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Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
https://i.imgur.com/fTNCmDC.mp4

7 Days to Die (7D2D for short) is a unique mix of survival, crafting/base-building/tower-defense, and zombie slaughter. As of this writing, it has been in Early Access for almost 8 years, but don't let that scare you: the game has been in active development the entire time, features an enormous amount of content, and is polished enough such that it could be released today.

For those of you who want to immediately see an example gameplay, here's the first episode of a good LP playlist:

https://www.youtube.com/watch?v=dtJ3BoxTd4A

The game's name refers to horde nights, which are events that (by default) happen every seven days, where hordes of zombies attack your base, trying to break in and eat you. Much of the game revolves around building sturdy bases (either from scratch, or by reinforcing remains of existing buildings) with a mix of mazes, traps and barriers to forestall them. There are a large variety of materials you can build your base out of, starting from wood and ending with reinforced steel. Later on you can also build traps and turrets to make lifedeath hell for zombies. The game uses a voxel-based system, which resembles Minecraft's block-based system but is way more flexible and advanced, since the blocks you place don't have to be cubes, but can be of an enormous variety of different shapes. Seriously, there's over a thousand different blocks! Here's one of the devs showing just some of them during a sneak peek video:



And every single thing in the game — terrain, buildings, objects, etc. — is destroyable, which opens up an unlimited number of possibilities for shaping your surroundings.

Bases can be simple and functional:



Or they can be complex:



You can have open base designs:



Or chokepoints where you can gun down anything trying to make it through your traps:



One of the most fun things about the game is using your creativity to figure out which base layouts work best, in terms of minimizing the amount of damage zombies do to your base (and to you) during horde nights, and maximizing the speed at which you dispose of them. Zombies aren't smart by any means, but they WILL break down your walls quickly if they can't find a path to you, which means you can't just hide inside a reinforced steel box with your thumb in your mouth!

The other common activity is breaking into buildings — which can range from a single-family home where young Johnny turned and ate his parents and now is hibernating in the bedroom closet waiting for his next victim, to a skyscraper with dozens of stories where no doubt Very Important Business took place before the world went to hell in a handbasket — and looting stuff that has been left behind by the former residents. These buildings, referred to as POIs or Points of Interest, are the game's version of dungeons. Each one has been hand-crafted by the game's designers and they are all very fun and realistic. You go through these dungeons and loot cupboards, trash bins, wardrobes, drawers... and dismantle anything that looks like it might yield useful things such as leather, electrical parts, lead and brass (for making bullets!), and countless other things. It is difficult to overstate the insane number of items that are in the game. What is more is that almost everything you find has some sort of use in a crafting recipe, so even things that appear to be junk can be turned into useful stuff.

Literally every single building in the screenshots below is a detailed, hand-crafted dungeon, and there is several hundred more not shown:



As you kill zombies, gather resources and complete missions that traders give you, you gain experience. Leveling up grants skill points, which you allocate between five skill trees: strength, fortitude, agility, perception and intelligence. Each of these offers a distinct playstyle, as each one has different weapon specializations and advances your character in different ways. This offers a ton of replayability.



For those of you who prefer multiplayer, 7D2D offers a robust experience as well. Some of us play on fellow forums poster powderkeg's server, which has been around for more than five years now. It does get reset regularly though, offering people a fresh start.

Server address: 64.94.95.162:22854
Password: lljk

Alpha 20 discussion starts around page 220

Somebody fucked around with this message at 12:22 on Jan 30, 2022

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Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Rhjamiz posted:

My interest is piqued, and between this and Rust I am excited for the sandbox-survival genre, however, what turned me off of Rust was the DayZ "multiplayer only" aspect. Is there a single-player mode in this game where I can gently caress around and familiarize myself with the whole game, or am I forced to endure public servers and horrible pubbies if I ever want to play?

You can set up a server so it's single player, yeah. The way it works you just choose to set the world to private when booting it up. No one can see it and join in if you do that unless you give them the address.

I can try to post a screenshot of the survival mode options menu. It'd explain better I think. Let me see if I can snap a screenshot.


Edit:

I have the option in question selected. You can opt to make the game not listed on the multiplayer menu. If you do that the game is effectively single player unless you invite someone in. Every world is considered a server, but you can just opt to not make that server joinable, at which point it becomes a single player game world unless you decide otherwise.

You can also change this later on. You can see that i'm on the "continue game" menu. Which is the same as the new game menu, only you choose which world to load. So you can create a world with a high difficulty/cheat mode/creative tools on/whatever and build something neat to challenge players with/just dick around, then set it up like a normal survival server by altering the settings later.

Difficulty of the world is tied to the settings, so changing the player cap wouldn't effect that. So need to worry about anything else there too. That being said, just like in DayZ and Rust, a lot of the fun of the game is dicking around in the world with other players. Especially given how scavenging works and how it can provoke raids and attacks on players in worlds that have been running for awhile.

I also had a server up earlier for goons to play on. But I took it down since I was worried that there wasn't much interest in the game in light of the Christmas day lull. If people want I can throw it back up.

Edit: putting old, extremely outdated thread OP here

quote:

As of January 15, Alpha 6 is now out. New features include new players no longer spawning on top of you, a new map, new biome, new advanced crafting systems for constructing new items, and a fuckton more interesting stuff. Check it out!
http://store.steampowered.com/app/251570/

MUMBLE INFO:
vx38.commandchannel.com
Port: 31463

What is 7 Days To Die?

https://www.youtube.com/watch?v=AOSDIlaRGCg

quote:

7 Days to Die is an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth.

In the near future where the a third world war leaves the Earth in ruins but the worst was yet to come. Nobody knows for sure if it was the radiation, the biochemical weapons or an act of god but an unknown virus soon transforms the surviving humans into an army of the animated dead, acting as a single-minded being.

You play a survivor trapped in the savage zombie infested world of Navezgane County Arizona one of the last true Eden’s on Earth. Ironically Navezgane means “Killer of Monsters” to the Apache who have inhabited the land for centuries, and that’s pretty much what you’ll do as you fight to survive and search for the truth behind what really happened.

Basically, picture Minecraft's open world building and sandbox elements mixed with DayZ's survival, scavenging, and PVP aspects. Then add in a dash of survivor horror as the zombies come at you every night, transforming into horrifying murder machines from the shambling walkers while in low light conditions, relentlessly trying to tear down whatever defenses you made to get at your succulent flesh. Throw in a bit of Fallout's post-apoc aesthetics on top of that and you've got a really neat game that is probably the most "feature complete" of the zombie survival games out there at the moment.

