even find myself using it much anyway, the game moves along so naturally that it just feels right. I completely understand the advantages of the timed dialogue though, it's really effective.

Also, hey, reg date buddies :hfive:

THE PWNER
Sep 7, 2006

by merry exmarx
So this is a thing. The look on both their faces... (s2e1)

http://imgur.com/u1DmKdn

Dad Jokes
May 25, 2011

Yet another benefit of playing with infotips on. :v:

BattleCake
Mar 12, 2012

laplace posted:

Actually, I'd say the whole point of timed conversation options is to give you another option. Lee always had his 4th conversation slot as "..." Which was a bit of a waste of space and people would react to it just the same as the other options a large portion of the time. Adding the timed interval as Clem's lack of response (and Bigby's as well) gives the conversations flow, and people seem to react more appropriately to her silence this time. There were plenty of times in the first episode of both TWAU and Season 2 where I actively chose to be silent and I felt it actually paid off, and made sense in the conversation, unlike season 1.

It really helps to think of the time limit as another option, not just an inconvenience.

You could have silence as a dialogue option even without timed conversations. I agree with everything you're saying about silence being an option, it is pretty good that we have that, I just mean that having a time limit adds an element of pressure/stress to your decision making which I think makes it feel much more exciting and in the moment. Basically what 800peepee51doodoo said.

edit: vvvvv Yep, that part made me physically uncomfortable. I was literally squirming in my seat.

BattleCake fucked around with this message at 06:38 on Jan 3, 2014

strangemusic
Aug 7, 2008

I shield you because I need charge
Is not because I like you or anything!


I just wrapped up S2E1 and holy poo poo Telltale way to make me go through with effectively making a little girl slooooowly stick a needle and thread in her own ragged arm, in absolute agony, about eight times in a row. I was practically clutching my own arm afterward. I didn't think you could cringe me out any harder after Lee's amputation but you did it! :toot:

Essentially just :stonk:

EDIT: I didn't want to double-post but at the end of one of the S1 episodes there is a graphic that shows "Who made it?" - and one of the options, with very low percentage, is just Lee.

How badly does the player have to gently caress up, or what has to happen, for literally EVERYONE ELSE to die? Is it like the "Shepard only" ending of Mass Effect?

strangemusic fucked around with this message at 06:42 on Jan 3, 2014

Maia
Aug 15, 2003

Sweet.

BattleCake posted:

Basically what 800peepee51doodoo said.

This is an amazing sentence.

Was talking to a friend about the decision to kill the dog or not. I love how there are certain decisions in this game where half the people are like, "why would you do that?!" and the other half are equally as loudly saying, "why would you NOT do that?!" See also (season one spoilers) the decision to have Clem shoot Lee and whether to shoot Duck or have Kenny do it.

THE PWNER
Sep 7, 2006

by merry exmarx

strangemusic posted:

I just wrapped up S2E1 and holy poo poo Telltale way to make me go through with effectively making a little girl slooooowly stick a needle and thread in her own ragged arm, in absolute agony, about eight times in a row. I was practically clutching my own arm afterward. I didn't think you could cringe me out any harder after Lee's amputation but you did it! :toot:

Essentially just :stonk:

EDIT: I didn't want to double-post but at the end of one of the S1 episodes there is a graphic that shows "Who made it?" - and one of the options, with very low percentage, is just Lee.

How badly does the player have to gently caress up, or what has to happen, for literally EVERYONE ELSE to die? Is it like the "Shepard only" ending of Mass Effect?

That's not for dying, it's people who came with Lee to find Clem.

strangemusic
Aug 7, 2008

I shield you because I need charge
Is not because I like you or anything!


THE PWNER posted:

That's not for dying, it's people who came with Lee to find Clem.

Oh. That makes more sense.

Gutcruncher
Apr 16, 2005

Go home and be a family man!
Oh hey look what's back!

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

THE PWNER posted:

That's not for dying, it's people who came with Lee to find Clem.

