New around here? Register your SA Forums Account here!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $10! We charge money because it costs us money per month for bills alone, and since we don't believe in shady internet advertising, we try to make the money back through forum registrations.
 
  • Locked thread
Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Ratpick posted:

Hungry Ghost basically turns you into everyone's best friends, but also lets you get off on their sadness. When the Ghost lets someone dump their problems on them, the Ghost rolls with Dark. On a 10+ the dumper loses all their conditions, but the Ghost either marks experience, gets to carry one forward, or gains a String on them. On a 7-9 the person dumping their problems chooses to either lose all their conditions or to gain a String on the Ghost. I don't quite get the theme behind this move, but apparently it turns you into a ghostly shrink?

They're dumping all of their problems on you. Your problems are ignored. It's part of the same voyeuristic archetype as Creep, while also feeding into the general theme of being ignored.

Tulul fucked around with this message at 21:48 on Jul 30, 2014

Adbot
ADBOT LOVES YOU

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

theironjef posted:

I know you mean ursine, but I prefer to assume that Simbieda has a secret pee fetish I didn't know about.

Dare you enter his magical realm?

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Tulpa posted:

I think both Monsterhearts and Apocalypse World could benefit from taking the rewording of sex moves in Urban Shadows, making them outright intimacy moves. Mainly because neither of those games do a good job addressing intimacy outside of sex.

That's because neither of them try to.

Apocalypse World is gritty. It smells like old motor oil and rust. Think Mad Max, the Book of Eli, the Road. It's about a bunch of hosed up people in a hosed up world where normal expression of intimacy is not a thing. Everyone keeps their guard up and if someone exists who can say "I love you" in all honesty, they're pretty much unique. It's only in the moments of physical intimacy and vulnerability that emotional intimacy can emerge. Making it a sex move is a pretty obviously deliberate decision; it says a lot about the kind of game AW is.

Monsterhearts is a (sort of) horror game about horrible manipulative high schoolers and what they do. When was the last time you saw a high schooler have a healthy grasp on intimacy? When was the last time you saw a horror movie have a sex-positive message? It emulates poo poo like Twilight and explores the really creepy implications of that sort of thing.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.
That was John Tynes, it was called Power Kill, and it was somewhat amusingly bundled with Puppetland.

e: Whoops new page.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

theironjef posted:

It's on the recent request list along with the regular suspects you'd expect. Commenting listeners want FATAL, they want Bliss Stage, they want various flavors of D&D, Rifts, and GURPS. Also a surprising amount of requests for Twilight Imperium, which I'm sure we'll honor at some point.

My deep fear with Bliss Stage is that everyone recommending it says "If you guys didn't like this one sexy anime game, you WILL like this other sexy sex game."

You can get it for the low low price of $0 at the author's site.

And I would love to hear someone talk about Bliss Stage, it's a bad game, but in a pretty interesting way, I think.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Waffleman_ posted:

Considering there's an epic-length crossover fanfiction between MLP and Fallout 3 that many bronies consider the highest of arts, the chances of there NOT being a pony AW thing are very close to zero.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Midjack posted:

Tulul started one but the last post he made on it was over a year ago.

I think about restarting that occasionally, but I was in the middle of the rules chapter when I left off, and every time I go back to look at it it's just uuuuuugh. Maybe I'll skim ahead and get to the interesting/mockable stuff.

Or



You might look at HERE ARE DRAGONS and think, "terrible furry Eclipse Phase knock-off", and you would be wrong.

Because this is someone's lovely furry libertarian Eclipse Phase knock-off!

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Kai Tave posted:

Doesn't Luke Crane have some kind of weird anti-pdf stance or something?

He doesn't sell one of his games (Burning Wheel) as a pdf, but you can get everything else of his online.

As to why, well:

quote:

BWR will sadly not be released in PDF form. I'm still traumatized by the 10 copies of the BWC PDF I sold that propagated onto every server in the known universe. I cannot be a party to such a crime!

Some Other Dude posted:

I just want to be able to play your game and not have to carry five paperbacks around and not hold them open while I look at tables! Being able to use my tablet to display tables while doing lifepath work would be so sublime, it would be magical.

quote:

You sir are playing the wrong game!

quote:

You do know the that all of my other games are available as pdfs, right?

I'll give you all some insider knowledge: The PDF sales of those games -- one of which outsold BWR in print -- are so low and the cost of trouble shooting everyone's Internet Explorer download fail is so high, it is no worth my time to make BW available as a pdf.

Plus, Burning Wheel is meant to be experienced as a book. If you do not like to experience learning RPGs through a book source, referencing books in play, then there are many other games out there for you.

No one ever accused Crane of not being a weird, off-putting dude.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.
Genius isn't really a trainwreck game from what I remember, you just get this creeping sense of disappointment reading it as you realize that it isn't anywhere near as good as it could be.