If you liked those early aspects of Minecraft where you're hiding in a hovel at night, frantically scavenging during the day, and beating off other untrustworthy players with a sharpened stick in fear of them taking your hard earned supplies, this game is for you. The game is in open alpha, but it plays like a feature complete game already. There's pretty much nothing you can't do, and they're still adding in a ton of content every content update.

If that's not your thing there's also different gameplay modes other than the default survival mode. This includes a horde defense mode, a death match mode, and more coming that haven't been discussed yet.

To roll off a list of features since Steam is making GBS threads the bed at the moment:

quote:

A huge open world sandbox that is scavengable and alterable with multiple biomes. New maps and biomes are also coming, with new additions like weather and temperature supposedly effecting your health. This also includes what appears to be a custom world generator coming down the line soon.

Fully featured multiplayer with a server browser included. Up to 64 people per server.

Hunger, Thirst, and Stamina mechanics. You have to eat and drink to survive!

Crafting, cooking, hunting, farming, and industry, are all implemented with more additions coming. You can set up in an area long term, or go the nomad route to survive.

Some horrifyingly relentless zombies that put pressure on the players at all times.

PVP mechanics and looting players and their homes are possible. Servers default to PVP being on, so most servers allow it in true DayZ style. Reap a harvest of pubbie tears. :unsmigghh:

A currently fairly filled out tech tree that progresses from fighting with sharpened sticks all the way up to modern guns.

The ability to build a fortress from scratch, Minecraft style.

Resource scarcity as a mechanic. Once an area is depleted, it's depleted for good. After that you have to start hunting zombies for rare drops, trading with players, and using the alternative methods to scavenging to get supplies. Or move on or find some of the rarer scavenging sites. Hope you like players turning on each other as supplies get low in an area of the world and food and water starts to run out! :v:

So basically it's DayZ with Minecraft's crafting and building mechanics while taking things a bit further, letting you do things like set up your own farm, plot out irrigation, hunt animals for food, set up horrifyingly complex mazes of traps to trick players and zombies into, delve underground for ores just like in Minecraft, etc, etc. Also, the zombies are somehow more horrifying than DayZ on account of how loving relentless they can be if they track down your hideout.

About the game world:

So the game has a few things about it that distinguishes itself from other similar games. For one, the zombies have two modes. This is controlled by the ambient light levels of an area. During a sunny day they're the slow Romero-esque shamblers everyone knows and loves. Drop the ambient light levels a few notches though and they turn into the screaming, sprinting, murder machines from DayZ.

Then you combine this with how they act during the night. You see, they're smart enough to gather into hordes. And once they know you're at a location they will harass it constantly so long as that night hasn't ended. Even if it means tunneling through a bunker you made. Even if it means rolling over through the dozens of traps you set up at the start of the night. Heck, even if it means re-enacting the sort of zombie siege you'd see in a movie, with the more mutated ones literally climbing the walls to try and get at you. They are relentless, and unlike other similar Minecraft-esque games they will hit your fortifications, making them need to be practical instead of just aesthetic.

Then you add the requisite "freak" zombines on top of that. Except it's not just freaks. The wildlife can get infected as well. See that junkyard over the hill? It could be overrun with zombie dobermans. That hornets nest in a tree? They mutated to become Fallout-esque basketball sized monstrosities that look like Cazadores. :stonk:

And they go after the wildlife that hasn't been infected (And thus, presents a huntable food source.) too. Ever see a wild pig go apeshit on a spider zombie? This is a thing that happens, and they will wreck some undead faces. That guy in GBS who hunted pigs for a living would probably love this game.

Likewise, there's fully featured farming, hunting, crafting, and other requisite features of the genre. This includes PVP (Which can optionally be turned off for a fully cooperative experience if you're a horrible carebear. :colbert:), which depending on the age of the server is quite useful to partake in in the game world.

After all, while the game world starts out absolutely loaded with resources, there's a limited number of resources to be scavenged, at which point people tend to redirect their efforts to hunting zombies for the stuff they had on them before they died.


About Survival Mode:

So far there's a few different gameplay modes. The "main" mode is Survival. Each mode comes with their own set of options. For Survival, this ranges from toggling on a Minecraft style creative mode, to the types of zombies (IE: Difficulty, whether they run in low light conditions, never run, or always run.), the length of a day, number of players available to join a world, etc, etc. Basically think every feature that you could tack into it, and it probably has it.

Survival in this mode requires more than the usual crap where you cower in fear of the native monsters for one night. Instead, you need to plan out a base, set up defenses, and deal with the fact that you're probably going to gently caress up and die horribly a few times before you figure out what you're doing. There's also some neat strategies you can learn over time to build a more secure/less destroyable base of operations.


That's why some players prefer to team up, if only for the short term when getting set up in an area.


Of course it doesn't always last.


Not that doing that in a highly populated area is always a good idea.


Of course that doesn't stop your average bandit from causing havoc. Case in point:


What happens when you build your safehouse out of shoddy materials, get run out of an area after murdering a few players for supplies, and then come back with a few improvised explosives. No more respawns for them until they rebuild! :v:


Respawning in Survival is fairly simple. You either spawn in at one of the "entrance" areas on the map (The stars in the above image of the map.), or at a safe house you've discovered or built a bed at. Currently there are no friendly NPC's, but once they're in it's supposed to be possible to join their enclave and trade with them, giving you a somewhat safer place to base yourself if you're anti-social and don't want to trust your fellow sentient human beings.

Of course that doesn't stop you from repurposing a building to be your own safehouse. Or you can just build your own. Heck, you can even create a Fallout-esque Vault-Tech style Vault, if you have the resources. Good luck doing it alone though. That's usually middle to end game building content unless you have a friend or two to help out.


To give an idea of it, pictured here is the ruins of an old player settlement I found. This is part of the outer wall. The place was in a burnt up wasteland, and was pretty much ten kinds of hosed. Beneath it was an old mine shaft that lead into an underground base that had apparently partially collapsed when someone dug out a shaft with no supports to hold the thing up.


