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Coolguye posted:this is the setup kitchen/freezer setup i use and i've yet to find one that's more overall efficient: Holy gently caress how have I never tried putting nice chairs down instead of wooden dining chairs
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# ? Sep 23, 2020 00:39 |
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# ? Apr 26, 2024 07:49 |
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Yeah, especially if it's a station where people are going to be at for a while, like art or machining or even research, put down a comfy chair for them for a cheap mood boost.
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# ? Sep 23, 2020 00:55 |
I like seeing my pawns cooking horse meat and corn meals well sitting in a lazy boy.
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# ? Sep 23, 2020 01:28 |
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Popete posted:I like seeing my pawns cooking horse meat and corn meals well sitting in a lazy boy. Dude they’re making horse meat empanadas, that’s loving rad.
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# ? Sep 23, 2020 01:35 |
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I refuse to put cloth chairs on "messy" stations yes I realize this is 100% flavor and RP it doesn't mechanically matter, no I will not budge on this I've worked in a kitchen.
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# ? Sep 23, 2020 01:50 |
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explosivo posted:Holy gently caress how have I never tried putting nice chairs down instead of wooden dining chairs Probably because it shows a dining chair when you're placing the bench There's a tradeoff between dining chairs having more beauty and being cheaper to make vs armchairs being more comfortable. I like to use dining chairs for butcher tables and stoves, but big crafting rooms and research benches get armchairs. And in my head putting an armchair at a butcher table just feels wrong so i don't do it
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# ? Sep 23, 2020 01:52 |
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Doomykins posted:I refuse to put cloth chairs on "messy" stations yes I realize this is 100% flavor and RP it doesn't mechanically matter, no I will not budge on this I've worked in a kitchen. Synthread and hyperweave only
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# ? Sep 23, 2020 02:00 |
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It's okay to put a human leather armchair in front of a table that only butchers humans
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# ? Sep 23, 2020 02:20 |
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save for RP considerations (which are legit, like come on let's look at the game we're playing here) i'm not sure why you would put a dining chair in front of any workstation that wasn't in a room where beauty matters. dining chairs are for someone's personal bedroom and the dining hall, where beauty and impressiveness correlate directly to long term mood bonuses for every pawn in the colony. armchairs are for everywhere else, as every scrap of comfort matters for keeping someone happy and on task. that said, it's far from a high consideration with all the other priorities you doubtlessly are juggling most of the game. hell, even in my pic you can see that the butcher's table has a stool because i could not be arsed the day i set up the room.
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# ? Sep 23, 2020 02:29 |
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Normal brain: Put a dining chair at your stove Big brain: Put a guinea pig fur chair at your stove Galaxy brain: Put a royal bed at your stove.
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# ? Sep 23, 2020 03:31 |
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Kibbles n Shits posted:Normal brain: Put a dining chair at your stove Where on this scale does "everyone gets a bedroom/workstation combo" fit?
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# ? Sep 23, 2020 03:53 |
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silentsnack posted:Where on this scale does "everyone gets a bedroom/workstation combo" fit? I'm not sure but that reminds me of the time I had to move my android chef's recharge pod into the corpse freezer because originally it was in the kitchen and one of my colonists was jealous of his "bedroom".
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# ? Sep 23, 2020 04:25 |
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I just had my first siege, it was a resounding success! It turns out they don't like it when you rain mortar fire down on them while they're trying to get their encampment set up.
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# ? Sep 23, 2020 05:19 |
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It's so satisfying to hit their ammo. Also, Royal Thrumbofur Armchairs for playing chess.
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# ? Sep 23, 2020 05:22 |
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FYI, if you have the ED Shield mod or whatever it's called with the upgradable shield structure, If you are encountering severe slowdown and the logs say it's ticking fire enteties apparently the shield catches sparks so you need to turn the direct blocking off, put out the fires that were finally set free then you can turn the direct blocking back on. TL;DR ED shield on direct blocking catches sparks and you need to turn it off for a second so it can release the sparks so you can put out the fires.
