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Mors Rattus posted:I wouldn't say that - I mean, Devil's Tower still exists, and you're never really meant to beat Stone. You might be interested in Pinnacle's next Kickstarter. New plot point. The point is to try and kill Stone.
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# ¿ Jan 16, 2015 05:57 |
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# ¿ Nov 3, 2024 06:59 |
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SF2 was also the first competitive fighting game with combo moves (introduced by accident due to a bugcheck issue).
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# ¿ Jan 17, 2015 02:09 |
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theironjef posted:Or maybe spiders are just cool. This is a world building philosophy I could get behind. There should be an RPG where everyone plays spider people.
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# ¿ Jan 24, 2015 08:50 |
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Hedningen posted:Piratey Stuff I got the goblin and imperial starter sets years ago, and I still need to paint them. Thanks for reminding me.
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# ¿ Aug 11, 2015 21:44 |
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I think a bigger problem with a lot of these is less the actual diversity of weapons so much as the options of what you can do with those weapons. Ideally, you have a system where going on guard one turn and full attack the next matters. Where you can throw sand in your enemy's eyes for a bonus the next turn, or else you tangle your enemy's weapon so he can't attack you. It's like, it's okay if you just pick one weapon and stick with it, so long as you can do interesting things with that weapon. Being able to switch from your sword to your dagger isn't really interesting if all you're going to do is keep rolling a die, adding your bonus, and seeing if you get to roll damage that round. I'd rather have just one weapon that works pretty well and gives you options than a bunch of different weapons that all let you do one thing every single round.
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# ¿ Aug 18, 2015 21:10 |
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LornMarkus posted:The other problem is it ignores the much more simple answer that adventurers/people that get levels in classes are unique and exceptional individuals. Bu-but you don't get to choose to be awesome in real life! Muh verisimilitude!
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# ¿ Aug 19, 2015 16:27 |
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Bo9S is good stuff. It's basically the designers saying "Hey, playing a fighter is boring and underpowered. Let's fix that." Naturally, Grogs hated it for being overpowered anime bullshit.
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# ¿ Aug 19, 2015 20:01 |
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I'd like it more if that were, like, the guy who had summoned the ancient eldritch evil. As in, evil technocultist thaumo-physicist summons an eldritch entity to try and get it to help him rule the universe. It changes him into an eye-thumb with psychic powers because it isn't really capable of understanding concepts like "rule" or "universe" and it figured that was close enough. Dude could still be a secret evil, but it would keep the eldritch alien entities alien, while giving this guy a plausible reason to have petty, understandable desires.
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# ¿ Aug 25, 2015 05:40 |
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theironjef posted:This isn't in the game but just so you know, there's no crude oil on this world because there were no dinosaurs. 65 million years ago there were just elves and dwarves all over the place, and naturally when they die they aren't converted to crude oil over time, but natural gas, leading to a rise in helium availability and pressurized gas as a fuel source. What I'm picturing here are regular dinosaurs, but some of them have beards and some of them have pointy ears. Tyrannodwarfus Rex. Trifairytops. Elfocoraptor.
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# ¿ Aug 27, 2015 21:00 |
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wdarkk posted:A dude with a Leopard Seal head is something I ain't fighting. Those things are serious business. Leopard seal selkie is not something I would have guessed I needed to have in a game. Now I know I do. This thread is so educational.
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# ¿ Aug 30, 2015 04:26 |
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That was actually one of the "issues" with 4e, which like most 4e issues came about either through poor presentation or else through people deliberately misreading it so they could hate it. The DCs for skills were based on your level. So crossing a bridge actually would get more difficult the higher your level. The catch that people kept missing is that the bridge you cross at paragon is not the same bridge you cross at epic. Like, the bridge you're crossing at epic is made of hellfire and constantly sways in hurricane-force winds while demons throw stones down at you.
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# ¿ Sep 9, 2015 02:52 |
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Kavak posted:The kleptomancer would fit a thousand times better if it was a hoarder adept. Taboo is you can't throw away anything, and cannot knowingly let anyone throw something away for you. Bam, instantly thematic and relevant. The issue is how you measure charges- is it just something you gain over time, so the longer you survive in the more awful the house the more powerful your magic? I would have kept it as stealing, but made the taboo no stealing anything of significant monetary value. Base the charges on how difficult it is to steal. So, if you want a significant charge, you sneak into the Louvre and steal a velvet rope. A minor charge? You don't steal the lotto tickets from the convenience store. You steal the take-a-penny-leave-a-penny tray--and leave the pennies.
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# ¿ Sep 13, 2015 18:01 |
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I could see it in a game that was modeling pulp sword-and-sorcery, to give the baseline at the loincloth-wearing barbarian. But less so in high fantasy pseudo-medieval Europe.
