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Doresh
Jan 7, 2015

theironjef posted:

Also I'm pleased that having written an RPG qualifies me to critique his work, which is characterized by being poo poo, the kind primarily found in or near butts. Woo! Duckman pays off again.

And hey, just because I forgot to post it this morning, here's System Mastery 59: Immortal the Invisible War Part 2. It's mainlining crazy directly to your ears.

I'd so watch a made-for-DVD horror movie about the Femme Darkle causing tables and fridges to eat annoying teenagers. And read a d20 supplement that is nothing but snarky bullshit for each class.

Crasical posted:

Nero/Nrvnqsr is probably a better anime comparison, as his whole gimmick was 'I'm fulla animals!'. Having a vast stable of familiars was just one facet of the crown jewel of bullshit that was Alucard.
:goonsay:

My only exposure to Type-Moon is Hyperdimension Neptunia. Still, not my best comparison. Alucard only really has one animal anyways, unless you count horses carrying his 1-Ups.

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Doresh
Jan 7, 2015

Traveller posted:

Stormbringer 5th Edition

Man, it is interesting seeing this from the perspective of writers who aren't total Stormbringer fanboys. And does anyone else think Power Rangers when they hear "Goldar"?


Mad science, AM's midlife crisis, and grimdark Astro Boy (Casshern?). Now that's a good start.

Hostile V posted:

Shiden V was an experimental pre-war prototype of robot whose siblings designs would later become the backbone of one of the world-wide produced robot trooper types, the Bishonen. It was assigned to a JSDF loyalist group to help them destroy the Osaka AI when all other JSDF robot troops were taken control of. Shiden V and the loyalists failed in their mission, leaving Shiden as the only survivor, forced to go dormant to save power and conceal itself. Shiden slept for a decade until it was found by a bunch of gomi teens, restored and repaired with their help. Now, with their allies and its knowledge, Shiden V and its teen allies have formed the Fudokawa (steadfast sword) resistance group to liberate the Zone and overthrow Tokyo. Neither Tokyo nor SHI-023 and the superbots know of the Fudokawa, but Shiden's goals do not align with the latter and the Fudokawa is acting wholly independently.

The Terminator anime has some weird fanservice going on.

unseenlibrarian posted:

It's a little like the "Dead box" in TBZ, though that's the player's choice instead of the GM's. Or +Warn systems on WOD MUSHES!

I'd say TBZ does is better, as filling the Dead Box has the player go "I have to win this fight, and if Lady Luck is not on my side, so be it!"

I'm also not sure how declaring "dire peril" magically prevents bad-luck-induced anticlimactic deaths.

Horrible Lurkbeast posted:

I vote Middle east, Africa I want to see how much more hosed up the region gets.

That, out of morbid curiosity.


Double Cross - Advanced Rulebook


Trait Loises - Part II

Access to the following T-Loises are all restricted in some way. Of particular note are the Syndrome-exclusive ones, as they sorta act as a class kit or specialization, nudging the character closer to one of the two extremes most Syndromes offer.

No. 18 - 20: UGN-exclusive T-Loises

These can only be taken by official members of the UGN (as opposed to Illegals who just help them out every now and then). Normal agents can make use of Backup, making use of the UGN's vast resources to help them out, be it in the form of fellow agents assisting during investigations, or in the form of a surprise sniper/ninja squad.
UGN Branch Chiefs (which isn't a particularly rare PC choice; almost every example adventure assumes that one of the PCs is the Branch Chief of the default city) use their Leadership skills to assist an ally's check.
UGN Children that have spend pretty much their entire life inside an UGN training facility are True-Born and receive a permanent bonus to one specific skill due to their training.

No. 21 & 22: Renegade-Being-exclusive

I just have to quote the intro prose for the first T-Lois here:

No. 21 Divinity posted:

... I am a god.

"A god? A god?! You have got to be kidding me. You're a Renegade Being. You're nothing but a conscious virus."

Oh, the commoners never change. They call me many things. Sometimes they cling to my existence, other times they outright reject me. In the end, they all pass away like the minuscule specks of dust they are.

"I am Diablos of False Hearts and I revived you! You will now obey me!"

Obey? This man obviously does not know how to talk to a god. When you're pleading for protection, you're supposed to bow, entertain me with odd music and incense, and offer a mountain of treasure.

No matter. I haven been brought into the new world, and I plan to show people what true divine power is. People of the world, it is time to renew your faith in the gods.

That's right. You're a Renegade Being that used to be worshipped and/or feared as a god. In fact a lot of gods and mythological critters might've just be Renegade Beings, Overeds or Gjaums. Whether you still actually believe that you're a god is up to you, but that kinda goes against one of the core definitions of a Renegade Being (aka "You actually know that you are a lump of sentient Renegade virus").

The awesome in-game effect of all this is that you can go Old Testament God on the world once per Scenario, destroying any building or vehicle in the Scene or insta-killing all cannon fodder in a single Engagement. Due to plot armor, none of your shenanigans can actually hurt other PCs or proper NPCs.

So yeah, make a Neumann/Bram Stoker/Morpheus Renegade Being, take this T-Lois and lead your Red Servant phalanx to glorious victory as vampire Athena.

The second option is Reincarnation, which is just that. You died, and now you're back with your old memories. You may have been a normal human or even a former PC who died, but now you're a Renegade Being in the form of a ghost, computer program or normal human.
The effect of this is that like Duplicate, you start with a single power from another Syndrome (reflecting parts of your former self's powers). This power can only be used at an Encroachment Rate of 100%, and you can't raise it through XP. One the upside, it will already start at near max level.

No. 23 & 24: Pure-Breed-exclusive

Avatar signifies that your mastery over your single Syndrome is second to none, granting you access to one of the Avatar-exclusive powers that serve as additional "meta-powers". Want to boost one of your combos? Gain additional actions? Or do you want to ignore power restrictions?
Full-Blooded is an extreme specializiation that lets you improve a single power even higher than you can already do thanks to being a Pure-Breed. The downside? You're so focused on your one Syndrome that you can't learn any Common Powers aside from the three everyone starts out anyways and a fourth that is just a variation of one of the three.

No. 25 & 26: Demi-Breed: Crossbreed-exclusive

Overeds with Deep Encroachment show remarkable skill at merging their two Syndromes. They have a signature combo of sorts that can be boosted once per Scenario.
Demi-Breeds are an odd case in which a Crossbreed has a very lopsided relationship with his two Syndromes. This can result if two Pure-Breeds of the same Syndrome get a child that develops a second Syndrome, or if a Pure-Breed suddenly turns Crossbreed.
Whatever the case, the Demi-Breed starts off with a power that's otherwise exclusive to Pure-Breeds, at the cost of having a smaller selection of possible powers for the other Syndrome.

No. 27 & 28: Tri-Breed exclusive

The Tri-Breed-version of Deep Encroachment is known as Miracle Breed, signifying a perfect balance between all three Syndromes. Being more conservative than showy, it just reduces the Encroachment Rate increase of any combo using powers from each Syndrome.
Specializing like crazy makes you a , well, Specialist. You get a single Encroachment-Rate-restricted power for which you can ignore the usual max level reduction due to being a Tri-Breed. The downside is that you can no longer get any other restricted powers, so make it count.

No. 29 & 30: Angel-Halo-exclusive

Are you a Light Bringer, whose light is not just angelic, but outright divine (aka you get a new power that boosts your other Angel Halo powers), or are you a Dark Bringer who messes around with enemy actions and is so focused on darkness that even your light-based powers are covered in dark energy that is darker than darkness itself?

No. 31 & 32: Balor-exclusive

The Wicked Eye lets you turn one or both of your eyes pitch-black, allowing you to boost several gravity-based powers, and cursing anyone you look at with misfortune.
Chrono Trigger lets you straight-up travel back a few moments in time to correct a fatal mistake (letting you modify a rolled die). Or do you just have visions of the future? Nobody is sure what's exactly going on here, not even you.

No. 33 & 34: Black-Dog-exclusive

If you're into the lightning-aspect of the Black Dog Syndrome, you can hyper-charge your lightning powers as a Thunder Lord. If you prefer the cybernetics stuff, there's Full Cyborg, which means that something - or someone - messed you up so badly that you are now somewhere between RoboCop and fully-fledged android. This makes you pretty sturdy, but you have to watch out for people finding out about your robot body.

