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Is it too late for suggestions? If not, Jabberwocky. How well does it model gimbeling in the wabe?
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# ¿ Feb 28, 2015 18:29 |
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# ¿ Apr 26, 2024 23:18 |
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It's weird because modern anime is being swamped by exactly the weird fetish poo poo you'd think he likes. Wasn't misanthropic teenagers more of a 90s thing?
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# ¿ Mar 21, 2015 01:32 |
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Young Freud posted:No one man should have all that power. If you really want to see nerd poo poo hit the nerd fan, do an afterthoughts exclusively on Alignment systems.
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# ¿ Mar 27, 2015 07:42 |
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You can't drop that gem and not finish the story.
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# ¿ Mar 27, 2015 21:07 |
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Going to?
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# ¿ Mar 28, 2015 18:23 |
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I really hope any convention that allows Brucato as a guest is 18+ only, because I would not let him around children(or pets).
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# ¿ Mar 29, 2015 12:09 |
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I've had a slow morning at work, so even if it's fake, I'm working on a Seinfeld system hack for it. I'll post my preliminary rulea ideas later today.
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# ¿ Apr 1, 2015 12:35 |
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I've almost finished listening(I listen in the car while driving), and I think it is an April Fools' joke unless I missed something. Most characters have 0 for three stats, but HP is (DEX+APT)x2, meaning most characters will have 0 HP. I'm still gonna work on that Seinfeld system hack though. I'm gonna mix it a bit with DramaSystem to make scenes/episodes work.
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# ¿ Apr 1, 2015 15:44 |
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So, Seinfeld or A Game About Nothing: Action resolution stays the same(craps) Three stats: Inane, Neurotic and Eccentric Set one stat as +(can add a +1 to any roll involving that stat), one to =(no special actions on that stat), one to -(other players can subtract from your rolls on that stat). Kramer, for instance is E+,N=,I- Each character also starts with 5 twist points At the beginning of the game, choose a turn order through whatever method your group likes(rolling, clockwise, rps, etc) In turn order, each player declares an episode goal, the next player declares the major complication that will impair the previous player(though not make it impossible to complete), with the initial player deciding the last player's complication at the end. In order, each player will set a scene where they attempt to accomplish something related to their goal. Which players are involved will be decided by consensus, though the GM should override if one player is being excluded or is trying to hog every scene. The GM will play NPCs, though they may allow another non-participating player to play one to make it easier. When a player takes an action that would move the plot forward, they roll craps against the stat most closely related to their actions as decided by the GM. Before the roll(and only before the roll), if that roll is the player's - stat, any other player may spend a twist point to subtract one from the result. If the roll changes from positive to negative, the player who invoked the minus gains 1 twist point. If it changes from negative to positive, the player rolling gains 1 twist point. If it changes from negative to mega-negative, there are no changes to anyone's twist points but the invoking player can influence how the failure occurs. If the result doesn't change the twist point is burned. After 3-5 times around the table(to the group's taste and depending on group size), the episode concludes. If you met your goal, you win. If you didn't, you lose. If no one meets their's, whoever has the most twist points remaining wins. Thoughts as a basic framework?
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# ¿ Apr 1, 2015 19:55 |
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Robindaybird posted:One could pretty much do M*A*S*H: The RPG with this. As long as you have a good group. Imagine a party of only Hawkeyes and Klingers, and none of them are good at it. The horror. The insufferable horror.
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# ¿ Apr 14, 2015 00:57 |
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The one thing I don't like about AFG is the stat system. If it's simplified down to +1, 0, -1, why even bother rolling 3d6? Because D&D does it? It seems like 1d6 with 1,2 = -1, 3,4 = 0, 5,6 = +1(or 1 = -1, 2,3,4,5 = 0, 6 = +1 if you want a different distribution) would be a decent simplification, or even just assigning each one to one stat.
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# ¿ Apr 14, 2015 16:36 |
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# ¿ Apr 26, 2024 23:18 |
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Plague of Hats posted:The cover art is pretty bland for the d20-only, non-deluxe version, but still better than the weirdly cartoony deluxe edition's cover. I dunno, I think that's a decent illustration of Aragorn being pursued by a Ringwraith.
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# ¿ May 3, 2015 01:31 |