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deadly_pudding posted:Needs to be Mage canon. Just keep it all the same, except NWO is a bunch of edgy heel wrestlers in matching t-shirts. The players who don't get super mad and walk out as soon as Hollywood Hogan emerges from the black helicopter are the players you want to keep around I'd actually play Mage in that setting.
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# ¿ Jan 9, 2014 20:57 |
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# ¿ Apr 27, 2024 07:18 |
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Kurieg posted:Do the Tanuki have gigantic shapeshifting scrotums? If not my immersion is broken...
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# ¿ Jan 16, 2014 22:25 |
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I like the fact that UM is so London-centric. It's a game where the setting is the game. It is also the most nihilistic game I've ever seen though, and that's why I can't recommend it. There has to be some dash of hope or achievement possible. That more than clockwork, steam, tophats, and concentrating on London is what kills it for me.
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# ¿ Jan 18, 2014 19:12 |
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Cooked Auto posted:Simple, no one outside of Europe gives a drat about Scandinavia aside from occasionally being a place where it's really cold and people talk with funny accents and that aren't Italy/France/Germany/Russia.
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# ¿ Jan 19, 2014 23:57 |
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Egregious Offences posted:
I am an Classic Traveller fan (surprise surprise), and I think Mongoose's version is excellent.
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# ¿ Jan 22, 2014 19:04 |
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theironjef posted:Something slightly different, my goon buddy and I review old dead RPGs as a podcast. We just put up episode 11, which is covering Haven - City of Violence. Check it out if you're bored at work, especially for the batshit Skyrealms of Jorune and Ghostbusters RPG systems. Aaaaaaaaaaaaaaaaaaaaaaa Keep that toxic poo poo away from me you son of a bitch!
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# ¿ Jan 22, 2014 20:40 |
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It gets better, this is Louis and what he loves... I have met Louis and he talks and acts exactly how you expect him too...
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# ¿ Jan 22, 2014 20:50 |
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Sweet Jesus I know...
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# ¿ Jan 22, 2014 20:53 |
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Hey, he upgraded to d20 Modern! http://rpg.drivethrustuff.com/browse.php?cPath=1308_576 Guys? Guys?
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# ¿ Jan 22, 2014 21:08 |
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All his stuff is hackwork to be honest. He's up there with Gary Skarka in the full of themselves and clueless gamedev hall of fame.
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# ¿ Jan 22, 2014 21:12 |
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Egregious Offences posted:Wikipedia breaks it down pretty well: Classic Traveller, MegaTraveller and Mongoose Traveller use the system I described in my post, Traveller TNE (the new era) uses some weird d20 roll under system, and Traveller 4 and Traveller 5 use a roll under system where you roll more d6s to change the difficulty. Then there's GURPS and HERO Traveller, who use their respective systems. TNE uses the same system Twilight:2000 2.0, Cadillacs and Dinosaurs RPG, and Dark Conspiracy used.
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# ¿ Jan 22, 2014 22:43 |
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50 Foot Ant posted:Christ, Twilight 2000. That was 1st edition and Traveller would just squash you like a bug...
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# ¿ Jan 23, 2014 00:32 |
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Traveller has some of the best PC Alien races from any game in terms of interesting backgrounds. Plus the most dangerous to humans race is not the one you think.
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# ¿ Jan 24, 2014 00:50 |
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The biggest problem with WLD is that it could have been so much better. I'm sure a lot of us reading these write-ups are going well that could have been fixed this way or that way. This is shovelware pure and simple. Hustle up a map and throw poo poo down. Don't actually plan how things interact. It's kind of sad actually.
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# ¿ Jan 26, 2014 18:05 |
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Rockopolis posted:Well, it was either Tekumél, Blue Planet or this, and the Traveller F&F inspired me to pick this for my very first Fatal and Friends. Once I finish the last write up for V&V I was thinking about doing Blue Planet.
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# ¿ Jan 27, 2014 17:31 |
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MadScientistWorking posted:The one thing that really surprised me about the version of Blue Planet I played was that for as scientifically accurate* as it is supposed to be the Fantasy Flight version of the game is remarkably light. I've run both versions. The 2nd Edition is very playable and combat is pretty drat fast.
