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PMush Perfect posted:Sounds like lag. Sounds like someone found out that Trader Joel’s closed. That’s why I enjoyed Darkness Falls, I never liked that mechanic.
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# ? Jun 20, 2020 04:03 |
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# ? Apr 24, 2024 16:16 |
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Morter posted:I'm gonna... doubt that Yeah, because the trader and its base blocks are invincible, if you get too close at night you get teleported away to keep you from cheezing the zombies and safely hiding there. When night starts to fall and you're not near your base (or any place you've already cleared out), just get up on the nearest available roof/highest floor in a PoI and make sure there's no easy way to get to you (knock out stairs if you stay inside, etc.). Once you play enough though you'll learn your limits and know when to hoof it home or tough it out once you're geared up enough.
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# ? Jun 20, 2020 04:06 |
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Morter posted:Alright so now I have idea of how the nighttime works but i was a bit thrown when i kept getting teleported around when trying to return the supplies I was tasked to find. Then got spawn-camped by a feral. Assuming you're not playing on Nightmare speed for some reason, and you're not unlucky enough to get one of the exceptionally fast ferals after you (namely the biker), simply booking it as far as you can, breaking line of sight, and/or crouching in the grass for a few seconds is usually enough to get them off you. Nighttime stealth is actually extremely potent and you generally won't get spotted again unless you're still within 5-10 blocks of a zambo.
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# ? Jun 20, 2020 04:10 |
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HelloSailorSign posted:Sounds like someone found out that Trader Joel’s closed.
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# ? Jun 20, 2020 05:31 |
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so I skipped the third Alpha 19 dev video (more artists/level designers I think?) and found this video which cuts down a fourth huge 3+ hour video with Madmole to the big items: https://www.youtube.com/watch?v=q2HQOmcirWU lmao to some of these: -really talking about enforcing an early game "stone age" that will make it difficult to find powerful weapons in loot early on (ie shotguns, pistols, etc - more blunderbuss, bow and arrow type loot instead) -a lot of new buff foods (candies, really leaning on the Fallout stuff here) -perk overhaul - some removed/moved around, lots of skill perks with 5 ranks have been reduced to 3 or 4 instead (lockpicking, infiltrator, etc.) -added some perk book series for fists and spears and one that combines perks for tech weapons (turrets/the new craftable drones/stun batons) -new weapons (sniper rifle, sledge turret, tactical assault rifle, auto shotgun, melee axe) and at least one old one "nerfed" (AK-47) -new tools (power drill, basically a faster wrench) for the future -possible upgraded forge to smelt faster/more items
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# ? Jun 22, 2020 14:39 |
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Is it bad that, of all of that, the part I'm most excited about is faster smelting?
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# ? Jun 23, 2020 09:47 |
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PMush Perfect posted:Is it bad that, of all of that, the part I'm most excited about is faster smelting? Nah, but that's also the one item at the end that he had it sound like wasn't happening anytime soon.
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# ? Jun 23, 2020 10:23 |
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And the A19 release notes are up Way, way too much to list completely here, but these are the main points they're making: *Linear Color Space Lighting (new lighting system; you no longer have to adjust gamma to make things brighter, it's a separate setting now) *Interactive Loading Screen (new tutorial loading screens you can cycle through) *Improved Game-pad Support *Critical and Survival System quote:We gutted the old ISS or interactive survival system that blackened and clamped your health and stamina bars from filling because it was confusing to players. We replaced it with an all new critical system. *HD Characters (zombies and traders) *Dynamic Music System (now has combat music and many other tweaks) *Loot & Enemy Progression Balance quote:"Enemy progression has been re-balanced. The chosen game difficulty no longer affects the game-stage value and player parties accumulate roughly 2/3 of the combined game-stage that they used to. *On Screen Sprite System (objects are now highlighted on the HUD, like dropped backpacks, thrown spears, etc) *Quest Improvements *New Environmental Art (trees, fog, skybox, textures, etc) *New Weapons & Items quote:"We added several new tools and weapons: *New Perk Books and Perk Balance quote:"Lockpicking, The Infiltrator, Animal Tracker now only have 3 ranks. *Random Gen Improvements *Dynamic Resolution Mode *Vehicle changes and additions ("Vehicle driving increases food consumption," haha nice work TFP) Streamers start playing A19 tomorrow and it sounds like they're still shooting for the first experimental patch for Monday.
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# ? Jun 26, 2020 01:35 |
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Prunes a bunch of perks so they can actually be worth it but then makes dig radius perk its own thing with 3 levels? Weird.
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# ? Jun 26, 2020 02:11 |
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Yes indeed, I do get hungrier and need more food from a hard day of driving than running a marathon. heh..
