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JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
So I accidentally misclicked on this thread and then got interested. Then I watched that "Why'd it have to be squirrels?" vid. And then I went and immediately bought this game. Holy poo poo this is the game I've always wanted. Watching a bad-rear end vat-grown ultimate soldier failing to kill a rat with a rifle for 3+ minutes is great.

So I watched a couple of Youtube tutorials and started my first game. I don't know the last time I've had this much fun playing something. I find the size of this thread daunting and I'd rather be playing than reading back through it so I have a few newb questions maybe some of you vets can help me with.

1)Are there any "must-have" mods that make things easier/more intuitive/chore removal without radically altering the base game? I'm thinking of things like the backpack mod from Don't Starve where you don't have to take off your backpack to put on armor every time you get in a fight.

2)When your colonists just wander around "stargazing" or "cloudwatching" or "going for a walk," is this something that they NEED to do to stay happy or are they just loving off? If I see someone "wandering" can I just grab them and prioritize something or should I let them walk around and get it out of their system?

3)How much growing should you do right away vs. other things? I got a base where there was a HUGE patch of fertile soil, enough for 6 6x9 fields and a couple smaller ones at the bottom so I had my farmer spend basically all their time setting these up and now I think maybe I should have built a field or two and had them do something else. I think I'm stuck in Don't Starve mode maybe where I prioritize food over everything else.

Thanks for any help and any other tips you wish you knew when you started this game. I'm going to go spend a few hours watching my little survivors plant potatoes and use 30+ rounds to kill a squirrel.

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JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
OK so I want to write a little bit about my boy Tony, a 7 year-old yellow lab who made planetfall with me.

Tony bonded with Dems, a former soldier who became my colony's prime hunter. One day when out hunting during a vicious cold snap, just before it got dark enough he'd head back to the colony, Dems shot at an ibex and hit a timber wolf that was just offscreen instead. It and its friend charged.

Tony jumped out and held them off. Dems shot one and it charged him and gave him a mauling. Tony managed to kill the one he was fighting, then came over and killed the one mauling Dems, who was laying on the ground dying of blood loss. It was almost dark and it was like -30C out and Dems could barely walk. He collapsed and I figured his rear end was dead.

Not with Tony on the job. Tony grabbed Dems and dragged him all the way back to the colony, saved his life! Then Tony went and collapsed in his dog bed. After he was treated I looked at him.

Right eye: bitten out
Left eye: bitten out
Tail: Torn off

He dragged him back home after being blinded by those wolves.

After being blinded he kept hunting with Dems. Several timber wolves moved into an area and started killing everything so I sent Dems and another guy to go kill them. Tony, of course, went along, smelling his way through the world.

During the attack on the timber wolves Dems hit his and killed it! The other guy missed his, which charged us and was 100% for sure going to get in a bite on someone and then TONY!!!

Tony attacked the wolf one time and it went down in a splash of blood and went unconscious. Hauled it home and bandaged it up and checked its health.

Left back leg: Bitten off

He bit off the loving wolf's leg with one bite. I tamed the wolf on the first try and now my colony has best buds blind, tailless Tony running around with his one-legged wolf bro Simon, who even with his one leg missing has killed 2 men in raids.

Unfortunately while out hunting Tony ate some flake that fell out of space and is now addicted to drugs. I only have ~10 flake total so I'm a little worried that Tony's story is going to end with me Old Yeller-ing him after he goes into withdrawal and starts going apeshit.

And that's why I'll be playing this game for years.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
OK so I know I'm like the kid who just discovered Pokemon and can't shut up about how awesome it is, BUT I just had a super cool experience last night when my first infestation occurred in the far north of my base. I did a tribal start and at this point I still have barely any decent weapons (bolt-action rifle being my hard-hitter), 8 colonists (2 of whom are brawlers and 1 other who I couldn't risk because they are A)old and B)incredible at everything), and no idea that infestations even were a thing. Surprise! I have a bad habit of ruining games like this by immediately Google min-maxing everything and taking the joy out of it, so I've been very, very light on looking things up, mainly just poo poo like "how do I make my crafters drop things" and "why the gently caress can't I bury this rotting corpse God drat it." So it was quite a shock when my last, still-under-construction bedroom suddenly erupted in slime and alien bugs.

But the game itself gives you a lot of info on enemies, so I check these Zerg out. There's 3 Star-Trek-II giant earworm "stelopedes," 3 "megascarabs," and, most ominously, the "megaspider." Sounds like these guys are coo- ... oh... an armored bladed nightmare the size of a bear that lives to kill, eh. poo poo.

I still have no idea wtf is going on but there are 2 "hives" that say "reproducing in 5 days." That sounds bad. These things don't open doors, though, so that's good. I start trying to figure out how the gently caress I'm going to kill them. I have a rifle and a revolver and a bunch of loving short bows and clubs. I look at their info again. How can I kill them without having to fight them? I'm under a mountain... can I cause a cave-in? I don't know how and I don't have any explosives. gently caress. Wait a second... maximum comfortable temperature 50C eh. Maybe I can roast them? If they're uncomfortable will they beat down a door? How hot could I get it? I have lots of stuff that will burn but no way to burn it.

So I coat the floor at that end of the hall with campfires (since I have no molotov, incendiary of any kind, etc.) and, not yet knowing these loving things have a little secret, mine until there's a 1 block width of slate between them and me. The plan is to build 4-5 AC and set them to vent into the (slimy and disgusting 6x6) room while burning these 12 campfires in the 2x6 hallway outside. I've set the door to the room to remain open to let the heat in and made another to run through screaming. My toughest, fastest colonist is going to throw open the bug door, charge back down the hall to where I built the non-staying-open door, and run through it. The colonists in the new room I mined below the bug room to hold the ACs is then gonna flip the switch and hopefully start roasting these fuckers in their shells.

This may have been the worst plan in history but it's what I came up with with what I had at hand and without knowing anything about the nature of the threat aside from what you can get by clicking the i on their pane. I wonder if it would have worked? I never got to find out because surprise! Stelopedes can eat rock.

So I had my good shooting colonists prepared in case there was some kind of a gently caress-up. My base is a long, 2-wide hallway with rooms on one side and kitchen/dining/crafting rooms on the other, so I had guys in doorways with my rifle, pistol, and bows facing down the hallway toward the bugroom. The plan is about to be set in motion when I find out that these motherfuckers can eat rocks when one bites through the one-square wide wall in between bugroom and AC room. I pause the game in horror and realized I was about to watch my tribesmen very likely all die.

The first stelopede who ate the rock comes into the room, cutting off two of my colonists in the AC room. I accept they are dead. They start fighting the stelopede and the 2 megascarabs. The other two stelopedes wander, one at a time, into the hallway, where my guys open up on them, causing them to charge. About three seconds later, here comes the megaspider.

My animals charge up and form a cordon of bodies. Two turkeys and a monkey are holding back this tide while we are peppering them from the hallway. Both turkeys go down and the monkey goes down, unconscious but stable. Here comes the insect tide! gently caress gently caress gently caress.

My 2 brawlers, Ox (55 year old woman, the heart of the colony, best miner and builder I have, armed with a loving steel club I took off a dead raider) and Diamond (24 year old woman, beautiful, 14 melee with double flames, armed with a superior steel ikwa I took off a dead raider) step up and stem the tide. Both of them are getting their loving asses kicked but they keep fighting. One stelopede falls. THE MEGASPIDER FALLS! Diamond is getting torn to shreds. Ox has a sliver of life left. There are still 2 stelopedes alive, and 2 megascarabs. These have finished with the colonists in the AC room and are now coming down the hallway.