No. 35 & 36: Bram-Stoker-exclusive

You can be a Vampire, but that doesn't actually do what you'd think it does. It merely means that at one point, you were forced to drink the blood of someone else to survive, revitalizing your own blood to the point that you can use it to heal others.
If you're into Red Servants, you might want to become a Master of the Twilight who can create strangely twisted-looking Red Servants extremely fast.

No. 37 & 38: Chimaera-exclusive

If you are in tune with your animal side, you might be a Beast Heart, granting you quick transformations and the ability to befriend animals.
As a Tyrannos, you are the strongest there is. You hit so hard that you break any melee weapon you try to use.

No. 39 & 40: Exile-exclusive

A Freak is like Nightcrawler from the X-Men, branded as a monster due to mutations. On the plus side, they get to use powers for cheaper.
Kinda dabbling into Black-Dog-territory is the Tool Master, who can fuse with items for improved performance.

No. 41 & 42: Hanuman-exclusive

You can be a Speedster who is has a strong urge to run and can pull off the Infinite Mass Punch, or you can be a Sonic Master whose prose I just have to quote:

No. 42 Sonic Master posted:

If you ever meet the Sonic Master, watch out. He may not have any weapons, and couldn't use them even if he did, but he doesn't need them. If there's anything that can transmit sound waves, there's no escape from his attacks.

Listen to me. Don't stand where his voice can reach you. In fact, I think the spot you're in now is the worst place for you. If I were him, I could mince you in under a second with sonic blades.

This isn't funny. Especially for you, since you're about to experience what I just described.

Oh yeah, I forgot to tell you my code-name. I'm "Sonic Master".

So much cheese. Anyhow, this T-Lois lets you boost sonic powers with the Renegade virus, which according to the fluff even lets you use them in a vacuum.

No. 43 & 44: Morpheus-exclusive

Being an Alchemist makes you especially talented at creating items, while being a Sandman makes you suck balls at it, while granting you a new defensive power making use of all the sand your failed creations turn into.

No. 45 & 46: Neumann-exclusive

A Genius is not only a Jack, but also a Master of all Trades, granting a nice meta-power to boost any check. An Adept on the other hand reaches unparalleld mastership with a single power.

No. 47 & 48: Orcus-exclusive

With Elysium, the Domains you create are especially otherwordly and potent, making for nastier attacks. As an Animal Master, you instead focus on the animals dwelling inside your domain, which lets you use them directly for attacks (instead of having them merely assist).

No. 49 & 50: Salamandra-exclusive

The two T-Loises Eternal Blaze and Absolute Zero are very similar in that they have the Overed focus so much on one end of the heat spectrum that he can even scorch/freeze other Salamandra Overeds.

No. 51 & 52: Solaris-exclusive

Memory Diver makes you a Vulcan or general telepath, able to fix mental issues and even turn a Titus back into a Lois.
Kind Miracle makes you so empathic that you actually share the pain of others, giving you a neat support ability.

Next Time: Unique Items - time to bring out the railgun.

Doresh fucked around with this message at 19:24 on Dec 23, 2015

Doresh
Jan 7, 2015

unseenlibrarian posted:

I was kind of surprised we didn't get any more example of work-restricted T-loises that aren't connected to organization membership. But maybe I'm alone in wanting a Banchou T-lois for delinquents that lets you call up your street gang to help out once a scenario, or a maverick T-lois for cops that gives you a Lois with "The Department" that will almost inevitably convert to a Titus when you're forced to hand in your badge and gun but then recovers at the end of the scenario. (Also an endless series of partners just 3 days from retirement.)

I think that's more something for the Connection "items" or Loises that are organizations instead of a single person, especially since a street gang won't do you any good in actual combat as Overeds can just shut normies down with Warding. I think they only used the UGN because they're the only ones with sizable resources and staff for Overed-related stuff.

Then again you can probably use Backup or Leadership for any other organization of that size, like the various Anti-Overed military branches.

Doresh
Jan 7, 2015
Have fun with it :3

unseenlibrarian posted:

If there's more sailing in 7th Sea 2, it'll only be so it's easier to punish Eisen fighters for overinvesting in heavy armor by pushing them overboard.

Unless they come up with ultra-light steel that floats on water.

Doresh
Jan 7, 2015

Traveller posted:


Look at it. Just look at it! All the art in the book is various flavors of grim and/or dark, and then there's this. :3:

I love it :3:

Double Cross - Advanced Rulebook


Unique Items

Unique Items are a new brand of Items that are bought with XP, with costs ranging from 10 (cheaper than getting a new power) to 50 (holy crap that's a lot). Unfortunately, this means you generally don't see these Items around unless you use the point-buy chargen method or save up XP.

Like the Items gained through the Secret Weapons T-Loises, they can only be used by the character who bought them. Also like the Secret Weapons, they fall into the "Stronger version of a normal Item, with maybe a special effect attached to it" category, though Unique Items are even more potent.

General Unique Items include the Wicked Blade (an Ex Renage sword that more or less takes the best stat from each stock sword), The Cursed's Gun (a pistol that hits like an assault rifle) and the Damage Glove (for the martial artist who doesn't want to turn his hands into claws to fight).
As for vehicles, you have the Exotic Car that can outrace anything but the fastest motorcycle, and a friggin' Military Helicopter that comes with a chaingun.
For HP restoration, you can nibble on a crystalized Panacea's Fruit.

But those are not the main feature presentation. That's the various experimental gadgets that can only be used by someone with the right Syndrome.

Angel Halo Items

These are all about making use of an Angel Halo's enhanced perception: the Hell Sniper is a suped-up, extra accurate sniper rifle, while the Mystic Eye is a pair of mirrored sunglasses that improve your sense even further at the cost of a heavy nervous strain.

Balor Items

Some rad stuff here: The Hourglass of Time is an hourglass full of Evil Eyes that normally pop up when messing around with gravity. It can be used to prevent reaction powers from triggering. The Black Diamond boosts your Warding Field to the point that it "freezes" the entire area. Ran into a Gjaum while shopping and ended up wrecking the entire mall? No worries, 'cause teh Black Diamond will just reset everything and everyone back to before you used Warding.

Black Dog Items

Now here's some fun stuff. You can get a friggin' Railgun, using your own bio-electricity in place of the oversized generator you'd normally need. You can't fire this more than once per scenario as the barrel can't take more. Overall a short-range version of the core book's anti-material rifle (which is prohibitively expensive unless your PC specializes in being stinkin' rich).
As an alternative (and possible addition) to the Full Cyborg T-Lois, you can get yourself a Complete Augmentation, replacing anything but your brain for a superior robot body, including additional armor and a suped-up punch.

Bram Stoker Items

These are all about being more vampire-y: The Noble's Formal Wear gives you a probably Victorian-era-style dress that is also an EX Renegade which boosts your action in exchange for blood, while the Coffin of Roses is another EX Renegade that is, well, a coffin full of roses, which you can sleep in to recover HP.

Chimaera Items

Only consumables here: The X-Gene Crystal grants you a crystalized hide to ward off attacks, while the Cursed Fruit boosts your strength.

(And just as a reminder, any sort of consumable or broken weapon you paid for with XP or Stock points is restored/replaced between Scenarios).

Exile Items

Exiles being Exiles, these items are a bit gross: The Phial of Worm Toxin makes you poisonous, while the Extra Heart is, well, an extra heart that is also an EX Renagede who essentially acts as a 1-Up.

Hanuman Items

These make heavy use of Hanuman's sonic aspect: The Gaseous Blade is corrosive gas formed into a blade, while the Wind Cutter are nano-wires that let you play as Walter from Hellsing.

Morpheus Items

Rainbow Sand (supposedly EX Renaged grinded to dust) is a special sand that makes creating stuff cheaper, while the Heart of Dreams describes any sort of item that a Morpheus user can consume for a one-time power boost.

Neumann Items

Only a Neumann Overed's brilliant mind can handle the data feed of the skill-boosting Support Program. There's also the Reaper's Book which is straight-up Death Note, except it gives the cursed a slight chance at survival by merely increasing any damage he takes.

