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S.D.
Apr 28, 2008


As someone who's never really examined more narrative-driven games before, Monsterhearts is fascinating. I've already bought a copy and am slowly looking into convincing some IRC friends into trying to run a few sessions of it. I'm not entirely sure they'd be up to it - they play several tabletop RPGs online but they all skew towards more heavy rulesets (M&M, Pathfinder, some mumblings about Shadowrun 4th), but I think the general idea of Monsterhearts will be intriguing enough for them to give it a go.

Now, the biggest stumbling block I have is that I've never looked at Apocalypse World or anything PbtA-related - I think I understand how rolls work, but is there anything else ruleset-wise that isn't explained by the Monsterhearts book that I might want to know?

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S.D.
Apr 28, 2008


Maybe that's the point, though? 'You're a bad person and you should feel bad' and whatnot.

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