Although I think the specific line that sums up everything Genius does wrong does from this chapter:

quote:

A genius is not a scientist; a genius is a wonder-worker whose miracles are technological in nature.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Cythereal posted:

No, that triggers Havoc. You want to keep mortals as far away from Inspiration as possible. Mortals who get access to Wonders will quite reasonably point out all the ways it simply cannot work according to the laws of science, which in turn tends to make the Wonder explode or fall apart.

It's stupider then that, because literally touching a wonder causes ParadoxHavoc. If a Genius' robot attacks you, just punch it and it might go haywire.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Young Freud posted:

Yeah, one of the things I kinda like my Ayn Randian head-rewrite of Nippon Tech is that there's none of this bullshit "bankrupt the company, kill yourself". That's a literally a feature not a bug. With MarSec SOP, no one on Wall Street would probably be left alive. Bernie Madoff or Ken Lay committing hari-kiri on live television or getting their brains blown out by a death squad is what most people would consider justice.

Real life with being rewarded for failure via the Peter Principle and "pump and dump" is a far more insidious.

The whole "hara-kiri konichiwa" bullshit strikes me as hardcore Randian, actually. It's a universe where successful executives are brilliant corporate ubermensches, because if they screw up once they get murdered by the manifest hand of the free market. It seems kind of counterintuitive to the whole cyberpunk angle, but I guess no one's ever accused Torg of particularly focused writing.

And it ignores that Japanese executives are just as much of a bunch of parasitic shitlords as their American counterparts if not more so, but that's not really a surprise.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Bieeardo posted:

Between 'a force of banal corruption' and that wanky focus on the Moon landing, I'm already sensing way too much oChangeling influence.

It's even funnier, because in new Werewolf the moon landing is the event that brought back the idigam. Unleashing Cthulhu on the world, the ultimate expression of hope.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Simian_Prime posted:

Doesn't Hunter also have a tracing of Lil'Wayne on the Ascended Ones entry?

It's yo boy Weezy, fuckin' up vampires on dat sizzurp, son.

Yeah. The VALKYRIE picture is also carrying what looks like an exact trace of the pulse rifle, which I'm amazed nerds didn't spot first.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Mors Rattus posted:

Strictly speaking, no. Practically speaking, you're gonna have some trouble getting into multiple conspiracies without pissing your GM off. But it's not exactly hard to infiltrate the Union or the Lucifuge as a conspiracy person. That'd be totally fine.

The Lucifuge, which requires you to be one of 666 random people by birth to join? :confused:

I imagine Network 0 is infiltrated by pretty much everyone, considering that the threshold of entry is somewhere around "has a Youtube account". Same probably goes for the Null Mysteriis, if anyone's aware that they're more than a bunch of cranks.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.
Thirded.

VASCU's my favorite conspiracy and the rest of the book is really good too.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.
I think the main point should be that if you live in UA and you're worried by the idea of magic people changing history, you have waaaaaaay bigger problems to deal with than some jerk-off adepts squabbling around the dust-bins of the human consciousness.

...don't think we've gotten there yet, though.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.
Sounds like the Laughing Man.

AmiYumi posted:

I get it slightly better now, it's just that the first image I had was that scene in Boiler Room where they go over to the raking-in-the-cash stockbroker's apartment, and it's empty other than like one couch and a bunch of crates. "I'm still moving in." I've known that guy; I think any of us with enough friends have known that guy. That's why it doesn't seem weird enough to me.

Actions that can give you magick power in Unknown Armies: Getting blackout drunk. Watching Friends every night of the week. Cutting. Passing as straight. Telling your wife that you've been having an affair. Snorting coke. Going Wikipedia diving. Riding the subway.

Mundane poo poo exaggerated into mysticism is sort of the point of magic in UA.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Count Chocula posted:

But I thought Sig charges needed to be hard to get. "I need to go on eBay" or "the party is forced to use a fancy whisky bar as its base of operations" don't strike me as very arduous.
And there's no way a Bud Light is even a minor charge, since the rules say it has to actually be booze.

Could you do a Dipso variant for coffee snobs?

Charging structures are pretty deliberately varied, because charging's all about sacrifice and what every school sacrifices is different. An Epideromancer can snag a major charge in one round mid-combat if they have a knife handy, but that involves jamming it into your eye. It'll probably take decades of work for a Plutomancer to accomplish the same thing, but he doesn't have to put a knife through his eye. Sacrificing your body or your child is really easy, but takes a hell of a lot out of you. Something that doesn't inherently involve sacrifice, like getting a 100 million dollars or drinking the only batch of moonshine Billy Graham ever made, usually requires a shitload of work, but doesn't necessarily require you to do something horrible to yourself.