Orcus Items

Cherished Steed is an EX Renegade horse that can keep up with most vehicles in the game. For your Domain, there's the Twisted Kingdom, a miniature European castle that boosts Orcus power damage. I guess it uses cannons and miniature soldiers.

Salamandra Items

The Vapor Wall is a suitcase housing what is essentially a steam deflector shield. If you want to play as a ninja, there's the Full Active Camouflage Suit that is Salamandra-only for no other reason than the heat ventilation being a bit borked.

Solaris Items

Here we have a combat drug in the form of the Synapse Booster, and you can use your Warding power to debuff a single target with the help of Hamelin's Flute.

Next Time: The World - let's see if we can figure out where one edition ended and the next one started. Also introducing Overed tumblr.

Doresh fucked around with this message at 16:49 on Dec 24, 2015

Doresh
Jan 7, 2015

Crasical posted:

Living clothing that gives power boosts in exchange for blood, eh? Maybe it doesn't have to be victorian-style dress after all?


The text specifically talks about a "noble's clothes". Then again this is the same game whose corebook features a "Battle-Ready Mascot Costume" and state-of-the-art UGN armor that looks like a butler or maid uniform. So I'm all in for a little bit of Kill-la-Kill.

Hostile V posted:

I would not be allowed to use that item at any time because I would pause the flow of the game to start playing Seal's Kiss from a Rose every single time.

http://youtu.be/ateQQc-AgEM

And aftera healthy sleep, you can summon a bunch of Red Servants for a little Thriller re-enactment.

Night10194 posted:

I can't tell what I'm hoping my players make more but the one PC to already make a Double Cross character so far is a senator's daughter who was killed along with him by the False Hearts, rezzed with superpowers, and whose entire Chimera build is built towards hitting people with a truck. By swinging it at them. I really look forward to the rest of them.

What else are you gonna do with a truck?

Alien Rope Burn posted:

I just want to finally make a vampiric werewolf. The World of Darkness has held us back for too long with its prejudice against mixed races.

Fun fact: The Public Enemy supplement features a pregen who is a Chimeara/Bram Stoker. He weeps tears of blood.

Doresh
Jan 7, 2015
Go for it.

FH_Meta posted:

Be a Morpheus/Black Dog/Neumann and pull gravity devfying, pulse pounding stunts as you race away to a secure location, target in metaphoric hand?

Touché.

And wait a sec... an Exile with the Tool Master T-Lois can fuse with the truck! Bonus points if the truck comes with a Green Goblin face.

LornMarkus posted:

Personally, I'm far more likely to ask the player why they became the Rose Bride, and perhaps whether or not they believe in miracles.

Or ask them to recite Every Rose Has Its Thorns.

Hostile V posted:

NEXT TIME: The Americas, Europe, Indo-China or Other?

Man, totally missed this entry. Nothing beats paranoid robots. Oh, and I'd vote Europe, because that's where I'm from.

Doresh
Jan 7, 2015

gradenko_2000 posted:

It's poo poo all the way down: the DM gives a player a really powerful ability, then gets surprised when the person acts in a manner congruent with what they'd conceive of if they had that power themselves (roleplaying!). Don't give someone something that you don't expect them to use, and if you feel like it's breaking the game, just talk to the player about it.

I really doubt this GM's competency if he was honestly surprised that making a single PC effectively immortal would have a negative impact on the party's combat strategies (or lack thereof). There are also probably better ways to fix this problem.

Alien Rope Burn posted:

Possibly, though how he details it is a little disquieting. I had a hard time putting my finger on it and I opted not to comment too much because of that.

What it comes down to for me as an issue isn't that, though, but willing to make secret confederates of everybody at the table to get the story he wants. Some level of metafictional conceits and discussion are usually pretty fine, but at that point it practically dictating the story and taking every possible precaution to ensure it occurs to mete out a "lesson"; despite the fact the whole situation wouldn't have occurred without Chris allowing her to have the power she did in the first place.

If you're waiting for a dumb, creepy sex thing, though, that'll come later. Though no daughters are involved, of course.

I dunno, "flowery prose about an immortal girl drowning for 200 years" could qualify as softcore guro. That's gotta be a kink somewhere.

(I would also assume that drowning for that long is a good way of becoming batshit insane, but John is apparently not that dickish.)


This sourcebook is almost precognitive when it comes to Germany's energy policy o_O

Double Cross - Advanced Rulebook


Note: I'm going to skip over the general setting stuff as that is just a summary of the corebook.

History of the Renegade

A big ol' collection of one page summaries of DX' major metaplot events. Let's get started:

Akira Nagase's Coup d'état

Akira Nagase aka Lord of the Abyss was a False Hearts agents who infiltrated the UGN, spending years gaining power and allies for a major coup. His main assets was the artifically-created Overed Blue Queen who could turn others into Overeds (by awakening their dormant virus I assume).
When Akira began to create his own little Overed army in City S, agents from an UGN meeting in City K (DX has some weird city naming conventions) found out about his shenanigans and put an end to him, ending the threat but leaving a fair bit of paranoia.

The Battle for the Renegade Crystals

A big battle royal started by Jin Kusakabe, the first known Master Wraith (highest-ranking False Heart member who actually shows up in public). His big plan was to fuse Overeds with Renegade Crystals and have them absorb each other's crystals Highlander-style, with the last one hopefully transforming into the Primate Overed, a theoretical Overed god king of sorts.
Unfortunately for Jin, it turned out that facing the last survivor with just a single Renegade Crystal of his own may not have been a wise idea. Jin got defeated, and the winner disappeared. Did he actually become the Primate Overed? Did he leave this plane of existance? Or did he just develop he just become old and brooding until Overeds from Zeist the past showed up? Who knows.

The UGN's Dark Secrets

Nanase Kusamori is an Overed with a very rare and powerful ability: Second Chance, the power to effectively change history. Whatever Nanase believes to be true, her Morpheus powers would reshape the world accordingingly, and her Solaris powers would alter everyone's memory to go along with it.
Naturally, the UGN kept her unter surveillance and made sure that she never finds out about Overeds and the Renegade, else she might think about actively rewriting history.

While UGN agents thwarted a kidnapping attempt by False Hearts agents, the dark secret was unveiled: Project Adam Kadmon. In the early years of the UGN, they had a top secret joint-venture with False Hearts. Originally started to research whether or not it was able to turn Gjaums back into humans, it eventually devolved into Mengele-style experiments on normal Overeds.

The Silver Stone Incident

Another attempt at created the Primate Overed, this time using seven special Renegade Crystals known as Dragon Balls Silver Stones. This time around, the culprit wasn't False Hearts, but an independent organization called Hermes under command of the scientists known as Toth.
The Prime Overed to be was an artifical human who went rogue and destroyed Hermes after developing an actual personality and a free will. Now calling himself Crow, he wanted to leave a mark on the world during his short lifespan. To do so, he planned to collect all Silver Stones and use them to wipe out the Renegade virus entirely, even if this would kill more than half of all infected.


Emo vs the DX Fighters

Luckily for everyone, a group of UGN agents defeated him before he could get his hands on the last Silver Stones, and Crow died content, knowing that his memories would live on inside Shihori Nanamura (a side-effect of turning the Silver Stones into normal Renegade Crystals). Man, this is almost like a Bleach filler arc or movie.

The Phantom Cell Incident

The eponymous Phantom Cell was a major False Hearts cell with their own artifical island base known as Island X. There, they designed X-Series Overeds with unique powers.
Phantom Cell's leader Master Phantom wanted to force the Renegade virus to reach its next step of evolution. Several X-Series Overeds weren't quite happy with him being willing to kill just about everyone to achieve this evolution, so they revolted and wrecked Phantom Cell.

One of the revolting X-Series Overeds turned out to be an artificial human controlled by 12 survivors of the archeology team from 20 years ago who have turned into bodiless Renegade Beings. Before this one-man-collective died during the revolt, they dropped a pretty big plot bomb: The expedition in which they stumbled across artifacts containing the Renegade virus? Nothing about this was an accident. Someone gave them a tip, and their plane getting shot down was most likely part of the whole plan as well.

During the final battle onboard Phantom Cell's own friggin' space station, a mysterious telepathic message was broadcast to every Overed on Earth. Nobody managed to make much sense of it, seeing how it was no real message per se but rather a feeling of homesickness and/or hope, but there's a good chance this message was responsible for some Crossbreeds suddenly getting a third Syndrome over the next couple months, giving rise to the Tri-Breeds.

