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Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.
It's like they were going for a Dr Jekyll/Mr Hyde sort of skin but they wanted to rewrite the Werewolf at the same time and had no idea what 'fair' means. :catstare:

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Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

Gazetteer posted:

There is a Dr. Jekyll Mr Hyde skin -- the Unchained. These are listed alphabetically, so that'll be second to last.

Knowing the quality of these so far, oh geeze. :negative:

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

Erebro posted:

The really hilarious bit is that you can spin "Lovecraftian god" to teenager metaphor; the Complete Outsider. They enter at the exact bottom of the social hierarchy because they've never been a part of it, maybe they were at a much different school or even homeschooled for much of their childhood. This is obviously a bad thing, but the thing is that the Outsider understands how ridiculous the whole dance is. They're something alien to the social web, something who can examine it clinically and guess at who people actually are beyond its bounds, and that scares the social web.

Yes, this also means the Lovecraftian God is the sane Skin. Darkest Self could easily be losing patience with the whole thing combined with feelings of worthlessness from how it's affected them anyway, focused into tearing apart social bonds and identities (which may or may not involve whispering forbidden knowledge into the ears of the cheerleading squad, more likely switching incriminating items around).

So basically Christian Slater's character from Heathers, where your Darkest Self makes you wire the school to explode.

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

Doresh posted:


Here Comes A New Challenger - Again!

When we last left our Scottish heroine, we had 28 CPs left to spend on maneuvers, as well as the 7 CPs we get from the Generic Style, which we'll spend first.

I'm not sure if you can spend these 7 CPs only on vanilla maneuvers, but every other style is doing just that. I'll stick with that to be on the safe side.

We'll spend the 7 CPs on Head Butt (Scots are tough), Knuckle Fist (just to have a little maneuver variation example) and Uppercut (a Knockdown maneuver for 5 APs sounds nice). We also note down the Iron Fist maneuver we got for free as part of the Discipline of the same name.

Before we go into modifying stuff, we'll buy a couple vanilla maneuvers, namely Jump (because everyone has it), as well as Kippup (because ignoring Knockdown sounds awesome) and Circular Parry (as it's nice to have). These thre cost us 7 CP, leaving us with 21 CPs.

For Sherry's bread-and-butter move, I have devised the Quickening Knuckle, a running Knuckle Fist to the face. We take the Knuckle Fist manuver we already know (so we pay 2 CP instead of the normal 3 CP for that maneuver) and add the Dashing Move modifier (which costs +5 CP) for a total of 7 CP. This changes the move like this:

Quickening Knuckle
Accuracy: +2
Action Points: 2
Chi Cost: None
Damage: 2d4
Move: 6

Note that Sherry's Area Specialisation (Punch) changes this further to Accuracy +3 and AP 1. This is also true for using the maneuver inside a combo (combos specifically mention that each hit is handled individually, and you can make combos using maneuvers from all kinds of categories). With an Agility of 10, we can create a Spontaneous Combo of 10 Quickening Knuckles, each dealing 2d4 + 6 (our Damage Bonus) + 1 (from Iron Fist), which is very hard to avoid - especially if we pull this off after say using Displacement (for a total of Accuracy +6).
Suffice to say this is ridiculously fast, seeing how most maneuvers are at around 5 to 8 AP. Damage ain't to shabby either as even the hardest-hitting maneuvers only have like 1d10 + bonuses. The only maneuver with a noticably higher base damage is the Chi Star with 1d10+12.

Speaking of Displacement, that's exactly what we're going to buy next, costing 3 CP. For an additional +3 CP, we add Increased Speed to it, bringing the AP cost down from 4 to 1, allowing us to spam this all day long. We call this creation the Lightning Step.

The remaining 8 CP all go into Sherry's only super move: Gaelic Rage. It's the already amazing Rage Burn (4 CP) with 2 levels of the Decreased Chi Cost modifier (+ 4 CP), reducing the Chi cost from 10 to 8. Not terribly useful right now as Sherry has only 13 Chi and nothing else to spend it on (so she can only pull this move off once per fight either way), but it will surely come in handy once we boost her Chi.

With this long chapter over, we'll finally learn the actual rules in the next chapter! Then we will find out whether all this dry theory is as gloriously cheesy and broken as planned!

(I'll probably pick one of the generic NPCs at the end of the book for a test fight. I could look for a writeup of an actual fighting game character, but those tend to be a bit too experienced, aka they have very high style levels. Maybe I'll do both to see how broken Sherry is).

Congratulations, you've made Scottish Yun(minus divekicks)!

Man, this system seems to stray further and further from 'balanced and fair' the longer it goes on.

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

LornMarkus posted:

Hey, theironjef, love the podcast and earlier today I had the crazy thought of sending you guys the completed rules for a fan-made Final Fantasy pen and paper that I used to play back in high school. Any chance you guys would be interested in seeing that at all? It's hilariously broken in quite a few ways but could probably provide some entertaining reading if only for seeing its attempts to reconcile ancient design philosophy with emulating Final Fantasy.

Oh man, now that just reminds me that I have a full copy of the Returners RPG flying around my hard drive, is that the one you're talking about, or is it -another- crazy Final Fantasy pen and paper?

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

theironjef posted:

Isn't the Returners like 1400 pages long or some insane thing?

It's huge, and most of it is tables, if I remember right. I'm a little too afraid to go check right now.

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

theironjef posted:

Most of it being tables is promising. Generally the audience forgives us for not covering too much out tables of stuff since we only have an hour, so that's easy to skim. Unless the table is awesome, like the random item table in the back of Maid.

I found it, I'll send it right over now.

