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Had a few games of this last night and I really enjoyed it! Made a bunch of newbie mistakes, one Colony starved because I didn't build a Nutrient Paste dispenser and my only Cook got shot. Another all went crazy from hunger and lack of sleep because I was so busy building new rooms I forgot to furnish old ones. Several ended due to everyone getting shot (Fights are horrifically dangerous even if the other side only has bows and arrows) and my last colony was going great until the battery storage next to my kitchen caught fire in a thunderstorm and then exploded, taking out most of my food and everyone starving to death. Hoping to get further than the initial stages some time! It's tough but fun.
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# ¿ Aug 14, 2014 11:06 |
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# ¿ Apr 24, 2024 04:42 |
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gently caress me, fought my first two Scythes today, how the hell are you meant to beat those things? They ripped my ragtag band to bits in seconds.
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# ¿ Aug 15, 2014 02:05 |
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Edit: ^^^^ Basically that.Sylink posted:How do I recruit more dudes? I capture people but then they go insane and/or die. Click the captured person and go into the "Prisoner" Tab. You want to click on both Recruit and Friendly Talk and have someone with high social as your warden. They'll try about once a day and it'll tell you what their chances were if they fail. If someone's too loyal to recruit just give it time, you gotta butter them up first. Make sure your prison has a table and chair and is pretty enough to give good thoughts too, unhappy prisoners are hard to ever convince to join.
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# ¿ Aug 15, 2014 22:49 |
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Make sure they're at war with the people you want them to fight too else all they'll do is turn up and then hang about watching as your colony burns to the ground.
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# ¿ Aug 18, 2014 15:02 |
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They do indeed take legless prisoners. They get revenge by occasionally selling you a legless slave.
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# ¿ Aug 19, 2014 15:01 |
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Pyrion Flax posted:I've started a Rimworld series. This is probably the most Dwarf Fortressy playthrough I've done yet This is pretty good! I love the whimsy. What mods you using? I've not delved into those yet.
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# ¿ Aug 20, 2014 15:25 |
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Been playing this with Superior Crafting and a few other mods in a Tundra area and Winter has turned into a game of "Will anyone come out of this with fingers?" because I took forever getting up the clothing side and it turns out poor quality clothes don't do much to stop bits falling off. We had a brief cannibal period and I forgot that you can set the cooker to cook human meat, so everyone just ate it raw. Oddly no one seemed to give much of a gently caress and kept on perfectly happily. It definitely feels like the game throws a lot more free colonists at you with this patch, I've had people randomly joining or joining chased by bandits/locals fairly regularly. While in previous patches I was lucky to ever get more than four people without making my own prison complex. Miscellaneous w MAI is a mod I'd very much recommend. While I love the hauling robots, the Local Traders in particular are great and remind me of Dwarf Fortress when they turn up to trade with you and get brutally murdered by the Siege Team outside, which means you lose reputation. Fans fucked around with this message at 13:22 on Jun 29, 2015 |
# ¿ Jun 29, 2015 13:20 |
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Releasing this game to Early Access and then taking a 6 month break is a really, really bad idea. It will not go down well. Edit: Oh he's noticed that and will be releasing it done like Banished. Fair deals. I think the guy just needs a break. 2 years constant work has got to wear.
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# ¿ Jul 2, 2015 10:29 |
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Looking forward to making a baby skin hat. Smooth as silk.
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# ¿ Jul 10, 2015 03:46 |
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Slightly better UI is a bit of an understatement. Dwarf Fortresses UI is legendarily poo poo.
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# ¿ Sep 3, 2015 20:58 |
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The Fueled Generators make a starting power grid anywhere there's some trees really simple, I quite like it.
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# ¿ Apr 6, 2016 21:09 |
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I have a lady who pulled this guy out of a fire to save his life and now he hates her because she's so ugly from all the burns. My Pawns are such dicks.
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# ¿ Apr 7, 2016 06:41 |
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Turrets can fire over sandbags but they don't get the cover benefit from being behind them. There's also a small chance for bullets to hit Sandbags even when not used as cover, but Turrets bullets are just as likely to hit the sandbag as a Raiders so they're not particularly helpful for turrets.
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# ¿ Apr 10, 2016 02:09 |
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Heffer posted:Well poo poo. So sand bags immediately in front of a turret can block its own slots? poo poo. Actually now I'm not so sure, because I just tried aiming at a turret behind a sandbag in game and it seems to have cover. So maybe Cover does work for Turrets? I moved to where it wouldn't and that disappears. So Sandbag your Turrets I guess. It does actually work unless the tool tip is lying to me. Also if you click raiders while they're attacking you can hover over your own stuff and see what chance they have of hitting it. Good for working out how hosed you are.
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# ¿ Apr 10, 2016 05:17 |
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And just out of curiosity. Here's a sandbag no one is right next to but is in the way. It doesn't seem to impact the shot at all. So the only cover that reduces your chance to hit is the one the enemy is hiding behind, nothing else gets in the way and vice versa.
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# ¿ Apr 10, 2016 05:22 |
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fart simpson posted:I just started my first colony in this new version and a cougar killed and ate my colony's cat within 15 seconds Tame the Cougar, it's a better cat.
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# ¿ Apr 11, 2016 19:06 |
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Flesh Forge posted:Do that but make the man gay This is my current game and I didn't even plan it. They propose him every day and everyone is miserable. Rimworld isn't Dwarf Fortress because the cast is so much smaller. It's easier to just forget about people in Dwarf Fortress when there's 200 of the fuckers, while Rimworld getting 15 is considered fairly huge. It's less about making a working city than it is a small band of survivors like a post apocalypse show that are constantly getting their dumb asses eaten by My motivation is to turn every super smart pig on the map into a hauler. That and to have an army of attack Boomrats that are a danger to pretty much everyone in battle. Fans fucked around with this message at 10:28 on Apr 14, 2016 |
# ¿ Apr 14, 2016 10:24 |
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Internet Explorer posted:It has been working okay for me. I used it to start a game last night and hooo boy, it almost feels like cheating. Things are going much more smoothly. Taming them is your best bet. It'll help your colonist level up the skill and they won't have to go far to do it so it's not that terrible. Then just zone them out of the base or train them in Release and use them as animal grenades.
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# ¿ Apr 14, 2016 14:34 |
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Maybe they have no cryosleep space? The space travel in this game is creepy as gently caress, I wouldn't want to do it twice.
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# ¿ Apr 14, 2016 14:59 |
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Blackray Jack posted:Haha I keep forgetting about that little detail. Hauled the rhinocerous in for a ton of meat. Ok new problem now, I need to construct a pet bed for my husky but I have no cloth. How do I make cloth? Grow cotton, which instantly turns into cloth when picked due to the power of growing magic.
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# ¿ Apr 24, 2016 00:00 |
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It's not the same Dev but yes it is basically Prison Architect in space. If you liked Prison Architect but thought "What this game needs is organ harvesting, miniguns and people freezing to death in the winter" then this is the game for you.
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# ¿ Apr 25, 2016 09:07 |
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Rescued people have a small chance to join you after fully healed up, if they're leaving though you need to arrest them and roll the dice on if they survive if they resist.
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# ¿ Apr 25, 2016 12:25 |
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# ¿ Apr 24, 2024 04:42 |
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Omnicarus posted:Whelp, my colony just hosted a trade caravan. The muffalos drank enough beer to get blackout drunk and vomit and pass out all over my storage room. I love everything about this post. I didn't even know animals could drink beer, this changes everything.
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# ¿ Apr 27, 2016 13:19 |