(I assume this event happened before or during DX's second edtion, though I don't really know when exactly Tri-Breeds became playable.)

The Omokage Island Incident

This is the one already detailed in the corebook, though there are a few more details to be found here.

In an attempt to advance the evolution of her fellow Renegade Beings, Kyoka "The Planner" Tsuzuki not only outed herself as one, cut her ties with False Hearts (a pretty big move considering she was the leader of FH Japan) and allied herself with Lord Omoide, a Renegade Being residing on Omokage Island who had the unique abilities of being able to use every Syndrome and create tangible illusions from peoples' memories.
By luring an Overed with a Renegade Crystal to Lord Omoide, The Planner was able to "resurrect" the dead, gathering the memories about these deceased and sharing them with all Renegade Beings.

Her plan didn't succeed entirely as the crystal-bearing Overed stopped eventually interfered, but the whole event helped kickstart the sentience of several EX Renegades across the globe, increasing the Renegade Being population exponentially and fueling their interest in humanity.

The Planner got killed during the incident, but that wasn't the first time she would just appear again a couple days later. What was different this time around was that she had suddenly turned from a hot business lady into a 10-year-old girl and leader of the new Renegade Being organization known as Xenos.


Anti-aging gone horribly wrong.

This has taken a bit longer than expected, so I'll save the organizations-stuff for later.

Next Time: Organizations. With Overed tumblr for realz this time.

Doresh fucked around with this message at 19:43 on Dec 26, 2015

Doresh
Jan 7, 2015

unseenlibrarian posted:

City with a single letter name is also a thing in the One Punch Man series; Saitama lives in City Z (Which is basically a burned out shell because of how many monsters show up there), while City A is where the Hero Association HQ is based. A couple others get destroyed in the early issues.

I'm sure there's a rationale, I'm just not sure what it is.

If you go by the map for DX's default setting - City N - it is called that way because the River N flows through it :eng101:

LatwPIAT posted:

In short, the character would most probably experience 200 years of 30-second periods of wakeyness interrupted by falling unconscious, dying, and then regenerating. In other words, 200 years of uneasy sleep. Like the rat and Ed Harris in The Abyss, only more unconsciousness. The 200 years of repeated, panicked asphyxiation is based on a really weird idea wherein the lungs apparently refill with air as part of the regeneration process and the human ability to get used to strong sensory stimuli is completely ignored.)

Good point. There shouldn't really be a lot of drowning going on anymore after the first week or so of having your entire breathing apparatus filled with water.

Doresh
Jan 7, 2015

Alien Rope Burn posted:

Wick has a constant "well what if the bad guys were really the good guys is your mind blown up like Mauna Loa yet", and like, it's a neat card to play but he already wrote an entire game about that. It's called Orkworld, and though I think it fails as fantasy revisionism it functions well enough as a game. Even if he's running D&D, he could easily have people play ork (yeah, I'll write it with a k in this context, since his orks don't match up all that well to traditional orcs) characters instead of trying to bait and switch and play the "ohhh I bet you didn't know your characters are actually figurative Nazis" card. And is it really necessary, now that where World of Warcraft has included playing orcs and trolls and goblins in a game vastly more popular than D&D will likely ever be?

Then again Warcraft, over its various games, went from "Orcs are evil invaders from another world who want to pillage and conquer the lands of the noble humans" to "Orcs are proud warrior race guys hanging out with Native Americans and Jamaicans and are oppressed by racist human dicks because of that invasion thing earlier, which was really the fault of some fat dragon demon centaur dude.". Its like they got advice from Wick or something.

Nessus posted:

The former is "World of Warcraft," of course, while the second is the little known fantasy drama "Adventures of the Gummi Bears."

Not to mention that the scariest (and probably most evil) mofo in that show was a human headhunter. Man, has there ever been a Gummi Bears RPG? That would be awesome.

Doresh fucked around with this message at 22:04 on Dec 26, 2015

Doresh
Jan 7, 2015

LatwPIAT posted:

John Wick wants to add nuance to the portrayal of race in D&D. The problem is, he doesn't want to be nuanced about it. No actual application of critical theory or analysis, just black-and-white 'no john you are the demons'.

Like this without the funny:


There are many games were one could talk about ethics in murder hoboing. Games were the concepts of Good and Evil are part of every statblock are not exactly among them.

(Though it would be fun if the PCs are forced to narrate an Austin-Powers-style "Here's what the family of Orc #102 is doing shortly before they found out he died of murder hobos" every time they kill an orc.)


This is like the weirder cousin of RuneQuest. Are there any rules for playing as snow?

Kurieg posted:

Don't forget that despite the fact that we're supposed to love our noble savage orcs we've spent the last two expansions Dealing with Garrosh and Alt!Grommash. The first took over Orgrimmar and proceeded to turn everyone without Green Skin into second class citizens, institute a secret police who's response to formulating politcal dissent was to blow up an entire tavern where two diplomats who didn't particularl like him were meeting, and instituted reforms that meant everyone who wasn't literally a child or on death's door had to contribute to his burgeoning war effort. The second was just a genocidal lunatic given highly advanced technology by his time-travelling son and then proceeded to immediately renounce his ways and be forgiven once the demons showed up because.... sure?

This doesn't really bother me with a non-sandbox MMORPG were the developers have to come up with new content (aka things to kill and loot) at least every couple weeks till the game stops being profitable. What irks me if they take 10+ for a new game with "finite" plot and decide to use Skeletor as a role model for an imposing villain, and retcon the crap out of everything. Not to mention all the plot point incest going on with their different IPs.

Hostile V posted:

A lot of it is what's called 'creator provincialism', where the writer/creator makes what they know and understand into the story. It's not...intentionally or inherently harmful. Stephen King may write some jive-rear end ridiculous slang for how he thinks children talk and act but that doesn't mean he think kids are idiots. Metro 2033 is a good example. The original novel is written by a Russian writer, he writes what he knows and sets the ground rules. Later, when it becomes a franchise and other people are adding stories, the American writers add a bunker in the subway of NYC, the Italian writer has survivors beneath Rome, etc. Or there's the great anime example where Japan is the only place that matters. It's really just what they know and it may be uncomfortable, I'm not denying that. But it's really only offensive, intolerable or bad when it's senseless or ham-fistedly written. Day After Ragnarok and Unhallowed Metropolis are still my big go-to games for that. They are incredibly ethnocentric regarding Britain and the mechanics do not support being a Prussian Sky Duelist in the slightest. Both deal with a global apocalypse and while the latter has its own thin reason, it paints the rest of the world as a much better place to live than the canon environment. In the case of the former, it's not even clear why England is the focus of importance. It just is.

Unless they go for a more international cast, where every European is also a noble for some reason and giant robots use German names with a very strange but endearing understanding of German grammar (or lack thereof). Love it.

I guess few people feel competent enough to tackle other cultures, but a lot of stuff is pretty "culture neutral". You could take all those example scenarios from Double Cross, change a few names and have it set in Sprechenhaltestelle without issues. Only one scenario from the Advanced Corebook might need a slight rewrite because Germany doesn't have extracurricular activities.

Speaking of: How cool would Sprechenhaltestelle be if the whole city was the result of a Solaris Gjaum making everyone think they're spies? If this currently untranslated UGN supplement doesn't mention any of the other UGN branches besides Japan, I know what I'm gonna work on...

Nessus posted:

I agree, though of course he's definitely Wick That Didn't Happen, dot txt.

While the story is very ridiculous, do you really think Wick would make up a story where someone else was more awesome than he is and/or stole his spotlight? I presume it did happen in some fashion, and he just used the old Roman art of exaggerating the winner's abilities and deeds so his own loss appears less embarrassing, though he clearly overshot the mark towards the end.

Doresh
Jan 7, 2015
So now Wick also has pet GM NPCs? Nice...

Falconier111 posted:

That... actually sounds kind of awful in the same way. Like, your average orc is likely to have a loving family, sure, but he's also murdered innocents and burned down villages. That's what moral complexity actually means; there are good and bad sides to everybody and they don't cancel each other out. I try to run my games that way, though I'm not always good enough to pull it off so :shrug:

Awful it is, but also sillier, and that is all that matters.

