woodenchicken posted:I thought double skill point meant XP multiplier 200%. My bad Same, oops. Afaik you don’t actually want to double your XP though because it’ll drive your game stage through the roof before you have a chance to find items to deal with irradiated vulture soldiers and whatever.
|
|
# ? May 28, 2020 19:42 |
|
|
# ? Apr 26, 2024 19:58 |
|
The Locator posted:I'm doing the exact opposite for my horde base. I'm digging! I've dug a nice smooth ramp for the zombies to walk down, and at the bottom is my pit of despair where they will hopefully all fall so I can kill them from my underground fortress of solitude on the opposite side of the pit. I am admittedly abusing the fact that zombies have a hard time walking along the top of the narrow wedge tip blocks, which span the pit between the ramp and myself. they need to bring back jail doors so you can complete the whole sex dungeon vibe
|
# ? May 28, 2020 19:49 |
|
The Locator posted:I'm doing the exact opposite for my horde base. I'm digging! I've dug a nice smooth ramp for the zombies to walk down, and at the bottom is my pit of despair where they will hopefully all fall so I can kill them from my underground fortress of solitude on the opposite side of the pit. I am admittedly abusing the fact that zombies have a hard time walking along the top of the narrow wedge tip blocks, which span the pit between the ramp and myself. To be honest, I just build a cage at the top of the tower. The birds get the bullet as they're pecking at the iron bars above me. Seriously, the vultures are the worst. They're like homing bleeding missiles with horrible hit boxes.
|
# ? May 28, 2020 19:51 |
|
Nosfereefer posted:To be honest, I just build a cage at the top of the tower. The birds get the bullet as they're pecking at the iron bars above me. I like them for their feathers, but yeah they are annoying as hell. I always put bars over me because of them, but they are truly annoying when I'm riding along outside, they dive bomb me, get me bleeding and infected so I jump off the bike with a shotgun (or even a spear or whatever) ready and then they are like "I think I'll just circle the sun up here for a while and cackle at that dude on the ground bleeding, no need to go back down there now"... until of course I get back on the bike... *zoom* comes the bird...
|
# ? May 28, 2020 21:57 |
The Locator posted:I like them for their feathers, but yeah they are annoying as hell. I always put bars over me because of them, but they are truly annoying when I'm riding along outside, they dive bomb me, get me bleeding and infected so I jump off the bike with a shotgun (or even a spear or whatever) ready and then they are like "I think I'll just circle the sun up here for a while and cackle at that dude on the ground bleeding, no need to go back down there now"... until of course I get back on the bike... *zoom* comes the bird... Pretty sure it was earlier in this thread, but their 'attack wounded players' AI considers the vehicle's HP as your HP when you're on it. It's weird.
|
|
# ? May 29, 2020 00:21 |
|
tuyop posted:Same, oops. Edit: On the bright side, my gear is amazing because I can just constantly do rank 5 missions.
|
# ? May 29, 2020 02:41 |
|
My new underground horde night base worked pretty much perfectly, and I ran out of zombies to kill a few minutes after 1am. By about 2:30 I was bored of waiting so I ran outside and killed a couple birds that swooped down on me, ran across the road to my crafting base and grabbed materials and by 4am and the end of the blood moon, I had the base fully repaired. I used maybe 300 rounds of 9mm, another 300 or so rounds of 7.62, and 1000 or so junk turret ammo, oh, and 50-60 iron tipped arrows. Junkie does some seriously good work in that narrow entrance. There was a single block on the opposite side of the pit from me that was down to only a couple hundred HP, and one block on my side of the pit that was down to about half, but that one is where the blocks are actually double thickness. Other than that very minimal damage, maybe 2 other blocks that needed more than a single click of the repair hammer to fix up. I was kind of worried about falling off the edge while shooting down into the pit, although those angled blocks I added at the bottom did a great job of keeping the targets away from the edge a bit allowing me not to have to be hanging right over the edge! I need to figure out some way to redo the top to allow me some guard rails so my clumsy self doesn't end this run through a stupidity fall. On the surface they did smash through the walls of the building I put over the ramp, on both sides. I guess the walk to the big opening was just a bridge too far for them. The surface building was primarily built to keep me from accidentally driving my scooter into the depths because it was pretty drat hard to see and just putting up blocks was ugly. Overall I consider this a great success, and see no reason why it can't handle night 21 without a problem, especially if I improve it a bit.
|
# ? May 29, 2020 06:40 |
|
reinforced concrete on day 13 and at level 40 is pretty good -- are you running double skill points?
|
# ? May 29, 2020 06:47 |
|
enraged_camel posted:reinforced concrete on day 13 and at level 40 is pretty good -- are you running double skill points? Double xp, I had no idea there was a way to change skill points! Building that base was worth several levels, every time I dropped a reinforced concrete block it was over 1000xp or something silly like that. When I die and start another game I'm going to bump the difficulty one more notch (it's on the default now, which I guess is one below 'normal') and switch to double skill points and no extra xp and see how that goes. With a couple of furnaces and a mixer (which I unlocked on day 8 or 9?) concrete and reinforced concrete is just a matter of getting stone, and keeping the machines running. I have a fairly long mine under my crafting base, and of course digging out the hole for this base, generates a lot of stone, which can be turned into sand and cement pretty easily. I also have a rather large forest going across the road in a large empty field and I keep replanting 2 for every one I chop down.
