|
So I've just sent off a caravan to secure those weird rear end components you mine out of solid rock, through trade. Next thing that happens is the entire electricity circuit blowing up because of my audacity for using capacitors. Only at this moment, however, do I notice my folly. Half the people left in the base are pyromaniacs. Now the fire rages out of control, etc. At this time some raiders decide to loot some fire as well. I'm now looking at absolutely everything being on fire. There are former-raiders-turned-into-human-torches, flaming piglets running back and forth, random things exploding. At least that caravan can settle another place.
|
# ¿ Mar 30, 2017 20:36 |
|
|
# ¿ Apr 25, 2024 13:51 |
|
Slung Blade posted:Sounds like nothing of value was lost to me. Yeah, one of the literally lit the base on fire once because his advances got rejected by one of the crew. And everyone else was out there, putting out the fire, while we sauntered back to his bed. I WONDER WHY BRENDA DIDN'T WANT TO GO ON THAT DATE
|
# ¿ Mar 30, 2017 21:16 |
|
gently caress, at least the dwarves wouldn't light up the fortress by themselves. It was usually me forgetting the melting point of magma vis-a-vis the flood gate's.
|
# ¿ Mar 30, 2017 21:21 |
|
Found a nice little niche in the mountain with rich soil, right next to an ancient danger. This has no overhead mountain, but is carefully carved to avoid it. Those ancient life pods has yet to see any use, but I think they're neat. Not seen: 5 protected geothermal plants; those burners are only there as a last resort of poo poo goes down. The main problem is obviously lack of space, and people are getting pretty moody about it.
|
# ¿ Jul 7, 2017 17:24 |
|
Volmarias posted:Why does the boomalope sleep next to your cryopods? They keep self taming
|
# ¿ Jul 7, 2017 18:19 |
|
Some trader was willing to pay 40 a pop, so that's fixed for the time being
|
# ¿ Jul 7, 2017 19:23 |
|
Some important doctor man lost use of both hands and I had a power claw laying around, so in a pinch I installed it. He still has no use of his hands
|
# ¿ Jul 11, 2017 18:58 |
|
OwlFancier posted:Uh, you realise that this is a power claw? It's surprisingly efficient for manipulation. Given that it's not cruelly attached to a completely smashed lower arm.
|
# ¿ Jul 11, 2017 19:14 |
|
Mzbundifund posted:Looks like his arm is shattered, so you put a robot hand on a ruined arm. You should still be able to get the power claw back if you just remove it. If you get your hands (ha ha) on a bionic arm that should get him able to haul stuff and do basic interactions, although his manipulation skill will still be bad until you get him two arms, so I wouldn't sign him back up for medical duty until then. Yeah I get that, I'm only disturbed by the image of him hauling a power claw at the end of his shattered arm
|
# ¿ Jul 11, 2017 19:33 |
|
picked up the game again after a long hiatus one of the initial three colonists go berserk for some reason around the time i've finished the basic structures, stabbing the two others and then joining them in bleeding to death 5/5 goty
|
# ¿ Sep 20, 2018 15:48 |
|
Will people still smoke themselves to death on weed? I'm still terrified of brewing beer, since last time everyone immediately got addicted and the base collapsed.
|
# ¿ Sep 24, 2018 14:27 |
|
drat, Muffaloes eat a LOT of haygrass! Tried to maintain 10 for some long distance iron trading, but they ate through 6000 units during winter and I had to slaughter half of them. I did get some milk and wool along the way though.
|
# ¿ Sep 26, 2018 15:57 |
|
re: barns, is there any real reason not to keep all my muffaloes cooped up together with hay? like, will impressiveness do anything, or is it all aesthetics?
|
# ¿ Sep 27, 2018 12:34 |
|
I usually stick with producing bolt action rifles until I can reliably make lots of late game gear. Massed mosin-nagants have a certain quality of their own.
|
# ¿ Oct 6, 2018 20:20 |
|
Growing Devilstrand without a dedicated hothouse is some serious bullshit even with year long growing seasons. Cold snaps are the worst.
|
# ¿ Oct 10, 2018 16:46 |
|
Why is such an extremely hardy shroom all that vulnerable to some temporary temperature shifts anyway?
|
# ¿ Oct 10, 2018 18:13 |
|
Keeshhound posted:The mushrooms are described as being fragile, actually; egg on my face
|
# ¿ Oct 10, 2018 18:37 |
|
So this is turning into an existential threat. I already don't have the firepower to face them down, and they're reproducing like bugs.
|
# ¿ Oct 11, 2018 16:38 |
|
OwlFancier posted:Do you just not have any weapons or something? How can you not have the firepower with that many pawns? I did try a couple of times to lure them out into the pawns' range, but they're simply too many. The guys get overrun and slaughtered. Then the game mysteriously crashes. I'm trying to get some IEDs ASAP, but I don't have any chemfuel right now. e: I could try to spread the turrets out as to function as improvised IEDs when they get smashed... e: https://www.youtube.com/watch?v=3PbdyJ_ybSI Nosfereefer fucked around with this message at 16:51 on Oct 11, 2018 |
# ¿ Oct 11, 2018 16:48 |
|
Internet Explorer posted:When I had an infestation about that size and a much smaller colony I reinforced the walls around the area if it was thin, put a bunch of doors in a row, installed a bunch of wooden furniture, then sent in a few boomrats. I lured the bugs with the boomrats so that they'd explode and catch the wood furniture on fire. It raised the temp in the room to 500+ F and they all died. Can't cook them unfortunately. The cave continues beyond the map border. They are hollowing out the mountain. e: the explodey turrety thingey worked! only a few arms and eyes lost Nosfereefer fucked around with this message at 17:44 on Oct 11, 2018 |
# ¿ Oct 11, 2018 17:08 |
|
Also, hunting is excellent shooting training. I assign every single gunner to hunting now, and the shittier they are, the more experience they gain from trying to hit rats.
