|
Duck_King posted:Been playing this since the sale, and I'm having a blast with it. I need to find some corn so I can make gas and have my auger go all day and night. There is a corn farm in the northern part of the map near Coronado. If you're having trouble surviving at night, the best holdout spot is actually a bridge. Zombies are hard pressed to destroy metal support beams, and they can't climb them. It takes a little effort to jump onto the beams and jump up them to the top but once you do you really only have to worry about the occasional wasp. I played this a bunch with a buddy and I think our server is on day 150+, so I'm waiting until they implement some new features before dipping back into it.
|
# ¿ Dec 26, 2013 20:38 |
|
|
# ¿ Apr 25, 2024 08:45 |
|
PromethiumX posted:That being said I think this game would be absolutely amazing with 3 or 4 people working together to defend against the nightly horde. I've got a group three friends and this is what we're doing, but honestly it's still not as fun as I'd hoped. The new zombie AI dictates that wherever you're active and wherever you're killing zombies, more zombies appear. This quickly becomes overwhelming if you didn't create a pit trap base. There's not much reason to invest in any other kind of base because zombies will just smash it, and you'll spend half the next day repairing it. Additionally, there's no scaling up of zombie difficulty. Every non-dog zombie is trivial to deal with. Dogs are so fast and spastic in their movements that they're just not fun to fight. You will probably encounter all of these in the first few minutes of playing. After that, nothing really changes. I recognize that this isn't L4D, but I'd kinda like some additional scaled challenge as time goes on, otherwise there's not much point. It's also not helped by the fact that as you get armor and more advanced weapons, the hordes of zombies become even less of an issue.
|
# ¿ Nov 30, 2014 16:11 |