My two barbarian women hold them off long enough for 1 stelopede and 1 megascarab to die. Ox falls. Diamond falls. These last few things, bleeding slime and blood everywhere, surge down the hallway towards the last colonists, Thorn, Spirit, and Carica. Thorn and Carica are caught and fall into melee and start getting pulverized. Colony leader Spirit fires two more rounds, hits with both, and kills both bugs. Thorn immediately collapses, bleeding heavily.

The colony is a horror. There's blood everywhere. There's slime everywhere. There's mounded up bug corpses in a pile in the hall, destroyed furniture, weak cries for help from the survivors, including both in the AC room the survivors will have to climb over said corpses to get to. Carica, Spirit, and Eagle (the old woman I didn't want to risk) are who's left ambulatory.

Now Spirit is amazing, double passion for growing with green thumb and double passion for shooting, but she is also... incapable of caring. Carica is a healer (captured tribal) but is badly hurt with cuts on all 4 limbs. Eagle is an old woman (9 in medicine with one flame), and now it's pretty much left to her to treat 4 severely wounded people, 2 wounded people, and a half-dozen badly wounded animals. She goes to tend Ox and Diamond. Looking at their wounds I'm 100% sure both are going to die. The loss of Diamond would be bad, but losing Ox would really, really hurt. Malone (doctor) and Mincago, the AC room fighters, are both badly hurt. Mincago looks like he'll be okay, but I'm sure Malone is going to die. Spirit starts to clean up the blood and gore and Eagle understands why "incapable of" sucks so bad as she begins several days of non-stop medical care on all these wounded people.

Later that night, Diamond dies of blood loss, as does one of the hero turkeys who held the hallway for a few crucial seconds. Ox isn't getting any better, and neither is Malone. After one day of bed rest I force Carica up to help. Carica and Eagle barely sleep for several days, constantly prioritizing feeding and treating everyone. Ox hovers on a sliver of life for a week and then, miraculously starts to recover. Mincago wakes up and is well enough he can help. Malone stabilizes and begins to recover. So does Thorn.

Eagle, held out of combat due to her age and importance, has saved the colony with an assist from Carica.

Now it's a few months later. I'm still at the same 7 people in my colony who fought those beasts that night. The walls have been rebuilt and the colony expanded and improved, but the room the bugs came in and the AC room have been left alone as a memorial, slime, broken furniture, and all. Malone had a heart attack and has developed some health problems as a result of her wounds, but everyone else has recovered without lasting damage.

I buried Diamond outside next to the river under a willow tree and the colonists visit it frequently. A new hive appeared several weeks ago in a far-away cave loosely connected my colony. The hive is listed as "dormant-not reproducing," and it has an escort of 2 megaspiders who never walk more than 3-5 tiles away from it. It doesn't seem to be a threat, but there is so much the colonists don't know about these things.

They are monitoring the situation closely, and last night Carica brought something to the stockpile all the colonists had been looking forward to. It's a superior quality incendiary launcher, and it's gonna burn those bugs to ash if they come back wanting more. After putting it in the stockpile, he immediately went and visited Diamond's grave.

This is seriously the best $30 I've ever spent on any sort of entertainment. If you don't own this game you should BUY IT, and you should play it like me: in the dark, without Google, and finding things out the hard way.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
So a quick update on the Clan of the Cave Bear...

Last night I had my first SIEGE! event. I'm buried in a mountain, I have like 4+ years of food stored, and I don't give a gently caress about your mortar. But oh, OH would I ever like to have it. Still, there are 12+ pirates and I've really only got 6 fighters, 4 of whom are shooters, so I decide to just hunker down and deal with it. But oh, oh, OH do I want that mortar, I have literally a perfect place for it. Ah well. I'll have it researched 2 years from now. High-explosives and incendiaries start going off outside while we play poker. And then...

FRIENDLIES: A bunch of dudes from some other faction have come to gently caress poo poo up.

These friendlies, 15+ of them, spawn directly south of the pirates and engage them. This leads to by far the biggest firefight I've seen in-game, and it's a God-damned bloody massacre mess. When it's over, 8 pirates are dead, 3 friendlies are dead, and that loving mortar with 11 high-explosive shells is just sitting there. There are also piles and piles of guns, far better than what I have, including a 100/100 superior LMG and a 75/100 superior sniper rifle.

Let's just say the next bunch of dudes to raid my camp got quite the loving surprise. There's a little area at the edge of the river cave where enemies almost always enter my base that all their long-range shooters always cower in because there's some cover there. Ka-boom, motherfuckers. Last night I watched Eagle trundle out of her room, load an HE mortar shell and land it perfectly in the midst of them and kill or mortally wound 5 of 10 while Malone was busily perforating the other 5 with that LMG. I cackled. I did not laugh, nor chuckle, nor giggle. I cackled, and it felt so good.

Just before I quit last night a "psychic ship" landed and started making some horrible drone that was bothering my guys immensely. I'm pretty sure there's something in the psychic ship, and tonight I'm going to find out if whatever it is is immune to an essentially infinite series of high-explosive mortar rounds. I'm guessing the answer is "no."

Oh and on a sad note I bought a slave who I didn't notice was addicted to drugs and during her withdrawal she snapped and cold-bloodedly murdered an 8 day-old Labrador puppy. I have her under lock and key now and after she is rehabbed she will become the colony's designated corpse-hauler, animal-poo poo-cleaner, and most-dangerous-position-in-the-battle monkey for the rest of her loving life. I've built her a little hut out in the barnyard, right next to Morris's (the puppy) grave, where she has to see it every time she comes home or leaves for work.

She should have killed a turkey, I'd have been fine with that. Those turkeys must gently caress 24/7, they're everywhere.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

AbortRetryFail posted:

Is there really a person on this earth that would choose to not fire on the rampaging tribal warriors charging them with axes and clubs and poo poo when there is no other chance of survival based solely on their non-violent principles

In my big fight the bugs post a few pages back I almost ended up with 7 people down and dying and the one person left up was incapable of caring. So she would have just watched all her tribespeople die of cuts and bites over the next few days rather than apply bandages.

"Sorry guys, I just think this is gross." >goes hunting<

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
I started this game with the 100% solid desire to not cheat and how caravans work normally is such a clusterfuck I now exclusively instant dev mode travel with caravans.

I also now like to start colonies with one or two "cool" items, like my last one I started with a fertilized Tyrannosaurus Rex egg.

I was pretty sure that since I started the game with it, it would be tame when it hatched.

It wasn't.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

Ruggan posted:

How did that go? Did it hatch into a fully grown and capable T-Rex? Did it auto aggro or did you just say “nope” and let it out the front.

Well... I built a little wooden building and put the egg in there about a day before it hatched. This is also when I saved my game.

So it hatched and it wasn't tame. It was a juvenile but still pretty bad rear end. So I knew I couldn't really deal with it (we were at shortbow tech) and decided to try and tame it and if it didn't go well I was just going to reload and eat the egg.

Now my tamer was like 18/20 animal handler, so he goes in this little room and well the baby T-Rex BIT HIS loving LEGS OFF. It's got something ridiculous like 0.6% chance to tame, 20+% chance to attack on fail. So poor Thag failed and it bit his legs off and ate him.

So I decided to see what would happen if I just left it alone. Well, after awhile it gets hungry and it beats its way out of the wooden building and goes and attacks a colonist, which leads to a big fight where baby Rex dies amidst a mound of half-devoured colonist corpses.

