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Carcer
Aug 7, 2010
Yeah I'm on the right one, I double checked.

I've had this one before, but that was on a multiplayer server and the solution there was to destroy my bedroll, since that was somehow causing the problem. I don't have anyone that can help right now though.

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twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Have they updated beyond the first 1.0 beta? I kept crashing in DF after trying to turn in my first trader quest.

Kibayasu
Mar 28, 2010

Carcer posted:

I'm playing the newest version of darkness falls and having an issue where I don't actually spawn into the world after the games done loading, it just hangs on the building environments screen after playing the spawn noise.

Does anyone have a working solution? I know this isn't a problem specific to darkness falls but nothing else has worked.

I don’t know why this would help but if you’re on your own local server maybe turning debug mode on could let you do… something?

Carcer
Aug 7, 2010

twistedmentat posted:

Have they updated beyond the first 1.0 beta? I kept crashing in DF after trying to turn in my first trader quest.

If you go to the download page for it the top comment has a download for a 1.2 version.

Kibayasu posted:

I don’t know why this would help but if you’re on your own local server maybe turning debug mode on could let you do… something?

The problem is I don't even get into the game, I just get stuck on the building environment loading screen, so while I can access the command line nothing I do actually does anything.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Xenix posted:

They could do a quick buckling calculation on all columns. That should be pretty simple.

Right, but what is a building if not a bunch of adjacent columns?

Worf
Sep 12, 2017

i'm OBSESSED with quibbling over minutiae!!!!!!!!

Dirk the Average posted:

Right, but what is a building if not a bunch of adjacent columns?

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

You'll pry my structural insulation out of my cold, dead hands (buried under all the rubble)!

Hyedum
Jun 12, 2010

Dirk the Average posted:

You'll pry my structural insulation out of my cold, dead hands (buried under all the rubble)!

Remove nerdpolling, replace with insulated stairs.

Worf
Sep 12, 2017

i'm OBSESSED with quibbling over minutiae!!!!!!!!

Hyedum posted:

Remove nerdpolling, replace with insulated stairs.

Those will come in handy with the increased weather effects

Jokes on you

Tombot
Oct 21, 2008
I'll be interested in trying those new weather mechanics, as of now I just go about everywhere with my athletic gear and I'm completely unaffected by either heat or cold and that feels kinda wrong to me.

Worf
Sep 12, 2017

i'm OBSESSED with quibbling over minutiae!!!!!!!!

Tombot posted:

I'll be interested in trying those new weather mechanics, as of now I just go about everywhere with my athletic gear and I'm completely unaffected by either heat or cold and that feels kinda wrong to me.

I’m in favor of weather mattering but also think that the clothes thing is kinda stupid

Realistically, by the time you can easily travel between biomes, you probably have acquired the gear for it anyways

Although it would be kind of cool if you could get like caught in a blizzard and like I had to make shelter or something

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to


I know its probably not, but Grover High in my mind is a reference to Das Groverhaus.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
I'm still reeling over TFP fighting a decade long war to try to stop people from making strong defensive positions in a game whose entire central premise is that every few days a horde of zombies is going to spawn infinitely for an entire night and try to kill you.

Carcer
Aug 7, 2010
Every single patch is them making zombies hit a block they previously wouldn't and the community finding a new block zombies won't hit.

I saw a short about some kind of slope block that zombies won't attack or jump over so you can force them to enter a base where you want, I assume TFPs are feverishly working to remedy it.

Worf
Sep 12, 2017

i'm OBSESSED with quibbling over minutiae!!!!!!!!
weird amount of game devs that simply refuse to give fans what they want

Pander
Oct 9, 2007

Fear is the glue that holds society together. It's what makes people suppress their worst impulses. Fear is power.

And at the end of fear, oblivion.