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# ? Jun 26, 2020 02:24 |
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Here are two half-hour videos that someone cut down from two of TFP's 2+hour streams this week that shows off a lot of the stuff in the notes: https://www.youtube.com/watch?v=vP6-vpOKD8E (three-player gameplay, horde night example) https://www.youtube.com/watch?v=13cj29O-RiU (AI/animation demonstrations)
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# ? Jun 26, 2020 03:28 |
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The Locator posted:Yes indeed, I do get hungrier and need more food from a hard day of driving than running a marathon. heh.. Hopefully that is something easy to just xml edit out, because it is such a weird change. As far as AI and slopes go, we'll see if they actually fixed it when people start testing on the experimental branch. It is also weird how they keep making melee more dangerous, but the game's melee system is complete poo poo. I mean these are the devs that completely missed the entire point of having a spear as a weapon.
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# ? Jun 26, 2020 08:02 |
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On sale for 8 fiddy today for anyone who hasnt actually bought it. Even cheaper 13.59 for a 2 pack. https://store.steampowered.com/app/251570/7_Days_to_Die/ Also people streaming this weekend who have the update and giving out free keys. Before the update on Monday. OgNar fucked around with this message at 21:13 on Jun 26, 2020 |
# ? Jun 26, 2020 20:31 |
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Server will be wiped around 5pm EST. Going to give the new in-game random gen a whirl, as I don't think NitroGen is updated yet. 64.94.95.162:22854 P:lljk
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# ? Jun 29, 2020 18:00 |
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A19 experimental appears to be live - downloading 5 gig update now.
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# ? Jun 29, 2020 19:40 |
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Bruteman posted:A19 experimental appears to be live - downloading 5 gig update now. Are you set to latest experimental - unstable build? Or just normal?
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# ? Jun 29, 2020 19:48 |
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OgNar posted:Are you set to latest experimental - unstable build? latest experimental current version is Alpha 19 (b154)
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# ? Jun 29, 2020 19:53 |
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Time to test how we can break pathfinding in yet another update. I wonder if they've finally fixed arrow slots, as that will be the first think I'm going to look at. Edit: I forgot how poo poo the actual game's generation is. Maguoob fucked around with this message at 23:59 on Jun 29, 2020 |
# ? Jun 29, 2020 20:05 |
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This is the best the game has looked and performed on my PC in about 4 years. I'm impressed.
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# ? Jun 29, 2020 22:38 |
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In a town in a basement, found a hole in the wall which led to a sewer. There are a ton of new POIs is this update. And a ton of new things to search. e:Holy poo poo was going down there a bad idea. OgNar fucked around with this message at 02:35 on Jun 30, 2020 |
# ? Jun 30, 2020 02:29 |
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Maguoob posted:Time to test how we can break pathfinding in yet another update. I wonder if they've finally fixed arrow slots, as that will be the first think I'm going to look at. What is this nitrogen thing? Alternative way to randomly gen maps?
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# ? Jun 30, 2020 02:35 |
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The Locator posted:What is this nitrogen thing? Alternative way to randomly gen maps? Yeah, it's a standalone map generator: https://community.7daystodie.com/topic/12730-a19-nitrogen-a-random-world-generator-for-7dtd/
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# ? Jun 30, 2020 02:55 |
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The Locator posted:What is this nitrogen thing? Alternative way to randomly gen maps? Yes, and it is much better than the default one. Using the 7D2D default generation it took me 28 minutes and 22 seconds to generate a RNG map (according to 7D2D itself). Nitrogen (8K default settings) took 2 minutes 18 seconds. I don't know what the game itself is doing to cause it to take 26 minutes longer, but the maps it generates certainly aren't better.
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# ? Jun 30, 2020 03:24 |
Your computer ran for half an hour making a game map???
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# ? Jun 30, 2020 03:32 |
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tuyop posted:Your computer ran for half an hour making a game map??? Yeah, and this has never been unusual for 7D2D. It has always been painfully slow when generating a new map.
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# ? Jun 30, 2020 05:04 |
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OgNar posted:In a town in a basement, found a hole in the wall which led to a sewer. That POI was in A18, but it's definitely my favorite recent addition. I especially like that the end area is pretty one way, so you have to plan ahead.
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# ? Jun 30, 2020 05:08 |
Maguoob posted:Yeah, and this has never been unusual for 7D2D. It has always been painfully slow when generating a new map. That’s incredible! I guess I’ve just never done that before.
