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I have yet to find a single use for gold except for when I want to build an underground bling vault to store the hearts taken from captured raiders as a sacrifice to H'oochin-ikwa. Some people say blood sacrifice doesn't work but I have yet to run low on potatoes.
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# ¿ Apr 2, 2015 00:10 |
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# ¿ Apr 25, 2024 06:24 |
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Swedish Horror posted:
Father Winter might seem cruel, but drat he keeps the corpses fresh
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# ¿ Apr 3, 2015 03:23 |
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I had a Careful Shooter with a minigun get swarmed by tribals the other day, he had a clear shot from max range but STILL didn't manage to aim it before the tornado of shivs and clubs hit him.
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# ¿ Apr 7, 2015 17:15 |
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I really wish there was some kind of stun weapon, my colony is so good at killing invaders that I have no one to capture
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# ¿ Apr 10, 2015 03:16 |
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Alaan posted:Conduit walls seem to be missing now. Can you build them on doors? I hated having to build autodoors to keep the network going.
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# ¿ Apr 15, 2015 19:31 |
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Bondematt posted:Yes, but that's been in since at least A8 and probably earlier, same with building cable into existing walls. Huh, I never actually tried it, I just remember in A8, normal doors had cable automatically, and in A9 they suddenly didn't
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# ¿ Apr 15, 2015 19:43 |
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Moridin920 posted:I haven't played in a couple updates but that mod that lets you build robots has a cleaning robot that I use just for that purpose. Cleans 24/7 except for when it returns to its charging pad to refill the batteries. What mod is this? I desperately need an army of roombas for my prison/kitchen.
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# ¿ Apr 16, 2015 19:46 |
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Considering wood is absolute trash as a building material from a defensive standpoint, I don't feel like having infinite wood unbalances anything. Makes for nice floors though
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# ¿ Apr 18, 2015 00:46 |
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Flesh Forge posted:It was a little less annoying last alpha because you had to actually strip stuff in order to collect equipped items but now you get buried in rubbish gear unless you actually bury corpses forever. I was super pumped to be buried in rubbish gear until I realized it was balanced to take like five tribal togas to get one silver. It's also a pain because it counts every "condition" of an object as a separate object, so there can be 7 different "wood" on the list.
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# ¿ May 2, 2015 12:53 |
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Wait, enemies won't attack walls? I've been designing bases around natural walls because I thought enemies would attack player-made ones, but not natural rock. At least my mountain fortress still looks cool.
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# ¿ May 4, 2015 01:22 |
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Tommofork posted:
Thank gently caress
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# ¿ May 5, 2015 03:01 |
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I got worse once the bulk traders started buying human meat and human leather. I don't even use cremation anymore, I just chop them up and toss them into the freezer with the beacon in it. It does mean I get to use 100% of the invaders though, they're getting sold either as slaves or separately.
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# ¿ May 20, 2015 00:08 |
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Yousomuscle posted:I'm currently watching my colonists eat frozen, raw potatoes rather than put them into nutrient paste hoppers. Can anyone please help explain why they're this retarded? Check the priority of your hoppers, if the stockpile is a higher priority, they'll never load the hoppers.
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# ¿ May 27, 2015 17:56 |
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Inacio posted:And now to wait for EdB Interface to be updated. Dangit! I legitimately can't play without EdB Prepare Carefully anymore. The randomized characters are just always so awful Especially in the new version, I find they're either unable to haul, or their only good skill is social. Surprisingly, Glittertech updated almost right away, which is odd because it took months for them to update to 11. Glittertech adds a bunch of really OP but also really expensive stuff, it feels like it adds a whole other tier of progression. It might not be for everyone, but I love it.
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# ¿ Aug 23, 2015 02:33 |
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IAmTheRad posted:That being said, is it wrong to butcher humans and then use their meat to train my beasts? I honestly haven't buried a corpse in forever, they either get used for training, or sold off. There must be entire civilizations of cannibals considering how willing bulk traders are to take the stuff off my hands. Also FYI human leather clothing is a drat good money making product. I think I'm the bad guy.
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# ¿ Sep 18, 2015 00:14 |
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OwlFancier posted:The newest redistheat version has some nice small coolers and duct-based coolers which will allow you to maintain a steady temperature more easily. I've never played with redistheat before, and now I can never imagine playing without it again. Holy gently caress does it make temperature regulation so much easier. Just in time for my -34C average temperature colony
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# ¿ Sep 18, 2015 09:18 |
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Tias posted:I was shooting for Deliverance, but any port in a storm! If they don't like the food, they can become the food.
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# ¿ Sep 29, 2015 17:33 |
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Mister Adequate posted:I just had some Maine Coons join my colony in a random event. There's a problem that could resolve itself
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# ¿ Oct 1, 2015 00:41 |
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# ¿ Oct 3, 2015 02:27 |
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You don't even have to eat the stuff, bulk traders will buy it up.