The building in the picture had a bedroom. Given the blood on the spikes, apparently their plan to defend themselves while sleeping didn't work out too well. :stare:


Where do I get it?
Steam is your best bet. It's on sale until January 2nd. The link is at the top of the page. Alternatively, you can go here if you're extremely lazy:

http://store.steampowered.com/app/251570/

I want to reap pubbie tears with other goons! What server do I join?
If people decide on a single server to play on i'll put the server address here.

I also put up a 20 player goon survival server. It's public, with player icons set to hidden until you're close to them for that authentic "you're going to get sniped by some rear end in a top hat with a rifle and never even see him" experience that DayZ gives you. Also, because we had pubbies coming in thinking they were hot poo poo, and killing them is becoming increasingly entertaining.

The IP is 72.45.56.195, and the port is 1201. Alternatively you can search for the word LLJK on the server browser. The name should be LLJK Hideout.


F.A.Q.

I'll be putting some of this stuff in spoilers, for those who want to explore the gameplay themselves.

How do I survive my first night?

You probably won't. :v: In all seriousness, the best thing to do is stay the gently caress away from larger towns, find some place elevated, and if possible, get to a two story or taller building and knock out the stairs leading up. The zombies will swarm the building but if you do it right they won't be able to get to you.

Failing that, hide out in the forest, set down some torches, maybe make a tree fort (You can literally do this, just use a ladder to ascend a tree.) and pray the zombies can't climb up to get you. Until you get a base of materials to work with you're pretty much zombie chow at night if you go out, so find some place they can't reach you and hide out.


Why do I want ____ item? It looks useless!

Pretty much everything in the game can be used for something. If it isn't to craft something, it can be used as a workstation for hidden recipes. If it isn't for that, you can use it as a barricade. If it isn't for that, you can break it for another item. There's pretty much nothing that isn't used for something, even if you aren't aware of it.

Where do I find more water?

Empty glass jars can be used on water and toilets to refill them for something to drink. You can craft empty jars by digging up some sand, converting it into a glass pane, and then using some forging metal on it in a pattern in the crafting window. Alternatively, it is a very common drop from scavenging, and fairly common from zombies.

How do I farm?

You will need four things to set up a farm that never self deletes. The first is a gardening hoe, the second is a bucket, the third is seeds, and the fourth is water (carried in the bucket). You will want to get some dirt so you can use the hoe on it. Place the dirt so that it is touching the water you place from the bucket. Then, use the hoe on the irrigated dirt tile to create a plot that will never self delete. Following that, put your seed down.

Congrats, you have now made infinite corn/blueberries/potatos/aloe vera/whatever.


How do I hunt pubbies?

The pubbie is a wily creature, if not that intelligent. Keep an eye out for odd additions to buildings, huge torch networks on the surface out in the middle of nowhere, and other constructions that are not hard coded in. These are usually indications of their domicile. Be aware that most pubbies do not trap their settlements. Goons however usually do, if only to catch a goon mistakenly thinking it's a pubbie hideout, leading to them getting gibbed all over the walls.

Also, get in mumble. This will allow you access to the dozens of supply caches we've set up on my server, along with being able to get near goons without them riddling you with bullets.

Goons keep shooting me while telling me to ":getout: of here, Stalker!" or to put on a black jacket! What the gently caress is wrong with you people?!

You have on the newbie avatar. This identifies you as a target to the goon hive mind. Take it off via changing your avatar in the options menu, or :frogout: of here Stalker. :unsmigghh:

I've started late on a server and have no supplies. Should I just quit and wait for a reset?

No. This game is neat in that even if a map is mostly/all the way tapped out for scavengeable resources, there's always alternate ways to get items that don't require scavenging.

You'll want to hunt for seeds in the wilderness, set up traps to farm zombies and animals for kills (Basically, you'll want to play this thing like a mix of the Vietcong and Arnold from the Predator.) find some scrap metal on zombies to get some basic tools made so you can get the really good stuff, and root around the wilderness for awhile instead of bee-lining to a town.

Even if a server is on day 500000, you can still set yourself up as well as someone who was there on day 1. You just need to do it in a different way. Whereas people who are there on day one want to scavenge and settle down, you'll want to probably be a bit more nomadic at first depending on how tapped out the map is. As a bonus, this means that player settlements are easier to find and loot. :black101:

This method of play is neat since it also is very different from playing early on, which means that the game offers an entirely different gameplay experience if you start out later on on a server. As an added bonus, the only real way to experience this is to play in multiplayer, since singleplayer servers you make start out with a full map of scavengeable resources.

How do I hunt and cook animals? I have tons of food and it's all raw!

This is fairly easy. Animals aren't that smart, though wild pigs will gently caress your poo poo up if you manage to actually make them angry. Other than shooting them, you can set up spike pits to kill them for you. They'll wander in, get killed, and give you free meat.

Zombies will also go after living creatures like animals, so you can let them run them down at night, run out, grab the meat, then run back inside if you're quick and crafty. It's recommended that if you want a long term base, that you set up spikes not only to defend yourself, but also to give you some sweet, sweet, meat to gnaw on.

Most people assume you just eat the meat raw though, like a total lunatic badass. Cooking it gives much better results, just like with farmed food. :black101:

In reality you can cook every raw food item. Below are a few known recipes.

Rabbit Kebab: 1 sharpened stick, 1 skinned rabbit.

Venison Stew: 1 potato, 1 bottled water, 1 raw venison, 1 clay bowl


Cooking is done via a semi-hidden interface. Any campfire or oven can do it. In addition, certain items, like stew, need a cooking pot placed nearby to work. Simply craft the uncooked item, equip it, point at the oven/campfire, then right click. This will cook the item.

I cut down a tree and it killed me in retaliation for its death. What the gently caress?

Congratulations, you have just received an introduction to the game's physics system. Much like in real life, falling objects can bludgeon you to death if they hit you on the head. Everything from trees to buildings can be sapped/destabilized to cause them to collapse. If you look through the thread or the griefing thread, you'll find plenty of examples of fun stuff you can do with this.

What you just did was destabilize a tree enough to make it collapse, giving you its wood. What did you wrong was stand underneath the tree once you heard it start to give out, allowing a multitude of branches (or the tree itself) to come crashing down onto your head. Much like in real life, you really don't want to be standing underneath a large tree when it falls. :v:

Screenshots:

War. War never changes. :spergin:






Okay, maybe it changes a bit. :stare:



Somebody fucked around with this message at 06:09 on Jan 29, 2022

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

tehsid posted:

How easy is it to find your friends in this? And do you spawn with a map?