I mean gaming out a fall 11 spaces from your spot to make zombies de-aggro and reloop to make your base invulnerable doesn't really fit into the theme of the game.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Pander posted:

I mean gaming out a fall 11 spaces from your spot to make zombies de-aggro and reloop to make your base invulnerable doesn't really fit into the theme of the game.

I feel like the arms race effort to completely break the AI stems directly from the fact that the zombie design completely precludes building traditional fortifications to keep the zombies out. You can't really just build, say, an enclosed wall with firing slits in this game because the zombies will go insane and deploy their magical adamantium burrowing claws and dig through four meters of concrete in an in-game hour if they don't have a completely unobstructed way to walk into melee with you. This absolutely moronic design naturally pushes players towards figuring out ways to make it so the zombies never get to interact with you instead.

If normal fortifications worked, yeah, you'd still have some people trying to cheese the AI to extremes, but most players would be content with building Helm's Deep.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Kanos posted:

I feel like the arms race effort to completely break the AI stems directly from the fact that the zombie design completely precludes building traditional fortifications to keep the zombies out. You can't really just build, say, an enclosed wall with firing slits in this game because the zombies will go insane and deploy their magical adamantium burrowing claws and dig through four meters of concrete in an in-game hour if they don't have a completely unobstructed way to walk into melee with you. This absolutely moronic design naturally pushes players towards figuring out ways to make it so the zombies never get to interact with you instead.

If normal fortifications worked, yeah, you'd still have some people trying to cheese the AI to extremes, but most players would be content with building Helm's Deep.
It's amazing how almost every survival game has such fragile buildings, to the point that in most of them, if your base gets attacked, the plan of action is to run AWAY from your base and fight the attackers in the wilderness so that your base doesn't get destroyed in the fray.
Everyone knows a log cabin can be destroyed in five bites from a wolf. If you make it out of stone, that might go up to 8 bites.

Worf
Sep 12, 2017

i'm OBSESSED with quibbling over minutiae!!!!!!!!
i want a survival game that lets me live in a bigger wolf then

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Vib Rib posted:

It's amazing how almost every survival game has such fragile buildings, to the point that in most of them, if your base gets attacked, the plan of action is to run AWAY from your base and fight the attackers in the wilderness so that your base doesn't get destroyed in the fray.
Everyone knows a log cabin can be destroyed in five bites from a wolf. If you make it out of stone, that might go up to 8 bites.

I think a lot of survival game devs are completely committed to the idea that the player should never have an actual truly safe sanctuary because they believe it would make the game too easy, which is a design ethos that I deeply dislike.

Pander
Oct 9, 2007

Fear is the glue that holds society together. It's what makes people suppress their worst impulses. Fear is power.

And at the end of fear, oblivion.



Kanos posted:

I feel like the arms race effort to completely break the AI stems directly from the fact that the zombie design completely precludes building traditional fortifications to keep the zombies out. You can't really just build, say, an enclosed wall with firing slits in this game because the zombies will go insane and deploy their magical adamantium burrowing claws and dig through four meters of concrete in an in-game hour if they don't have a completely unobstructed way to walk into melee with you. This absolutely moronic design naturally pushes players towards figuring out ways to make it so the zombies never get to interact with you instead.

If normal fortifications worked, yeah, you'd still have some people trying to cheese the AI to extremes, but most players would be content with building Helm's Deep.

At low levels I just make a fort out of some two story structure (firehouse is pretty good for that). Take out the way up, make a kill zone, and it's pretty easy. At higher levels, just make a standalone base with some bars and a runway. Until you start throwing all the DMG to blocks sliders all the way up, it doesn't take a ton to keep the offense going without needing to game AI.

Tombot
Oct 21, 2008
I don't know exactly how much this would change about the gameplay, but I'd make it so that zombies damage their arms whenever they try to dig through cobblestone or above, especially the early-game zombies. That way they can't just dig all the way through your base on their own. Stronger zombies like the radioactive ones who can regenerate will be much larger of a threat in the late-game, which I think would be balanced.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Pander posted:

At low levels I just make a fort out of some two story structure (firehouse is pretty good for that). Take out the way up, make a kill zone, and it's pretty easy. At higher levels, just make a standalone base with some bars and a runway. Until you start throwing all the DMG to blocks sliders all the way up, it doesn't take a ton to keep the offense going without needing to game AI.

