|
Ratoslov posted:Yeah, I've always wanted to see a sci-fi RPG where Earth was generally considered by aliens to be some kind of poisonous hell-planet. We respirate corrosive oxygen, our piss can eventually melt steel, we poison ourselves for fun, and we domesticated our primary predator before we invented the wheel. So everyone has the impression that we're space orcs. Fun fact, Humans have monstrously high endurance compared to pretty much anything else on Earth. So not only are we Space Orcs, we're Space Orcs that will walk you to death.
|
# ¿ Sep 7, 2014 08:36 |
|
|
# ¿ Jan 25, 2025 08:55 |
|
The more I read about Changeling the Dreaming, the more I want to see a Changeling the Lost game where the players take a wrong turn in the Hedge and pop out in the CWOD and have to fight their way through hordes of Dreaming changelings (and everything else in the CWOD).
|
# ¿ Nov 11, 2014 11:16 |
|
Kai Tave posted:It's how Changeling: the Lost does it too. The fae are bastards, faerieland is not a magical place of rainbows and lollipops (except when it is, then everything is awesome...until the fae that brought you there gets bored of you and tosses you out, or decides to make all the lollipops poisonous as a prank, but don't worry, they won't let you die because they aren't done playing with you yet.) Dauntain are basically proto-Lost, from the sound of things. Flavivirus posted:Plus, they're embracing oWoD meta plot with gusto - the core book goes out of its way to avoid talking about ancient Irem where the mummies were created, but it's obvious there's an actual truth they're planning on revealing gradually as the line goes on. This means that if you're playing in an ongoing game each subsequent book is going to get more and more useless to you as it creates a canon that diverges from your own. I think they pretty much dumped most of what they were sitting on with Book of the Deceived, and even then the whole story section is written by an unreliable narrator and its all kept pretty vague. It's a really good book, though. Kind of like Curse's equivalent to Tome of Mysteries.
|
# ¿ Nov 15, 2014 10:50 |
|
Hunter: The Vigil is so good.Night10194 posted:It may come as a surprise from WHITE WOLF, but Hunter: The Reckoning is another case of rad concept, lovely execution. You might want to look in to Onyx Path Publishing. White Wolf grew up, basically. To the point that they've printed actual apologies for some of their past stuff. NWoD is in the middle of its 2E update for all the lines and its totally rad. Also the 20th Anniversary CWoD books got/are getting cleaned up pretty well, last I checked.
|
# ¿ Nov 15, 2014 18:59 |
|
Also, Captain Planet aside, why would Gaia/Earth care about pollution or w/e? The Earth has been through way worse. Life has been through way worse. Yeah humanity is probably going to drive itself to extinction in its blind scramble for profit, but I can't imagine the planet and nature as a whole are going to care all that much about California becoming a desert or Florida sinking.
|
# ¿ Mar 28, 2015 15:29 |
|
Cythereal posted:Also, I for one am partial to modern hygiene. And modern birth control. And modern medicine. *sigh* You just... don't get it, do you?
|
# ¿ Mar 28, 2015 18:50 |
|
Deerhoof Antlerdude is the hero this planet deserves.
|
# ¿ Mar 28, 2015 18:56 |
|
Geez, I forgot how skeevy that entire book was.Kurieg posted:Werewolves Welcome to 2E.
|
# ¿ Mar 29, 2015 03:20 |
|
Kavak posted:Pretty much. It's either "This is stupid", "This doesn't belong in the World of Darkness", or "This should be a Mage fan supplement, not its own game". But this is the crowd that compared Awakening to the Holocaust, so good luck getting them to play it. I remember that guy! That was Skeloric, right? I think the WW forums finally banned him (before they closed). But yeah, Genius just feels really out of place as a line.
|
# ¿ Apr 8, 2015 01:14 |
|
The best explanation I've ever heard for Valkyrie's paycheck is that it's being funded by a bunch of Vampires and Mages and other monsters who just so happen to be red-blooded American patriots.
|
# ¿ Jun 14, 2015 00:31 |
|
Kurieg posted:Dare I ask what? I only recently got back into Forsaken stuff with 2e. Everything You Ever Wanted Take a guess what they meant. Edit: That book also had a pretty cool Werewolves in Ancient Sumer chapter, though. Luminous Obscurity fucked around with this message at 00:46 on Jun 14, 2015 |
# ¿ Jun 14, 2015 00:42 |
|
Did you fold VASCU into Valkyrie or are they still their own thing?
|
# ¿ Jun 14, 2015 00:56 |
|
Everything Counts posted:Can anyone expand on this? I never got a chance to read Promethean and am not familiar with its metaplot (such as it is, in NWoD.) One of Promethean's supplements had some stuff on human cloning. If memory serves it wasn't bad, just a bit out of place for most Promethean games and kind of forgettable as a result.
|
# ¿ Jun 14, 2015 22:28 |
|
Josef bugman posted:What the hell is up with Mummys in this game line? They are ancient Nigh unkillable god puppets from before the dawn of History? The creatures they serve may be dead and they have a full gamut of almost apocalyptic level skills? Mummy is a pretty weird game. It does a lot of strange things, some of them work, some of them don't. Personally I like it, but YMMV. But anyway! Mummies are former citizens of a long lost empire from the late stone age that spanned most of North and East Africa, the Levant, and parts of Mesopotamia. The empire was called Irem and it was ruled by a cabal of weird probably-not-human sorcerers called the Shan'iatu. At some point, they did something called the Rite of Return, which turned select citizens into mummies. But surprise! Turns out the whole Rite of Return thing wasn't really about making mummies! Mummies were just a a tool the Shan'iatu need for the Rite, which involved sacrificing their empire and sinking their city into the underworld in a cosmic power grab for godhood. Mummies have little to no memory of Irem and ZERO memory of the Rite. They wake up periodically to fulfill missions given to them by their gods (who may or may not be the Shan'iatu), recover relics that were stolen from their tombs, and once every 1,461 years (one turn of the star Sirius). They wake up at max power and as they wander around doing their mummy duties they slowly leak their power out until they have to go to sleep again. As a result, they really don't have a lot of time to fool around and usually leave everything up to their own personal cults. The exception is during Sothic Turns, when they can pretty much wander as long as they like (mummies on vacation). But all in all they're really hard to kill, and even when you do take them out they can come back several times just for the hell of it. They have some bonkers powers ranging from biblical plagues to summoning nameless horrors to rewriting fate so now a meteor is destined to hit where you're standing right now. Mummies major enemies are the Deceived, another Iremite guild of betrayed Shan'iatu and their own weird quasi-mummies that they've grafted chunks of their souls to, and the Shuankhsen, former Iremite slaves who were sacrificed to a destroyer goddess as part of the Rite of Return and are now back for revenge. Luminous Obscurity fucked around with this message at 23:19 on Jun 17, 2015 |
# ¿ Jun 17, 2015 23:16 |
|
Mummy is one of those games where I feel like I shouldn't like it because it does all this stuff that I normally don't like, but it somehow manages to work in spite of (or in some cases because of) it. As it is, I basically view it like Mage 1E where you needed the core + a supplement to really make it work.
|
# ¿ Jun 18, 2015 00:39 |
|
|
# ¿ Jan 25, 2025 08:55 |
|
The author has a name, thank you. His name is Satyros.
|
# ¿ Jun 20, 2015 22:41 |