Depends on the server settings. Everyone spawns with access to a map, but the server host can choose whether or not players and hideouts are marked on the map when booting it up.

If player icons on the map are set to yes you can see all hideouts and players everywhere at all times. If not, it appears to work so that you only see players on the map and mini-map near you, and I think hideouts you've discovered by traveling to them.

I noticed one hideout that was nearby disappeared when I traveled to a different city. So assuming that someone didn't pick the bed up I assume there's a range on them too that keeps you from suiciding to get back to your base with loot if player icons is set to off. This also means that ambushing players is much easier since the range of detection appears to be fairly close. I lost sight of two players when they hit the forests while I was in the center of a city.

If i'm right, setting player icons to off turns the game into a pretty hardcore zombie apocalypse sim as a world gets depleted. Mind you though, I haven't explored the map icon settings that heavily yet, so I could be mistaken about how the map works when icons are set to off. But it seems pretty well thought out at a first glance.


The world customization has a fair bit of adaptability to it, really. The fact that you can easily switch a world from a creative style Minecraft world and back to survival quickly with a few clicks of a mouse is one of the things i'm liking about it so far, outside of the gameplay itself.

Archonex fucked around with this message at 06:39 on Dec 26, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

xutech posted:

Disclaimer: I don't know how well this game handles lag because I play solo.

Depends on the quality of the host really. It looks like the game loads the actual land in a fairly long range radius, and then mobs in a shorter radius. Which probably saves on resources and helps prevent connection issues. Wouldn't do anything if someone was trying to host on a 56K connection though.


So some fun (Read: Usually horrifying.) things that have happened since I bought this game. Learned a fair bit about how to play, usually by trial and (hilariously fatal) error. Some highlights for people on the fence about the game:

I joined a high pop server that was nearly tapped out in scavengable resources. This meant that most resources like guns came from fighting zombies, which most newbies had to do barehanded or with very basic gear. :stonk: It also meant every bullet counted. Ended up meeting a guy who decided to join me in barricading a one story townhouse with an attic above the garage. Another guy showed up to trade us some guns in exchange for some blueberry seeds I had gotten my hands on as we were barricading the place to hold it overnight.

He threw in a sawed off shotgun as a freebie on top of the sub-machine gun and crossbow before leaving. Cue a panicked shoot-out and us slowly getting overrun over the course of twenty-five minutes not long after, with us using little holes we knocked in the barricades as areas to shoot at the zombies slowly tearing their way past our defenses into our house.

My partner literally got hit in the face by a blob of acid some zombie vomited on him through one such hole before being ripped apart by a "Spider Zombie" (It can crawl up walls, like Spiderman. :v:) that came through the attic and made some horrifying noises as it attacked. This was moments before the wall behind me caved in and about twenty zombies tore my character apart.


Next server I joined, I learned my lesson. I set up a base on the second story of an apartment building filled with storage. Knocked out the stairs with a sledgehammer, and built a ladder to access it from a window that I got too by climbing onto an awning outside. This time things went swimmingly for about five hours since the zombies literally could not get upstairs to me. The worst I had to deal with was a spider zombie sneaking in one time, and another spider zombie destroying the awning, necessitating some repairs the next day. Then I met a friend while scavenging for some seeds to start a rooftop garden with.

Once I was sure he wasn't going to shoot me (He was a newbie that didn't even know how to craft items.) I took him back to my place. By which point it was dark and the zombies were out in force ripping other buildings apart and generally being noisy.

He started looking around as I explained some of the basics. I hadn't set up a full assortment of torches yet in the non-essential areas of the building, so it was dark in the actual room that he was standing in. About the time I got done explaining crafting I thought I saw cracks on the floor by the toilet in the bathroom (Which he was standing by.), indicating damage to my safe house. After a moment I thought I saw one get bigger right underneath where he was standing. Meanwhile he was oblivious to it, being busy dicking about with the inventory and crafting system.

About the time I opened my chat window to warn him to move the floor gave out and he dropped into a 25 strong swarm of zombies that had gathered in the store below, which pinned him down and ripped him apart. Turns out they had found a way up onto a metal shelf to get close enough to hit the next floor, and were bouncing up and down, slowly hitting the floor with their fists to try and get at him. Oops. Probably wasn't a good introduction to the game. :v:


The game is good fun if you're playing in a group. I could imagine some people setting up an enclave on a larger server and having some real fun interacting with the populace/surviving.

Archonex fucked around with this message at 08:39 on Dec 26, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Evilreaver posted:

I holed up in an attic while learning the game. I had a bunch of materials and was loving around with the crafting system while the zombies were clawing around below me (I had blocked off the ladder). Suddenly the whole house collapsed out from under me- reading about it, either the house got too full of zombies or they had broken too many walls. :stonk:

I haven't played much yet, but it seems like a lark. Definitely a game that needs to be played multiplayer for maximum effect.

They can do this if a building gets really screwed up from taking damage. I set up a little rooftop extension on the fourth floor of a building that taught me a bit about how it works.

I was going to use it as a garden and water source once it was done. I thought I was pretty clever until I placed the last block. As I opened my inventory to unload the buckets full of water I had hauled from a nearby river, the thing came apart underneath my character's feet and sent me plummeting to my doom. :stonk:

Lesson learned, so I built it again, except this time I put a single wooden pole in the middle of the platform extending to the ground as a support. Except then a 400 pound overweight zombie came barreling around the corner one night, took out the pole in a fit of rage when it couldn't get to me, and sent me plummeting to my doom again as I was busy planting some blueberries in my garden.

I think next time i'll encase the drat pole in concrete or something. :argh:


Syndlig posted:

I bought this game on a whim, and it seems rather fun. If I had any idea what I was doing or at least had someone to follow that didn't immediately take a fire axe to my head I think it'd be even more fun. Maybe we should set up a channel in Camping The Stairs or another mumble for people to get together to play?

If people can decide on a server to set up at i'll post the link in the OP. In the meantime, if people want to dick around on a semi-private server I can try my hand at hosting a smaller server for goons and any poor bastards that happen to wander in. I just need to figure out how the dedicated server software for this works first.


Bouchacha posted:

You need to post your griefing story in the OP

I didn't want to seem like I was self-advertising my posts or something, so I left it out. Wasn't sure if it was a good idea to include it.

Archonex fucked around with this message at 09:30 on Dec 26, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
Set up a server. Instructions on how to get the client working are a bit wonky, so someone will need to tell me if it works. IP should be 72.45.56.195, port should be 1201. Server name is LLJK Hideout if you want to search for it.