|
# ¿ Oct 21, 2018 10:16 |
|
Molybdenum posted:How do animals open beer bottles very carefully lol
|
# ¿ Oct 23, 2018 17:06 |
|
Some people have talked about a mod that adds refrigerators, but it kind of seems redundant? Even though the food will deteriorate in the cupboard, it constantly gets eaten and replaced from a larger freezer.
|
# ¿ Oct 28, 2018 20:29 |
|
I tried having panic rooms, but all too often the problem itself started in the panic room. Electrical faults, drop pods, or - if inside a mountain - infestations. e: I've learned along the way to make all furniture out of rock or jade. Takes ages to build, but at least the entire rec room isn't on fire. My thrumbofur armchairs will be my downfall this time, I'm sure. Nosfereefer fucked around with this message at 20:50 on Oct 28, 2018 |
# ¿ Oct 28, 2018 20:47 |
|
Cup Runneth Over posted:Also thrumbofur has the best sharp resistance of any clothing material, you should be making it into button-down shirts and pants. otoh, decadence
|
# ¿ Oct 28, 2018 22:35 |
|
I once had Tynan the Game Developer showing up in a slaver's stock. Lazy misogynist with no actual skills. Pretty sure that wasn't completely random generated.
|
# ¿ Nov 7, 2018 19:11 |
|
Sending out a two-man caravan to restock components, and my best pawn gets malaria and dies on the journey.
|
# ¿ Dec 4, 2018 19:03 |
|
The next caravan was shot up with space-penicillin, and my goat caught the loving Plague. e: Like, I get it Randy, travelling around in post-apocalyptic wilderness is not like driving down to the store - but the entire trip back and forth took less than 24 hours. The place is barely populated, who the hell is giving my goats the black death? Nosfereefer fucked around with this message at 19:45 on Dec 5, 2018 |
# ¿ Dec 5, 2018 19:15 |
|
The quests are throwing uranium at me at ridiculous rates. I've already replaced all walls with uranium, and I'm using it for spike traps and whatnot. Getting a bunch of plasteel is nice, since I'm going through that at a big rate, but I have no idea what to do with all this uranium.
|
# ¿ May 28, 2020 16:26 |
|
Also, like a third of my colonists are missing a kidney. Is there some weird mechanic that calculates kidney failure, or just a bunch of lucky kidney shots?
|
# ¿ May 28, 2020 16:57 |
|
OwlFancier posted:You may be experiencing the same thing that was noted in the second world war, whereby engineers tasked with repairing aircraft noted a peculiar pattern in regards to where the bulletholes were located on returning aircraft. They were almost never located near the engines, cockpit, or tailplane. That actually makes a lot of sense. I've been replacing lost limbs with bionics over time, so most of the colonists are robocops by now. Still, nobody is missing any lungs yet. Just a big backlog of kidneys that needs replacing.
|
# ¿ May 28, 2020 17:51 |
|
Why can't you just pickle the vegs and salt the meat, or something. It's not like people starved to death every winter before electricity. e: in vanilla, i mean
|
# ¿ May 28, 2020 19:53 |
|
So am I right thinking that weapon quality matters a lot more for rapid firing weapons than single shot ones? A legendary minigun gets way more DPS than a normal one , compared to a sniper rifle? I mean the 50% bonus to accuracy in particular.
|
# ¿ Jul 2, 2020 19:40 |
|
Submarine Sandpaper posted:Maybe on paper but something that hits like a truck will just do more terrible damage to whatever it hits. Also near 100% hit for say a charge Lance. Charge Lances seems pretty useless against the big robobois weirdly enough. While I've never done a proper clinical test, even just arming everyone with LMGs seems to kill them more reliably.
|
# ¿ Jul 2, 2020 21:26 |
|
Submarine Sandpaper posted:I'm relatively new so please give me theory. More parts or less critical parts? but the LMG is the best. tbh, I used to try to equip everyone with snipers or charge lances ASAP, thinking that they would shoot out important parts immediately. Then I tried to give everyone automatics, and it seems to work better, as expected, against human waves, but also against the centipedes. I have no idea, honestly. More bullets = better, I guess.
|
# ¿ Jul 2, 2020 22:19 |
|
My working theory is that getting peppered with bullets gives a lot more opportunities to land a deadly blow. The single shot weapons can easily destroy a single body part with massive damage, which might as well be to a left thumb, while endless hails of minigun shots will land lucky hits to the brain as a matter of statistics.
|
# ¿ Jul 2, 2020 22:27 |
|
Asimo posted:Bad mood is temporary, replacement organs are Making bionic organ replacements is a good mod. Makes the progress from crashlanded mooks to cybernetic western gods a lot smoother as well.
|
# ¿ Jul 26, 2020 15:37 |
|
Coolguye posted:Depends on how much plasteel you've got available, with ground penetrating radar now being functionally unusable plasteel is a giant loving problem if you don't have some visible on your map. otoh, quests will routinely throw thousands of units of plasteel at you
|
# ¿ Jul 29, 2020 17:05 |
|
|
# ¿ Apr 25, 2024 13:51 |
|
Coolguye posted:god i wish i could get one then >:C rule nr 1 about quest rewards is that you don't get what you need at any given time e: ama about getting millions of uranium until i actually needed uranium. loads of health serums tho
|
# ¿ Jul 29, 2020 20:47 |