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# ? Sep 23, 2020 06:21 |
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QuarkJets posted:There's a tradeoff between dining chairs having more beauty and being cheaper to make vs armchairs being more comfortable. I like to use dining chairs for butcher tables and stoves, but big crafting rooms and research benches get armchairs. And in my head putting an armchair at a butcher table just feels wrong so i don't do it
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# ? Sep 23, 2020 18:58 |
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Dehumanize yourself and face to the sculptor chipping away at a fridge-sized block of rock while fully reclined in a la-z-boy
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# ? Sep 23, 2020 19:34 |
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I want to make leather comfy chairs, but cloth ones are just empirically better, so I have a house full of fuzzy recliners. It sucks but what can you do.
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# ? Sep 23, 2020 20:32 |
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the best chairs are made from the pelts of a dozen guinea pigs
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# ? Sep 23, 2020 22:56 |
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It's slightly odd that different materials don't make much different for buildings made of textiles. None of them confer much difference in beauty or comfort or anything. Leather generally is kinda weird in that there's still a lot more types of it than really make a mechanical difference a lot of the time.
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# ? Sep 23, 2020 23:04 |
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I haven't tried it yet but the Simple Chains: Leather mod overhauls the way leather is made and gives the various textiles specific strengths and weaknesses, though mostly when used as clothing and not so much as furniture. Looks interesting if you get bored of decking everybody out in Thrumbofur.
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# ? Sep 23, 2020 23:45 |
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I love my all leather clothing colonists.
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# ? Sep 24, 2020 02:01 |
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If your first half-dozen cowboy hats aren’t made of random hunting leathers wtf are you even doing on the rim
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# ? Sep 24, 2020 05:21 |
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what about in an ice biome huh
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# ? Sep 24, 2020 05:26 |
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Those raiders aren’t going to wear themselves, but SOMEBODY has to.
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# ? Sep 24, 2020 05:54 |
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Mechanoid clusters are, uh, not fun during Medieval/Tribal runs holy poo poo.
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# ? Sep 24, 2020 14:52 |
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Does anyone else manipulate the Worker outfit settings and what materials they craft with to make a uniform everyone has to wear? For whatever reason, it is vitally important to me that all my dudes wear devilstrand dusters. I like to think that word has gotten around to other settlements; if you see someone in a red coat, that means they're from the Isentium Alliance. (The full uniform is camelhide cowboy hat/devilstrand duster/alpaca woll button-down shirt/cloth pants)
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# ? Sep 24, 2020 17:03 |
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CapnAndy posted:Does anyone else manipulate the Worker outfit settings and what materials they craft with to make a uniform everyone has to wear? For whatever reason, it is vitally important to me that all my dudes wear devilstrand dusters. I like to think that word has gotten around to other settlements; if you see someone in a red coat, that means they're from the Isentium Alliance. I don't do enough micro managing of outfits but probably should be doing something like this. I basically just set orders for pants/button down/duster/parka and let them pick which material to make out of it. I did just switch to making all cloth stuff though since I have a fuckton of it.
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# ? Sep 24, 2020 17:11 |
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If you make everyone wear exactly the same outfit they get quite unhappy about it. So you want to vary at least some of the components. I use outfits to specify important things like armoured clothing but I would generally try to leave incidental stuff like what type of shirt they wear up to them. Except because I use the clothing extended mod everyone wears a tank top and shorts because gotta go fast. OwlFancier fucked around with this message at 17:41 on Sep 24, 2020 |
# ? Sep 24, 2020 17:35 |
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OwlFancier posted:If you make everyone wear exactly the same outfit they get quite unhappy about it. So you want to vary at least some of the components. I use outfits to specify important things like armoured clothing but I would generally try to leave incidental stuff like what type of shirt they wear up to them. This is a mod thing. Psychology maybe? Vanilla you can enforce a uniform and nobody cares. Pretty sure you can also turn it off in the mod options.
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# ? Sep 24, 2020 17:41 |
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OwlFancier posted:If you make everyone wear exactly the same outfit they get quite unhappy about it. So you want to vary at least some of the components. I use outfits to specify important things like armoured clothing but I would generally try to leave incidental stuff like what type of shirt they wear up to them.
