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The Locator posted:Thanks all. I replaced all my torches with lanterns in the mine, and while there were definitely zombies attracted to the area they no longer beat on the doors to the house, instead they just milled around up above where I was mining, so I could wander up in the morning and kill them at my leisure. About to get my next horde in an hour game time, so I guess I'll see how my redone base does with 2x the zombies! Definitely slower. Until I get a gyro, I use MC for outgoing and 4x4 for return, depending on how much poo poo I've salvaged.
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# ? May 10, 2020 22:11 |
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# ? Apr 27, 2024 02:19 |
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Beach Bum posted:Definitely slower. Until I get a gyro, I use MC for outgoing and 4x4 for return, depending on how much poo poo I've salvaged.
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# ? May 10, 2020 22:48 |
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woodenchicken posted:Can... you actually carry 4x4 in your backpack on your way there? Lol if so.
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# ? May 10, 2020 22:54 |
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Lmao. I've never actually owned the drat thing. Too much levelling of the otherwise unneeded stat required. And while I could always buy one, the fact that you lose the vehicle if the game crashes while you're riding it, makes it a mug's investment.
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# ? May 10, 2020 23:04 |
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Why would you get one anyways? You can ride a Mad Max motorcycle.
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# ? May 10, 2020 23:56 |
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PMush Perfect posted:Why would you get one anyways? You can ride a Mad Max motorcycle. First time playing, must get everything!
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# ? May 11, 2020 02:22 |
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Worth noting that the motorcycle is the fastest vehicle in the game. 4x4 is a waste of materials, unless you desperately need the extra storage.
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# ? May 11, 2020 03:38 |
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I hadn't played in awhile so started a new map and got back in. Been enjoying some of the changes, but having a problem with items. I had found a tier 2 bow lvl 1, which I used for a bit, but have since found a lvl 2 and 3 which strangely both do the same damage. Neither of which do as much damage as the lvl 1. Is it because I dont have the ability to craft those tiers yet or is something else going on? I have this same problem with just finding a lvl 5 iron spear, but not as much damage as my lv 3. I have also done comparisons making sure any weapon mods were unloaded. OgNar fucked around with this message at 06:18 on May 14, 2020 |
# ? May 14, 2020 06:14 |
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in A18 they made it so that item stats are randomized, based on a range the average for the range increases with item quality, but it is totally possible for a higher quality item to do less damage than a lower quality one, depending on the dice rolls
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# ? May 14, 2020 06:18 |
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Well thats silly, but completely logical for these guys. If anything each lvl should have ranges higher then the previous one. But whatever. Thanks Also when crafting a vehicle that needs a battery, should I use a lovely lvl 1 or a higher one? Not sure of it just gets consumed or lvl taken into account.
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# ? May 14, 2020 06:33 |
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OgNar posted:Well thats silly, but completely logical for these guys.
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# ? May 14, 2020 06:46 |
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OgNar posted:Well thats silly, but completely logical for these guys. The battery just gets consumed, so use your lovely one and save the higher level ones for battery banks. Also, in regards to the RNG of items stats, it doesn't apply to items you craft, those items will always have the same stats.
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# ? May 14, 2020 06:46 |
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GodofGravity posted:The battery just gets consumed, so use your lovely one and save the higher level ones for battery banks. Yeah that’s good to mention: crafted items always get the 50 percentile stat for their range
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# ? May 14, 2020 07:53 |
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enraged_camel posted:Yeah that’s good to mention: crafted items always get the 50 percentile stat for their range I managed to hose myself because I didn't compare items not realizing that there was any sort of randomness to the stats by tier. I had a T5 steel shovel that when modded would dig a full block of soil in a single scoop. I found a T6 shovel and immediately modded it and scrapped the T5 for the steel tool parts... and now it takes me 2 scoops to dig a block of soil... welp. I don't even know if crafting a T5 would be better and I don't have enough steel tool parts right now to test it. Question about mining - what sort of supports are needed for underground mining operations? Will the rock self-support if I'm deep enough unless I open a huge cavern, or is there a general rule of thumb to throw up a support every 'x' blocks apart? Do frames provide just as much support as wood/reinforced/cobblestone pillars? Also on mining - I had a huge iron deposit that I dug my way to based on where the node was above ground, but it seems to be bottomed out right at the depth of my main tunnel. I mined upwards but I didn't want to get too close to the surface, so I eventually started a stand-alone mining pit for another deposit on the ground. I built a nice house above the large pit I opened up and then started chasing the ore sideways, but it seems to have petered out completely at only about 10 blocks deep into the rock. I dug down another 3 blocks in a fairly large area with no sign of iron or sand... Base on this I'm guessing that the size of ore deposits is random and they don't all reach down 30+ blocks into the stone like the first deposit I was mining from below? Is there any sort of general rule of thumb for deposit sizes or is it just completely random? I'm kind of bummed about it running out because of the big structure I built for my quasi-open pit mining operation, but at least I found both oil shale and gunpowder deposits to mine while chasing the iron so it's not a complete waste.
