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MJ12
Apr 8, 2009

Kurieg posted:

If there's interest, I can review W20 since it seems that the W:TA Corebook hasn't been F&Fed before. The problem with the book is that of the 550 pages probably about 300 are material that has been reprinted/reworded from earlier books. And reviewing 90 pages of gifts would probably make for a very boring read. I would probably gloss over the things like that and the Rules and Storytelling chapter.


By Comparison W20:Rage across the world is almost entirely new material and is actually a pretty good read. CB20 is definitely something I'll review once an actual physical copy comes out. Rage actually devotes a lot of page space to dispelling unfortunate stereotypes from previous editions. They use the Children of Gaia mouthpiece to say "Nature isn't inherently better than civilization, they're both important" and "Maligned native tribes aren't magically better than everyone else, Garou just think the grass is greener and are made up of 20% bards by volume."

Yeah, but it has some really good lines. Like this one.

W20 posted:

As part of a fervent effort to disseminate their twisted visions in electronic media, Black Dog’s most elaborate enterprises are now virtual. In this massively multiplayer online construct, unsuspecting humans with abundant free time can roam in an online hunting ground dominated by the Wyrm. This new direction comes at the behest of a dread force that’s exerted control over the Game Factory. This crawling cabal of unknown horrors was once frozen under the Scandinavian ice, but the warming of the world loosed them to play. The virtual world Black Dog’s building is not just a slice of horror: it’s a reflection of the world these ancient Northern terrors want to see in the flesh.

Turning the world into EVE Online would be pretty drat evil, I think.

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MJ12
Apr 8, 2009

Lightning Lord posted:

I like owning the 2E Changing corebook because of the Tony DiTerlizzi art. Please stop making me consider throwing it away.

Just remember, a bad oWoD splatbook is a great Technocracy antagonists book! Because sometimes you just want to stop caring about the corrupt nature of the bureaucracy and shoot up some unlikable magic fairies.

MJ12
Apr 8, 2009

Cardiovorax posted:

Go with Ancient Enemies. Everything about the metaplot has been stupidly boring to read so far.

Yeah, go with Ancient Enemies. I've read it, I've talked to you about it (2 years ago on IRC), and talking about how they managed to put Achievement Grinding into a PnP RPG is truly amazing.

Bad Achievement Grinding, even.

MJ12
Apr 8, 2009

Pope Cyberpope XXVII sounds like the most amazing thing. We want cyberpopes which means we want the Cyberpapacy!

MJ12
Apr 8, 2009

Katanas and Trenchcoats sounds amazing in the best worst ways.

MJ12
Apr 8, 2009

Kai Tave posted:

The problem with "use Nippon Tech as a place to get rad supplies," aside from it being kind of a one-note reason to keep a whole parasitic genre-cosm around, is that Torg goes out of its way to discourage taking poo poo from one cosm into another, so all your rad Nippon Tech computers and guns turn to dirt as soon as you go to the Living Land or whatever.

A remake of TORG would probably be served by making axioms a lot... looser, as it were, so you could take M-60s into the Living Land and gun poo poo down (but they break down fairly quickly, and the shinier the gun the faster it breaks down) but for the time you have a tech 25 weapon in a world where spears are the most common normal tech, you're basically a god.

fool_of_sound posted:

I've been thinking that non-detrimental transformation for each realm might be more interesting. Like a Asyle wizard might become a Watch-Dogs-esque magic hacker in Core Earth or Marketplace, a powerful priest in the Living Lands, a pulpy superscientist in the Nile Empire, and a hacker OR a witch in the Cyberpapacy. Basically, have players choose a high concept and aspects that are realm agnostic, and have them come up with realm appropriate versions of them whenever you change locations.

And yes, this would be cool, especially if you could spend resources to throw off the transformation and just shoot loving laser beams when you really need to. Pecs McGee, the cybernetically enhanced killing machine, might just be a Herculean strongman in the Nile Empire or Tarzan in the Living Land but if it comes down to it he can spend a possibility and go back to being the Terminator for a scene.

MJ12
Apr 8, 2009

Doresh posted:

Mazes & Minotaurs was inspired by a little alternate history musing from Paul Elliott (readablehere ) about a RPG industry whose grandaddy was inspired by Greek mythology instead of medieval fantasy.

Do you have a quote from that article? The Archive link doesn't seem to work.

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MJ12
Apr 8, 2009

Xelkelvos posted:

Princess: the Hopeful
The Queen of Storms
AKA: The Seraphic General, Lady of the Cleansing Flame, The Dragon-Slayer
Followers’ Epithets: Seraphim, Furies, The Sworn Guard, Crazies (derogatory)
Former Kingdom: Gonel

The interesting thing is what the Queen of Storms is supposed to be and what we actually got. Like, just quoting from EarthScorpion who had an original strong concept for them (he also did Terrifying Argent Witches and a few other things):

EarthScorpion posted:

For example, one of the things about Storms is that conceptually she represents the dark side of modernism and industrial warfare, and how that's one of the "dark fates" of the idealised vision of the past which the Radiant largely associate with. That's why her main fighters are the Storms cults - they're a metaphor for conscription and the democratisation of violence, so Storms sends normal men and women into the meat-grinder rather than leaving it as a preserve of a 'warrior elite' of Princesses. That's why "collateral damage" and "acceptable losses" are an axiom of her fighting style. Likewise, there's technomythology hidden within her forces - technology dressed up as myth, because of that symbolic link to moderism. The Goalenu are golems, but they're also Terminators and war machines run by damaged uploads which only think of violence (ie, Tattered Ghosts), and the Goalenu grafts are cybernetics. The dreams of the Stormwracked are a metaphor for the internet and the way it enables insurgent groups to communicate beyond traditional boundaries - and they're also a cyberpunk-esque source of "downloaded knowledge" by the way the Storm-wracked train in their dreams. That entire theme is designed to contrast against the Alhambran dark side of excess traditionalism and refusal to change in response to the changes in the world - hence why Alhambra is culturally static, holding onto a past which has been eroded down by endless tears.

This interpretation is much, much more interesting than what we're seeing from the 'final'? version.

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