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FMguru posted:Twilight:2000 is the only RPG I ever encountered where the in-character fiction was good and added to the product. It was short - usually a paragraph or two - and made its point (usually sharp and funny and laconic and ironic and blackly humorous) and got out. They perfectly set the mood of the game and didn't come across like the combination homework/chore and bad fanfiction that most RPG rulebook fiction does. I wish RPGs had followed T2Ks model and not, say, White Wolf's. Reign also does this. Most of the fiction is short, illustrates points about the game setting and sometimes it's even funny. One of the better things is how a wizard brags how he's much better than the siege engines of the army and the siege engineer thinks how his engines never have a hangover, never betray their client over gold or love and all that.
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# ¿ Jan 30, 2014 08:51 |
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# ¿ Sep 21, 2024 01:50 |
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About the term Mussulmen: it was a term actually used in the camps by prisoners, referring to those who had become semi-catatonic during their camp experience.
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# ¿ Aug 12, 2014 21:06 |
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Kai Tave posted:That said, Charnel Houses is the exception that proves the rule of most attempts at writing "mature subject matter" for RPGs being thoroughly awful. "Mature subject matter" tends to come with a "juvenile treatment" caveat.
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# ¿ Aug 12, 2014 22:26 |
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Anyone have a good idea why CP2020 went with making up "Night City" instead of using one of the actual West Coast cities? That was always something that annoyed me.
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# ¿ Jan 8, 2015 20:31 |
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I think the secret of WEG was that those hugeass statblocks for characters from the movies and the EU were just to pad out the books.
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# ¿ Jan 16, 2015 12:00 |