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# ? May 14, 2020 08:30 |
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OgNar posted:I had found a tier 2 bow lvl 1, which I used for a bit, but have since found a lvl 2 and 3 which strangely both do the same damage.
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# ? May 14, 2020 13:03 |
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Parallelwoody posted:I had a hell of a time getting this game to run without crashing, but I found that making it run as administrator helped a lot, and separately turning off any kind of anti-aliasing did as well for early saves. I was able to turn AA back on after the admin permission though and it seems to be stable enough last time I tried.
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# ? May 14, 2020 13:25 |
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know what sucks.. when you pick up a forge.. if it's got poo poo in it.. that poo poo is gonezo Luckily I found an iron mine and got stacks on stacks on stacks of iron
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# ? May 14, 2020 15:25 |
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Nyaa posted:Tier two have two mod slot instead of one. Each mod also increase damage by 15% plus whatever effect they have. I don't believe that's true. Based on my observations in alpha 18(latest version) the mods actually work as follows: T1 & T2: 1 mod slot T3 & T4: 2 mod slots T5: 3 mod slots T6: 4 mod slots
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# ? May 14, 2020 16:52 |
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The Locator posted:I don't believe that's true.
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# ? May 14, 2020 17:27 |
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So I cranked up my looting perk before I even unlocked the minibike and got the Gyrocopter schematics early. Built it, but can't seem to get it flying. Can get it off the ground but once its up, the prop just stops.
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# ? May 14, 2020 17:42 |
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Zombies are so stupid (duh). I dug a nice pit for them to fall in, which they did, but I also dug them a nice escape tunnel so that they could get out of the pit and then walk in a nice path back to the pit to fall back in again (i.e. I made a firing range with moving targets). Instead of nicely walking out the tunnel, they get all jammed up in the tunnel and ended up digging a huge hole in it where they can't get to the exit. Yeesh. So now I widened their escape tunnel and made it completely out of reinforced concrete and gave them nice smooth ramps (wedge inclines) to walk up out at the end. Next horde night I will see how that goes. I also replaced the walls of the pit with reinforced concrete wedges to slide them back away from under my base to where I can shoot them in the pit, but more so that they would see the tunnel as the best way to go instead of digging the pit deeper and hiding.
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# ? May 14, 2020 17:48 |
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OgNar posted:So I cranked up my looting perk before I even unlocked the minibike and got the Gyrocopter schematics early. you need to hold w the whole time.. then use space to point the nose up and some other key to point the nose down. I cheated and creatived in a gyro when I was moving to make it not take 20 trips in the trukk.
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# ? May 14, 2020 20:36 |
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Got into this via neebs and glock9 videos, but unfortunately we just have Xboxen instead of gaming PCs in the house. It's a real peach trying to look stuff up on the internet when most of it is written up for the newest alphas and we're effectively stuck on A15 (I think?). But the wife and kid and I are still having a good time, and it allows a safe space for screaming at each other to "just kill the drat zombies", "no you have the wood spikes!" "I put them in the storage at the other house!" That being said, is there a good wiki out there for the xbox/console versions? Or do I just continue to stumble around?
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# ? May 15, 2020 00:00 |
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I have read a book that says I can harvest brass doorknobs from doors, but so far I've not seen a doorknob from a door. Is it only a specific type of door? Did a google search and most of the posts talking about brass doorknobs are about much earlier versions of the game and not related to the book/perk other than one saying how awesome it was!
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# ? May 15, 2020 03:21 |
The Locator posted:I have read a book that says I can harvest brass doorknobs from doors, but so far I've not seen a doorknob from a door. Is it only a specific type of door? Did a google search and most of the posts talking about brass doorknobs are about much earlier versions of the game and not related to the book/perk other than one saying how awesome it was! My hot tip for brass is radiators from houses. Just hit them with picks and smelt the radiator. Like 200 brass each.