I've played the game for hundreds and hundreds of days both modded and unmodded and I'm 100% clear on how to survive in it. I've run pillbox bases, droppers, hastily converted POIs, the whole gamut. My complaint is not "I can't figure it out and I'm frustrated", it's "I've long since figured it out and the way it works sucks".

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

I found a building with an elevator shaft worked well. Take out the stairs, leave the ladder in the shaft, put some bars down, and you can shoot down into it. Won't work if yours going melee for horde nights though I'm sure you could adjust it. Also, it collects all the loot bags at the bottom. I used the large post office on the last goon server.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

Kanos posted:

I've played the game for hundreds and hundreds of days both modded and unmodded and I'm 100% clear on how to survive in it. I've run pillbox bases, droppers, hastily converted POIs, the whole gamut. My complaint is not "I can't figure it out and I'm frustrated", it's "I've long since figured it out and the way it works sucks".

yeah it's a little bit annoying to post about this kind of thing and get ~helpful advice~ on why you're a big dummy for not building the catwalk base or whatever.

Carcer
Aug 7, 2010
The urge to be helpful is hard to repress.

The worst part of all this crap is needing to explain to a new player why you're building all this crazy looking stuff, or accepting there's going to be a lot of death on horde night and hoping they haven't had their enthusiasm for the game murdered out of them.

Worf
Sep 12, 2017

i'm OBSESSED with quibbling over minutiae!!!!!!!!

Carcer posted:

The urge to be helpful is hard to repress.


i prefer to watch people suffer & get eaten by zombies

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
Its why my favorite advice (and way to play) on horde nights is 'find the tallest non wood building and climb. Destroy your way up and then pray.' Tossup whether survival happens or not but it encourages a bit of thinking on your feet.

Pander
Oct 9, 2007

Fear is the glue that holds society together. It's what makes people suppress their worst impulses. Fear is power.

And at the end of fear, oblivion.



Kanos posted:

I've played the game for hundreds and hundreds of days both modded and unmodded and I'm 100% clear on how to survive in it. I've run pillbox bases, droppers, hastily converted POIs, the whole gamut. My complaint is not "I can't figure it out and I'm frustrated", it's "I've long since figured it out and the way it works sucks".

I guess I don't understand the complaint then. If you want helms deep just lower block damage. You have the option.

Carcer
Aug 7, 2010
The complaint is its incredibly stupid you have a narrow range of options to fight hordes, which are not going to be obvious to new players and will punish them mercilessly, because the devs have decided they need to enforce their vision of how you fight hordes and actively patch out other ways.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Drakenel posted:

Its why my favorite advice (and way to play) on horde nights is 'find the tallest non wood building and climb. Destroy your way up and then pray.' Tossup whether survival happens or not but it encourages a bit of thinking on your feet.

Yea its kinda fun to me to realizing its day 6 and you don't have a horde base. It only went bad once on me when I decided to just climb to the top of the grain silo on that one farm and fight from there. The zombies just tore it down on me.

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



Drakenel posted:

Its why my favorite advice (and way to play) on horde nights is 'find the tallest non wood building and climb. Destroy your way up and then pray.' Tossup whether survival happens or not but it encourages a bit of thinking on your feet.

The only problem with this is that some of those buildings are a little too good at being horde night bases. Haven Hotel and Ostrich Hotel in particular have lasted me into some very late horde nights, with minimal repairs and improvements. But if you just want Helm's Deep, it's perfect.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Pander posted:

I guess I don't understand the complaint then. If you want helms deep just lower block damage. You have the option.

You have the option to turn off horde nights or make it so zombies can't hurt you, but that's also dumb.