I reloaded and fed the egg to a cobra.

I think my next game is going to be a T-Rex tribe who starts with 3 rexes and never advances past bows and spears and see how long I can hold out just using my tyrannosaurs as my defenses. I figure the start will be fairly tough because I'll need a lot of meat to feed them, but I'm up for it!

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

bird food bathtub posted:

That sounds pretty self-sustaining. Raids are when you need to use the rexes, and raids are when the rexes get fed.

Yeah, the hard part will be keeping them happy till I start getting raids of 5-6 guys I think. I'm going to start in tropical rainforest (best biome! marsh everywhere! can't build!) so hopefully I'll have some big capybara herds to keep them occupied for a month or two until I can get my feet under me. I love the idea of getting to send a half-dozen adult rexes at a bunch of dudes with pistols and rifles. Quick! Shoot them in the armored hide!

I just got done dealing with a manhunter spinosaurus pack in my Three Horns game and my goodness, was that ever fun. 40 feet tall? Check. Teeth like daggers? Check. IED-proof bellies?

Wait, what was that last one?

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
So I had a raid a few nights ago and one of the baddies was wounded and not killed. The Three Horns Clan has a rule about these things: If a single colonist is hurt during a raid, no mercy. They can lay out and thrash in the heat until they die. But... if no colonists were hurt, we try to save them.

So this is how Rissa came to be part of the Three Horns story. Rissa had several desirable skills and was only 35 years old. So I stuck her in my luxurious jail, set her to be recruited, aaaaaaand promptly forgot about her.

A few months of game time later I realized she was still there. She had collapsed on the floor of her jail cell and for the first time since her wounding I looked at her health tab.

Brain: Stab scar X 2

Well, so, that was my fault, all those deadfall traps and all. Too bad about the brain damage, but all I really wanted you to do is replant flowers inside the base and sweep up so it's okay if you're not the smartest. At the 6 month mark, though, she still had no interest in joining us.

Inspiration: Inspired recruitment

gently caress yes! I'm finally going to get Rissa the brain-damaged pirate who hates her own bionic arm! So she joins me, and her clothes are all falling apart. I had just dealt with a big predatory dinosaur called a baryonyx and had made a bunch of (valuable) clothes out of his (valuable) dinosaur hide. I intended to replace various pieces on other colonists with them, but she immediately beelined and put on the whole suit. Well, okay, our new recruit has some new duds. Rissa begins slowly sweeping and filling flowerpots and I go back to ignoring her.

At the end of her first day, Rissa grabs a joint from the stockpile and heads to the rec room. She sits at the table while everyone else lights up or cracks a beer and just sits there. Eventually everyone leaves, and when they do Rissa lights up the joint.

And she PROMPTLY loving DIES.

Rissa has died due to complications from smoking smokeleaf

All the clothes she put on are now corpse clothes and make people sad. :argh:

I buried her in the middle of the smokeleaf field. She's the Three Horns' first ever casualty. We've fought off centipedes, manhunter spinosaurus packs, sieges, bugs... and our first death was killed by smoking a joint.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
The Tyrant Kings now have 8 fully grown adult Tyrannosaurus Rexes that are trained to attack on command. It took forever to get all these dumb motherfuckers to train release 2/2, I probably stuffed 800+ meat into each of their gullets before they all got it. But it was so, so worth it.

These god-lizards don't give a gently caress about anything. Insects, tribals, mechanoids, pirates... the Rexes just demolish them all. You look at the pile of corpses after a battle and see every single one looking like this:

Head: Bitten off (fresh)
Right arm: Bitten off (fresh)
Left leg: Bitten off (fresh)
Right leg: Bitten off (fresh)

Then you see the most beat up Rex with 50+ wounds and it says:

Bleeding (no danger, it's a loving Tyrannosaur, all anyone has done is annoy it, have you seen Jurassic Park ffs)

It's also fun to watch the corpse pile outside the base lose more and more body % as they wander out every morning to eat more of them. Soon, oh so soon, the god-lizards will begin to be augmented with cybernetics, and once that outfitting is complete the war of annihilation on the entire rest of the loving world begins.

What I'm saying is, Dinosauria is awesome and everyone should play with it sometime.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

Keeshhound posted:

Still feeding them cooked rice in between raids?

Actually I just let them roam the map and they kill and eat stuff, then I run out and grab what's left of the corpse for fine meals. It's great when they kill something like a brontosaur or a diplodocus and there's like 900 meat left over.

On a slightly related note, I also have 3 dakotaraptors I bought from a caravan who are trained to attack. These are the most reckless, insane creatures in the game, when they get hungry they will attack absolutely anything, including things like brontosaurs, which will 100% of the time absolutely kick their rear end in any fight. I've had to rescue all of them multiple times and not one of them has a tail. Now I keep them all cooped up in the base and its surrounding environs so they stop getting stomped on.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

IcePhoenix posted:

You don't even need a mod, you can just disable the infestation event. I have a "custom" scenario that's just a straight copy of the normal start but with infestation disabled.

After dealing with the bugs a few times now I'm disabling them next time also. I'd be perfectly willing to play with them if there was just a bit of a warning they were coming to let you clear people out of the room, but having 12+ enemies just instantly spawn inside your hospital or crafting room or whatever and kill 2-3 people immediately is a bit loving much IMO.

It's kinda unfortunate because there does sort of need to be something that makes mountain bases not 100% better than any other kind but right now it's just too much of a crapshoot. Every other enemy you get at least a few seconds to get ready for, even the ones that drop into your base, but those bug motherfuckers are just SURPRISE BITCH IT'S SLICIN TIME.

Or they spawn in some natural cave at the other end of the map and just sit there and sleep.

First bionic leg goes on my alpha T-Rex tonight. 4 Rex eggs sit at 90% in the hatchery. The clock is ticking. A year from now a dozen cybernetic god-lizards will boil out of the jungle like a wave of teeth and nightmares and begin devouring their way across the planet.

This game is so great.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
Last night I watched a literal naked man stoned on go-juice armed only with a wooden club charge a cybernetically enhanced T-Rex in full attack mode. The battle lasted for two hits. This is the outcome:

T-Rex:
Right foot (bruise, club)

Naked man:
Head (bitten off, fresh)

If he would have lived through it I'd have recruited him. "We don't take kindly to strangers around here but, mo-ther-FUCKER you're our kinda guy!"

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
Dunno what happened but now any time I play Rimworld exiting the game causes a total system freeze that can only be recovered by a hard reset. I've changed literally nothing about my system. :iiam:

The good news is I'm about a week away from getting my first new gaming computer in 7 years and I expect this will become a thing of the past soon. As soon as I'm up and running on the new box I'm going to get me some of those mods up above and start worshiping Cthulhu.

Oh and I'm also finally going to get to play Witcher 3. :getin:

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
I watched a single tutorial about the UI before I started to play and I'm glad I did. Aside from that, yeah, go in blind and learn by experience. Bitter, hateful, awful, amazing experience.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

Flesh Forge posted:

Set a 'Joy' time block in the Restrict tab as well, so people don't start a long hike across the map and get 90% of the way there, turn around and go home to play some hoopstone.

"What's that? I go to bed at 11 PM? And it's 10:59? Well I guess now's the time to set out in the middle of a violent thunderstorm to cross the entire map to pick up a chunk of steel!"

