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OwlFancier posted:170% forage rate for all characters belonging to a tribal faction, yes. So even landing as spacers who picked up tribal recruits? neat.
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# ? Jun 4, 2020 17:49 |
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# ? Apr 25, 2024 17:29 |
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Is there a quick way to tell what faction someone's originally from? Or at least a spacer/tribal/whatever indicator in the bio? I'll be straight up I only look at what faction attacked me to make sure it's not a pirate faction, I dont heal and release raiders who wont even thank me for it
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# ? Jun 4, 2020 17:53 |
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HelloSailorSign posted:A winnable one? This is my first cluster ever. I THINK it's a nice horrible neighbor - it's a bunch of turrets with proximity sensors and steel walls and they're all dormant. I'll just leave it alone for now.
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# ? Jun 4, 2020 17:57 |
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Danaru posted:Is there a quick way to tell what faction someone's originally from? Or at least a spacer/tribal/whatever indicator in the bio? I go by what meditation type it says they can do, if I can't determine it from their bio. A Muffalo Herder was probably not a spacer. :V Edit: Check around for any small buildings which could be a timer counting down or a drop pod point for landing mechanoids. If it's just turrets, get thee a smoke launcher, and have your troops sit under the cover of smoke while their turrets can't lock onto you. HelloSailorSign fucked around with this message at 18:01 on Jun 4, 2020 |
# ? Jun 4, 2020 17:58 |
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Royalty dlc is better than I expected, the snappier quest structure really rounds out the quads. Started a new tribal colony in an alpha biomes feralisk jungle, has been my kind of tense challenge. I wait for the swarms to move around the hills and use wooden walls for fast sectioning off while I tech up until I've got the guns to seize my desired main base site.
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# ? Jun 4, 2020 18:36 |
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HelloSailorSign posted:So even landing as spacers who picked up tribal recruits? neat. No, sorry, the other way around, your faction is determined by your start, so whoever you pick up, as a tribal faction, will get the bonus.
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# ? Jun 4, 2020 19:16 |
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I used to run a prison that housed the inmates naked. Then the area outsize the cells was super cooled. So at a prison break they would run out naked and then feebly punch the granite walls before collapsing from hypothermia. If it was a prisoner I liked I'd send staff to escort them back to their cell. Alternatively collect the corpsesicle.
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# ? Jun 4, 2020 19:37 |
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StrixNebulosa posted:This is my first cluster ever. I THINK it's a nice horrible neighbor - it's a bunch of turrets with proximity sensors and steel walls and they're all dormant. I'll just leave it alone for now. If it's just turrets those are super easy. Turrets can't shoot out of or into smoke, so if you just make a smoke launcher, park your smokesman in a safe place around a corner and have him target the ground in a spot with line of sight on the turrets. Put your shooters in that smoke and have them blast away. Their accuracy will be poo poo since they're in smoke, but since the turrets literally will not be shooting back, you'll eventually kill all the turrets while staying 100% safe.
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# ? Jun 4, 2020 19:49 |
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So I'm starting brand new with the latest royalty patch. I'm at day two with the "dirt floor beds for everyone" stage and I've noticed that everything in my stockpile is still decaying as if it were outside. The orange overlay is heavy mountain overhead, screenshotting doesn't show the cursor but it's highlighting the stack of wood which says indoors, but the wood itself says it's outdoors. What am I missing?
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# ? Jun 4, 2020 21:14 |
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Based off what I can't see, did you divide it into a room with walls + door? Would help isolate the issue if you zoomed out more.
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# ? Jun 4, 2020 21:22 |
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I figured it out. We moved into a murder-cleaned insect lair in the mountains for shelter. Part of that cleaned out system of tunnels went all the way through to the back of the mountain and was touching the edge of the map. That apparently made it some weird hybrid of indoors and outdoors at the same time, everything was roofed over so it was indoors for temperature and display purposes, but outdoors enough for materials on the floor to be decaying.
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# ? Jun 4, 2020 21:29 |
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Coolguye posted:yeah the main time you run into aging stuff itself is when you are doing gimmick runs or when you have another mod that makes it a thing. save our ship runs can be like that because you can theoretically be using the same pawns for many years. i did a wandering Megacity Judge run where i had basically 5 Judges plus some assorted support staff and they'd go from planet to planet being THE LAW. eventually a couple Judges got really fuckin old and had to be given 'time off' until we could figure out how to return them to duty. if you wanna stay 2000AD-lore friendly, when a Judge gets too old/can't do the job anymore/etc they take the Long Walk and go out into the Cursed Earth to basically... do what you're doing, alone, until they die from living in a radioactive wasteland. so basically just keep your Judges on duty until something kills them, and when it does, take it as a glorious end to their career.
