|
So I have a server with 12 2.5ghz cores, 64gb of RAM and a 500M fiber connection. Just setup this game on it. Anyone have any idea how many slots I can setup without worrying about it crashing?
|
# ¿ Jan 3, 2014 21:33 |
|
|
# ¿ Apr 25, 2024 10:43 |
|
Cowboybot posted:As many as you want, as long as you realize that each slot will be exploded with TNT as soon as we find it. Haha thats the plan, but for some reason its lagging with 10. Im running it on Debian, guess Im going to have to load windows. Its also not saving anyones inventory.
|
# ¿ Jan 3, 2014 22:57 |
|
Well server is up and has 10-20 pubbies at a time. Game name is "30m day FF On" Everyone is playing nicely with eachother and no ones killing anyone else.
|
# ¿ Jan 4, 2014 00:52 |
|
Ak Gara posted:How do you change the spawn rate anyhow? Wish I knew this, finally got a dedicated windows server setup and want to greatly increase the difficulty.
|
# ¿ Jan 9, 2014 18:56 |
|
I figured out how to increase some spawns, and add airdrop crates. The file is "entityspawners.xml" under Data/worlds/Navezgane Edit that file, convert all classes that are "SpawnSmall" and "SpawnMedium" to "SpawnLarge". You can also copy/paste a line, slightly change the pos field (a few numbers off) and change the class to "SpawnSupplyCrates" and supply crates will drop once a day. I set the trigger to 38. Its working on my server.
|
# ¿ Jan 10, 2014 01:40 |
|
Archonex posted:It crashed. Alpha's gonna alpha. They spawn once a day, so I put them near the original large spawn locations. Im not familiar enough with the location pos data to figure out how to place them more precisely.
|
# ¿ Jan 10, 2014 02:00 |
|
My server is named "Supply Drops Enabled" GameName is "PVP with Supply Drops" 24 slot Pubbies are murdering eachother over the crate drop locations, then the large zombie waves spawn on them mid fight. Its added a ton to the game, supply drops should be an option without modding it.
|
# ¿ Jan 10, 2014 02:56 |
|
Gumby posted:Still fairly new to this, so am playing around in single-player for now until I get the hang of things. Something that occurred to me: Yep, as long as you pick it up in time. Even railing is destructible and can be moved somewhere else.
|
# ¿ Jan 10, 2014 04:54 |
|
Archonex posted:You mind uploading your config file? I can tweak it for the goon server, and it'll save a little time setting up proper positions. Mines in a VM, installing the vmware tools now so I can copy/paste the file I made off the server. I basically just copied the pos numbers from places where large packs of zombies roam. One bug I found is if a crate is dropped onto a tree, it wont ever hit the ground. If you chop it down, the crate falls, but partially breaks, but still shows on the mini map.
|
# ¿ Jan 10, 2014 04:55 |
|
Mewnie posted:On the Supply server, I don't think it's the crates that are causing the lag, but the sheer number of zombies. Reduced the number of zombies. I noticed the player killed you bug as well, but that was before I touched any files.
|
# ¿ Jan 10, 2014 14:52 |
|
-89, 59, -606 Location for the junkyard east of gravetown if you want airdrops there
|
# ¿ Jan 11, 2014 05:02 |
|
MineNotPine posted:You can always try turning down the view distance so your computer isn't loading so much non-default map at once. This bug is also triggered by hitting tab to check the player list. It opens the console and spams the red error messages and crashes you. Ive stopped checking it now due to that.
|
# ¿ Jan 11, 2014 17:25 |
|
Archonex, did you have to do anything different to get your server to appear in the server browser?
|
# ¿ Jan 16, 2014 23:19 |
|
Archonex, if your server is windows based, I wrote a quick vbscript that will restart the server for you (or start it if it crashed). You have to have portqry.exe from microsoft in the 7 days to die folder and the script. I have the task scheduler running a .bat file every 6 hours that calls the script (one line, wscript restart.vbs), and the server restarts quickly. Contents of the restart.vbs file:code:
bad boys for life fucked around with this message at 16:53 on Jan 19, 2014 |
# ¿ Jan 19, 2014 15:44 |
|
Archonex posted:I banned him for nine thousand years and a day. I havent found a way, since the ban file is locked due to being loaded by the server.
|
# ¿ Jan 19, 2014 18:52 |
|
Urby posted:As to my question above. Is the only thing they changed the ability to ban with ID instead of name. Could people not still just change their name and get a new ID. Or is it actually banning Steam IDs now? Ill test it on my server now. Edit: And changing your steam name still bypasses the ban. bad boys for life fucked around with this message at 16:59 on Jan 31, 2014 |
# ¿ Jan 31, 2014 16:52 |
|
76561197972655298#hacker#2/6/2015 7:31:14 PM 76561198040733048#hacker#2/6/2015 7:31:14 PM 76561198004120249#hacker#2/6/2015 7:31:14 PM 76561198032077268#hacker#2/6/2015 7:31:14 PM 76561198046364821#hacker#2/6/2015 7:31:14 PM 76561198006683307#hacker#2/6/2015 7:31:14 PM 76561197968249227#hacker#2/6/2015 7:31:14 PM my ban list if you want to apply it to the goon server names dont matter anymore finally since they fixed banning in 6.4
|
# ¿ Feb 7, 2014 04:18 |
|
I cant find the goons goons goons server, is it up? Havent played since alpha 6
|
# ¿ Dec 20, 2014 04:12 |
|
If anyone wants an easy server to play on, I set one up with recipes that produce at least 2x the output, and guns are more easily available. 67.9.248.150:25000
|
# ¿ Jan 11, 2015 00:27 |
|
|
# ¿ Apr 25, 2024 10:43 |
|
They broke the game overcorrecting for base building and crafting being a viable (and sometimes best) option in previous alphas. I usually split time between trader quests and base building, but with recipes locked behind skill magazines, crafting and base building is too much of a slog and too random as to what you can build. Cant even get decent vehicles without way too many magazines, much less get everything to make cement. Building a lovely cobblestone base with trader acquired cement is a waste of time. By day 6, I have a t5 sniper rifle, t3 tac rifle and more, and now its just a lovely fps. Been playing since alpha 7 off and on and this update completely changed the game to the point they may as well call it a zombie fps with minimal building and survival aspects.
|
# ¿ Jul 6, 2023 12:02 |