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

LORD OF BOOTY posted:

I haven't even seen a single T-Rex, it's been brontosauruses and stegosauruses and diplodoci as far as the goddamn eye can see with a couple of rear end in a top hat compys thrown in that ate my dog

with how bastardly the herbivores are in combat, though, essentially being horn-less thrumbos, I'm kind of thinking I don't need a herd of T-Rexes

It's basically impossible to tame a wild T-Rex (or really any big predatory dino) without insane amounts of deaths. It's something like .6% chance of success and 25% chance it attacks if you fail, and I've seen a single T-Rex attack take off both a dude's legs in a single bite.

Now, T-Rexes you cheat to yourself and raise as your beloved god-lizards and pamper and dote on and then occasionally turn loose on anyone dumb enough to gently caress with a group of mass-murdering slavers called the "Tyrant Kings," that's a whole different story.

It's an awesome story too, especially when you get them 2 cyberlegs so they're as fast as raptors. "The pirates are fleeing!" The gently caress they are. The pirates are actually just providing a healthy treat for my pets at the end of their run.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

Dragongem posted:

I had a thrumbo saunter into my map, have a heart attack from artery blockage, and die.

Thanks for the horn!

On my Tyrant Kings map I had 2 thrumbos wander into my Rex paddock.

The Rexes hadn't been fed in a couple of days.

Thrumbos are pretty bad-rear end but not when they have 4+ Rexes ganging on them each. Their horns went on to be the ceremonial weapons of our chief and war leader, who slaughtered literally hundreds of people with them.

BTW I just started a Snake Clan that started with 2 Titanoboas. Buddy, Titanoboas are bad motherfuckers. They can kill and eat drat near anything with no problems. A pair of stegosaurus wandered on to the map and I decided I'd try to tame them the next morning.

The next morning they were just bloodstains. One of my snakes had a single scratch on it.

Boa eggs hatch in like 3 days. :getin:

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
So I'm about to start a Rimworld of Magic game, who got tips for this newbie wizard?

I wish 1.0 had set the default pawn behavior when attacked to "fight back," yesterday the Snake Clan had a dude severely injured by a loving rat while he was just running in terror from it because I forgot to change it. Said dude has shoot 12 and melee 8.

"OH NO NOT A loving RAT, NOOOO"
>flees while carrying steel longsword<

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
So... A Rimworld of Magic.

I got an ice mage, a priest, and a paladin (WoW Arena comp ~2006? dunno). Then I found a summoner.

Here are the things I've found that they can do. At the end of this short list you should go get it and play it.

Ice mage: Blast a motherfucker with ICE FIREBALLS, boost everyone's mood with a soothing cool breeze, and cause a blizzard. Oh, yes, and at any time you can make it rain or stop raining.

Perhaps you didn't hear that last part but you can just decide "Oh I need it to rain for a few hours" or "This is inconvenient, I need it to stop" and just shazam there you are. He has other spells but, seriously, the dude can just decide it's going to rain and it rains. Holy cow. Oh look a flash storm. Get hosed. Oh no, inciendiary rounds. Get hosed. Etc.

Priest: Can bless a melee guy to hit like a loving truck, drop a healing circle that makes combat like fighting in your level 2 medbay, cast heals from behind a loving wall, and raise the dead. Completely trivializes most injuries. Can remove scars and even brain injuries at high level. Is class-locked to be incapable of violence but hoo boy is it ever good at facilitating other people to just be violent as they wanna be. Especially the next guy.

Paladin: This motherfucker is the tits. He has a charge that seemingly reaches anywhere on the screen, at the end of the charge he explodes, throws debris everywhere, stuns everything, pops a 40 point absorb shield, and then explodes AGAIN. It's... it's just so fun. Hide that priest somewhere it is in healing range and this dude is an unstoppable monster. I couldn't love it more. I lean forward in my seat like a disgusting old man rubbing my hands together every time I see a bunch of raiders group up about to come around the PALADIN'S CORNER. Surprise!

Summoner: Can summon flying minions who do hella fast hauling, can summon a magical turret that's pretty loving awesome when pumped up, can summon IEDs, and oh yes can summon a pack of elementals. There's also some other summon spell I haven't got yet that looks like a bunch of emojis? I dunno. He's worth it just for the minions and the turret for sure.

It's SUPER fun and I recommend it. Do note, though, that the enemies get all this poo poo too, which absolutely will catch you off guard. In normal Rimworld you don't have to worry about a dude hitting your defensive position with a huge lightning storm that stuns and hurts all your guys every few seconds, or who summons one of your pawns to the middle of his melee clot. It's really a hoot and I'm excited as gently caress about my next solo playthrough entitled "The Psychopathic Cannibal Ranger: When Magic Meets Dinosaurs." It's going to be a heartwarming story about a man with a bow and a giant reptile alone in the world with no goals except killing and eating everything and everyone they see.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
So last night I recruited a magically gifted person and made them into a fire mage. Meaning I now have an ice mage and a fire mage. This is my new raid procedure:

1)Ice mage throws snowball as bad guys come around PALADIN'S CORNER which damages and slows them all, making them group up just in time for

2)Fire mage throws a loving FIREBALL into the middle of them, setting all of them and everything anywhere near it on raging fire

3)Group watches them die under a hail of arrows, paladin sails into finish off any runners, ice mage makes it rain to put the raging fires out

4)Summoned minions haul corpses up to the "Terror Run," the series of caves anyone attacking from the N-NW has to go through to get to me, which means before you step into the sunlight again you'll have to crawl over 50+ rotting corpses while slowly moving past rock chunks

5)Group returns to brewing beer to support more magic

So great!

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
Last night I had a raid come in that was like 30+ tribals.

My ice mage and fire mage got set up. The raiders kind of separated out into 2 groups with a slight distance between them.

Group 1 got hit with a snowball when they came around PALADIN'S CORNER. This slowed and froze a bunch of them, allowing the second group to catch up to them.

Just in time for the fire mage to put their maxed fireball directly in the middle of them and hit all but 3 of them.

17 dead instantly.

Best game ever.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
Anyone have a suggestion for a zombie apocalypse type mod that's actually good/fun/challenging? There's about a million of them and I don't want to sample them all.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
So in my current Rimworld of Magic playthrough I've moved from defending the base at the PALADIN'S CORNER to defending the base at the CORPSE PIT.

I basically pile all the corpses I create in a muddy pit that's the only entrance to my base. When raiders finally manage to get in, I just raise a dozen zombies out of the mass and let them tear the raiders to pieces.

Yesterday a poor raid had to go into the CORPSE PIT at night in the middle of a thunderstorm and I almost felt pity for the horror they were about to experience.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

HelloSailorSign posted:

I usually feed prisoners pemmican, having a stockpile in there at 50% fill amount or so. If I’ve got prisoners, I want them happy, so I don’t want to deal with paste negative moodlet. Otherwise, fine meals for days.... occasionally some lavish if 4 thrumbos wander in as the massive corn field comes in.

My landing pair had a kid soon after landing (whoopsie!) but luckily, baby was okay hanging in the glowstone cave while the colony grew. Eventually, he was a 3 yo toddler cruising about, playing in the rec room, chatting with guests but was an abrasive kid so sometimes he’d say something... unfortunate. He’d also go eat a snack in the main prison room nearly everyday after playing some hoopstone or horseshoes.

And then he went in to get a snack as a prison break happened. :(

Mom was off on a medical caravan to a local tribal camp, Dad was working the nearby fields. When the break occurred, he and two other colonists were working the crops and they ran to the prison.