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# ? Jun 30, 2020 05:08 |
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It's been a few years since I played and jumped on this update when I saw the visual improvements. Boy howdy is it a pretty fun time and while it's still doesn't look like a top of the line title its a vast improvement over what I remember. The atmosphere at night creeping around hospitals is just awesome. I got freaked out I spun in circles before I made a head explode with my maul. I got a buddy who is really into this game, so I'll have to jump over into his world and see if we can't go full zombieland for a bit. Thumbs up so far.
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# ? Jun 30, 2020 06:39 |
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I feel like stamina is a bigger problem and being overburdened is much more detrimental, but maybe thats just me being lowbie again. There seems to be much more loot, a single house can sometimes make me take 2 trips to clear, when i'm not just picking and choosing before leaving. Aloe seems far more important now because it seems that is what fixes your abrasions and whatnot. So if you arent near a desert, good luck. Purple is XP but what are the green and blue lines at the bottom? Infection seems to be toned down a ton, I have been hit a shitload and have not been infected once. OgNar fucked around with this message at 18:08 on Jun 30, 2020 |
# ? Jun 30, 2020 17:46 |
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Hunger and thirst, respectively.
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# ? Jun 30, 2020 18:11 |
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Being overburdened is just inviting death upon yourself. All it takes is one dog/wolf spotting you and you're toast...
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# ? Jun 30, 2020 18:15 |
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Seems like it's ripe for me to make a new character and start again
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# ? Jun 30, 2020 18:22 |
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Kite Pride Worldwide posted:Being overburdened is just inviting death upon yourself. All it takes is one dog/wolf spotting you and you're toast... But, but...loot.
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# ? Jun 30, 2020 19:05 |
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So buried treasures aren't just vague boundaries anymore, and the perk will reduce the ring after X amount of shoveling within the area. I always hated buried treasure, while it was usually good stuff it was kinda lovely digging for it. This makes it much nicer to me. e: so the ring shrinks after X shoveling no matter what, i guess the perk just reduces it farther. OgNar fucked around with this message at 23:58 on Jun 30, 2020 |
# ? Jun 30, 2020 22:38 |
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Maguoob posted:Yeah, and this has never been unusual for 7D2D. It has always been painfully slow when generating a new map. Generating a map via a dedicated server can take 6+ hours for an 8k map. That nitrogen map generator is a java app and can do it in ~3m. And has better roads. And more POIs on a given size. And is kinda just better.
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# ? Jul 1, 2020 03:16 |
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Thats some high quality low tier stuff, can you now produce nice low tier stuff before you can produce high tier stuff? Usually the skill that increased your quality would just make it easy to make high tier stuff too.
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# ? Jul 1, 2020 03:54 |
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Galaga Galaxian posted:Thats some high quality low tier stuff, can you now produce nice low tier stuff before you can produce high tier stuff? Usually the skill that increased your quality would just make it easy to make high tier stuff too. I usually up my looting as soon as possible, its at 3rd tier here plus I found the goggles that add +4. So most of my poo poo comes out smelling fine. I'm at pretty much all lvl 6 stuff now.
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# ? Jul 1, 2020 04:39 |
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Galaga Galaxian posted:Thats some high quality low tier stuff, can you now produce nice low tier stuff before you can produce high tier stuff? Usually the skill that increased your quality would just make it easy to make high tier stuff too. The loot distribution is different now. You can start finding high-quality low-tier items when you start finding low-quality mid-tier items. Also it looks like they got rid of the random stats thing since I've found a few level 2 blunderbusses and they all had the same stats. e; It's also way easier to use the blunderbuss since you can actually find ammo for it. It's probably going to be my go to for the first horde night.
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# ? Jul 1, 2020 04:39 |
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Bruteman posted:Yeah, it's a standalone map generator: So I'm unable to get this map generator to run. It's throwing an out of memory exception error after it says it cannot find a 64 bit Java VM even though I just installed the latest 64 bit Java version: code:
Edit: Nevermind. I had to uninstall Java completely as I had both 32 and 64 bit versions and even trying to force 64 bit with -d64 it was for some reason only launching 32. I uninstalled both versions and only reinstalled 64 bit and now it's running. The Locator fucked around with this message at 06:47 on Jul 1, 2020 |
# ? Jul 1, 2020 06:30 |
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# ? Apr 24, 2024 16:16 |
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Generated a new map using the Nitrogen thing, so far looks great! Started up my very first game and Alpha-19, and the very first drink of water I took I rolled the 3% chance and got dysentery.. lol.. indicator of great things to come! New zombies look great, and no issues so far, but just barely started. Will say that while the new music seems nice so far, the timing of it starting seems to be a bit odd. I have the loot at default setting, but seems to be more than in previous games with the loot turned up, but maybe just random variation is in my favor in the very first day of the new world.
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# ? Jul 1, 2020 08:02 |