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# ¿ Jan 28, 2014 00:58 |
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Fossilized Rappy posted:Awesome stuff... Pykrete as a magical material? That is fantastic... http://en.wikipedia.org/wiki/Project_Habbakuk
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# ¿ Jan 28, 2014 16:47 |
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I can't hate UM. The concept is just too cool. I'm even fine with the Anglo-centricness of it and the continuation of Victorian values and tech all the way into the future. It's not a good game by any means, but it's not rubbish either.
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# ¿ Feb 4, 2014 17:21 |
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Snorb posted:I don't know too much about it either, but from what I gather, each various incarnation of Buck Rogers-- the 1920s/30s newspaper comic, the TV show with Gil Gerard and Erin Gray, TSR's XXVc setting and, to go full circle, High Adventure Cliffhangers-- is more or less a reimagining/continuity reboot. Sure, there's Buck, and Wilma, and most of the recurring characters, but the sci-fi aspect covers different terrain in each various incarnation. High Adventure Cliffhangers is beat by beat the original comic strip. It's actually kind of neat too. I thought I had done a post describing it's combat system, but I guess I hadn't.
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# ¿ Feb 6, 2014 04:07 |
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Grnegsnspm posted:I figured I should also come say hi at some point. I'm the other guy in the podcast and the one that does the movie reviews and gaming articles for the site. Glad some of you have been enjoying our goofy bullshit. This thread continually gives me things I want to review for upcoming podcasts (Aletheia in particularly looks awesomely batshit loco) and if you guys have any suggestions for some good/terrible out of print games we should do, let us know. There are only so many things we can find in the FLGS' used bargain bin. I have a ton of obscure/out of print stuff. What genre or themes are you looking for? Also with the guests question...
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# ¿ Feb 9, 2014 01:25 |
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Hulk Smash! posted:Here's the damage chart from Living Steel which is based on Phoenix Command, for comparison. I ran all four of Leading Edge games systems (Phoenix Command, Aliens RPG, Living Steel, and Army of Darkness) at one time or another. Aliens RPG was easily the most playable set of their rules.
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# ¿ Feb 14, 2014 19:39 |
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Calde posted:Oh Monsterhearts, fantastic. I am incredibly interested in how it does social influence stuff, since I have heard it is the rare RPG to get it very, very right. You should check out Hillfolk. Robin Laws made a game that is nothing but social interaction and influence. Robin Laws posted:Why This Game Exists
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# ¿ Feb 15, 2014 20:05 |
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Sean Lang, the writer of the SF RPG, was in my old gaming group in Baltimore.
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# ¿ Mar 6, 2014 18:47 |
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theironjef posted:Was he awesome? Because whoever eschewed the standard White Wolf theater of the mind combat for that hex grid no-accuracy system had to have been pretty awesome. He took a world of poo poo from his editor because his version of combat 'wasn't theatrical enough.'
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# ¿ Mar 6, 2014 22:44 |
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Evil Mastermind posted:Yeah, but good luck getting your hands on a copy. I have dead tree versions of both 1st and 2nd Edition Armageddon...
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# ¿ Mar 7, 2014 17:48 |
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Syrg Sapphire posted:Got it. Updated appropriately, thanks for the heads up. There were something like a 1000-1500 copies printed and sold at Gencon 2000? It has some really horrible mechanics, but the Minor House design and party creation work well.
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# ¿ Mar 23, 2014 15:41 |
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LatwPIAT posted:I saw some posts earlier in this thread talking about the horrors of Phoenix Command and Living Steel. Would there be interests in doing a commentary on Phoenix Command and its derivatives? I'm actually quite fond of the system in spite of its major flaws, so I would perhaps not mock it as relentlessly as other people might, but I imagine myself as having a fairly deep understanding of how it actually works and what absolutely hilarious interactions there are in the rules. I could write mockingly about that, at least. I have run all the LEG games (Phoenix Command, Living Steel, Aliens, and Army of Darkness) I love the games because they have some of the most batshit decisions and staggering amounts of math combined.
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# ¿ Mar 31, 2014 03:15 |
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Halloween Jack posted:I presume you shot an alien, then you shot another alien, then an alien killed you? And there was a lot of looking up rules involved in this process? I was in one which was more USCM doing things like hostage rescue on Mars. It was pretty fun. The Aliens RPG system is a much simpler version of the Phoenox Command base rules.