Should be a fresh world to mess about in. PVP is on, it's public, and has 20 slots.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Splicer posted:

Do all the female Zombies/characters have the Skyrim fetish mod breasts the ones in the screenshots have? They kind of turned me off the game when I first saw it a while back, if that's not the case I'd like to snag it in the sale.

e: as in, is it just a couple of specific models that they chose to showcase or is that the default female model.

There's a bunch of different models. There are one or two that are pretty scantily clad if your fetish is dead women I guess, though. The nurse zombie model in particular comes to mind. It looks like something from an earlier build of the game though. The other models are more "small town America" zombies.

The female PC options aren't stripperific however. It looks like a hillbilly survived the apocalypse. We were cracking up about it earlier, in fact. And the worst other than that is a zombie cheerleader that sometimes shows up among the hordes. She literally is visibly rotting though. There's also conservatively dressed female zombies as well.

Not sure you can call rotting green flesh tantalizing, but the Nexus has taught me to never underestimate depravity. Either way you're spending so much time running away from them that I never really notice it.

Archonex fucked around with this message at 11:58 on Dec 26, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Splicer posted:


This picture being the first screenshot in steam for the game was what was throwing my alarm bells. If that's the exception rather than the rule then it's just their marketing that I'm baffled by. Cheers!

e: Wait, did you mean there are a few different character models or zombie models? The red cleavage dress, the cheerleader, and the nurse are the only female zombies I can see in any of the steam screenshots, or any of the videos I've just scanned.

There's another model in that screenshot that's fairly conservatively dressed, and I think there's a screwed up looking freak model that's not very sexual. Other than that the rest are just color variants of existing models I think. So there are other models, just not very many beyond what's in the screenshots.

Not sure if that qualifies as being over-sexualized, but yeah. I was a little put off of it too until I tried the game out.



Edit: The nurse is a different NPC model. It's the worst of the lot.

Archonex fucked around with this message at 12:27 on Dec 26, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

FuSchnick posted:

How well does this run on low to mid-level setups? Sounds like it might be a great game to play co-op with my kids, but of pricey to jump in without a demo available.

Fairly well from what i've seen so far. Though I don't know your specs.

Also, apparently my server is somewhat popular. Only been up for 12 hours and it's half-way to full already. :stare:

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
So the dedicated client just hard locked my computer when I tried to boot the game client on the same computer. Booting the server back up now. :stare:

Apologies if you got rolled back cause of that. Buildings should be fine, but your inventory should be the same as the last logout you made.

Archonex fucked around with this message at 22:37 on Dec 26, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
So tonight was definitely fun. I think i'm going to spend some time mass-crafting TNT for goons, since that whole effort to destroy that building was utterly hilarious.

I'll stash it in our super secret hideout once it's done.


There's definitely a meta-game to world generation. As a world gets depleted you have to look at alternate methods of getting loot. The way I see it, that initial scavenging rush is just that, it's a rush for materials to see who has an edge. After that point you have to start looking at building traps and finding clever ways to murder zombies for their loot drops.

Then again I can just recreate the world every week or two if people want. It's up to you all really.

The procedural/Minecraft style world generator will also be a great addition to the game, since you can create a custom world. Really want to see some of the crazy poo poo people make. Like a map that is nothing but a huge multi-mile city. Or miles of frozen tundra. :v:


Edit: Also, have some pictures of our early adventures into the world of things blowing the gently caress up. In this case, a huge metal pillar that was scrapped.






Also, cross-posting from the griefing thread. Two pictures of Sankis doing his thing with explosives, which never stopped being hilarious.


Archonex fucked around with this message at 08:08 on Dec 27, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
It's not that hard to get self sufficient really. So I guess it's up to everyone whether they want to experience that early wipe rush for resources again.

That being said, I may be a bit biased, given what I just made.

Some people make dinky little spikes to impale enemies when they fall inside. Real spergs carve the entire tops of trees into a spike, and then slowly lug them into a pit to create the most :black101: death trap ever.



Pungi pit of doom? More like fungi pit of doom, am I right? :smug:


The best part is that aside from it being a free source of loot drops from zombies that takes no ammo to constantly get, both animals and (somehow, already) pubbies keep falling in the thing and dying. Meaning I have a free source of food and other people's loot! Plus all it takes is one swan dive into the pit with a horde chasing me and the area is clear for most of the rest of the night.



I think I could up my pubbie kill rate if I removed the torches from the pit edge too. If I did that they couldn't see the thing at night before they sprinted into it. The best part is that I put it at the old base that all the pubbies like to set themselves up in due to it being so pretty. It's gotten some unsavory reactions so far.

Alternatively, maybe I can find a way to put a weak floor over top of it, so that it collapses when people walk over it. :unsmigghh:

Edit: Also, those spikes are so big that they're two tiles tall. Those screenshots don't do the size of them justice.

Archonex fucked around with this message at 16:16 on Dec 27, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

kedo posted:

But it's still fun. I got my $29 worth. Sadly Archonex's server appears to be down this morning, so I can't go and see his zombie death machine :(

I fixed it. Appears some sort of crash occurred while I was asleep. Let me know through the thread if there's any more problems.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
I put the mumble info at the top of the OP. In all seriousness, get on it, since everyone is usually there and a lot of people seem to get frustrated without the help rolling with goons can bring.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
So it was discussed in mumble, do we want to reset the server, or move to a 64 player server and interact with pubbies? A lot of the long term play comes from the interactions players get up too when resources run dry.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Evilreaver posted:

There are very few static PVP defenses- Anyone with a pick can bore your walls, and all traps (spikes, barbed wire) can just be picked up with E. Permanent bases have to either be well hidden or built on the expectation of being looted.

Tree trunk tips can't be picked up, and are a bitch to deconstruct. Hence the pungi pit of doom outside the pubbie spawn. :v:

The hidden base thing is also why we have our main base hidden from sight on the map. We could also trap the place if we wanted. Some rudimentary tests of weak floors has shown me that it's possible to make a trapped floor that collapses when you walk across it. This leads to players falling into a pit. Putting a (empty) chest on the other side of the pit could lead to hilarity if there were spikes down there.


I'm up for moving to a populated server. Or spreading the current server link around so that we get more people to torment and raid forever if people want that instead. I can up the number of players the server supports if we get more. Yesterday, at our peak, we had like 15-17 people on of the 20 or so slots. So that's a thing I may need to address.