Two of the six prisoners had stopped to beat the tar out of the toddler, and he went down with a shattered jaw and only a sliver of HP left (red in head and torso). But he was still alive!

The four prisoners that left the kid alone ran outside and went towards the 3 colonists - Dad and one other opened fire with a charge rifle and a bullpup rifle, the other waited with a plasteel sword. Other colonists were now coming from the base.

The two that beat the kid made a break for the front gate. They started to run across the river.

Doc ran in and carried kid to the hospital, while Dad and bullpup rifle went after the escapees.

While the prisoners were crossing the deep water, the colonists lined the shore and fired. Both prisoners went down - but were left to drown.

Kid recovered, and we built him a bionic jaw.

And this is why, if you are a storyteller, this is the greatest game of all time.

I've held audiences of 30+ people in breathless suspense telling the story of my first colony's first infestation.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

jokes posted:

One time my Yorkshire Terrier had puppies and one of them got into the alcohol stores and drank a bunch of beer and developed alcoholism. I later sold the literal booze hound for like 90 silver but it was very sad to see the little lush go.

Wish there was a way to get rid of addictions. I can replace a spine but I can't fix an addiction.

You just need a priest with level 3 purify. :whatup:

So a quick update on my necromancer's fortress:

A woman named Olive for some reason voluntarily joined the colony that consists of a necromancer and 5 zombies. She was mundane but I had an arcane tome and a druid script and made her a druid. She spent the first few weeks among us constantly moving between minor and major break risks, which changed basically every time she moved where she could/couldn't see a zombie. Now I guess she's used to it.

A wild woman named Goboagabal wandered on to the map. The necromancer tamed her and she immediately went catatonic. He put her in a medical bed and cared for and fed her for the loving MONTH she was catatonic. When she woke up, a week later they became lovers and a month or two later got married. He crafted a tome for her and made her into a summoner. They are ecstatically happy together.

The zombie army has swelled to 9 zombies up at all times. I have five that are perma-assigned to small areas (cocoa/hay planter, brewer, etc) and the other 4 roam and do random poo poo while all the summoned minions haul things about. Everyone's wearing excellent/masterwork plate and carrying excellent/masterwork plasteel clubs. They beat a T-Rex to death and all it cost was two zombies getting their legs bitten off. One of these legless bastards got corpse consumed during a mana drain. The other one now slowly drags itself around the brewery making wort. The T-Rex corpse sits in the main base freezer waiting for the right moment to be raised and sent out to war.

The citadel itself has become a nigh-impregnable nightmare. Anyone landing anywhere to the north of the base faces the exhaustion maze, a standard "climb over these sandbags and rotting corpses in the dark" spiral. There are spike traps scattered throughout. The maze is not long enough to cause most raids to flee, just long enough that they reach the end exhausted, terrified, hungry, and demoralized. The last few dozen yards of the maze require a crawl over a dozen or so rotting corpses and, wouldn't you know it, when you get there the necromancer steps into line of sight and raises 5 of them as cannon fodder zombies. The desperate "raiders" now have to fight tooth and claw against those zombies in the dark. Usually 1-2 of the raiders make it and break out of the maze only to find nine plate-armored plasteel club-wielding zombies awaiting them just outside the entrance. Maximum horror, maximum despair.

Anyone landing anywhere to the south of the base must deal with two self-supporting autocannon fortresses centered around two extremely convenient steam vents that allow a minimum of 8-10 autocannons to fire on them at a time and, if they come from straight south, allows all 25 to open up on them at once. In between the fortresses is the Dead Zone, a huge freezer filled with corpses. While raiders struggle over alternating fields of rocks and sandbags, the necromancer simply stands in the Dead Zone and sends wave after wave of fodder zombies at them while the cannons mow them down. At the end the corpses of the raiders replenish the Dead Zone and the zombies rearm the guns while the necromancer rubs his hands and feels evil.

Anyone landing inside the base has to deal with the full magical array a high-level summoner can throw out (elementals, turrets, mines) as well as a numberless horde of fodder zombies from Dead Zone 2 aka the brewery. I've had a massive mechanoid ship slam into the middle of the base and ate it alive. When you don't give a poo poo about the dozens of pawns you're throwing at them mechanoids aren't all that worrisome, honestly. Oh poo poo, 10 centipedes! Hand that necromancer a mana potion and forget about it.

Oh, is someone trying a siege? Well... that's a shame... FOR THEM. Zombies can keep up a 24/7 bombardment from my 6 mortar pit. They don't get tired and they don't succumb to pressure or threats! When it finally drives the siegers at us they either get the maze or the Dead Zone. There are no good choices here.

What I'm saying is, a red box on the right side of my screen is a cause for joy. Oh yes. It's horror time.

One tip for anyone who's just going to start A Rimworld of Magic is to prioritize those things up top like Clarity and Spirit over most of the spell-specific upgrades. There are a few exceptions to this (summoners need to get minion 3/3 ASAP for example to get 2 greater minions) but having 25% faster mana generation or an extra 30 or 40 mana is a poo poo-ton better early on than something like -20% mana to one spell.

Also, you can put one enchantment on each piece of gear. Look at the gear and enchant it with something it doesn't already have or else the enchant will be lost. If you're wearing a robe with +energy max, +energy regen, and +damage, none of those gems will do anything. Enchant it with -cooldown or -mana cost or something like that and you just made that piece better. Mundane gear like shirts, pants, etc can take one enchantment of any kind. A high-level mage wearing a properly enchanted Robe of the Archmage, Arcane Hood, Staff of Blazing Power, and other mundane gear enchanted is a one-man army. I'd be willing to bet a properly set-up summoner with top gear and a decent defensive base setup could take down a 40-man raid by themselves. By the time they reached your base you could have 20+ elementals backing up 10+ turrets on the other side of a mana minefield. Some people call this OP. I call this loving awesome.

Oh and one necro-specific tip: always, always, always keep your mana at like 1/4 or higher and have some potions to drink and corpses to consume because the random event "mana drain" seems to happen a lot and can melt your undead army in seconds if you are at single-digit mana and razor's-edging it with your zombie regen/drain calculation. I know this because I got down to like 15 mana in a situation where I had enough zombies that my regen/drain were perfectly balanced, walked to the kitchen to make a sandwich, and came back to zero zombies after a mana drain occurred. In a related note, gently caress mana drain.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

Kanos posted:

Toxic Fallout is the most boring event in the game. It does nothing but force you into sunlamp farming and roofing everything off, it kills all the cool wildlife, and it can last two days or literal loving years.

This is the only event I turn off. While it can be challenging to survive if it hits at a bad time, mainly it just means the map is going to look like poo poo for an extended period of time and there will be animal bones everywhere.

My current necromancer undead citadel game has reached an impasse. With 10 sword-wielding armored zombies under his command, the necromancer never really fears... anything. The most interesting event always is an infestation. I only have one smallish room that serves as my silver/gold vault that counts as infestable. When an infestation hits this room spawns wall-to-wall monsters and hives, and then one zombie holds the door and my necro casts "fog of torment" inside the room and fights the one mega/spelo in the doorway while everything strangles to death behind it. 50+ monsters, 1 zombie, 1 cast.

Then it's time to make the kibble.

I also started using Misc Robots this game and I don't know how I lived without them. Go, little hauler robot. Go across the map and get that chunk so my zombie doesn't have to.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
So uh I started playing again last week to check out 1.1 and where did my week go?

This is seriously the best desert island game ever, it's got everything. In my current game I have a sniper who commands a pack of horrid giant killer insects (raptor shrimps, megalice, thermadon) and a marsh lake with dozens of crocodiles where I put my enemies.