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# ? Sep 24, 2020 17:41 |
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Drives me nuts when a colonist will choose a good devilstrand duster over a normal thrumbofur one when the latter is much more likely to save their life. But dusters, flak vests and maybe helmets are usually the only thing I force on them. I also disallow all utility items, as I prefer to decide who gets the good shield belts and insanity lances.
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# ? Sep 24, 2020 17:43 |
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Gadzuko posted:This is a mod thing. Psychology maybe? Vanilla you can enforce a uniform and nobody cares. Pretty sure you can also turn it off in the mod options. It also doesn't sound like a very good mod thing -- people in real life like having shared clothing that identifies them immediately as part of a distinct group. Uniforms are a thing. explosivo posted:Followup question; with your armored clothing outfits, are you switching in and out of that as raids happen or do they wear the armored stuff all the time? I never really got around to making armored outfits either because it never felt like I had a ton of time to change into it before a raid starts, so some of my guys just walk around in recon armor. Kibbles n Shits posted:Drives me nuts when a colonist will choose a good devilstrand duster over a normal thrumbofur one when the latter is much more likely to save their life. But dusters, flak vests and maybe helmets are usually the only thing I force on them. I also disallow all utility items, as I prefer to decide who gets the good shield belts and insanity lances.
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# ? Sep 24, 2020 17:58 |
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CapnAndy posted:I use Change Dresser for a lot of things -- having storage space for clothes so they're not all taking up one tile each in storage, easy outfit management -- but another one of its useful features is that you can set an outfit for combat and your dudes will automatically swap to it when they're drafted. This looks good, thanks!
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# ? Sep 24, 2020 18:03 |
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Getting 80% of my 60 person colony decked in excellent quality recon or cataphract armor and black insect chitin shirts/pants was a long road but definitely worth it. Course taking about 12 of them off to a new colony meant colony wealth was already super high, so I had to drop from Rough to Normal Randy.
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# ? Sep 24, 2020 18:13 |
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for vanilla, the best armor outfit is devilstrand duster, button-down, flak vest, pants, and bowler or cowboy hat. do NOT use the top hat, because it is exempt from protection and provides no armor no matter what it is made of. you can substitute button-down for ruffle shirt if you want a touch of class, and you can swap the flak vest for a corset or formal vest as well. this is far, far less protective, though. if you don't have psychology (this is definitely the mod that does it), you can have everyone in this uniform and they'll be chill with it, though titled pawns will get progressively more pissy about not wearing royal gear. it'll be up to you to decide if you want to gut those mood hits or compromise - i typically take the mood hits. for the longer term, do note that prestige armors count to satisfy royal attire requirements and only require some extra gold to make, so the conversation actually becomes simpler if more expensive there. you'll still need to replace an entire set of loving armor every 2-3-ish years so i hope you've got an angle on the poo poo you need to make it. Coolguye fucked around with this message at 18:50 on Sep 24, 2020 |
# ? Sep 24, 2020 18:48 |
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CapnAndy posted:Does anyone else manipulate the Worker outfit settings and what materials they craft with to make a uniform everyone has to wear? For whatever reason, it is vitally important to me that all my dudes wear devilstrand dusters. I like to think that word has gotten around to other settlements; if you see someone in a red coat, that means they're from the Isentium Alliance. Hell yeah; I like the look of devilstrand. Although I don't micro the material on anything but dusters and jackets, I will disable cheap materials like lightleather (which I just bulk sell, or use up if there's a special trade request) More important pawns that I tend to manually control get thrumbofur
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# ? Sep 24, 2020 21:13 |
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I just use Best Mix, and set everything to "Protect Sharp".
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# ? Sep 24, 2020 21:28 |
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I like hyperweave blue best
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# ? Sep 24, 2020 21:45 |
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# ? Apr 26, 2024 07:49 |
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Behold: the most useless pawn. She came paralyzed for 30 days AND is an existing pawn's ex on top of that.
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# ? Sep 26, 2020 00:20 |