Archonex fucked around with this message at 01:15 on Dec 28, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
Server should be back up. Rebooted the machine and installed much needed OS updates.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Pendent posted:

I was up there as well and I fell onto the giant spikes below. Claiming that the physics system is just Minecraft's sand seems a gross oversimplification- that was surprising in the best sort of way.
For those on the fence about this game it's a ton of fun with goons.

The thirty or so people we had on quit for the night after I banned the hacker since it was 3AM, so you all missed my construction efforts. Suffice to say that murder church looks like some sort of hosed up post-apocalyptic cult compound now. It's not finished yet, but it's pretty impressive.

Whereas I made the first murder church a rugged survivalist compound (In fact I originally built it as a backup stash for myself.) that looked like something out of a cross between Hellraiser, Fallout, and some sort of hosed up cult, this one is more organized, being designed to withstand ridiculous sieges and give the people within even more freedom of external movement.

There's multiple layers of defenses, trenches dug out with (often bloody) pungi sticks (with zombies impaled within), a mountable reinforced concrete wall and bunkers being set up for gunners to mow down the hordes, another layer of two tile tall impaling spikes behind that, and a final layer of pungi sticks that murder many, many zombies before they reach the trench.

Also, you can mount the concrete wall to loot zombie corpses that pile up in the trenches below, which makes for easy resource farming. Suffice to say that the place is basically built to withstand zombie D-Day.

Here's a lovely preview of it since I was stuck up top sniping the incoming zombie hordes. It's hard to see, but those white spikes poking up behind the concrete barrier are actually layer three of the defenses. Between them and the wall is a trench filled with smaller spikes.

The zombies take massive damage getting to that point, get stuck on the sticks after falling into the trench, then die before inflicting much/any damage to the concrete wall due to being stun locked due to being trapped and unable to attack. Someone up top can then loot their corpses, and if needed reset the small spike traps if they break. Which makes for incredibly easy resource farming.



I may also add another outer layer of spikes farther out, since whoever did the first layer really didn't do a good job of setting up the defenses. Part of the insane defensive measures I took was to ensure that goons could walk around outside in our little town at night without having to get mobbed by zombies, since their defenses weren't cutting it.

Once we get a second or third floor built i'm going to construct a giant scrap metal cross (That may or may not be on fire and covered in zombie guts, if I can somehow get the aforementioned guts out there.) and pews on the top floor. The cross will rise into the sky and proclaim to everyone that Murderchurch 2.0 is complete. The pews themselves will actually be storage chests (Which look remarkably like them.), and will be filled with nothing but guns, explosives, and ammunition that I craft and salvage from the zombie horde's burnt and impaled corpses.

I just need enough people on to distract the zombies while I finish the defenses up, since they keep trying to tear the vulnerable layers down while I build the next one. When it's done it will look like something out of a black metal album cover. :black101:


Galaga Galaxian posted:

Awww, hackers are in this game too? That stuff really killed DayZ's fun.

They're not that hard to deal with. I just need to figure out the server commands via Putty to ban them. Also, how to connect the command console via Putty. :v: Otherwise it just requires a quick three minute reboot to add their Steam account to the list of banned accounts.

Archonex fucked around with this message at 11:22 on Dec 28, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
So i've found a new favorite hobby.

First, make a fake base underground. Make it have a huge labyrinthine structure. We're talking, mazes upon mazes to get out. Then load the tunnel systems with explosive mines that gib a player on stepping on them. Then create a few pits filled with pungi sticks that collapse when a person steps on the wrong tile in a room. Then put a token loot chest for the occasional person who has to use his toolbar next to the bed they spawn at to give them an incentive to run the thing in case they realize what's up.

Optionally, mine out parts of the top of it and proceed to plate it down with glass, for viewing them like rats in a maze as they die trying to escape. Optionally for that option, create a pimped out giant scrap throne that they can see when they spawn in, and always refer to yourself in third person as "The Mazemaster" in casual conversation with them. Then enjoy the fireworks and subsequent freak outs. :unsmigghh:

It's amazing how many people will run a death trap for a few empty glass jars. I may take to descending from my throne to hunt them with a fire axe too. :v:

Archonex fucked around with this message at 12:55 on Dec 29, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

ZombieLenin posted:

Wrong thread. This game, I bought and gave up the second time the tree I punched killed me.

Don't stand underneath falling trees. Just like in real life, they'll crush you if you don't move the gently caress out of the way. :science:


Also, the server encountered a glitch and crashed earlier tonight. Just woke up and noticed it. Should be back up now. I installed a back-up system via a special server launcher for the game, so if it was messed up just let me know and i'll roll things back to the last back up.


Edit:

xutech posted:

A LOT judging by the promises on kickstarter. Just think about the work needed to include NPCs and neutral towns. There are also supposed to be cyborg raiders who are endgame style bad guys.

Also the end game plans for development are batshit insane. The fact that they're this far into development five releases in is insane too. The game sounds like it'll be some sort of insane mix of that Cataclysm Roguelike, Fallout, Minecraft, and a zombie apocalypse sim when it's done.

Archonex fucked around with this message at 10:31 on Dec 30, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

randombattle posted:

I think there may have been some dragon ball z fights on that server.

Looks like they carved out a huge channel to hold off the zombie hordes? Like some sort of hosed up border patrol style project.

That's one way to do it, I guess. :stare:


Edit: Alternatively, they forgot to turn off the console and some dipshit made a ton of explosives to carve out a channel that necessitates building a sturdy bridge to explore other areas of the world.


Also, I just added a basic F.A.Q. to the OP. If you want anything else added to it let me know.

Archonex fucked around with this message at 11:35 on Dec 30, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

ScienceAndMusic posted:

This game just isn't fun on anything but small servers with friends due to rampant duping.

This occurs because people hosting are stupid and leave the console option on in the config files, from what I can tell.

Coincidentally, after seeing how much damage it can do, I turned it off on my server and use a remote connection to the game to handle admin stuff. We haven't had any problems with people spawning in massive item stashes since then.

Basically it's the same problems Minecraft can have. Hosting on a super-powerful machine doesn't do any good if your server settings are poo poo, letting people go all Avolition on the thing.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

ScienceAndMusic posted:

Your server was the one massive duping was happening on...