Killing other intelligent beings always has a problems like this, unless orcs grow on trees or something.

quote:

Not in the book, tragically. This being GURPS, though... :v:

TEMPLATE: SENTIENT SNOW (-85 Points)

Characteristics: ST -10 [-100], DX -10 [-200], HT -10 [-100]

Secondary Characteristics: HP +5 [10], FP +7 [21], Basic Speed +2 [40], Basic Move +5 [25]

Advantages: Clinging [20], Doesn't Breath [20], Doesn't Eat or Drink [10], Doesn't Sleep [20], Flight [40], Injury Tolerance (Diffuse) [100], Mind Reading [30], Social Regard 4 (Sap Cid) [20], Telecommunication (Telesend: Broadcast, Universal) [60], Telekinesis 8 [40], Unaging [15], Unkillable 3 (Achilles Heel: Fire, Very Common) [75]

Disadvantages: Bad Sight (Nearsighted) [-25], Cannot Speak [-25], Colorblindness [-10], Hard of Hearing [-10], Numb [-20], Oblivious [-5], Pyromania (CR9) [-10], Quadriplegic [-80], Stubbornness [-5], Weakness (Fire: 1d/minute, Common) [-40], Quirks (Pretends it's a god) [-1]

This shall be my next Mutants & Masterminds character.

Kurieg posted:

So I take it you've heard about God King Kerrigan then?

Probably not everything, but enough for my taste.

Double Cross - Advanced Rulebook


The following chapter also talks more about False Hearts and Dr. Caudwell , but I'm gonna skip this here because the very next supplement is all about those.

Though I have to mention the doctor right now: You may remeber that the corebook doesn't actually give any metaplot NPC stats aside from the most basic (Syndrome, Work, Cover, Encroachment Rate). This was done so the GM can tailor them to their needs, depending on how strong/weak they need to be compared to the PCs.
This supplement and the following ones throws this out the window by giving everyone a full stat/skill writeup and a list of favorite powers. So we now know that UGN Japan director Yugo Kiritani indeed sucks balls in combat, whereas Dr. Caudwell has everything at 15-25, allowing him to mop the floor with PCs without even using a single power (though even this more detailled writeup still doesn't mention what Syndromes he actually has)
Still, there's nothing stopping you from just using your own statblocks.

The Universal Guardian Network

The UGN is organized in a pyramid-like structure. At the top of the food chain we have Axis the central committe composed of 12 members (6 humans, 6 Overeds).
Next up is the UGN HQ, which oversees the other branches and can directly override their orders. After the HQ comes the North, East, South and West branches (which I assume stand for Europe, Asia, Africa and America) who in turn oversee the national branches.
Outside of these branches, there are the Special Branches with a very narrow and specific mission. The Sacred Pillars Branch for example monitors a bunch of stone pillars that have turned EX Renegade (Stonehenge?), while the Oversight Branch just inspects and grades other branches.


So City S is Saitama?

Every branch also features various departments, though some of the smaller branches might miss a couple:

Combat Teams

These teams are solely composed of Overeds because they're all about fighting False Hearts and Gjaums, and non-Overed are kinda useless at that task.

The best of the best become part of the Strikehounds, UGN's international special forces sub-organization. Strikehounds also happen to be the defaul UGN cannon fodder trooper from the corebook, which gives you some idea about the power level of your typical PC and NPC.

Research Department

These also get their own sub-organization in R-Lab. They naturally research the Renegade virus and all the funky powers it grants. Their ultimate goal is to get rid of the Renegade entirely, though it depends on the exact branch how much the department cares about that goal (Japan for example doesn't at all). If there are some shady experiments going on, chances are R-Lab is to blame.

Medical Department

The support department that fixes you up. Any Overed in this department is likely specialized in healing powers. They are organized under the White Hand sub-organization.

Intel

Your information gathering dudes. There doesn't appear to be an overarching sub-organization for this.

Recent Events

Over the years, Axis and the HQ have lost more and more control over the national branches, who in turn are busy 0combatting False Heart instead of working towards the lofty goal of a peacful relation between humans and Overeds.

Things took a turn for the worst when Dr. Caudwell not only returned as a member of False Hearts, but made his return with a live media feed broadcoasted throughout the globe. The UGN managed to mindwipe and erase every trace of this broadcast's existance (aside from urban legends stuff and conspiracy theories), but they spend almost alll of their funds in the process.
The organization was also thrown into a severe crisis as especially older members realized what UGN has become. Agents left (some joining False Hearts), infighting broke out, and several Illegals started to boycot them after the whole mess caused them to be left in the dark and/or getting conflicting information as to what's going on.

Nowadays, Axis is split into two fractions, each with their own idea how to bring order back into this mess: The Reformists led by newcomer Ashe Redaric want to put the national branches on a tighter leash and militarize everything to take out False Hearts for good, while the Moderates under Theresa Blum (who is not an Overed herself, but makes up for it with an Overed owl bodyguard and anime spiral lock hair) just want to stabilize the UGN.

Other Organizations

There's not a whole lot new about Xenos, and I'll skip False Hearts as mentioned, but there are a couple new smaller players at work:

The Ministry of Health, Labour and Welfare is a Japanese agency trying to prevent Overed incidents by taking them into custody. There quite moderate and have an easy time working with the UGN.

Section R or more formally "The Renegade Crimes Investigation Unit" is a new division of veteran cops who support the UGN with intel and clean-ups. You can probably run a Kamen-Rider-Kuuga-style campaign with these guys as allies.

The Special Investigations Agency is the total opposite of their Ministry buddies: they don't get along with the UGN at all, and their solution to Overed problems is to kill the poo poo out of rogue Overeds, with things quickly turning ugly as they are nowhere near as good as the UGN.

The State of Grace is essentially the Brotherhood of Mutants, believing Overeds to be the new master race to rule the planet, and they try to convert normal humans. Fortunately for everyone, they're a bunch of bloody amateurs.

The Wild Horses is a group of freelancers composed of former UGN agents. Though they are mercenaries, they are willing to do even the most mundane jobs, like washing dishes or going to the grocery store.

S-Ranking is a very mysterious site run by the enigmatic person only known as Show-K. He/She gathers battle data from Overeds and feeds it into his big Overed power level list. What baffles the UGN and probably False Hearts too is that the list includes Overeds for which no kind of battle data actually exists.

(Sadly, there is no formular for calculating a PCs power level.)

The Kou-Ou Society is Japan's biggest criminal organization (so they're Yakuza?) who have only recently found out about the Renegage. They're still trying to figure out what its all about, so they're nowhere near of a threat as The Guild from the corebook.

The Overed Mutual Aid Society is amazing. Its a nickname-only social network site for young Illegals (and probably also UGN Children) to socialize and share their problems. It seems to be an internal (if unofficial) site of the UGN, but I like to imagine the rest of the internet is aware of the site and just assumes it's an otherkin community. I also like to imagine the site members are in on the joke.

My headcanon posted:

Salamandra420BlazeIt: I control both fire and ice. I'm such a unique and conflicted individual!

BloodyVampire666: My only friends are the Red Servants I create...

HanugirlXX92: I just met this Renegade Being the other day who claims to be the born from the human concept of Batman. Srsly, can you be any more of a poser?!

Space Unity Association are your typical UFO nutjobs who have found out about the Renegade and now believe Overeds are parasitic alien invaders and that the UGN is part of a global conspiracy or something. They probably wear tinfoil hats and are looking to develop sunglasses that identify Overeds.

Next Time: New metaplot NPCs - with special guest appearance by Muten-Roshi.

Doresh fucked around with this message at 22:57 on Dec 27, 2015

Doresh
Jan 7, 2015
[quote="Play Dirty 2: Even Dirtier" post="454299581"]
Nobody ever talks about the Faerie King. There are no stories about him. It’s always the Queen. Powerful. Terrible. Beautiful. We’d be dealing with that. Arcadia, in my mind, is a very feminine place. Cities are masculine with their geometry and cold concrete. But Arcadia is lush and growing. Green and warm. Playing off those two very different settings would be fun.[/quote]

Oberon? Who's that?!

And the rest of this chapter... wow. I mean, wow. If I ever get to run a Ryuutama campaign, I'll make sure to turn it into a round of Shadworun halfway through. The players will love it!

