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Tsilkani
Jul 28, 2013

I'm actually wanting to play RIFTS again, despite having played it before. I suspect darkest sorcery on ARB's part.

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Tsilkani
Jul 28, 2013

Kurieg posted:

You could buy off ECL with the proper DM rules, and you'd eventually catch up to the party. The problem was racial hit die. 5 levels of monstrous humanoid were more or less worthless but for some reason were exactly equivalent to 5 levels of fighter or wizard.

Well, when the game thinks 5 levels of fighter is equivalent to 5 levels of wizard, the bar is already pretty low. :v:

Tsilkani
Jul 28, 2013

You guys need to find a copy of SenZar and review that. It's supposed to be even crazier than Synnibarr.

Tsilkani
Jul 28, 2013

Doresh posted:

So, what should it be?
  • Silhouette CORE: The crunch and nothing but (though I could do the rules along with a setting)
  • Heavy Gear: Not-VOTOMS, though that was already partially covered here.
  • Jovian Chronicles: Not-Gundam
  • CORE Command: Our smallest fighter is as big as a Corvellian Corvette o_O

Are you doing 2nd Ed or 1st?

I have the entire 1st edition collection of Jovian Chronicles boxed up in the garage. That was the second RPG I ever bought, and probably why I love giant robots so much. I can try to dig them out if you want me to do any of the books that didn't make the edition jump.

Tsilkani
Jul 28, 2013

Doresh posted:

2nd. I only have the latest editions. AFAIK, 2nd edition only really has one book, so there's more than enough for you to do.


I think we have a winner.

I'll dig them out over the weekend, then, and maybe get a couple write-ups started while I wait for you to start hitting the core. Probably won't post anything until you've at least covered the setting chapter so I can hand hooks off that.

Tsilkani
Jul 28, 2013

Doresh posted:

Jovian Chronicles Second Edition RPG Player's Handbook

So, I've found my stack of JC 1st Edition.



What can I say, I like mecha.

What sounds good to you guys?

  • Companion: Additional World info, extra character and tactical (vehicle) rules, and the GURPS-esque Vehicle Engineering rules. (Holy gently caress they're mathy.)
  • Mechanical Catalogs, 1&2: Vehicles and mecha. 1 is military, 2 is civilian, for the most part.
  • The Chaos Principle: The only published adventure, as far as I know.
  • GM Guide: Self-explanatory.
  • Ships of the Fleet, Vol I-IV: In-depth on spaceships. 2 are Jovian, 1 CEGA, 1 Venusian.
  • Spacer's Guide: Day-to-day setting info. They detail Spacer's Runic in here!
  • Spacer's Equipment Guide: Gear book.
  • Blue Sourcebooks: Each covers a different nation. Mercury, Venus, Earth/CEGA, Earth/Non-CEGA, Cislunar Space, Mars, Nomads, Jupiter. They also have a Solapol sourcebook, for all your space cop needs. (I don't have all of these in print, but I do have digital editions.)

Tsilkani
Jul 28, 2013

Kavak posted:

If I ever run a Hunter campaign, the cell is going to find itself competing/cooperating with Iran's counterpart to both Valkyrie and the Malleus Maleficarum, VAJA's Subministry for Unusual Threats to the Islamic Republic*, colloquially known as the "Djinn Hunters".

*Name pending

Change name to Sons of Sulayman, stat.

Tsilkani
Jul 28, 2013

He's also a really big deal in Islam.

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Tsilkani
Jul 28, 2013

A war mattock has more spikes, I think.

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