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# ¿ Oct 19, 2015 05:21 |
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How the gently caress does this planet work
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# ¿ Oct 19, 2015 08:12 |
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Jamus posted:If you're on a moon of a much larger planet eclipses will happen occasionally and could last for a while depending on how slow your orbit is. Oh yeah, I didn't think about that I've been awake for many hours
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# ¿ Oct 19, 2015 08:47 |
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I once had a sapper decide to mine through a cliff to get to the unprotected side of his base It was a good idea until my dudes got over to the tunnel entrance and filled it with bullets they had nowhere to run, shortest 8 man raid I've ever seen
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# ¿ Oct 20, 2015 00:34 |
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Oh good there's a mood debuff colony-wide for butchering a human can't get away with nothin' anymore
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# ¿ Apr 9, 2016 14:47 |
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Just had the father of two of my colonists show up as a pirate, figured I'd try to recruit him, but his daughter ended up blowing his head off in one shot. The first time one of my colonists has deadly accuracy
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# ¿ Apr 9, 2016 22:28 |
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Oh my god the TV now shows you exactly where to put the seating for people to watch I've NEVER been certain of whether it had to be directly in front
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# ¿ Apr 9, 2016 22:55 |
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Butchered a raider for meat to train my bear with, turns out colonists NEVER forget who did the butchering, since the married couple murdered him in a cave like a season later EDIT: Is there any way to cure gutworm, the increased hunger I can deal with but it's getting difficult to keep up with the vomit carpeting my colony Danaru fucked around with this message at 12:07 on Apr 10, 2016 |
# ¿ Apr 10, 2016 12:04 |
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Has the amount of negative random events skyrocketed for anyone else? The toxic fallout and diseases I can deal with, but unless my energy grid is made out of nitroglycerin it shouldn't be exploding this god drat often I miss that mod that included fuses
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# ¿ Apr 10, 2016 16:40 |
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I can't wait for Prepare Carefully to be updated. Clicking random until I get a colonist that isn't an asthmatic with dimentia incapable of anything but melee fighting is suffering
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# ¿ Apr 13, 2016 00:31 |
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Spaseman posted:What dictates the location that caravans wait at when visiting your colony? Because right now they all stop right on my crop fields and their rear end in a top hat animals eat through all my crops. I'd love to know this too, the assholes keep standing directly in the entranceway to my ice sheet base and let all the heat out.
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# ¿ Apr 16, 2016 23:10 |
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DreamShipWrecked posted:Can I put a roof on a c-shaped piece of wall? I thought it had to be enclosed? It does, but you can knock down the fourth wall afterwards and the roof will stay there as long as it's supported.
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# ¿ Apr 19, 2016 20:44 |
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Geokinesis posted:It really should be in the OP that if you don't want strings of awful raids play using the Randy Random storyteller. It's feels odd that the storyteller touted as hard mode by the dev is also the most reasonable one. Tynan has always had this weird hard on for making situations that can't be prevented because 'it adds to the drama'. Losing my colony because my power grid exploded while fighting off three consecutive raids isn't dramatic it's just annoying. Thank god for mods that add basic stuff like fuses.
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# ¿ May 4, 2016 12:43 |
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I really liked Glittertech's whole "super expensive but super powerful" schtick until the creator decided his invulnerable commando squad needed to be as numerous as tribals and nearly impossible to even damage, so if you're unlucky and they're hostile to you, you're doomed the first time they attack.
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# ¿ May 4, 2016 15:06 |
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I wish pawns were a little more clever about hypothermia. I keep catching them walking inside, warming up the tiniest bit, then going back out and repeating until their extremities fall off Just stay inside until your stop shivering you fools.
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# ¿ May 7, 2016 03:41 |
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I honestly don't remember seeing any mary sue characters Was I just not paying attention?
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# ¿ May 20, 2016 16:20 |
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This was not the outcome I was expecting when I stuck my prisoners next to the ancient ruins. I figured they'd soak up a few shots when the strike team moved in
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# ¿ May 31, 2016 04:42 |
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Apparently if they're hungry enough, colonists will now eat dead animals without even butchering them -12 mood malus
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# ¿ Jul 18, 2016 02:40 |
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Drink Cheerwine posted:starvation takes a while, so youre probably best off just letting him tough it out until he recovers from the daze. if you fear for his life, you can draft a colonist to arrest him- but that means you have to re-recruit him. You can actually just release them and they'll still be part of the colony, they'll take a mood hit though
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# ¿ Jul 18, 2016 21:08 |
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Omi no Kami posted:So is there any way to build a toxic-fallout proof outdoor colony? I had an awesome farming setup, then 6 months of fallout killed every living thing on the map including my crops, and eventually my housebound settlers ran out of superfluous organs to remove and eat. Sunlamps for indoor farms, otherwise good luck with traders bringing food
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# ¿ Jul 20, 2016 00:43 |
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# ¿ Apr 25, 2024 06:24 |
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Why are there SO many backgrounds that disable hauling? I swear the last four people I offered to shelter couldn't haul. Just pick things up and put things down you drat idiots. I generally let non-haulers hang around until the first pirate ship comes, then it's off to the dungeon and off to space
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# ¿ Jul 23, 2016 11:55 |