There's three kinds of duping that I know of. There's the duping from saves backing up improperly, there's duping/item generation via the console (according to a forum post), and then there's the poo poo that we just had, where some guy logged on using a hack of some sort.

The one I was referring too was the second one. Though I was hoping the third was really the second, since I fixed that method. Some guy just logged on with a hidden name and tried to delete huge swathes of the server, so i'm working on banning him now.

Edit: Also, I guess there's a UI bug too. Wasn't aware of that, but whatever. It's version five of an alpha. This stuff is expected. The hacking thing is easy to fix since I have a server manager here that backs up the world every hour or so though. So that just leaves the UI bug and saves bugging out. And the latter of that can't really be manipulated to your benefit since it's random if it works.

Archonex fucked around with this message at 11:41 on Dec 31, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
There doesn't appear to be anyone in the mumble, so I assume it's safe. However I had to reboot the server.

For some reason it was sending my graphics card into fits. The fan was running at top speed and sounded like the thing was about to burn out. Rebooting it now, but if it does it again I may need to spend some time figuring out the cause. Would rather not lose the machine itself. :wtc:

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Danith posted:

Are you running this from home or a VPS? Wonder if I could host something on my crappy cable upload speed.. Every time I try to connect to your server it doesn't work :|

Home, but people have been having trouble connecting to any server sometimes. I've got a pretty strong connection though. Enough to host multiple games at once with no latency based lag on any of them. The connection and machine itself are pretty much built for this stuff since I sperged out on it when I built it.

That being said I did have the server down a bit earlier, since I was checking out the GPU temperature. It's back up now, but it turns out that the alpha of a game has some issues. So that might be why you couldn't connect. :v:

If it still doesn't let you on, let me know. That means something is up that I need to fix.


So as mentioned, goons discovered a real church and promptly busted out the shovels to see if the graves actually had coffins beneath them. Turns out they do, and turns out they're lootable. So goons being goons, shovels were passed out to everyone and a grave robbing spree began.



It also turns out that apparently the zombies sometimes like to spawn from the coffins at night. So grave robbing has consequences. :stonk:

Making things worse, the coffins were just deep enough underground so that if you fell in you were trapped in one until you could dig your way out. Meaning not only could you be trapped in a pit at night while zombies swarmed you when fleeing back inside, but sometimes you were trapped in a pit in very close proximity to an annoyed zombie.

So one intrepid goon took the glass panes I made and plated over the graves. This had the effect of letting players look inside to see the zombie trapped inside futilely wriggling around, effectively creating a "blinged out graveyard" full of corpses for viewing potential. :v:

Steam didn't save screenshots of it so i'll see if I can get some zombie banging on the glass as he wakes up.


TheChad posted:

I have a fortress built kind of close by (the two story wood lodge in the burnt zone nearby, to which i'm adding a 6 tile deep moat filled with spikes.) and i'll randomly have ten or so zombies converge on me at once in broad daylight. I wonder if they are wandering in from the gas station. :D

Also, holy christ the amount of shotgun ammo you can get after ten minutes of digging...

They're definitely wandering in. The game appears to have multiple types of zombie spawns. Some seem to be held "in memory" if they were spawned in an area previously (Not sure about this, but i've gotten rushed by old hordes that I thought I had left behind when returning to an area in the past.), others appear to be able to migrate from chunks that aren't visible (These tend to be the ones that utterly loving zerg you, if you aren't in a city.), there's the usual spawns that populate the world every day, and then there's the ones that hang around buildings.

There's probably more, but i'm not sure. What goons have noticed is that the game does seem to have a rudimentary stealth system in, even if it says it's coming soon. You can see it by bringing out a gun. Fire it and the zombies will come running to see what the noise is. Presumably this is why you can throw cans too.

The end result is that if you're making a lot of noise in an area, they'll come wandering from other areas if it's close enough to see what's up. They also seem to prioritize people who aren't crouching over people who are, though that may just be goon luck loving over pubbies. Regardless, that's probably why the first Murderchurch never had any zombie spawns except for maybe 6 a night. It was far too out of the way to easily attract nearby zombie hordes, since it was in the middle of a fairly massive forest.


Edit: Also, this game is apparently one of the top sellers on Steam.

Archonex fucked around with this message at 10:51 on Jan 1, 2014

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Croccers posted:

What's the best way to play with you guys? Just hop in the mumble channel?

Pretty much. Even if there's no one on the server, hopping on will usually tempt some pubbies into joining after awhile.


quote:

I knew it! I knew if I waited it would go on super sale. Right now it's only $24 on steam. Ends in like an hour. Get to it goons.

Like I mentioned in the griefing thread, unless there's a surprise sale, this is probably the lowest it'll be for a long time. So now's the time to get it if you're considering it.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Drakenel posted:

I'm only slightly disappointed the server isn't called 7 dumb ways to die.

I can fix that you know! :science:

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

neogeo0823 posted:

I'm looking to join up with whatever goons are playing right now. I'm in the Mumble, but I don't have a mic yet and there doesn't seem to be any notification sound when I type into the chat channel. The server listed in the OP isn't coming up and won't let me connect to it is full. Where are you guys, and how do I get in?

Try joining anyways. It should let you on. Unless we hit the cap again, in which case I need to increase it.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
So i'm going to add a list of the latest supply caches to the PGS thread. Check it if you need supplies/need a place to stash your gear.

Some of them are basically mini-dungeons you have to traverse too. So they'd make good bases. One is infested with zombies that any people entering have to fight their way through to get to the base itself in fact!

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Party Alarm posted:

It seems the list is bugged and shows servers as full when they are not.

To be fair, the server gets pretty active starting around 3PM EST or so. I had to boost it to 40 from 20 because we were running out of slots due to all the pubbies and goons flooding the place.

If I boosted it to 65 with the current bug showing servers as full we'd probably get more people. I may try that for a bit to see how many pubbies we can lure in.

Edit: And it's already working. It's early in the morning, and five minutes after I brought it up as the highest server pop-wise on the list, we have ten people on. :getin:

Archonex fucked around with this message at 16:59 on Jan 2, 2014

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
Momentary power outage knocked the server out right as I left the house. Should be up now.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Mistle posted:

Picture doesn't do the tunnel justice; It's a good distance of that size. If a computer part melted, Archonex, blame Ves.

Yeh, Apache got a few pubbies and me together, and we raided that pubbie base so hard, they literally tunneled from the desert to Spillway Lake. Some guy (Ves- somethingorother) ran a massive string of TNT along their escape tunnel, and ripped a massive line over a good quarter of it.