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# ¿ Apr 1, 2014 05:17 |
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theironjef posted:We talk about that, but I was mostly outing him as the author of Rifts: Underseas and Rifts: South America, since those go off the rails in some extremely crazy ways. To be honest, Underseas might just be my favorite Rifts book, since I love the idea of a single aircraft carrier becoming an insular post-apocalypse society. Of course it's Rifts, so you get that idea and then immediately torpedo it by making the ship a giant ultra-boat that is totally invincible so there's no perceived threats or anything. Just like a floating Chi-Town. Oh, they're lost in the wilderness, a bastion of reactionary society fighting for their very lives, with their impenetrable defenses, impregnable armor, and one million suits of power armor! Fear for them! Still though, PC whales, power armor designed to give sharks legs, and pirates that raid dreams. Best Rifts book? Maybe! I didn't agree with a lot of your opinions from that Buffy review. The main issue is that the players and ref really need to know the game universe. If you don't, a lot of the decisions that were made seem really silly. The merits/flaws work fine if you treat them as '10 Free Bonus Points with an excuse'. If you just gave 10 points to assign to either Qualities or skills I bet you wouldn't have had as much of a problem with them.
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# ¿ Apr 1, 2014 19:44 |
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Yeah Underground used the DC Heroes(Mayfair) rules which they expanded on in Blood of Heroes. Logs were the only way to keep Green Arrow and Superman on the same tables.
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# ¿ Apr 1, 2014 20:43 |
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jef, I'm still trying to figure out why you guys actually like any of the Palladium games. Some variation on Stockholm Syndrome maybe?
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# ¿ Apr 1, 2014 21:05 |
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Like I said. I have an insane collection of RPGs (I've scanned a lot of them as well) and would love to guest commentate.
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# ¿ Apr 1, 2014 21:14 |
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theironjef posted:Don't feel too bad, I still have a podcast floating around where we basically guess that the guy who wrote Haven: City of Violence is a huge racist, so you're at least better than I am, morally. Louis Porter is a mega-douche so you're indignation is still partially valid.
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# ¿ Apr 17, 2014 00:25 |
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Young Freud posted:Pondsmith has had actual inserts or references. "Listen Up, You Primitive Screwheads!" has an entire back-section where Mad Mike in his cyberpunk trenchcoat is setting up landmines and acid traps. There's also the Paranoia supplement "Alice Through The Mirrorshades" where a game designer, Mike Puddleforge, who is described as having cracked black skin like the covers of his cyberpunk game he's burning for warmth, attacks the time-travelling troubleshooters because they're ruining his vision of the future. mll used to write for him. gently caress this doubleposting stupidity.
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# ¿ Apr 17, 2014 00:26 |
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Alien Rope Burn posted:[So, then, what's the difference between a demon and a god? Branding
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# ¿ Apr 22, 2014 16:50 |
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Six Guns and Sorcery goes over North America extremely thoroughly for Castle Falkenstein. There are some wonderful bits including who Norton's right hand man is.
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# ¿ May 9, 2014 00:32 |
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GURPS Falkenstein had an Ottoman Empire sourcebook too.
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# ¿ May 9, 2014 15:20 |
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theironjef posted:I think it's overcompensation. Furries are largely an afterthought in this book. I never thought I'd want more furries. Dear God...
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# ¿ May 20, 2014 20:54 |
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Alien Rope Burn posted:I have to wonder: has there ever been a good game about pirates? Particularly one with good rules for sailing and boats? Flashing Blades, Privateers and Gentlemen, 50 Fathoms...
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# ¿ May 22, 2014 21:03 |
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# ¿ Apr 27, 2024 07:18 |
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Alien Rope Burn posted:7th Sea is a real mixed bag. It differentiates itself from other swashbuckling games by not being entirely horrible, but has a lot of bizarre design decisions, like "Making the setting so you can walk anywhere that matters and never really need a boat" or "We've been there before? gently caress sailing, I'm French, I can teleport". Privateers and Gentlemen and Flashing Blades were published by Fantasy Games Unlimited (FGU). I did a mostly finished review of their Villains and Vigilantes so maybe I should do Flashing Blades?
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# ¿ May 22, 2014 21:57 |