If you're stuck inside you should absolutely buy and play Rimworld, and you should go in cold! Go watch a vid about how to use the UI and then just start playing. You can min-max and look up the "right" strats later, just not at the start. Go make your mistakes and find out losing is fun. Here's a story a (slightly younger) JS typed up a while back for SA about my first experience with Rimworld's spikiest inhabitants:

OK so I know I'm like the kid who just discovered Pokemon and can't shut up about how awesome it is, BUT I just had a super cool experience last night when my first infestation occurred in the far north of my base. I did a tribal start and at this point I still have barely any decent weapons (bolt-action rifle being my hard-hitter), 8 colonists (2 of whom are brawlers and 1 other who I couldn't risk because they are A)old and B)incredible at everything), and no idea that infestations even were a thing. Surprise! I have a bad habit of ruining games like this by immediately Google min-maxing everything and taking the joy out of it, so I've been very, very light on looking things up, mainly just poo poo like "how do I make my crafters drop things" and "why the gently caress can't I bury this rotting corpse God drat it." So it was quite a shock when my last, still-under-construction bedroom suddenly erupted in slime and alien bugs.

But the game itself gives you a lot of info on enemies, so I check these Zerg out. There's 3 Star-Trek-II giant earworm "stelopedes," 3 "megascarabs," and, most ominously, the "megaspider." Sounds like these guys are coo- ... oh... an armored bladed nightmare the size of a bear that lives to kill, eh. poo poo.

I still have no idea wtf is going on but there are 2 "hives" that say "reproducing in 5 days." That sounds bad. These things don't open doors, though, so that's good. I start trying to figure out how the gently caress I'm going to kill them. I have a rifle and a revolver and a bunch of loving short bows and clubs. I look at their info again. How can I kill them without having to fight them? I'm under a mountain... can I cause a cave-in? I don't know how and I don't have any explosives. gently caress. Wait a second... maximum comfortable temperature 50C eh. Maybe I can roast them? If they're uncomfortable will they beat down a door? How hot could I get it? I have lots of stuff that will burn but no way to burn it.

So I coat the floor at that end of the hall with campfires (since I have no molotov, incendiary of any kind, etc.) and, not yet knowing these loving things have a little secret, mine until there's a 1 block width of slate between them and me. The plan is to build 4-5 AC and set them to vent into the (slimy and disgusting 6x6) room while burning these 12 campfires in the 2x6 hallway outside. I've set the door to the room to remain open to let the heat in and made another to run through screaming. My toughest, fastest colonist is going to throw open the bug door, charge back down the hall to where I built the non-staying-open door, and run through it. The colonists in the new room I mined below the bug room to hold the ACs is then gonna flip the switch and hopefully start roasting these fuckers in their shells.

This may have been the worst plan in history but it's what I came up with with what I had at hand and without knowing anything about the nature of the threat aside from what you can get by clicking the i on their pane. I wonder if it would have worked? I never got to find out because surprise! Stelopedes can eat rock.

So I had my good shooting colonists prepared in case there was some kind of a gently caress-up. My base is a long, 2-wide hallway with rooms on one side and kitchen/dining/crafting rooms on the other, so I had guys in doorways with my rifle, pistol, and bows facing down the hallway toward the bugroom. The plan is about to be set in motion when I find out that these motherfuckers can eat rocks when one bites through the one-square wide wall in between bugroom and AC room. I pause the game in horror and realized I was about to watch my tribesmen very likely all die.

The first stelopede who ate the rock comes into the room, cutting off two of my colonists in the AC room. I accept they are dead. They start fighting the stelopede and the 2 megascarabs. The other two stelopedes wander, one at a time, into the hallway, where my guys open up on them, causing them to charge. About three seconds later, here comes the megaspider.

My animals charge up and form a cordon of bodies. Two turkeys and a monkey are holding back this tide while we are peppering them from the hallway. BTW I didn't order this charge, they just did it because their masters were in danger. Both turkeys go down and the monkey goes down, unconscious but stable. Here comes the insect tide! gently caress gently caress gently caress.

My 2 brawlers, Ox (55 year old woman, the heart of the colony, best miner and builder I have, armed with a loving steel club I took off a dead raider) and Diamond (24 year old woman, beautiful, 14 melee with double flames, armed with a superior steel ikwa I took off a dead raider) step up and stem the tide. Both of them are getting their loving asses kicked but they keep fighting. One stelopede falls. THE MEGASPIDER FALLS! Diamond is getting torn to shreds. Ox has a sliver of life left. There are still 2 stelopedes alive, and 2 megascarabs. These have finished with the colonists in the AC room and are now coming down the hallway.

My two barbarian women hold them off long enough for 1 stelopede and 1 megascarab to die. Ox falls. Diamond falls. These last few things, bleeding slime and blood everywhere, surge down the hallway towards the last colonists, Thorn, Spirit, and Carica. Thorn and Carica are caught and fall into melee and start getting pulverized. Colony leader Spirit fires two more rounds, hits with both, and kills both bugs. Thorn immediately collapses, bleeding heavily.

The colony is a horror. There's blood everywhere. There's slime everywhere. There's mounded up bug corpses in a pile in the hall, destroyed furniture, weak cries for help from the survivors, including both in the AC room the survivors will have to climb over said corpses to get to. Carica, Spirit, and Eagle (the old woman I didn't want to risk) are who's left ambulatory.

Now Spirit is amazing, double passion for growing with green thumb and double passion for shooting, but she is also... incapable of caring. Carica is a healer (captured tribal) but is badly hurt with cuts on all 4 limbs. Eagle is an old woman (9 in medicine with one flame), and now it's pretty much left to her to treat 4 severely wounded people, 2 wounded people, and a half-dozen badly wounded animals. She goes to tend Ox and Diamond. Looking at their wounds I'm 100% sure both are going to die. The loss of Diamond would be bad, but losing Ox would really, really hurt. Malone (doctor) and Mincago, the AC room fighters, are both badly hurt. Mincago looks like he'll be okay, but I'm sure Malone is going to die. Spirit starts to clean up the blood and gore and Eagle understands why "incapable of" sucks so bad as she begins several days of non-stop medical care on all these wounded people.

Later that night, Diamond dies of blood loss, as does one of the hero turkeys who held the hallway for a few crucial seconds. Ox isn't getting any better, and neither is Malone. After one day of bed rest I force Carica up to help. Carica and Eagle barely sleep for several days, constantly prioritizing feeding and treating everyone. Ox hovers on a sliver of life for a week and then, miraculously starts to recover. Mincago wakes up and is well enough he can help. Malone stabilizes and begins to recover. So does Thorn.

Eagle, held out of combat due to her age and importance, has saved the colony with an assist from Carica.

Now it's a few months later. I'm still at the same 7 people in my colony who fought those beasts that night. The walls have been rebuilt and the colony expanded and improved, but the room the bugs came in and the AC room have been left alone as a memorial, slime, broken furniture, and all. Malone had a heart attack and has developed some health problems as a result of her wounds, but everyone else has recovered without lasting damage.

I buried Diamond outside next to the river under a willow tree and the colonists visit it frequently. A new hive appeared several weeks ago in a far-away cave loosely connected my colony. The hive is listed as "dormant-not reproducing," and it has an escort of 2 megaspiders who never walk more than 3-5 tiles away from it. It doesn't seem to be a threat, but there is so much the colonists don't know about these things.