Hostile V posted:



EUROPE, FINALE

A setting were a group of badass Russian SpecOps and a Replicant try to rescue the last known copy of Dark Dungeons? Why have I never heard of this before?

Kurieg posted:


Royal Apes: Man's Shadow, Man's Mirror

So they were so hell-bend on separating these splats into different mythologies that they didn't care that lemures and gorillas end up with the same stats? The hell is going on o_O ?

quote:

The apes long to return to a time when humans worshiped Sun Wukong, which as far as I can tell is a time that never actually happened. Their society either adores groups, or hates them, depending on which paragraph of the text you're reading. But they do adhere strongly to their oaths of brotherhood once given. Their groups adhere to a rigid hierarchy with an Alpha keeping his "Or in the case of Bonobos, her" subordinates in check. Baboon ferals keep a harem of females for their own personal use, and will bite or kill any that they feel are getting out of line.

Of course they needed an excuse to justify kung-fu gorillas and kinda sorta cover Chinese mythology, so they went with a character from what is basically a comedy novel. It's a little bit like making an ape breed of wise British scholars who worship the Librarian from Discworld.
Well, I hope they at least get extendable quarterstaves and a cloud to ride on.

Double Cross - Advanced Rulebook


UGN NPCs

A lot of these are from UGN Japan (of course), but we also get a few from Axis and the HQ. This is mainly due to Dr.... oh wait Professor Caudwell (silly me) now being the new leader of FH Japan, forcing the higher-ups at UGN to exert more direct control over Japan out of fear of them effing it up. Seeing how the regional branches of UGN Japan used to be very independent from each other, many agents are naturally a bit irritated by these turn of events.

And as a lot of NPCs were already covered in the corebook without a full statblock, I'll just go over the new ones.

Yuki "Guiding Fate" Yakoji became the Branch Chief of City S at the young age of 15 because of her mad Neumann skills. Originally a bit insecure about her position, she is now a beacon of stability in the recent chaos. She does a pretty good job at stabilizing the UGN, but she has become a popular target for False Hearts attacks in the process, none of which have been particularly successful.

Ashe "Million Suns" Redaric is a Balor/Orcus/Hanuman Overed and former head of the Oversight division, a position in which he earned tha hate of many field agents that got demoted or transferred because of him. After Caudwell's return, he became a member of Axis and is now the leader of the Reform faction, aiming to militarize the UGN and make Axis an Overed-only committee.

Kaoru "Jester's Truth" Senjoji is an Orcus/Morpheus Overed and filthy rich pretty boy. A member of R-Lab and follower of Therese Blum, he claims that he comes from a noble family that owned a castle in Western Australia, which is most likely a load of bullcrap.

Genichi "Holy Meditator" Fujisaki is an Orcus/Solaris Overed working directly for the UGN HQ. He's a strict realist who tries to convince the various UGN branches to cooperate better. While he often disagrees with the Japan Branch Chief Kiritani, he nevertheless trusts him to handle things without Axis breathing down his neck.

Ivy "Sylphid" Knowles is a 13-year-old pianist who became a Hanuman/Angel Halo after she got kidnapped by Phantom Cell. One of the survivors of the revolt that ended Phantom Cell, she now dedicates herself to changing the world with her music. I guess she is also either an Illegal or someone supervised by the UGN.

Shiori "Transceiver Girl" Fujimiya uses her Neumann to become an expert hacker, able to get acess to anything she wants. When she ended up getting caught, she became an UGN Illegal, doing the occassional job for them in exchange for protection.

Midori "Clean Green" Kano, a an Orcus/Solaris/Exile Overed, probably has one of the worst jobs out there. She is the president of Midorimaru Cleaning Service, a front for UGN Japan's Clean-Up division. Understaffed and underpayed, things aren't exactly cozy for her, what with both UGN and False Hearts agents causing collateral damage all the time.

Masamichi "Burning Heart" Ino is a new and idealistic UGN Agent and the Salamandra/Hanuman Syndromes. His enthusiasm isn't shared by older, more jaded Agents who have seen what the UGN has become, but maybe a bit of fresh blood isjust what they need.

Maria "Fragarach" Chesnokov, an Angel Halo and possibly former assassin, is the leader of Section Four, also known as the "Fugitive Killers" because they are a glorified deaths quad tasked to kill UGN traitors and deserters. It probably doesn't bode well that she and her Section are loyal to Ashe and his cause.

Masaya "Cool Runner" Arishiro served in the JSDF before becoming a Neumann/Black Dog/Morpheus Overed. Spending a couple years as a mercenary, he eventually found out about the UGN and is now the vice-captain of Japan's Strikehounds. Despite his violent past, he's a kind soldier who always looks out for his comrades.

Other NPCs

Kozue Shinjo, The Other-World Priestess is a nice 12-year-old girl who has an entire UGN Special Branch surveilling her. Why? Well, her Encroachment Rate is 666% and her Renegade Control skill of 30 is even better than Caudwell's (though he has a much higher [Mind] stat to go with it), but she doesn't shown any signs of being a Gjaum, nor has she ever done anything with her Salamandra/Solaris/Balor powers to harm anyone.
Despite the lack of incidents caused by her, the S-Ranking website nevertheless has her ranked as having the 2nd highest power level after Caudwell.

Nameless is awesome. A master informant of legendary renown, he has managed to hide is true identity by using his Orcus/Black Dog powers to contact customers solely through animal proxies. Getting your intel from a talking dog or pidgeon might be strange, but at least the information's good.

Ryo "Midnight Driver" Kugayama is an Angel Halo/Neumann Overed and another informant, giving out intel and rumors to anyone who pays well. Since his official job is that of a late-night taxi driver, he passes on his intel while driving his "customer" and only stops when the fare equals the payment for his intel.

Diaz "Ace Card" McLain is the captain of Tempest (the US Marine's anti-renegade group) and a Hanuman/Black Dog/Exile Overed. He does a pretty good job so far, but military officials fear the extensive augmentations he and his team go through could turn them all into Gjaums.

Fionn "Old S" Boothroyd is an old MI6 veteran who still works for the Empire on Overed-related tasks well after his retirement ever since he got hit with a case of the Black Dog Syndrome. He's a real gentleman, but his jokes are terrible.

Douji Saga, the Knight of the Round Table is a great example for a Renegade Being with the Legend Origin: taking control of a suit of medieval armor, he believed himself to be Lord Gawain, travelling all around the globe for who knows how long on a quest to find the Holy Grail. Even after an encounter with Xenos uncovered his true nature, he still can't stop himself from believing that he his Lord Gawain. You'd think someone with the Neumann/Black Dog would be a bit more logical.

Fernando "Smoker" Franco, a Morpheus/Neumann Overed and the very laid-back, but effective, leader of the Guild's Japan branch. His negotiation skills are through the roof.

Seiji Munei, The Walking Animal is the human leader of the Special Investigations Agency. He hates both the UGN and Overeds, but he knows that mere humans have no chance at fighting Overeds.

Shoya "Clockwork" Mitsurugi is the boss of the Takagawa Yakuza family, a part of the Ko-Ou Society. The other bosses don't trust him due to his young age (24), but espionage skills served the family very well. He is also an Orcus Overed, proving that the Society isn't entirely in the dark when it comes to the Renegade.

Natsuki "Steel Guardian" Minase is the leader of the civilian anti-Gjaum group Tindalos ever since she desposed of the original leader due to his incompetence. A Salamandra/Exile herself, she realizes that Tindalos needs to recruit more Overesd if they ever want to become a serious player in this game.

Toshimichi Asada is one of the few Japanese politicians who know about the Renegade, and he is the de-facto spokesperson for the UGN's agenda. As a doctor, he sees the Renegade virus as a disease, and there are rumors about an Overed in his own family. I sense a bit of X-Men here.

Kiyomaru Kawai, the "Mountain Hsein" is an odd fellow. A wandering old hobo who is actually a rich man if the rumors to believed, only sleeping in forests and abandoned buildings he personally owns. He knows about the Renegade and is in fact an Overed with unkown Syndromes. He has many connections with all kinds of organizations and likes to help out young folks.
Trying to fight him is a very bad idea, for he is even more powerful than Caudwell, especially when it comes to mental powers where he absolutely rocks with a [Mind] of 30 and Renegade Control of friggin' 40. Who knows why he isn't #1 on S-Ranking.
I also think that he kinda looks like Muten-Roshi:


"Does anyone have some censored beer for me?"