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# ? Jun 4, 2020 21:31 |
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I genuinely miss the quests that were all "you want an easy raiding party from the nutty beavers", this seems extreme On a cute note, baby cockatiels are SO TINY
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# ? Jun 4, 2020 22:23 |
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Fun fact: explosives have a big damage multiplier vs. buildings, so high that you can one-shot almost any mechanoid buildings with a grenade. That quest has only a single mech drop beacon and turrets, so if you lob a grenade at the mech drop beacon while it's dormant, it'll destroy the beacon before it can drop any mechs. Then you can just use smoke to kill the turrets for free. Only works on one beacon though, I've never managed to grenade two beacons at once, the other always seems to be alerted for 1 frame, which is all it needs to summon its mech drop.
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# ? Jun 4, 2020 22:37 |
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Mzbundifund posted:Fun fact: explosives have a big damage multiplier vs. buildings, so high that you can one-shot almost any mechanoid buildings with a grenade. That quest has only a single mech drop beacon and turrets, so if you lob a grenade at the mech drop beacon while it's dormant, it'll destroy the beacon before it can drop any mechs. Then you can just use smoke to kill the turrets for free. This ain't working. The beacon still gets off a distress call even if I do it from stealth. e: I'm using frag grenades
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# ? Jun 4, 2020 23:08 |
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WeedlordGoku69 posted:if you wanna stay 2000AD-lore friendly, when a Judge gets too old/can't do the job anymore/etc they take the Long Walk and go out into the Cursed Earth to basically... do what you're doing, alone, until they die from living in a radioactive wasteland. for sure, that's basically the idea. the 4 support staff were the 'real' colony, and the Judges themselves were largely people they brought on and taught/forced to love THE LAW. but i had two judges in particular, an incredibly badass ex tribal woman and a reformed burnout spacer dude, who were on the job for like 20 years. having them die in battle? that's how it should be. dying to loving alzheimer's just didn't seem right.
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# ? Jun 4, 2020 23:28 |
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StrixNebulosa posted:
That's not as bad as it looks initially; it's just a bunch of turrets and one mech drop (usually ~3 of the small ones). Also, mortar shields need to recharge for a day every ten days, so you'll even have a window to just shell it if you need to. You could just send a sniper to trigger the drop, scurry back into your killbox and then once that's dealt with use smoke to clear out the turrets.
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# ? Jun 4, 2020 23:28 |
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Putting some walls up definitely helped funnel enemies into more manageable kill boxes. I couldn't wall around my entire base because there's a river running through it but it worked well enough to make fighting a lot easier. Two more things i learned today though, is that tamed animals will happily eat your cotton plants. I didn't understand why I never got more cloth even after I planted cotton until I caught a goat nibbling it. I'm glad I hide my devilstrand in a locked sunlight room. Second, some of the quest rewards are crazy good, I'm getting all sorts of advanced prosthetics and legendary weapons. I'm researching how to make medicine kits first, but after I get hospital beds, I'm going to be installing legs and eyes into people. Edit: Oh yeah I just thought of a question too. How do I get people to bring bedrolls on caravans? Do I need to have them in storage or something? I created some but I didn't see an option to bring them with me. OGS-Remix fucked around with this message at 08:03 on Jun 5, 2020 |
# ? Jun 5, 2020 07:42 |
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OGS-Remix posted:
With area management you can create areas and assign your animals to them allowing you to ensure they don't eat your crops.
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# ? Jun 5, 2020 11:21 |
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OGS-Remix posted:Edit: Oh yeah I just thought of a question too. How do I get people to bring bedrolls on caravans? Do I need to have them in storage or something? I created some but I didn't see an option to bring them with me. Yep, you have to uninstall bedrolls from wherever you built them to get them into storage before you can bring them on a caravan.
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# ? Jun 5, 2020 12:25 |
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# ? Jun 5, 2020 14:44 |
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Nice.
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# ? Jun 5, 2020 14:49 |
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Mortar shields? What kind of BS is that? You mean to tell me that "shell to oblivion" is no longer the last word in settling differences?
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# ? Jun 5, 2020 19:07 |
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Katt posted:Mortar shields? What kind of BS is that? You mean to tell me that "shell to oblivion" is no longer the last word in settling differences? Nah it still is, you just need to start off with an EMP shell first during a barrage. I don’t think a single or duo mortar setup would work though, you’d probably need 4-6 with the EMP firing first less than a second sooner than the others. Edit: I’ve also used pawns dropping off antigrain warheads next to sleeping mechanoids and then using an incendiary launcher to light it up and run.
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# ? Jun 5, 2020 19:20 |
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FairyNuff posted:With area management you can create areas and assign your animals to them allowing you to ensure they don't eat your crops. I could be wrong but I think untamed animals will eat your crops as well.