And yeah you could totally do a coffeemancer. The splatbooks go into how there are a bunch of other schools, including some really weird, obscure, and downright embarrassing ones that only a few people follow, like the eight different dudes who independently invented UFOmancy but are too socially awkward to hook up with each other. Anything you can get obsessed about and wrangle a paradox out of can be an adept school. Some people do it without even realizing it.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Luminous Obscurity posted:

One of Promethean's supplements had some stuff on human cloning. If memory serves it wasn't bad, just a bit out of place for most Promethean games and kind of forgettable as a result.

Kavak posted:

Promethean started getting into a lot of Sci-Fi stuff with the Zeka and the Unfleshed, and I think they were looking for stuff to fill out the last book.

Clones were in the core, actually, which I guess just shows how forgettable the whole thing was.

All of their other (quasi-)antagonists are cool enough that it doesn't really matter, though.

Tulul fucked around with this message at 23:23 on Jun 14, 2015

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.
Non-casters are given the ability to engage with the mechanical systems of the game, while casters are given the ability to bypass the mechanical systems of the game.

Doresh posted:

Has there ever been an "Ursine Swarmlord" prestige class? I kinda want that.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Strange Matter posted:

So is it accurate to say that Adepts don't really have much of a place in the Cosmic scheme of things? It seems like the Cosmic game requires a degree of perspective that their obsessions cloud them from.

Nah. Adepts haven't ever been presented as having any problems grokking the whole Statosphere thing, although they probably have very idiosyncratic views on how it works. They can't directly influence the Clergy or ascend, unless they're also an avatar, but anyone angling for the ascension is going to need some help, and even godwalkers don't have as much raw occult muscle as a good adept.

Also, keep in mind that adepts gain their power through mundane actions. An adept at the cosmic level is going to have more influence, knowledge, and resources, which translates to more charges, not to mention their presumably higher Magick skill.

Halloween Jack posted:

I got the impression that the Freak is a deliberate sendup of WoD characters like Penny Dreadful and Sascha Vykos.

The Freak/Chris Indrick is sort of interesting, because the fiction from its perspective makes it pretty clear that Freak as a legend is much larger than the Freak as a person. Its super-powerful (although not as much as you might think) and extremely crazy, but it chats about celebrities, has random one night stands, puts its neck out to help a guy's sick sister, and comes really, really close to dying at least once. The core book even sneakily suggests a good way to go about offing the Freak if you wanted to.

Strange Matter posted:

Is the Stratosphere gamable like that? Can an Avatar fake it till he makes it all the way into the Clergy?

Yeah. Precisely zero belief is required to be an avatar or ascend, you just have to mold your life to follow the Archetype. I think the book compares it to being an actor.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.
jfc Mors do you even sleep?

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

oriongates posted:

Yeah, one issue is that almost everyone wants to play an Adept or Avatar because they're one of the cool, weird highlights of the setting (and they give you access to neat tricks) but they also come with built-in agendas which rarely overlap with one another. Beyond Street-level, the "Cabal" system is very important to actually get a game going. It's not enough to be a loosely associated group of weirdos, you've got to actually build a team with a driving, common goal. This is harder at Global level since you don't have the "big picture" view of Cosmic level to motivate you. But if you've got a bunch of avatars and adepts without a unifying motive then you end up splintering.

Greg Stolze posted:

The "...but whaddaya DO?!?" issue is something we took a stab at in UA2, by encouraging narrative structures, but in UA3 I'm really trying to bury it in the backyard. Specifically, player groups collectively define what they WANT, their specific objective, and they get a moderately straightforward metric for "how close to that we are." It's a gas tank that starts out empty but, eventually, can get your problem solved off-camera.

The way I view it is that in a lot of games (more often Call of Cthulhu than WOD), you wind up with a "stop the cultists from making drastic changes!" plot. In UA, you're the cultists. Someone else recently described it as "...so, you're having the players build a railroad for the GM?"

It's going OK so far.

-G.

:toot:

Mors Rattus posted:

I think my favorite characters in UA aren't the avatars or adepts, though, it's the cabal of stage magicians who have realize their poo poo is actually way, way more impressive than actual magic.

I swear to God I saw this movie. Can't remember what it was called, though.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.
Incidentally, UA does actually have a godawful genderfluid special snowflake better-than-your-PC character, it's just not the Freak. They don't show up in the corebook, thankfully.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Lurks With Wolves posted:

There's a sketch from That Mitchell and Webb Look about a sci-fi future religion that's pretty much just worshiped by constantly mentioning Vectron, hallowed be it's name, DtD includes Vectron as one of it's gods because it's a collection of references anyway, and everyone started their references early.

That's part of the sketch. :ssh:

Adbot
ADBOT LOVES YOU

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.
Conjuration! No idea if it has anything to do with the 3.5 version, but there it's the most powerful school by a mile, and it'd be nice to see how it stacks up to the blasting school.

  • Locked thread