It had to happen, Synth. They were in goonserver, talking about "friendly PVP server" and "cooperation"

I harassed them out the server. That, or they went to bed. v:v:v

I pulled the torches in the tunnel and tossed them, then plugged their lake entrances. Since you can't mine down through water...

I was wondering why my fans kicked in hard. Guess I know the answer now. :v:

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
So we reset the goon server again. The last two resets have been :black101: as gently caress. Murderchurch 3.0 died under a mass of barbarian pubbies (who teched up to clubs) zerging our minefields and defenses, and Explosionlust just reset to EXPLOSIONLUST 30000 after a massive gun battle had a hacker gently caress up the server in a fit of pubbie rage.


Also, I modified the server to be horrifying(er). Enjoy.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

TrinityOfDeath posted:

Hey, so lag and always running zombies is not very fun. Not even challenging, just not fun.

People were complaining about the zombies not being a threat during the day, so I figured i'd introduce a twist. :v:

In all seriousness though, I wanted to try something different since we had used the default settings for three resets now. I figured people would appreciate the change.

That being said, even if it doesn't work out, hearing the screams of horror as goons logged on and realized all the zombies were sprinters when they went to hit up their (usually safe) favorite scavenging sites was hilarious and well worth the dirty looks I got afterwards.

For instance, some poor bastard tried to beeline to one of the lake cabins and had like 50 sprinters on his rear end when he showed up and the hordes started congregating from his rampant looting. He started freaking out and screaming in terror over mumble about all the zombies trying to literally maul his rear end as he ran away. :unsmigghh:

I'll set it back to normal soon. Having all sprinters in the first day or so helps mitigate the crazy looting frenzy by introducing danger to that early rush for loot. It also makes hording and sitting on top of ungodly sums of loot harder, since you actually have to fight every now and then during the day.

It basically adds a few twists to the established default mechanics. Especially if not many people know it's coming! :v:


Edit: Also, modding the server to have all runners makes spider zombies horrifying. They don't sprint. They lope close to the ground. So picture that scene with the velociraptors in the tall grass in Jurassic Park. Only, it's zombies, and that could happen at any time while playing. Hearing one or two of them let out those horrifying screeches that means they spotted you makes for a tense moment if you're out in the woods now.

Also, they can climb buildings during the day now, which made for a hilarious freakout last night. The goons wanted to hole up in a courthouse in Gravestown. Only like four spider zombies spotted them at one point and beelined up the barricades into the building. Cue a lot of screaming over the mics and gunfire that probably tipped off every zombie in a half mile.

Archonex fucked around with this message at 19:11 on Jan 5, 2014

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

QwertySanchez posted:

The lag probably wouldn't have been so bad but the player list went off the bottom of the screen. That hut in the north east we built was gone too, I guess there must have been a reset cos all my weapons and stuff were gone too. I kept getting killed by some pubbie rear end in a top hat and could do nothing about it until I actually found some weapons, but which point I had no idea where he was. So frustrating.

For the record, he was called Sverok, murder him and call him names.

Yeah, some guy apparently got pissed and decided to hack to get revenge. I figured out how he was able to get infinite rocket launchers. He went to the trailer park and spawned in like fifty corpses full of loot until he lucked out and got one. They were literally stacked higher than the trailers.

At which point he methodically destroyed most of the buildings on the map. So since it was so early I decided to do a reset.

The lag is, as far as I can tell, not on my end. It seems like a few people doing it via connecting from ridiculously far away. It's also caused by people making massive changes to the map. Nine times out of ten we can have 30 people or more on with no issues, but when we've got a hacker mass deconstructing parts of the map, poo poo can get laggy.

Either way, i'm working on a fix for both issues. The hackers are banned and the lag should be handled.



If you find a person who is hacking you can also post their full name in game in the topic. I'll add them to the list of banned Steam/7 Days accounts.

Also, if anyone knows how to create a MOTD on login, let me know. I'll add in a rule saying if you abuse the spawn mechanics you can get banned.

Archonex fucked around with this message at 19:46 on Jan 5, 2014

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Kea posted:

The running zombies are a bit of a problem but mainly because of the lag, i cant kill anything because i keep freezing up, not to mention some guy is on right now killing an insane amount of people, though he could just be good and not hacking.

I figured out the problem, actually. Turns out the memory leak was loving the server. Rebooting it fixed it.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Miijhal posted:

The spawn mechanics in the game seem pretty terrible. It'd be nice if it limited how often you can change your spawn and automatically changed it when you died multiple times in the same relative area as the spawn, or made you interact with a bed every time you died to set it as your spawn point, or else wind up in one of the random starting points.

"Oh hey I've never even been to your base before but now I'm going to set it as my spawn so I can kill you over and over again," is just stupid. Sometimes amusing, but really stupid.

Pretty sure they're fixing this. Just to be safe though, check out their forums. A goon was saying a bunch of people were bitching about how terrible it is. Telling them to fix it is a good idea either way.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
So I found a way to reset the map/all the scavengeable objects without losing our bases.

http://7daystodie.com/forums/showthread.php?1832-Soo-i-came-up-with-resetting-the-map-without-destroying-my-base

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

TrinityOfDeath posted:

There is a hacker on the goon server, name 222. It uses the special alt code for it, not sure of the number.

Banned him and restarted the server.

Will look into doing a reset of the map supplies every few days/whenever a hacker fucks it up too. That way if you lose supplies it's no big deal and goons can safely do megaprojects if they want to go all Minecraft instead of hunting pubbies. Any suggestions on what should be and not be reset?

I also set zombies back to their default "walk in light, sprint in low light" conditions.

Archonex fucked around with this message at 23:46 on Jan 5, 2014

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Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Evilreaver posted:

Just loot boxes (trash, stumps, cabinets) probably. How robust are your tools?

At the moment? The delete key to manually delete parts of a world (resetting it on restart of a server) and a lovely quick launcher app someone hacked together that can back up the world every now and then. I'll check the forums for new apps when I get a chance.

Edit: Found the topic where people are trying to get the horrible spawning mechanics fixed. Posted in it as well. Here it is if you want to weigh in.

http://7daystodie.com/forums/showthread.php?2383-People-are-spawning-just-to-loot-you-and-destroy

Archonex fucked around with this message at 00:07 on Jan 6, 2014

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