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# ? Jun 5, 2020 19:21 |
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Well here's some grim poo poo. This pregnant horse was shot right in the brain during a raid and is now almost completely paralyzed and barely conscious, yet physically completely healthy. So now I have to tend to her shell of a body for a week until she gives birth before I can euthanize her.
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# ? Jun 5, 2020 19:25 |
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ah, I hate when I get itchy brain
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# ? Jun 5, 2020 19:31 |
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showbiz_liz posted:I could be wrong but I think untamed animals will eat your crops as well. they will, but you should already have a perimeter wall around your compound for defense against raids. if you have that, it's a simple matter to install a closeable door that will keep all casual animals out. you want to do this anyway to keep manhunters out and to keep random predators from wandering into your compound to get hungry and attack the base dog, btw.
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# ? Jun 5, 2020 19:37 |
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showbiz_liz posted:Well here's some grim poo poo. This pregnant horse was shot right in the brain during a raid and is now almost completely paralyzed and barely conscious, yet physically completely healthy. So now I have to tend to her shell of a body for a week until she gives birth before I can euthanize her. Just think, if you weren't playing Rimworld you wouldn't know if it was a permanent coma or if the horse was just temporarily unconscious. This saves you all kinds of uncertainty and worry.
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# ? Jun 5, 2020 19:37 |
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showbiz_liz posted:Well here's some grim poo poo. This pregnant horse was shot right in the brain during a raid and is now almost completely paralyzed and barely conscious, yet physically completely healthy. So now I have to tend to her shell of a body for a week until she gives birth before I can euthanize her. That's not grim, that's a free replacement horse. You might have been down 1 horse but instead you're even on horses and up one momentarily distracted raider.
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# ? Jun 5, 2020 19:42 |
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OwlFancier posted:That's not grim, that's a free replacement horse. You might have been down 1 horse but instead you're even on horses and up one momentarily distracted raider. In this game I have a pawn who is incapable of violence but incredibly good at animal handling. So during battles I just recruit him, hide him behind a wall, and have him summon his legions of elephants and horses to stomp everyone to death. I barely even need melee pawns anymore.
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# ? Jun 5, 2020 19:54 |
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In my last game, I had a T4X YoRHa-esque android in a red panda kigurumi ride a bionic T-rex into battle and just lop heads off anyone the dinosaur didn't instakill The red panda kigurumi was because she was also heading the red panda sanctuary, where we breed red pandas and I release them in the boreal forests. It does nothing game mechanicwise but I love red pandas and I want to unendanger them
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# ? Jun 5, 2020 20:04 |
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I feel also like if you manage to remove an organ or limb cleanly in a single shot you should get medicine skill in addition to the shooting skill.
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# ? Jun 5, 2020 20:09 |
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Danaru posted:In my last game, I had a T4X YoRHa-esque android in a red panda kigurumi ride a bionic T-rex into battle and just lop heads off anyone the dinosaur didn't instakill Honestly that's a cool project for a game, and I should install the "release into the wild" mod myself so I can do something with these drat ducks. They're so fragile! I had a flock of 10, then the ice age hit and I only have 1 survivor.
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# ? Jun 5, 2020 20:11 |
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OwlFancier posted:I feel also like if you manage to remove an organ or limb cleanly in a single shot you should get medicine skill in addition to the shooting skill. And the opposite too, a truly skilled surgeon can excise a kidney from 200 ft with a good enough rifle
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# ? Jun 5, 2020 20:12 |
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Danaru posted:And the opposite too, a truly skilled surgeon can excise a kidney from 200 ft with a good enough rifle Surgeons don't know where the gently caress anything is unless they're fondling it or it's 2ft from their face
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# ? Jun 5, 2020 20:37 |
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Danaru posted:And the opposite too, a truly skilled surgeon can excise a kidney from 200 ft with a good enough rifle In my experience surgeons should end up blowing off several limbs adjacent to wherever they hit.
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# ? Jun 5, 2020 20:40 |
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How do they gently caress up removing an arm or leg? Just get a gun out and blast it off, it happens all the time on the battlefield.
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# ? Jun 5, 2020 20:48 |
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I dunno but unless they're really skilled surgery has a decent chance of just they get in the room, grab the scalpel, and jam it in one end of the body and drag it to the other end hitting everything in the way, and then just go "welp, sorry, dunno what went wrong there also I stabbed the replacement organ into hamburger in the process sorry dude"
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# ? Jun 5, 2020 21:11 |
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# ? Apr 25, 2024 17:29 |
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"Also left the scalpel and a few sponges inside you, okay peace."
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# ? Jun 5, 2020 21:47 |