Next Time: More about City N and its questionable redevelopment plans.

Doresh fucked around with this message at 15:54 on Dec 28, 2015

Doresh
Jan 7, 2015

WaywardWoodwose posted:

You don't have to be a cook to tell if you're eating poo poo.

Everyone has made food for himself at some point, so we are all cooks and therefore qualified to criticise other cooks.

Doresh
Jan 7, 2015

Tasoth posted:

It kind of is. Early Wukong is a swaggering rear end, but a swaggering rear end who steals from a dragon and beats the poo poo out of most of heaven when he gets pissed. The later half of the stories slowly have him mend his ways and become enlightened.

He also starts off trolling the gods (making himself double immortal in the process) and solves most of his problems with hilariously broken powers like super speed, a staff that can extend more or less infinitely, and the ninja duplication trick, which he at one point used to shave everyone in a town they were going to enter because people were looking for bald Buddhists like themselves. Certainly not the most serious work classic Chinese literature.

Doresh fucked around with this message at 23:01 on Dec 28, 2015

Doresh
Jan 7, 2015

Comrade Koba posted:

Delta Green is what the Cthulhy Mythos would be like if it'd been written by a competent writer instead of H.P. Lovecraft.

Intriguing.

theironjef posted:

Here is an Afterthought for you guys, hopefully you want to discuss favorite campaign settings with us.

If you think the Forgotten Realms are overexplained, you will hate Aventuria from The Dark Eye. It's older, maybe 1/4 the size, and it never really had to share the writers' attention with another setting.

As for my favorite settings, I'm more of a sandbox guy, and Stars Without Number just has a nice backdrop where you can include just about any flavor of sci-fi and it still makes sense.

For "proper" settings, I'd go for Tenra Bansho Zero (which is a bit like Warhammer 40k if you'd replace the ridiculous pauldrons with Akira Kurosawa) and Double Cross (which is not only a neat supers setting, but also the closest to World of Darkness I'm willing to go).

quote:

Stereotypes
Man: Bulbous and deaf are these. They could not hear the sound of the Web singing from their actions if it was as loud as the Bells of Saint Michael’s. However, they are fun to watch.
Mages: Invest your days toward the Fates, or do not. Dabbling in the sticky oil of the Universe is a game only for children and suicidal flies.
Vampires: For all that they have a delicious sense of style, they completely lack the manners to know when they should leave the party.
Werewolves: Does doggie want to play in the big sticky net? Good boy!

The last one reminds me of a parody stereotype table I made for Princess: The Hopeful.

Fossilized Rappy posted:


Killer Penguin (113 Point Template)
Hello, best creature in Technomancer. :allears:

I call this a gross understatement. They're one of the best in general.

Doresh fucked around with this message at 00:49 on Dec 30, 2015

Doresh
Jan 7, 2015

Josef bugman posted:

Who after the 19th century spells "muslims" with an o and an e?

Germans. Though we technically use both, and the 19th century versions seems to be going out of style and/or appears to be reserved for the singular form.

RocknRollaAyatollah posted:

Isn't this making fun of Golarion, the Pathfinder setting? Even if it isn't, it's uncanny how close they are but I guess that comes from being the most generic of generic settings.

If only Golarion had an Evil Shangri-La.

Josef bugman posted:

I would love to see Glorantha get even slightly into the mainstream. It'd be wonderful if KoDP became the next 5 nights at Freddie's and more people became interested in it.

While I would approve of more love for KoDP, I don't think the it can compete with games that have been designed to be YT clickbait.

oriongates posted:

Unknown Armies: Postmodern Magick part 7: Magick Organizations



Dem group shots.

Double Cross - Advanced Rulebook


I'd say that every city in DX just has a single letter name, but then I remember that places like Tokyo still exist.

City N

City N is the default Stage (aka place to have adventures in) of DX. It's a 1 hour train ride away from Tokyo and was hit pretty hard when the Japanese economy crashed. Things are looking much brighter now, but there are still plenty of abandoned buildings and factories that are just beggining to be used as secret laboratories and battlegrounds.


I wonder what the other cities along this river are called?

I might question the wisdom of City N's redevelopment plans for having their university only two streets away from an abandoned area teeming with criminal activity, but what do I know about redevelopment?

All in all, this map is a more expanded version of the one from the corebook with a few new locations:

The Public Library stands out among the surrounding buildings because of its age, as it was built back when City N gained its city status. It has a pretty good and diverse selection and is quite popular with the locals.

The Hanashima Building is the HQ of the Hanashima Yakuza family, a member of the Kou-Ou Society. It looks like a legitimate business from the outside, but it is a base for the Family and False Hearts, their newest allies.

The F&F Sports Club is a pretty nice workout place and unofficial training facility for UGN Agents and Illegals. And you want anabolic drugs, the shady part of town is right around the corner.

Kamishiro Foods is one of the few bits of industry still left in City N. There are quite a few rumors surrounding this place, and knowing that the Kamishiro Group has its hands in all kinds of things - even the Renegade - who knows whats actually going on there.

The Kuroshima Clinic is not actually found on any official city map, and it doesn't have any kind of billboards, or really anything to stand out from the other buildings.

River N features a popular cycling path on its west bank and is a frequent location for fireworks and marathons.

NPCs of City N

The Advanced Rulebook features a crapton more NPcs for the City:

Asaka Tsukihara is a high school student who had a Renegade encounter during her childhood. She was mindwiped by the UGN, but a nagging suspicion that something was off stayed with her. Her quest for the truth turned her into a very intelligent and wise girl, and she might just find out about the Renegade in the near future.

Akira "Dragon Breath" Matsunawa is a Salamandra/Balor UGN Agent (formerly an Illegal) who runs the Sports Club. Aside from training comrades, she checks out rumors and keeps an eye out for potential new Overeds. She also knows Overed Karate, whatever that is.

Yoko Mizoguchi, aka "Mom" is the motherly caretaker of City N's UGN Children and young Illegals and a Solaris/Neumann Overed herself. She's a bit torn between her "kids" trying to make the world a better place and them potentially losing their lifes in the process.
I'm also pretty sure her writeup has a little typo, as she is supposedly only 17, which meshes neither with her position nor her picture:


No anime character under 30 is drawn like this - with the possible exception of Satoshi Kon movies.

Mifuyu "White Winter" Kanemura is an adorable 11-year-old UGN Child and Salamandra True-Breed. She's a quick learner and eager to one day help her older "siblings". She still has a lot of untapped potential, but she can already beat up Yakuza members with her bare hands, which is always good for a laugh.

Shun "Good Life" Masukura is a high school student and Chimaera/Bram Stoker/Morpheus Illegal. He does a pretty good job at it, probably because he finds being an Overed much more awesome than the boring life he has previously.

Kohei Samejima is a veteran detective and one of the few members of the City N Police who know about the Renegade. He can't stand Overeds, but he has to put up with them as he knows nobody else can handle Renegade-related incidents.

Shotaro Kashima is the Hanashima Family boss. Ever since he is in charge, the Family has moved on to legal businesses to keep the cops away and cooperations with False Hearts, whose activities are hard to trace by non-Overeds.

Mitsuo "Dr. Lincoln" Kuroshima is the doctor of the secret clinic mentioned above. He's not an Overed, but he still got a nickname, which is derived from his bushy hair and unusual tallness. He treats anyone and never asks questsions, but his prices are ridiculous, and he doesn't accept insurance.

Tama, the City's Companion is the source of a legend about a cat that has been alive since the 17th century. Tama actually is that old, but he's not actually a cat, but a Chimaera Renegade Being. Spending much of his life as an EX Renegade, he has recently gained the ability to talk, which sprouted yet more rumors.

A great thing about City N is that it avoids the typical problem of your superhero game's default city already having a Justice League worth of well-established veteran characters the PCs have to share the spotlight with.
City N doesn't have this problem, and it makes it very clear that the PCs are the unquestioned big drat heroes of the UGN's local branch. There isn't even a canonical Branch Chief, and the example Scenarios assume that one of the PCs takes this role.
And of the UGN members presented in the NPC section, only Akira and Shun would actually take on missions, and both of them have statblocks that are pretty close to a starting character.