As far as I'm aware by the end everyone is either definitely dead or missing, the only exception being Omed and Christa, and thats only because you see them again at the beginning of Season 2. Everyone else is up in the air.

ja2ke
Feb 19, 2004

RagnarokAngel posted:

As far as I'm aware by the end everyone is either definitely dead or missing, the only exception being Omed and Christa, and thats only because you see them again at the beginning of Season 2. Everyone else is up in the air.

They were talking about the end of episode 104, not 105.


Unknowably pleased to see the Banang.

Asiina
Apr 26, 2011

No going back
Grimey Drawer

strangemusic posted:

I just wrapped up S2E1 and holy poo poo Telltale way to make me go through with effectively making a little girl slooooowly stick a needle and thread in her own ragged arm, in absolute agony, about eight times in a row. I was practically clutching my own arm afterward. I didn't think you could cringe me out any harder after Lee's amputation but you did it! :toot:

Essentially just :stonk:


I honestly couldn't watch. I just swung my mouse and closed my eyes every time.

stev
Jan 22, 2013

Please be excited.



What a loving fantastic opening episode. I wasn't expecting much at all since Sean and Jake didn't stay on to do it, but that was even better than season 1's first episode. Decided to make my Clem a manipulative, selfish bitch, which the game seems to be accomodating quite a bit. It's a good arc for her. So for the first time ever I'm deeply enjoying two Telltale projects simultaneously, and both will probably take another 4 years to finish. Bring on Game of Thrones in 2024! (Then use the Walking Dead money to buy the rights to Monkey Island from Disney and share it with Double Fine if they're so inclined).

That bit that everyone's going to say was disgusting was loving disgusting and brilliant. It goes on for ages, gets in agonisingly close and made me feel a bit sick. Christ.

Gutcruncher
Apr 16, 2005

Go home and be a family man!
Is it just me or were Clem's faces during that pretty hilarious? S2ep1 spoiler

https://www.youtube.com/watch?v=wlPkHizYX1U

Gutcruncher fucked around with this message at 22:34 on Jan 3, 2014

Grand Prize Winner
Feb 19, 2007


Gutcruncher posted:

Is it just me or were Clem's faces during that pretty hilarious? S2ep1 spoiler

https://www.youtube.com/watch?v=wlPkHizYX1U

Honestly, I thought it was less messed up than it could have been. I thought she was gonna immobilize her arm with the vice so she wouldn't twitch. I guess it was Chekhov's Vice.

THE PWNER
Sep 7, 2006

by merry exmarx

Steve2911 posted:

It's a good arc for her.

The dangers of spoiling children.

800peepee51doodoo
Mar 1, 2001

Volute the swarth, trawl betwixt phonotic
Scoff the festune

Grand Prize Winner posted:

Honestly, I thought it was less messed up than it could have been. I thought she was gonna immobilize her arm with the vice so she wouldn't twitch. I guess it was Chekhov's Vice.

Totally thought the same when they panned back and showed it briefly. Then I thought eh, maybe they re-enact that one scene from casino when the zombie climbs through the hole

Clem: Listen ta me. I got ya head in a fuckin' vice.

Manwithastick
Jul 26, 2010

Did Clem really need to sew up her dog bite and leave the shed - it seems like something that could have waited till morning and could have saved a lot of hassle?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Manwithastick posted:

Did Clem really need to sew up her dog bite and leave the shed - it seems like something that could have waited till morning and could have saved a lot of hassle?

An infection on a bite that big would be no loving joke in a place with no real hospitals to speak of.

THE PWNER
Sep 7, 2006

by merry exmarx

Manwithastick posted:

Did Clem really need to sew up her dog bite and leave the shed - it seems like something that could have waited till morning and could have saved a lot of hassle?

If it got infected they'd think she was bitten by a zombie and kill her in the morning. Too much risk.

Gutcruncher
Apr 16, 2005

Go home and be a family man!