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# ? May 15, 2020 03:24 |
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tuyop posted:My hot tip for brass is radiators from houses. Just hit them with picks and smelt the radiator. Like 200 brass each. You can also get them from taking apart cars as well. I believe there is an apartment/hotel/whatever building that has a bunch of brass faucets too. Brass issues is one of the things that caused my current multiplayer game to fizzle and move on to a new map (we're trying out a nitrogen map).
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# ? May 15, 2020 03:27 |
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Thanks, I knew about the radiators (both home/hotel and car), but I'm just wondering what's up with the perk to get doorknobs.
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# ? May 15, 2020 03:37 |
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Maybe a wrench disassembly thing?
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# ? May 15, 2020 03:44 |
iirc every time you break down a door with an axe with that perk you get like 5-10 brass it's not much but it adds up if you destroy every door you go through the real trick to more brass is money, the coins are brass and they smelt into it
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# ? May 15, 2020 03:46 |
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President Ark posted:the real trick to more brass is money, the coins are brass and they smelt into it This is the real answer, duke coins are the easiest way to get brass by far and you can drop 40k in a forge and walk away while it smelts.
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# ? May 15, 2020 04:52 |
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Bondematt posted:This is the real answer, duke coins are the easiest way to get brass by far and you can drop 40k in a forge and walk away while it smelts. I remember this being no longer the case in the most recent minor patches. I may be wrong though.
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# ? May 15, 2020 04:59 |
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enraged_camel posted:I remember this being no longer the case in the most recent minor patches. I may be wrong though. Still works fine, I've smelted down some and I dropped a stack of 20k in and it started smelting no problem. In regards to the brass doorknob perk, I did some running around and deconstructing of different doors, and here is what I found: Regular wooden door (door plank graphic) whether reinforced or not - wood only. Wooden door where actual brass fittings are visible (knob or handle) - get a brass doorknob when you smack it with an axe. White/Blue doors like you find in commercial buildings (hospital, etc.) with no brass fittings visible - 2 to 5 bits of brass. I don't know if this needs the perk or not. Another deconstruct source for brass from radiators is air conditioning units. They appear to give a radiator every time just like the steam radiators in buildings. Radiators give 250 brass each when smelted in the forge.
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# ? May 15, 2020 06:04 |
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IIRC I found a book that taught me doors have doorknobs and that doorknobs are brass. Prior to reading this book I do not believe I received brass from smashing up doors. And after reading the book, I specifically received doorknobs.
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# ? May 15, 2020 14:39 |
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What the gently caress is a "door knob?"
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# ? May 15, 2020 15:02 |
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Parallelwoody posted:What the gently caress is a "door knob?"
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# ? May 15, 2020 15:06 |
AAAAA! Real Muenster posted:Here read this book. Well who knew!
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# ? May 15, 2020 15:32 |
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So if anyone here wants a modded experience with other people, I have a Ravenhearst server up at 104.246.132.142 pw: lljk Thankfully, other people's progress doesnt affect you anywhere near as much as RH has car respawns and personal GS. Running a desert oasis map, 8k.
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# ? May 19, 2020 16:18 |
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I just looked that mod up and holy poo poo.
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# ? May 19, 2020 17:14 |
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PMush Perfect posted:I just looked that mod up and holy poo poo. Too bad most of them thinks the game is not hard enough and decides to dial up the difficulty or recreates awful 'realism' stuff.
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# ? May 19, 2020 17:58 |
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# ? Apr 27, 2024 02:19 |
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The base game is definitely not hard enough on the default difficulty setting once you learn the mechanics and figure out how to trivialize them (intentionally or subconsciously). Regarding realism, I have mixed feelings. On the one hand, most "realism" features added to games tend to just make things more tedious. On the other hand, there is a lot about "realism" that could actually benefit this game, such as food spoilage mechanics (and mitigating it to various degrees with coolers/fridges/freezers for instance). My biggest issue in general is that there is no real late-game to speak of. After you get decently geared up and establish a base, the sense of constant danger goes away, and you start to optimize your gameplay based on meta elements like questing. Survival elements (food/water/disease/temperature) stop being a concern almost entirely. Slow News Day fucked around with this message at 18:40 on May 19, 2020 |
# ? May 19, 2020 18:38 |