|
# ? May 29, 2020 07:44 |
|
The next update is supposedly going to drop a few skill trees from 5 points to 3 and some more poo poo is getting added like weapons. I'm waiting to start a new map for that.
|
# ? May 29, 2020 08:48 |
|
Yeah, new POIs and stuff as well, so you'll definitely want a new map regardless of anything else.
|
# ? May 29, 2020 09:21 |
|
Maybe they'll merge Well-Insulated with something else so it'll finally be worth taking.
|
# ? May 29, 2020 10:19 |
|
Devs did a playthrough of A19 last night, which generally indicates that release is soon. It might drop as early as Monday. The forums say "late June/early July" though, so
|
# ? Jun 14, 2020 02:20 |
|
enraged_camel posted:Devs did a playthrough of A19 last night, which generally indicates that release is soon. It might drop as early as Monday. The forums say "late June/early July" though, so Stream weekend is the 26th with experimental on the 29th, dates are tentative (obviously).
|
# ? Jun 14, 2020 02:34 |
|
Here's a link to the dev video https://www.youtube.com/watch?v=gGQkZ1l0H34 Scrubbed through about 45 minutes of it, some upcoming things: More onscreen icons (bedrolls, claim blocks). Spears are marked with icons on your HUD when you throw them so you don't lose them. "new crit system" - they didn't explain this one very well, it looks like when you're injured or have other states affecting you, they're more clearly blocked off in health/fatigue bars so you can see what's affecting them. Added very thin food/water bars under toolbelt (similar to the xp bar on the top) "no penalty for being partially hungry now" - you have to hit a certain threshold before your fatigue/health start taking a hit (unlike the current system I guess where your fatigue is 1-1 with food/drink). trader quests - when you complete a tier of quests, you get a new quest directing you to another trader. Eventually when you find all the traders, you're sent to the "two faction bosses" and main quest will be revealed "vehicle breakdown system" to balance "OPness" of vehicles, no real details provided.
|
# ? Jun 14, 2020 14:01 |
|
Bruteman posted:trader quests - when you complete a tier of quests, you get a new quest directing you to another trader. Eventually when you find all the traders, you're sent to the "two faction bosses" and main quest will be revealed
|
# ? Jun 14, 2020 18:06 |
|
PMush Perfect posted:God dammit, I just stopped playing, I don't need something cool like this dragging me back in. I'm sure it wont have a major change for quite awhile, time for fixes to any problems instituted with this one before you start another.
|
# ? Jun 14, 2020 18:27 |
|
PMush Perfect posted:God dammit, I just stopped playing, I don't need something cool like this dragging me back in. Yeah that last bit isn't going to be implemented yet, just the traders leading to other traders part.
|
# ? Jun 14, 2020 18:33 |
|
I'll probably be skipping A19 and just jump back in at A20, then. (Or I'll be weak after a few months when I find out that A20 won't be done until 2022. )
|
# ? Jun 14, 2020 18:35 |
|
Second dev stream with character artists showing off art, new zombie designs, etc.: https://twitch.tv/652144867
|
# ? Jun 16, 2020 11:06 |
|
Anyone playing Xbox have a sure method of mining nitrate powder? All the videos I've looked up have given me bupkis and we're coming up on night 42. Im resigned to riding around breaking rock clusters in a mad dash for ammo.
|
# ? Jun 16, 2020 11:23 |
|
nullscan posted:Anyone playing Xbox have a sure method of mining nitrate powder? All the videos I've looked up have given me bupkis and we're coming up on night 42. Im resigned to riding around breaking rock clusters in a mad dash for ammo. I think the console version is behind, so not sure if true. But have you been mining undeneath those rock clusters? The clusters are just indications of a vein. Also I think the desert has way more.
|
# ? Jun 16, 2020 17:20 |
|
OgNar posted:I think the console version is behind, so not sure if true. This. Dig down you goon who isn't in a well.
|
# ? Jun 16, 2020 18:36 |
|
We're effectively on A13 i think. Pretty hard to find stuff that applied to console in the wikis or YouTube, unfortunately.
|
# ? Jun 17, 2020 00:35 |
|
nullscan posted:We're effectively on A13 i think.