THE PWNER posted:

So this is a thing. The look on both their faces... (s2e1)

http://imgur.com/u1DmKdn

This reminds me, Im glad that The Wolf Among Us allows you to get rid of the hud clutter but still keep the status update things.

https://www.youtube.com/watch?v=CeZg-7D0RaE

IncendiaC
Sep 25, 2011

THE PWNER posted:

If it got infected they'd think she was bitten by a zombie and kill her in the morning. Too much risk.

My guess is Carlos deliberately did it so he wouldn't have to look after Clem and not look like a heartless monster. Any doctor should know the difference between a dog bite and human bite and most people in general know that animal bites need to be treated. Instead he just goes, "well, um...it could be. Let's lock her in a shed for >12 hours and if she dies then good thing we didn't let her in! :downs:"

BattleCake
Mar 12, 2012

IncendiaC posted:

My guess is Carlos deliberately did it so he wouldn't have to look after Clem and not look like a heartless monster. Any doctor should know the difference between a dog bite and human bite and most people in general know that animal bites need to be treated. Instead he just goes, "well, um...it could be. Let's lock her in a shed for >12 hours and if she dies then good thing we didn't let her in! :downs:"

Consider how much Carlos cares about his protecting his daughter, it feels like he took the "safe route" and obviously prioritizes his daughter over the life of somebody he doesn't even know.

IncendiaC
Sep 25, 2011

BattleCake posted:

Consider how much Carlos cares about his protecting his daughter, it feels like he took the "safe route" and obviously prioritizes his daughter over the life of somebody he doesn't even know.

Oh yeah that's what I figured. I just meant that the whole thing was a Catch-22 situation; there was no way Clem would have survived by staying in the shed.

THE PWNER
Sep 7, 2006

by merry exmarx

IncendiaC posted:

My guess is Carlos deliberately did it so he wouldn't have to look after Clem and not look like a heartless monster. Any doctor should know the difference between a dog bite and human bite and most people in general know that animal bites need to be treated. Instead he just goes, "well, um...it could be. Let's lock her in a shed for >12 hours and if she dies then good thing we didn't let her in! :downs:"

yeah, he's either written poorly, he wanted Clem to die for one reason or another, or he's not a doctor. One of those. I know it's a video game and maybe it wasn't written with the look of the bite in mind, but I find it hard to believe a human could leave a bite like that unless they're like, trying to saw through the skin with their teeth.

Popero
Apr 17, 2001

.406/.553/.735
I can't wait to hang with his daughter at every possible moment, maybe teach her about the horrors of modern life, and to also make vaguely threatening comments about the baby drama I know about. gently caress those guys. I'll take that watch too while I'm at it, thank you.

Call Me Charlie
Dec 3, 2005

by Smythe

THE PWNER posted:

yeah, he's either written poorly, he wanted Clem to die for one reason or another, or he's not a doctor. One of those. I know it's a video game and maybe it wasn't written with the look of the bite in mind, but I find it hard to believe a human could leave a bite like that unless they're like, trying to saw through the skin with their teeth.

It's most likely poor writing. Same with the starving dog playing frisbee before becoming a killer in seconds and Clem leaving the gun on the sink/the hole to the shed uncovered. This whole episode felt like a first draft. A first draft where the writer didn't obscure the main goal they wanted to achieve and everything revolves around that goal instead of organically evolving from the characters.

THE PWNER
Sep 7, 2006

by merry exmarx

Call Me Charlie posted:

It's most likely poor writing. Same with the starving dog playing frisbee before becoming a killer in seconds and Clem leaving the gun on the sink/the hole to the shed uncovered. This whole episode felt like a first draft. A first draft where the writer didn't obscure the main goal they wanted to achieve and everything revolves around that goal instead of organically evolving from the characters.

The dog thing can happen, even normal domestic dogs that aren't starving or left alone for presumably months can develop food aggression and even bite; someone in the last thread posted a video of exactly that happening to an experienced vet.

https://www.youtube.com/watch?v=9ihXq_WwiWM

Call Me Charlie
Dec 3, 2005

by Smythe

THE PWNER posted:

The dog thing can happen, even normal domestic dogs that aren't starving or left alone for presumably months can develop food aggression and even bite; someone in the last thread posted a video of exactly that happening to an experienced vet.