Oh man, this book is a treat, how did I manage to play this when I first found it? :allears:

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

LordZoric posted:

Oh man the Returners RPG. I remember our group getting together to play it once back in high school. We made it through the first combat and quit right there. Turns out an RPG based on making the players do all the math that a computer does for you in the actual video games is in fact the opposite of fun.

Yeah, when my online group played we basically had to use MapTools macros for everything because the math gets absolutely nuts at points.

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.
Wait until you see how they try to rectify not being able to use your in-combat spells like Fire and Thunder out of combat. They try so hard to make it work. :allears:

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.
It actually goes completely the other way and, well, I don't want to spoil it because I know they'll have a field day with it. :allears:

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

RocknRollaAyatollah posted:

It should be noted as well that it gets worse than Minovsky Particles when newtypes come in, they start riding the rainbow, and everyone's weapons explode. That's a plot point in Gundam Unicorn, newtypes are space wizards, and psychoframes can cause everyone's weapons to blow up.

So they're literally just newmen from Phantasy Star at that point?

I wonder if there are any atrociously entertaining Phantasy Star fan rulebooks?

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

Snorb posted:

There's Train of Consecuences, which is basically just d20 Modern with homebrew unbalanced stuff and not-so-great post-PSIV setting. (And this is coming from somebody who insists Phantasy Star Online is also post-PSIV.)

Fun fact: This game made me want to make a Phantasy Star RPG of my own. (I based it on Star Wars: Saga Edition. That should tell you about how well it went, for good or for ill.)

I started reading that website and my eyes rolled so hard they fell out of my head.

And that's fine, a long time ago I made a d20 supplement for Final Fantasy classes that never left my computer and was never finished. We've all done horrible things.

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

Hyper Crab Tank posted:

I'm not sure I would prefer having a chance on any spellcast to instantly end the campaign.

The spirit of Dark Heresy(And WH40k in general) always struck me as such that if your old party got wiped, you'd make a new one and get sent in to clean up the mess.

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

Kavak posted:

Either a super-repressive Christian upbringing or a waaay too permissive hippy upbringing, maybe one plopped in the middle of an area full of another?

I'm thinking that, similar to my own experiences, one or both of his parents hit a spiritual crisis and went from being Mormon as hell straightlaced Christian straight into silverravenwolf books crystal hippy insanity.

I could see myself turning into Brucato had some things in my youth gone differently, and I'm so glad I didn't.

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.
The more I hear and read about Mearls, the angrier I get at him for all my woes DMing 5e.

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.
Aaaand the book's ruined Task Force VALKYRIE for me. :smith:

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

Kavak posted:

How? I mean, it's stupid, but it's also really easy to ignore.

It's just a little facetious overreaction, it's really awful and stupid but you're right, it's also really easy to ignore.

I think the thing that makes it so bad is that it's just... Thrown in there, like a useless footnote.

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.
I do like how in that giant derail about 5e and caster supremacy, nobody noted the hilariously backwards 'fix' to caster supremacy being that most(IIRC all) martials get to cast spells relatively well if they go down a specific character path. Instead you guys got hung up on Tiny Hut of all loving things. :laffo:

Since System Mastery never got around to doing the Returners game, I'll see if I can make some free time to do a write-up because it is a glorious mess, but no promises. Work's been real busy lately. :shobon:

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.
Re-reading through Returners and trying to find time to make some write-ups about it, all the glorious nonsense doesn't come from loving up Final Fantasy lore. It comes from all of the percentages-of-percentages and trying to figure out the somehow-nearly-impenetrable way CT works. It's truly a work of... Well not art, but something.

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

Doresh posted:

I really have no idea what they were thinking when they came up with that needlessy granular percentile skill system. Or why they turned that one wolf dude from FF5 and 6 into an entire race.

To be fair, that WAS an entire race in FF5. As much of a race as Dwarves have been in Final Fantasy at least. :v: By which I mean a single village and one important guy and that's about it.

Honestly one of the things I lovehate most about that book is that they tried to include every goddamn race, even the mouse-people from FF9.

I don't have the time to get into it anytime soon, unfortunately, any write-up I'd do will be months off. :(

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

Thanks for derailing the thread with yet more D&D talk, the least you could do is be correct! In 5e, cantrips are infinite and actually have definite uses in combat. In fact, they're about on par with a Fighter or Rogue's standard attacks as far as utility goes! Additionally, and where this whole stupid fight started, is that casters get tools to force the DM into a position where they either have to follow the rules and let all semblance of challenge fall out of the window, or break them to provide a consistent game experience.(Tiny Hut being the example used, even if it isn't the best example.) Finally and foremost, casters simply get more options to do what they want, where martials either interact with the hit-dude system or the skill system, neither of which allow the ridiculous flexibility or scenario-stomping power of spells.

In short, find something better to talk about because you're just going in circles and emphasizing what a bad poster you are.

How about we talk about those Retribution guys, and how much elves need to be slapped around?

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.
Still haven't had time to sit down and do Returners, it'll take a lot of willpower for me to do it, but I still plan on it.

Someone said Bill In Three Parts would be best run as a Run Lola Run scenario, but thinking about it just made me want to run it like a game of Tragedy Looper.

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Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

theironjef posted:



We read Fantasy Wargaming: The Highest Level of All. This one might really be the first heartbreaker. If you want something that combines long rambling speeches about the importance of nobility, casual disdain for "women's lib," and big timecubey style rules, you should rush out and buy this. It'll be around a dollar.

Oh, so that's where Final Fantasy Tactics got the Bravery, Faith and star pattern mechanics. Hunh.

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