|
# ? Jun 17, 2020 10:09 |
|
Anyone itt with some knowledge about the Darkness Falls mod? I recently gave it a try and while I do enjoy it, my the performance of the mod is pretty rough. My PC isn't amazing but I can play the vanilla game around half quality without issues. For DF I had to crank it down to a quarter and it still is messy. Loading into my save takes a long rear end time and I have to stand in place for a couple of minutes before I can move without lag/choppy fps. The performance seems to level out after like 10 mins of play but there still are occasional hiccups where the game freezes for a minute or two before coming back. It also locks up fully if I click my mouse during those moments Basically I'm just looking for some possible tweaks I could do to improve the performance. But I expect it to be a lost cause due to my hardware and the mod not being well optimized. I'm playing through the mod launcher btw. Just fyi in case the mod happens to perform better if you play from a manual instal
|
# ? Jun 19, 2020 18:15 |
|
Tin Tim posted:Anyone itt with some knowledge about the Darkness Falls mod? I recently gave it a try and while I do enjoy it, my the performance of the mod is pretty rough. My PC isn't amazing but I can play the vanilla game around half quality without issues. For DF I had to crank it down to a quarter and it still is messy. Loading into my save takes a long rear end time and I have to stand in place for a couple of minutes before I can move without lag/choppy fps. The performance seems to level out after like 10 mins of play but there still are occasional hiccups where the game freezes for a minute or two before coming back. It also locks up fully if I click my mouse during those moments Unfortunately 7D2D doesn't have much in the way of performance enhancements, so your options are pretty much lower settings or better hardware. Being an overhaul style mod also means DF is going to require more resources than the base game. There is a small chance that the install didn't work correctly and you can try deleting everything and reinstalling the mod. Also make sure you have the correct version of 7D2D downloaded if you're having the mod launcher copy from your steam install.
|
# ? Jun 19, 2020 21:00 |
|
So hey, this game is on sale, and I like to murder zombies, hunt for loot, and not-dying. I'm not super big on the eating/farming aspects of survival, but I can deal with it if the action is not-frustrating and scavenging runs aren't depressing. Also, I intend to play entirely single player, unless some dumb idiot wants to join me. Should I throw cash at this game or what?
|
# ? Jun 19, 2020 21:55 |
|
Morter posted:So hey, this game is on sale, and I like to murder zombies, hunt for loot, and not-dying. I'm not super big on the eating/farming aspects of survival, but I can deal with it if the action is not-frustrating and scavenging runs aren't depressing. Yeah, the game is excellent single player, and even better if you get friends to drop in.
|
# ? Jun 19, 2020 22:05 |
Morter posted:So hey, this game is on sale, and I like to murder zombies, hunt for loot, and not-dying. I'm not super big on the eating/farming aspects of survival, but I can deal with it if the action is not-frustrating and scavenging runs aren't depressing. Sure, there's plenty of dumb idiots like me that like to jump in for straight co-op.
|
|
# ? Jun 19, 2020 22:39 |
|
The good aspect isn't terrible you cns get mods to remove food poisoning or even just creative yourself a stack of antibiotics. I hate games with punishing food mechanic and it's not awful in my opinion.
|
# ? Jun 19, 2020 22:42 |
|
Playing solo I’m almost always absolutely stocked on food from quests and looting, while in multiplayers I’m 3/3 of, “yo we need everyone looking for food specifically we are down to snow berries.”
|
# ? Jun 19, 2020 22:49 |
|
HelloSailorSign posted:Playing solo I’m almost always absolutely stocked on food from quests and looting This is exactly what I want to hear. Thanks!
|
# ? Jun 19, 2020 22:59 |
|
Is there a way to join a friend's game with a character I've already leveled and not some starting from scratch character when they are already a few weeks in?
|
# ? Jun 20, 2020 00:59 |
|
Maguoob posted:Unfortunately 7D2D doesn't have much in the way of performance enhancements, so your options are pretty much lower settings or better hardware. Being an overhaul style mod also means DF is going to require more resources than the base game. I did check my version and whatever else was of importance during the instal so I'm good on that front. I kinda expected the performance issues being due to me not having enough hardware power so I'm gonna deal with it. As said I can play the game after I get over the hump of loading in and letting it calm down for a few minutes. Just wanted to take shot at maybe improving it further
|
# ? Jun 20, 2020 01:04 |
|
Morter posted:This is exactly what I want to hear. Thanks! One thing I noticed is that I like the Buried Supplies quests as I think they give better stuff than many T1 clears for the time taken, while my cohorts hated digging and never did them. When solo I almost exclusively do dig quests until T2, and even then did a few, and supply quests often have food.
|
# ? Jun 20, 2020 01:39 |
|
Buried treasure quests are fast, profitable, and easy. Plus, it's a natural way to stock up on some ever-crucial clay as you're out and about. I highly recommend banging out as many as you can, when they're available.
|
# ? Jun 20, 2020 01:50 |
|
Alright so now I have idea of how the nighttime works but i was a bit thrown when i kept getting teleported around when trying to return the supplies I was tasked to find. Then got spawn-camped by a feral.
|
# ? Jun 20, 2020 03:37 |
|
Morter posted:but i was a bit thrown when i kept getting teleported around when trying to return the supplies I was tasked to find
|
# ? Jun 20, 2020 03:41 |
|
|
# ? Apr 26, 2024 19:58 |
|
PMush Perfect posted:Sounds like lag. I'm gonna... doubt that
|
# ? Jun 20, 2020 03:53 |