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How easy is it to find your friends in this? And do you spawn with a map?
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# ¿ Dec 26, 2013 06:21 |
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# ¿ Apr 26, 2024 01:47 |
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Archonex posted:Depends on the server settings. Everyone spawns with access to a map, but the server host can choose whether or not players and hideouts are marked on the map when booting it up. Cool. Thanks. I've picked it up to try coop with my mate (we tried Arma3's Breaking Point mod and Rust, but both are a bit hard to play coop without a lot of map knowledge, so this should be good fun for a quick 'zombie sandbox' coop. Cheers.
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# ¿ Dec 26, 2013 06:36 |
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BORK! BORK! posted:How much of a pain in the rear end is food and water? Do you need to eat and drink 30 times an hour like DayZ/WarZ? If not then I think this could be really drat cool to get on the ground floor of. I set up a game with 24 hours taking 30 minutes. I only needed to eat once in that time. I don't know if that changes depending on how long you setup the 24 taking (x) to a longer time. *edit* I also didn't have trouble finding food.
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# ¿ Dec 26, 2013 10:35 |
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Internet Kraken posted:Well at least there's some gameplay variation, but I still think I'm gonna sit on this for now. Maybe its just me but I'm really sick of zombies being to goto enemy in survival games. I get that recently they are all trying to capture the feeling of Day Z, but they're just so drat boring. I mean there are tons of monsters that could bring about an apocalyptic scenario but everyone just uses zombies which shamble around. I think if a survival game really wanted to make me feel stressed out it would have me trying to survive against something I haven't fought in games a dozen times before. Zombies in this, and the dog variants and so on, are rather bloody freaky. Come night time they are brutal. They're often very fast, some have ranged attacks and can really catch you out. Also flying mutant bee's/fly's. They loving suck. I get why you're waiting though. I personally love me some zombie games. I don't know what it is, but I'm a sucker and that's fine, but there have been so many bad ones of late, that its really ruining what could be a really cool aspect to a survival game. At least in early DayZ, the zombies were just the catalyst for human interaction, which is what made it so much fun.
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# ¿ Dec 27, 2013 04:07 |
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Speedball posted:Don't think this and its conceptual sister-game, Rust, are for me, sadly. I can't get into the mindset of enjoying building something when at any moment some other kid can come into the sandbox and kick over your sand castle. That is not what I build sand castles for. This is why I'm hosting a closed, passworded server for me and a friend to play in. I enjoy it more that way. Where rust is just about staying alive if you can.
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# ¿ Dec 28, 2013 08:36 |