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# ¿ Oct 3, 2015 18:35 |
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Halloween Jack posted:To be honest, I shy away from even examining the forum-made Wod fangames too closely because I assume they'll be stuffed full of references that I won't get in the first place and that don't serve the game. (The musical references in Princess are pointless, but at least I get most of them.) I've avoided Exalted ever since someone who wrote for the line straight-up admitted that there are nods to Homestuck fandom in there. I can't be bothered to catch up on a decade of anime fandom that I missed in order to be able to enjoy a game. That seems like a somewhat extreme stance to take. Like, I get it if the references are too thick, it's annoying, but you seem to be saying that any nods to anything that you're not familiar with ruin something for you. Like, I haven't read a whole lot of Doc Savage or the Shadow, but I can still enjoy Spirit of the Century, even though there are a bunch of references I'm not getting.
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# ¿ Oct 5, 2015 19:13 |
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One of the guys I know at work is big into Rifts. However, I'm pretty sure it's mostly because he hasn't played any other RPGs. Like, not even D&D. I'm kind of thinking of getting him into my Savage Worlds game when he gets back from deployment.
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# ¿ Nov 1, 2015 07:53 |
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As I recall, it was from a third party supplement with a crap ton of templates. I believe the idea was "How many templates can I add onto a single monster? What would be the result?" It's not meant to see the light of game, it's just supposed to be an exercise of "play with the numbers." It's still nerdy and pointless, but it's not a horrible kind. Some people just like to see how far they can push things. So long as they're not actually trying to force it into a real game, I don't see the problem.
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# ¿ Nov 3, 2015 20:48 |
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I am slowly catching up on System Mastery. Currently on Nobilis, so I still have a way to go. But one day I shall be upon you!
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# ¿ Dec 8, 2015 17:07 |
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Before initiating the skein of conflict, your smackmaster must make sure that all auspices are leveraged on his base chance distribution module with 5% granularity. This includes his innate ascendancy, the power of his relevant facet, and any other apposite augmentations or abridgements. For example, if the holiman has invoked the weird of ordination, he will also add on a chance distribution module with 25% granularity. Next see if there are any agents granting the eminent chance distribution module or else the chance distribution module of shame (noting that one cannot have both with the roll). Once these matters have all been assayed, the smackmaster must then initiate all relevant chance distribution modules, selecting the most or least auspicious result depending on shame or eminence. The final tally is then correlated to the measure of aspiration, which the Diversion Manager (DM) will use to determine denoument. Simple. JackMann fucked around with this message at 23:27 on Dec 8, 2015 |
# ¿ Dec 8, 2015 22:22 |
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Halloween Jack posted:You missed a chance to rename the word "modifier." Fixed with alliteration.
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# ¿ Dec 8, 2015 22:53 |
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"Coming up next, Kevin Trudolphin with natural sea cures "they" don't want you to know about!"
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# ¿ Dec 10, 2015 20:04 |
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That's the third time we've seen him suggest "Players don't want to play the game you want to run? Promise to run their game, and then force them to play yours anyway, because gently caress them."
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# ¿ Dec 28, 2015 02:46 |
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Flux is also an idea that would be a lot more fun if the group had buy-in with the notion, rather than saying, "Okay! We're playing my game now instead of the stupid baby-games you idiots wanted to play," which is the implication almost every time Wick pulls this poo poo.
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# ¿ Dec 28, 2015 05:14 |
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Alien Rope Burn posted:The whole "Don't judge a book by its cover." adage has always been pretty silly. We have to have some sort of filters on the media we consume or go mad, really. Most of us aren't independently wealthy enough to read the contents of a library, not that we'd likely remember it all anyway. And so, yes, we need to be able to come up with some criteria of judging, and sometimes it's because something smells like poo poo. Or has a writer we don't like. Or a premise that's offensive. I don't need to read or watch Twilight to confirm I won't like it; I've been sufficiently informed of its premise and nothing is likely to change my opinion in the near future. Reading reviews isn't judging a book by its cover. It's saying, "Hey, that lady read through the whole thing. Maybe I'll ask her what she thought before I buy it." The reviewer is judging it by the content, and you decide how much you trust them.
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# ¿ Dec 29, 2015 05:49 |
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It was just so uncannily Wickish.
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# ¿ Dec 30, 2015 09:01 |
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Falconier111 posted:Looking back at my writeup, I may have been so familiar with the book I found it repetitive instead of fascinating. I think it says something that I consider this the most boring chapter of the book (outside the character creation section). To be fair, you're writing it out in a fairly informal, easy-to-read manner. From what you were saying, the book is considerably denser.
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# ¿ Dec 31, 2015 03:33 |
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# ¿ Nov 3, 2024 06:59 |
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gradenko_2000 posted:Just from a quick google, Baba Yaga is a figure from Slavic folklore as a witch/crone figure. Which is awesome as hell, and one of the best parts of Gygaxian GMing. The man gave no fucks.
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# ¿ Jan 1, 2016 03:23 |