|
Fossilized Rappy posted:
This keeps breaking the tables and making your posts hard to read.
|
# ¿ Feb 20, 2014 07:49 |
|
|
# ¿ Sep 7, 2024 20:58 |
|
The basic problem I see is that a lot of stuff in that last section is really cool and creepy and there is no reason for the PCs to seek out any of it, even at higher levels. It'd be worth cannibalizing and repurposing as a dungeon to actually explore.
|
# ¿ Mar 23, 2014 02:15 |
|
Second edition isn't terrible, it's still basically the same system. But they added way too much cruft, making every spaceship maneuver beyond "fly in a straight line" punishingly difficult. They did finally rejigger the system to allow you to fight capital ships, though.
|
# ¿ Jul 17, 2014 04:44 |
|
Most of the modules for Star Wars were built around Rebel missions rather than playing Traveller in the SW universe, though- you were by default heroes fighting the Empire. The simplicity of the core mechanics relative to most of what was out at the time, plus the 1e GM advice, marked it as fairly cinematic. It has the start at Level 1 problem, and a lot of unnecessary cruft, but I see it as the precursor to more properly cinematic games that came later.
|
# ¿ Jul 17, 2014 21:10 |
|
Well, even the first edition had charts for things like grenade scatter direction and travel times from Bespin to Coruscant. That's just how games were designed back then.
|
# ¿ Jul 17, 2014 21:34 |
|
It's important to remember that Palladium used to be a relative heavy hitter in the industry- ISTR that Rifts was consistently selling third behind AD&D and Vampire. For a while Siembada had his finger on the pulse of what the average gamer geek wanted, but bad decision after bad decision has caused them to slip away.
|
# ¿ Aug 4, 2014 07:10 |
|
Alien Rope Burn posted:Iron Eagle Attack Helicopter I'm reasonably sure some of those missiles will hit the helicopter itself on the way out.
|
# ¿ Aug 11, 2014 02:02 |
|
Bieeardo posted:I was going to refresh my memory of Cat People before I scrolled down, because yeah, that's pretty blatant. I think it's because skins are sort of inherently asymmetrical. Every one does something different with the mechanics, they don't just work on different aspects of the same system the way most splats do.
|
# ¿ Oct 19, 2014 05:45 |
|
I don't get what the Proxy even does.
|
# ¿ Nov 8, 2014 23:24 |
|
I'd like a bit more info too. (How do you handle a Sex Move for the Proxy? Aren't they already their Darkest Self?)
|
# ¿ Nov 9, 2014 05:01 |
|
Your honah, I may just be a simple hyperchicken from a backwoods asteroid...
|
# ¿ Nov 21, 2014 07:46 |
|
I don't quite get the whole In the Maze status. Does it mean anything beyond the Minotaur being able to do certain moves?
|
# ¿ Dec 13, 2014 03:24 |
|
The Deleter posted:
Good point, bad analogy. I'm told goober burgers can be pretty tasty.
|
# ¿ Dec 26, 2014 19:09 |
|
It's typical of a lot of games of the era in that the system has neat things but there's so goddamn much of it. I like the game a lot but running it would require some finessing. The Exalted of its time really.
|
# ¿ Jan 4, 2015 20:37 |
|
I like how the Libertarian fur-topia includes what is basically a welfare system. Capitalism works great when everyone has free money that automatically covers the cost of living! Also it seems like they're taking an odd line in the sand not allowing owl PCs. Way to alienate your customer base!
|
# ¿ Jan 11, 2015 17:27 |
|
Kurieg posted:The War Beast Okay I'll give them some credit for this. Bipedal war-moose is pretty cool, outside of any context.
|
# ¿ Apr 7, 2015 16:59 |
|
The problem I'm seeing with the Genius catalysts is it seems like they overlap quite a bit. I mean, doesn't EVERY mad scientist want to get back at those fools at the university who scoffed at their plans to build a race of atomic monsters that shoot laser beams from their eyesockets?
|
# ¿ Apr 10, 2015 04:00 |
|
Honestly if I were redoing TORG I wouldn't change too much about the setting. Just make the mechanics less 1989, make the axioms less punishing, and make it so you have a clearer chance of winning. It's a game I would still run so long as I could play a little loose with the mechanics.
|
# ¿ Apr 11, 2015 00:46 |
|
I just want to check and see if Jon Snow has any Knowledge skills. If so they've screwed up.
|
# ¿ May 2, 2015 07:50 |
|
The eating the dead thing is interesting in the context of mummies, because for a while in Europe (at least into Shakespeare's time) eating mummy was a particularly shady occult thing- tiny bits of the bodies were mixed into various elixirs and were believed to have beneficial properties. There was even a paint, mummy brown.
|
# ¿ Jun 18, 2015 21:48 |
|
Yeah, in 3.5 caster supremacy wasn't so much about Wizards as the multitude of classes which had spells and decent combat ability, rendering pure fighters largely redundant.
|
# ¿ Jun 27, 2015 02:47 |
|
ZeeToo posted:So it turns out I'm going to have to ask for audience participation. For the tournament fight next adventure, the Age of Worms team is going to need a name for the group to fight under. Fragile Porcelain Mice
|
# ¿ Sep 14, 2015 16:30 |
|
Has anyone written up Blue Planet yet? Because I keep thinking of how that game lets you play uplifted orcas with rocket launchers.
|
# ¿ Nov 15, 2015 02:06 |
|
There goes a narwhal!
|
# ¿ Nov 16, 2015 03:36 |
|
|
# ¿ Sep 7, 2024 20:58 |
|
Alien Rope Burn posted:
That someone being Buzz Lightyear of Star Command.
|
# ¿ Nov 30, 2015 00:51 |