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Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Hyper Crab Tank posted:

Depending on the setting, they kinda have a point. A lot of RPG settings have this really kind of rigidly defined good/evil dichotomy where you really can be objectively good or evil, and the campaign book is very clear that this is case and which gods are objectively good and whcih are objectively evil. And when you have a class that's defined as (objectively) good in nature, then of course you can't also be evil and be that class. That being said, I much prefer paladins that are just defined as "champions dedicated to some deity" without specifying exactly what that deity is, what it cares about, and what powers it grants. I don't see any problem with a paladin of an evil god that ends up essentially fitting the "dark knight" archetype merely by virtue of those being the domains associated with that god, and thus also the domain of the paladin's powers, but that has to be in a setting that doesn't outright define paladins as a force of good, period.

It does depend on the setting, but plenty of FF games don't really say or do anything to suggest that access to holy power is limited to good people. I mean, Exdeath in FFV can cast Holy on you in battle, and he's about as far from being good as you can get (he's even weak to Holy himself).

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