You don't see a problem with a "starving" dog not only being interested in playing frisbee but doing a running leap to catch it in midair?

Android Blues
Nov 22, 2008

THE PWNER posted:

The dog thing can happen, even normal domestic dogs that aren't starving or left alone for presumably months can develop food aggression and even bite; someone in the last thread posted a video of exactly that happening to an experienced vet.

https://www.youtube.com/watch?v=9ihXq_WwiWM

Yeah, dogs value food, and if they consider food "theirs" they can be quite aggressive about protecting it. A domestic dog will usually only growl a bit if you try to take a piece of food it particularly wants away from it, but I imagine this is much exacerbated if the person trying to take the food is a diminutive stranger who isn't physically intimidating, and the dog has been alone, scared and starving for months.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Even regular dogs who know you can get mean in stressful situations. My old dog who I'd raised from a puppy and was never anything but friendly before or after freaked out and bit the hell out of me when I tried to get her out from under a trailer immediately following hurricane Katrina.

general chaos
May 20, 2001
I justified it by thinking Sam had seen a fair number of humans becoming "aggressive" and "smelly" over the past few years and had become pretty defensive in general. Still played with his master until a few weeks ago, but still wary of and perhaps attacking zombies all this time (I assume his last master hadn't been gone that long due to Sam still being alive.) Then again, I'm not a dog person.

I saw a few people talking about "perfect runs" for 400 Days that involve getting all of the survivors to go along with Tavia. I really hope that ends up biting a few people in the rear end down the line somehow.

What was the logic behind having Shel and her sister making their way back to the diner by the epilogue if they were still "on the run" from Roman?

THE PWNER
Sep 7, 2006

by merry exmarx

general chaos posted:



What was the logic behind having Shel and her sister making their way back to the diner by the epilogue if they were still "on the run" from Roman?

God knows, they left pictures and apparently a note saying they were in the area too. Masterful.

Irish Joe
Jul 23, 2007

by Lowtax

Popero posted:

I can't wait to hang with his daughter at every possible moment, maybe teach her about the horrors of modern life, and to also make vaguely threatening comments about the baby drama I know about. gently caress those guys. I'll take that watch too while I'm at it, thank you.

My take-away from the conversation between Clem and the guy was that his daughter's either crazy or retarded, so I don't think this is going to be as fun as you make it seem.

croutonZA
Jan 5, 2011

general chaos posted:

I saw a few people talking about "perfect runs" for 400 Days that involve getting all of the survivors to go along with Tavia. I really hope that ends up biting a few people in the rear end down the line somehow.

I hope not, I got everyone to go along with Tavia first time by blind luck.

Anyway about Season 2, I saw someone earlier in the thread mention that they couldn't see why anyone wouldn't mercy kill the dog, but I was in two minds about it. I know it didn't bite Clementine out of hatred or anything, but gently caress that dog all the same for doing it. I eventually did kill it because that's what Lee would've wanted her to do.

Adbot
ADBOT LOVES YOU

THE PWNER
Sep 7, 2006

by merry exmarx

croutonZA posted:

I hope not, I got everyone to go along with Tavia first time by blind luck.

Anyway about Season 2, I saw someone earlier in the thread mention that they couldn't see why anyone wouldn't mercy kill the dog, but I was in two minds about it. I know it didn't bite Clementine out of hatred or anything, but gently caress that dog all the same for doing it. I eventually did kill it because that's what Lee would've wanted her to do.

The thing with that choice is it's really out of character for Clementine, she still says "I'm sorry" while stuttering even if you don't kill it. You might not be killing it for revenge or whatever, but in game the character isn't killing it why? Because she doesn't have the stomach to? I just don't see how it makes sense taking that line into account, I don't even think it's possible to get to s2 without Clementine having killed a walker or a person by now is it?

  • Locked thread