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mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




RocknRollaAyatollah posted:

The problem with WEG Star Wars was that it played more like Traveller than something akin to the later RPG adaptations. Not that there's anything wrong with Traveller but it's not what most people think of when thinking about SW action wise.

I GMd a lot of 1e WEG Star Wars. I found it to be at its best when I was pushing some straight up Cold War espionage poo poo with real-world fieldcraft like dead drops, one time pads, and other cool spy poo poo. I set the game before the first movie so everyone knew there was a really juicy espionage target out there, and that everyone would likely die if they really got deep into things. Some of them had lightsabers, we had fun. For the occasionally single PC session I played it like James Bond, more action, lots of chases, plenty of chances to spend your force points.

It's all in what you do with the setting, not the system.

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mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Traveller planets are defined by a long strong of base 16 numerals. :colbert:

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Erebro posted:

From what you wrote, the book didn't say anything about humans being violence-prone in relation to the aliens. It's less like "loving cavemen wouldn't know a good thing if it bit them in the rear end" and more like "loving cavemen with kill your rear end dead if you get in teeth range, check your restraints regularly!"

drat right we are.

"Human bites can be fatally infectious even to other humans."

http://imgur.com/gallery/gCxtRhl

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Luminous Obscurity posted:

Fun fact, Humans have monstrously high endurance compared to pretty much anything else on Earth. So not only are we Space Orcs, we're Space Orcs that will walk you to death.

Endurance Predators >> Pack Predators

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




pkfan2004 posted:

If you want to check out Southern Gothic but don't really have the time, check Faulkner's "A Rose For Emily" and Flannery O'Connor's "A Good Man Is Hard To Find".

Also O'Connor's "Bible Salesman". And then everything else by her and Faulkner. And maybe some Joyce Carol Oates although she isn't necessarily Southern Gothic; at least you'll be able to say you were reading her before she wins a Nobel.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Doodmons posted:

For my apocalypse world spy hack I ended up just giving the Cleaner an ability that says his melee attacks do area damage. If ten armed guards get in a lift with the Cleaner and he stabs one of them, they all get stabbed.

And I thought giving a playbook +1d when not in a battle was nasty. What you've got there is Captain America asking if anyone wants to get out of the elevator.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




theironjef posted:



Dark Heresy is done and ready for listening! It's actually pretty darn neat!

Few settings scream out for an AW adaption like 40k, get those miserable rules out of the way and you can do amazing things.

Luckily they've been done

Rogue Trader (complete, go nuts, has Xenos playbooks)
http://apocalypse-world.com/forums/index.php?board=21.0

Deathwatch (mine, not playable yet)
http://pastebin.com/Rm8B5KS6

Commissars (also mine, marginally playable, needs equipment)
http://pastebin.com/TATEPx0q

Maybe in December I"ll have time to finish marrying both of those with The Regiment
http://mightyatom.blogspot.com/2013/02/the-regiment-colonial-marines-25.html

and other people trying
http://apocalypse-world.com/forums/index.php?topic=6379.15

My dream project is to recreate The Wire in a hive city, with Arbites, citizens, criminals, and heretics all being playbooks.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




ActingPower posted:

And while I'm posting, I was just wondering if anyone has made/would be interested in a write-up for the One.Seven Design games? (Lady Blackbird, GHOST/ECHO, Lasers & Feelings, etc.) Since many of them are shorties, I would just do all the short ones together in one post.

You can get a decent-szied post out of Lady Blackbird alone, but I say do it however feels comfortable.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




I'm voting for Asyle. Let's get the horrors of the create-a-spell rules out of the way.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Young Freud posted:

I've actually joked about elephant people, because I've had a story idea where animals gain humanoid shapes, gait, and opposable thumbs, and how a furry society would develop: it would center around herbivores, with big mammals like elephants, rhinos, horses, and cattle being the leaders, since they would be the ones who would develop agriculture and thus civilization first. One of the first acts the herbivore civilization does when it gets organized is committing genocide the predator species, since their existence would be a continual threat against their own existence, and turning omnivorous species like wolves into second class citizens, less they might recidive into their carnivorous instincts.

Traveller did this. The K'Kree, one of the Major Races in the setting, as militant herbivores. There are a lot of limitations on a spacefaring species that's claustrophobic and herd-oriented, but you do NOT want them putting ground troops down on your planet if you eat anything that isn't obviously a plant.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Humbug Scoolbus posted:

K'Kree are loving terrifying.

I'm really hoping we get to do the Fleet Book with K'Kree in them. Writing the fiction for them should be a lot of fun.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Doresh posted:

JC is the clear winner, but don't worry. Core Command will happen.

After I finish work on Squadron Strike:Traveller I'll find time to do a bit about Lightning Strike. That was a really nicely done tactical space combat game with giant robots and spaceships. There was also a campaign game that was basically Axis & Allies in the solar system.

SS:T is almost done, we've even got art.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




FMguru posted:

Everyone always forgets Tom-Tom :(

Yeah, the fact they have even two mid-level wizards gives them a great advantage over almost everyone. Alas for them, their adversaries include Nazgul-equivalents, the woman who can create the Nazgul, and her ex-husband from whom she stole some (not all) of his power.

It turns out that skilled illusionists are really powerful advantages in a fantasy-Vietnam campaign.

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mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Humbug Scoolbus posted:

Read the novel Fragment by Warren Fahy. He's got your giant mantis shrimp in spades.

That's a really fun airport novel. It'd make a fantastic modern or SF one-shot scenario for a con or any other time you don't mind a TPK. The setup is, there's an island in the SE Pacific that has been isolated for long enough for horrible deadly life forms to evolve in a genetic pressure cooker.

I'm scribbling note to make it the deadliest Traveller Red Zone ever.

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