They are monitoring the situation closely, and last night Carica brought something to the stockpile all the colonists had been looking forward to. It's a superior quality incendiary launcher, and it's gonna burn those bugs to ash if they come back wanting more. After putting it in the stockpile, he immediately went and visited Diamond's grave.

This is seriously the best $30 I've ever spent on any sort of entertainment. If you don't own this game you should BUY IT, and you should play it like me: in the dark, without Google, and finding things out the hard way.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

Black Griffon posted:

What's the pro trick for traveling late-game? Will I just have to launch pods and wait while my colonists walk/ride back or is there a faster method?

My pro trick is to cheat and use the dev mode to move around instantly because actual overland movement in the game is a tedious, boring slog IMO.

Last night I tamed something called a "raptor shrimp" that looks like a hydralisk and is apparently a pretty bad motherfucker. It says it has incredibly impressive regeneration capabilities. About 10 minutes after I tame it, a loving shuttle crashes on it.

Bleeding out in 5 hours

NOOOOO! My cool combat shrimp! I send my medic to the rescue. They head to get the medicine.

Bleeding out in 6 hours

Medic picks up the medicine.

Bleeding out in 7 hours. Raptor shrimp 1 is no longer incapable of walking.

It healed up from being hit by a spaceship. Even better news, it was pregnant. Even better, it had 3 babies.

Even better, 2 more were female. :getin:

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
This happens way too often...

"Why are you crying?"
"My beloved aunt died!"
"Yeah, but...she died leading a bunch of cannibal raiders with rocket launchers who came here to murder all of us and burn our poo poo to the ground."
>sobs< "Aunt Ibis... nooooooooo... gone too soon."

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
Animals are really amazing in conjunction with a sniper/high shooting pawn. In the game I just finished, I had a legendary sniper with a masterwork anti-material rifle and a pack of 5 trained raptor shrimp who basically operated as his own army. In one memorable ruins run I split him off from my main force and sent him to deal with 20+ raiders coming up from the south towards the ruin and he basically Carlos Hathcock-ed the entire group while they struggled with the shrimp. The shrimp's natural regeneration made it much less of a big deal to just blaze away into the middle of the furball, although from time to time we had to bury one due to a Brain (destroyed) moment.

It got to where I just sent him to deal with almost all ruins/raids etc. and the gameplay of that was so much fun it inspired my current run, lone sniper w/2 loyal shrimps holed up in the Feralisk-infested jungle. I started him off with $20,000 worth of equipment and have had such an amazing blast dealing with the 8-10 man raids that have come into this deadly jungle due to my wealth. Lots and lots of shoot, mount up and retreat or circle around to a new position, shoot, slip away, etc. It's so, so much fun. Slowly but surely the entire map is being turned into a massive sniper playground, with secret tunnels & passages, hidden doors, etc. I've built my little compound with a half-dozen exits so if I'm chased all the way back to my walls and I can slip out and strike from another direction. At some point I'm going to get a raid too big for me to handle but until then, fear the jungle, raiders. Fear it.

BTW if you've never played it before that Feralisk-infested jungle is loving insane. I figured it would start with a few more predators than normal and then they'd eventually eat each other and it would calm down. That's a big nope! IT NEVER EVEN STARTS TO CALM DOWN. Every time some horrendous monster dies five more spawn! It's amazing! Literally every trip out of the compound is "mount up dash and pray!" Hunting parties from other places will come on the map, start hunting something and get overwhelmed in the middle of the map. Getting a "wild woman wanders in" notification means a lucky predator somewhere on the map. Did your transport pod crash here? Uh oh, if you're lucky you'll be left alone long enough to bleed out. Seriously, it's awful, and a real challenge mode if you play it legit. Take the mod author's advice: Get a walled compound up ASAP and don't leave it, and if you're going out to haul something check around it to make sure there isn't, say a super hungry cinderlisk near it...

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
Last night a hunting party from the arcane castle towns came into the hell jungle where my lone sniper has now been holding out for over a year. They were pretty loving bad-rear end. Four dudes decked out with pretty good armor wielding magic poo poo like elephant bows & spears, two magic-users and a physical adept. Definitely the most competent group to tackle this jungle I've seen.

Unfortunately for them... they zoned into the map at 7 AM about 100 yards away from a group of six lisks of various types, all of whom were just waking up hungry. A titanic battle began, all the way across the map from our hero. What to do? I usually just let these poor benighted groups perish (who is stupid enough to come hunt here?), but these were my allies, and I kinda felt for them.

Whistling for his ave, Longshot slung his rifle and tore out of the gate of the Nest, racing across the jungle towards the sounds of battle. It was likely he'd arrive far too late to help, but the attempt would be made, and made heroically.

Among the allies, things were grim. Two men were down and dead, and two lisks lay dead beside them. One fighter was desperately holding the others off while another sniped at them from a short distance with his bow. Longshot was almost in rifle range....

The fighter drops, dead, one of the lisks dropping with him. The other three surge forward toward the lone survivor, still loosing arrows and standing tall. A shot rings out from the jungle and one lisk drops, a bullet where its brain used to be.

Too late! The other two savage the lone survivor, dropping him to the ground spewing blood, and turn on Longshot. With steely-eyed calm the sniper knocks down one as it charges, then turns his mount and gets enough distance to shoot the last one. Six lisks and three men lay dead on the ground, with the fourth bleeding out in six hours from a dozen spurting wounds. Normally I'd leave this guy to die, but this isn't normal. Dude stood up like a champ even when it looked hopeless, "fleeing in panic" doesn't seem to be in his nature. This brave man won't be left to die in this green abyss. Longshot slings him over the ave's back and races to the Nest. I use one of my precious glitterworld meds on him to make sure he's stable, then look at him for real for the first time.

22 years old. Necromancer. Industrious. Oh my.

My whole plan was to stay the lone sniper as long as possible, but this is IMO a cool-as-poo poo RP way to get a partner, and a necromancer would be an unbelievable loving force multiplier for the way I defend my base, so I kind of hope the dude will stick around after I save his life. I check his health tab again. Oh. Mana potion addiction. poo poo. Well, nbd I guess.

"Glasses" proceeds to sit in my hospital bed motionless, beating his addiction while eating my food for a loving month before disappearing literally without a word. Thanks, "Glasses."

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

OwlFancier posted:

Alpha animals, alpha biomes, and rimworld of magic I would think.

Oh and giddy up if you're riding the aves.

Yeah, those are the core ones, I'd also recommend (aka these are absolutely essential) Dinosauria and Megafauna. I don't even know how to play without Rimworld of Magic anymore, that mod buy itself is worth a full-price purchase.

I dunno WTF happened but the predators got chased out of my spider jungle. At some point last night I realized I wasn't seeing such carnage out in the jungle and checked the wildlife tab and saw what looked like the wildlife tab for a normal tropical rainforest, just 1-2 predators and a bunch of dumb prey animals. I'll give it a month to see if things reset back to normal but if not it's off to godmode to spawn in a bunch of spiders.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
So right now in the Lone Sniper nest a tiny, alcoholic buddy comedy is playing out.

I've built in such a way that there's a small pocket (probably 300+ tiles or less) of wilderness that's cut off from everything. There's no way in or out, but it's a map edge so it can still spawn wildlife etc. there.