It's this:

Carcer posted:

The complaint is its incredibly stupid you have a narrow range of options to fight hordes, which are not going to be obvious to new players and will punish them mercilessly, because the devs have decided they need to enforce their vision of how you fight hordes and actively patch out other ways.

The developers have spent a decade playing a dumbass waste of time cat and mouse game with youtube content creators trying to stamp out "exploits" that they don't like and in the process have made it so casual or intuitive base building has become a casualty. The game is a zombie horde survival game with minecraft levels of creative building options and most of those building options are stupid and pointless and it's a tremendous waste of potential.

Zombies should be a threat to buildings, but not every normal lovely zombie. There should be specific zombies that you need to build around as a consideration. Demolishers exist but follow the same basic AI pattern as normal zombies and are thus easily dealt with by the same measures so they barely count. Give me huge colossus zombies, flying suicide bombers, specific tunneling zombies who lead packs of normal zombies up from the ground, napalm spitting zombies that light structures on fire(DF actually does something like this). Give me hostile human enemies who will attack your base with guns and explosives. Address people figuring out how to game the system with additional content that forces players to come up with new solutions instead of trying to patch existing solutions out and failing because a youtube man found a new weird trick.

But it's a lost cause because TFP aren't really big on actually adding content; they've been functionally checked out on this game for the last five years at least and the only reason we got 1.0 is because they got burned when they tried to release another game while this one is unfinished. We still haven't gotten loving bandits after over half a decade.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
Relative point: demolishers are terrible

Carcer
Aug 7, 2010
An example of good zombie design are spider zombies, because they force you to account for them jumping onto any exposed platform you're using, or vultures since you need some sort of overhead defense.

Neither of them are massively dangerous if they do get into your horde base, but if they can consistently get in you're probably going to die a few times and need to do something about it.

Demolishers are the devs throwing their hands in the air and turning a zombies stats up to max with a bomb that fucks you if you try and fight them from the front.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

I hate the sound spider zombies make.

Its too bad you can't edit the contents of a horde. Like make it all rad demolishers or whatever. I know there are people who'd love that kind of challenge.

Speaking of challanges, I was watching Guns Nerds and Steel do something I always wondered if it was possible, an underwater horde base. It did not go well.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

twistedmentat posted:

Its too bad you can't edit the contents of a horde. Like make it all rad demolishers or whatever. I know there are people who'd love that kind of challenge.
You absolutely can, though it involves some sort of fuckery with files that I don't know how to do. See: JaWoodle's all-demos playthrough, and Glock did one with all cops. I believe there's also a mod that you can use to tweak hordes so you don't have to change everything to one type.

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
Right now my uncle and I are playing through War of the Walkers mod, and despite the strange things it does with crafting (there's how many workbenches???) I'm enjoying it. We subsist off of the loot we gather pretty much and the ability to take a bunch of quests at once make replenishing our stuff easy.

We also don't make a horde base, cause gently caress the magazine hunt to do that. Every horde night we go find one of the new POIs introduced by the mod, usually a tier 3 or 4 location, and raid it on the evening. We get upstairs and try to remove the ways up and knock out some good sight lines on where we think they'll bunch up and just open fire. Fun times when we miss a ladder up to the roof and have to fight through the oncoming horde to get over and take it out.

GokuGoesSSj69
Apr 15, 2017

Who got that hydro? Who got that light green? Who got that Bobby Brown? Who got Bin Laden weed?
According to Steam I last played this in 2019, reinstalled it and it's like an actual game now, I'm impressed. Coming up on day 14 and it looks like wooden spikes are still really good, I'm sure once guys who start exploding show up I'll have to build something more complex but I'm confident The Dead Rooster filled with and surrounded by them will hold another week.

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Carcer
Aug 7, 2010
spikes often knock zombies down, and if they were running they often fall forward into more spikes. Explosive zombies like cops often don't get a chance to explode before dying from the spike damage.

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