The current inhabitants of this pocket jungle are a decay drake and a tapir. Decay drakes are an alpha animal that flies around and turns vegetation into "fermenting rotted mounds" that essentially act like alcohol and that most things will eat. What this has led to is the decay drake and tapir laying around passed-out drunk almost all of the time. This has been going on for about 6 months now. They wake up, the decay drake makes a bunch of rotted mounds, they both eat some of them, they both pass out for most of the rest of the day. I'm tempted to go just leave some drugs on the ground in there for them.

Since my jungle was full of prey with no predators I decided to spawn in a couple of junglelisks. What could be the harm? So I spawned in 3 of them. Well, these 3 junglelisks went truckin and fuckin nonstop and now there literally fifteen full-grown junglelisks and probably two dozen baby/juveniles just roaming around the map in addition to all of the other horrible poo poo out there. This has led to an awful ritual, the "morning slaughter," when half these things wake up hungry and go charging en masse across the map towards whatever the weakest prey animal is and just dogpile the poor loving thing like a tidal wave of spider nightmares. Even setting foot outside my gates right now gets me 5-8 "SOMETHING IS HUNTING YOU FOR FOOD" messages. Guess it's time to make wooden sculptures and wait for things out there to sort themselves out.

How I wish those spiders ate mechanoids...

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
The lone sniper is no longer alone.

Last night a tribal raid came in early in the morning... early enough the jungle was starting to wake up, hungry for breakfast. A huge horde of beasts descends on the raid and proceeds to rip and tear. There's fire everywhere, people are getting eaten, it's glorious. It ends up with one badly wounded tribal woman fighting two wounded lisks with a loving knife, her back to the mountain. She fights them forever. Her health tab is like 8 pages long with bruises, cuts, and stabs. But... she wins! Then she starts to run away, gets a few steps from the mound of corpses, and collapses, bleeding out in 3 hours.

Bah. Just another raider. But a brave one... maybe... I take a look at her. Sanguine. Tough. Kind. This is no bloodthirsty barbarian, just another poor person trapped on this hellworld, and Longshot wasn't going to leave her to bleed out after she refused to give up against those lisks. He whistles for Bouffant, and tears out the gate to try and save this strange woman, "Orange."

He gets halfway across the map and sees a bad, bad message: A Tyrannosaurus Rex is hunting Longshot for food!

Uh oh. That rex is between Longshot and home now, and as marshy and gross as the jungle is it might actually be able to intercept him before he can get past it. Things just got much more dangerous. No time for that now! Longshot reaches Orange, stabilizes her wounds. The rex is getting closer. Longshot throws Orange over Bouffant's back and starts to mount up. No time, the rex is too close! Longshot chambers a round in his anti-material rifle and fires!

Gunshot: Anti-material rifle (bleeding out in 7 hours)

Well, that's good, it will die after eating both of them. It's too close to get off a second shot, but there's some clear ground nearby. If Longshot can stay ahead of it and get there, his arcotech legs might give him the speed to open up enough distance for another shot. Legs pumping, he sprints off, the rex roaring behind him. Reaching the edge of the cleared ground, he spins, sights, fires again...

Headshot! Brain: destroyed. The mighty rex topples, a .50 cal hole through its skull. Longshot marks it for retrieval by hauling bot and rides back through the jungle, bound for home and a stint as Doctor Longshot.

Two weeks later, Orange is recovered, and asks to join the colony. A bit of crafting later, the lone sniper has been joined by the lone druid. I didn't expect her to join, since they all hate my guts so loving much, but her entry to the colony was just too cool to kick her out. The next raid to come try the Nest is going to have a lot of really, really angry animals to deal with while they struggle through the briars and .50 cal rounds knock people's heads off their necks.

Anyone play with the mod "Improved Infestations?" I saw it yesterday on the workshop and am thinking about a 3-man space marine start with the crashlanded mod into an infested tile and see if I can retake the map. Also, does anyone know if the level V bots from Misc. Robots are capable of crafting legendary items, or does that require a colonist?

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
God drat that Snake Head post is just Rimworld ambrosia, thanks for it.

I took a Rimworld break to level a ton of guys in WoW during the double XP event but I'm done with that and ready to start a new colony. I made a squad based on GI Joe (Flint, Scarlett, Lady Jaye, Roadblock, and Snake Eyes) and am sending them on-world with their relevant Joe weapons, Roadblock with HMG, Snake Eyes with Heavy SMG/Sword, Scarlett with crossbow, etc.

I'd like to play some kind of zombie mod or something where base defense is much more constant & important than in vanilla so I can get some Yo Joe stories going, anyone got any suggestions?

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

StrixNebulosa posted:



do NOT tame aerofleet it ain't worth it

So on my first playthrough with the mod I tamed a couple aerofleets and had this same problem. I discovered an absolutely excellent use for them, though. They make a great living wall.

Keep 1-2 in your pasture and move the rest of them all out to an area you'd like to slow enemy raids down in and just leave them there. They'll continue to replicate and you can ignore caring for them, but when a raid comes in the raiders will slow down to chase and murder "your" aerofleets. All the while you can be raining down mortar shells, spells, and sniper fire. It's rare a raid gets them all. If they do, you just send a couple out from your pasture, and if they don't you just go back to ignoring them and they go back to replicating.

You can of course use any animals for this but the self-replicating, useless, worthless aerofleets can give some meaning to their lives by absorbing explosions meant for your people.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat

Taeke posted:

You can also toggle the automatic home zoning off in the bottom right, where you can also toggle the fertility view and stuff.

I always manage the home zone manually.

What, you don't like suddenly seeing half your colonists die because they decided to run across the map and clean the rock rubble around that hive you built some IEDs near?

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
Hello Rimworld thread! I don't know if anyone has mentioned this yet, but there's a "Reverse Rimworld" in early access called Ruinarch that has a lot of promise.

https://store.steampowered.com/app/909320/Ruinarch/

Each map starts out with a certain number of Rimworld-esque villages full of Rimworld pawns and you play as a dark god trying to destroy all of this. It's really easy right now and almost impossible to lose, but if you like the storytelling aspect of Rimworld it's definitely one to keep an eye on.

Like I said, right now the biggest problem with the game is that I can't figure out what you could do to get the AI to actually beat you; once you hit portal level 5 or 6 you get powers like brimstone and meteor that just let you basically burn an entire town to the ground with everyone in it with minimal difficulty, and the plague just eats them alive once you get a few people sick and raise the infectiousness.

Still, it's hot stuff when you see the old grandma you just secretly made a lycanthrope go doddering off to bed, only to wake a moment later as an alpha werewolf living nightmare and start marauding the town. Oh no... is that her daughter's house she's going to!?!?! WHERE THE GRANDKIDS ARE?!?!?

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JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
Hi again Rimworld thread. If you like Rimworld & Terraria you might enjoy this $7 gem from the Steam sale:

https://store.steampowered.com/app/1169040/Necesse/

Kinda reminds me of a mashup of Rimworld, Terraria, & Warcraft III. You directly control one character and build a settlement to attract colonists to do your manual labor while you dungeon dive to find more ore & magic stuff. It's been a lot of fun so far, if they keep developing it I think it might up end up in Rimworld and Terraria's very rarefied "fraction of a fraction of a penny per hour of entertainment" tier.

I previously recommended Ruinarch as a Rimworld-alike, after playing it for a bit more I gotta say I still recommend it but it needs a LOT of work to make it any challenge at all. I'm not sure how you would lose, and the villagers just... don't seem to be interested in killing you no matter what atrocities you do. I feel like after the first or second time a pack of loving demons and skeletons rolled into the town at midnight and injured a dozen people and burned six houses and the tavern down it might not be business as usual next morning but... it is!

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