Next Time: E-Loises and Enemies - or how to destroy the world with pure hate.

Doresh
Jan 7, 2015

unseenlibrarian posted:

The 17 thing might just be a reference to the Kikuko Inoue running gag, where she always insists she's just 17.

I think that might actually be it. Man, I suck when it comes to Japanese VAs.

theironjef posted:

Would just need "Sexy gypsies" and "Wait, sexy gypsies again?" to be perfect.

And maybe a "Viva la Revolution!"

Doresh
Jan 7, 2015

unseenlibrarian posted:

(I'll be honest, I knew of the running gag, but couldn't remember the name, so google to the rescue.)

I can see that. I'm a sponge of random trivia myself.

LornMarkus posted:

That does go to a really odd semantic place though. Can you actually call earnings from your venture a "profit" if they are essentially valueless? Though, of course, that already resides on top of the whole concept of currency being a shared illusion that we just accept has value so I suppose there's little point in bringing up arguments about trading cave lizards for useless rocks at a high stated value to turn big "profits."

Maybe he invests in stuff of more universal value, like gold? Or interdimensional Bitcoins?

Doresh
Jan 7, 2015

unseenlibrarian posted:

E-Indulgences. Toil as a virtual miner to pay your ancestor's way out of Godnet purgatory! But God's Mercy is Finite, so there are only so many indulgences that can be mined, with each getting harder to dig up....

And beware the exploding Sinners and teleporting Satanmen whose gaze spells certain doom.

Doresh
Jan 7, 2015
Big McLargeHuge

Max Power

Johnny Murder

Ice Miller

Bartholomew Foxworthington

Doresh fucked around with this message at 00:50 on Dec 31, 2015

Doresh
Jan 7, 2015

inklesspen posted:

My archive is now caught up to page 203; that's only a hundred and twenty pages behind.

To celebrate, I'm going to review some boxed sets. Here's what I have; vote on which you want to see first:


  • Force and Destiny is the latest in Fantasy Flight Games' Star Wars line. Learn how to use a lightsaber, if you can figure out their crazy dicepool system. (May feature a bonus appearance from ProfessorCirno to tell us about dice probabilities.)
  • Mouse Guard 2nd Edition is the game of being a badass mouse in a region vaguely shaped like Michigan
  • Pathfinder is a piece of poo poo but it's a well-selling piece of poo poo. Let's check out its production values. This edition of their boxset features a bonus booklet by everyone's favorite, Sean K. Reynolds!

Force and Destiny first, please.

Kurieg posted:

One thing that's kind of bizarrely impressive about Pathfinder is that they crammed so much random poo poo into it. Robots? Sure. Aliens? From which planet, we have several. Sentient Plant People specifically designed to be ridiculously delicious by their creator? Wizards shouldn't be trusted with nice things.

That's not even getting into the officially published adventure where you take a portal to 1920's-ish Russia in search of Baba Yaga and end up killing Rasputin.

And yet at least the beginning stuff ingored all this crazy stuff and instead presented a very bland medieval fantasy setting with Gremlins as goblins and lots of edge.

Double Cross - Advanced Rulebook


Exhausted Loises

Loises are what keeps an Overed going. They're his desire to stay human. A Gjaum however has other desires, based on its Impulse and insanity. To help it fulfill its desires, some Gjaums develop Exhausted Loises or E-Loises, which is basically a result of them becoming so batshit crazy that their Renegade virus starts to mess around with reality itself.

E-Loises are essentially super-sized versions of the enemy-exclusive Powers found in the corebook. They let a Gjaum pull of powerful effects or do crazy stuff that the GM can base whole Scenarios around. E-Loises also continue the trend of DX defining cases of GM fudging as actual, clearly-defined in-game abilities. A lot of them are therefore about bending or screwing with the rules, and the GM is free to come up with conditions to break an E-Lois' effect.
Luckily for the players, each E-Lois can only be ues once per Scenario.

Aside from making a Gjaum more powerful and/or annoying to fight, E-Loises also have a positive effect: As they highlight the absolute worst that the Renegade can turn you into, Overeds will react in disgust and vow to not end up like this. At the end of each Scenario, E-Loises of defeated enemies are turned into bonus dice to reduce the Encroachment Rate further, which offsets the penalty of a T-Lois and allows those without T-Loises to be more spam-happy.
Some E-Loises are considered so potent that they count as multiple E-Loises, granting more bonus dice.

E-Loises and T-Loises (which any enemy can have, be it Gjaum or just a normal Overed) can also grant bonus XP if the GM feels like they had enough of an impact.

General E-Loises

  • Infectious Malice: Wanna keep anyone from entering the current Scene? With this, you can. Turn the building you're in into a solid cube, or project a field of hate so strong that people just can't get near you.
  • Mirror Image of Nightmares: The Gjaum is actually a copy of someone else (or is he the original?!). He must have the same core stats and Personal Data, but everything else (including powers and even looks) can be different. Not sure why you'd want a different look if you can just go the evil doppelganger route.
  • Impossible Existence: The Gjaum has surpassed its own Renegade's limits, and he gains a Power at max level from a Syndrome he doesn't have. Good for some neat surprises.
  • Arrogant Ideals: A meta-E-Lois that turns a single-target E-Lois into an AoE. None of the previosu E-Loises apply for this, obviously.
  • The Solitary Cry: Forces the target to have you as a Lois, and prevents him from gaining other new Loises. A Gjaum with this is basically an obsessive stalker who can infect people with the Stockholm Syndrome.
  • Growing Despair: Summon another enemy, whether it was born out of your hate or just attracted by you.
  • Encroaching Impulse: This is a fun one. It forces everyone in the Scene to make an Impulse check, failure meaning they have to act according to the Gjaum's Impulse. If used against normal people, this typically transforms them into raving Gjaums on the spot.
  • The Temptation of Corruption: The Gjaum just wants to drag everyone down with him, trying to raise everyone's Enroachment Rate to 100%. Can also be used to awaken people as Overeds or just make some Gjaums.
  • Undying Delusions: The Gjaum just keeps coming back from the dead until the PCs can figure out a way to end him for good. Double Cross - now with full support for Liches.
  • Self-Centered Mindset: The Gjaum is so full of himself that he can pull of a sort of X-Magic from Final Fantasy, letting him dual-cast a Power or E-Lois.
  • Twisted Whisper: Taking cues from Grima Wormtongue, the Gjaum is able to mess around with a person's Loises, making positive relationships negative and vice versa.

Now for E-Loises that are exclusive to an Impulse, of which there are two per Impulse.

Release

Ultimate Existence is a variation on Undying Delusions that makes the Gjaum completely invulnerable, forcing the PCs to figure out a way to nullify this E-Lois. The Fool's Contract is a wish spell (with lots of bad consequences because its being used by an insane monster), letting the Gjaum play Mephisto.

Bloodsucking

These are all about being a monstrous vampire: Bloodlust let's the Gjaum slurp up HP from everyone around him, while Blood Bride makes loyal Gjaum minions out of corpses.

Hunger

Lots of creepy stuff here. Starving Soul lets the Gjaum steal a single Power from anyone it kills (and probably also includes eating the victim), while Depths of Hunger lets it straight-up absorb someone else for a nice buff. The absorbed will also most likely be important to at least one PC, so they better find a way to make the Gjaum vomit her/him back up.

Slaughter

For especially gruesome Gjaums. Impulsive Slaughter makes it so that everyone dies unless they are healed in the same round they are KOed, while Circle of Tragedy merely grants bonus actions with which the Gjaum can do nothing but finishing off characters.

Destruction

The first E-Lois Shattered Bonds is very subtle and metaphysical for this Impulse, as it "destroys" the bonds between people aka Loises. You have a very dear childhood friend? Well, now you no longer remember her.
Manifestation of the Destroyer is a lot less subtle and just has the Gjaum destroy "one of anything in the universe", be it a single building or the whole moon. Useful for fights that have a time limit or just have to be won. Important characters still have plot armor against this, but blowing up the Earth or Sun.

Torture

For Gjaums who want to be major dicks, there is Festival of Torture which makes it so that the target will just blow up if it gets KOed, or Absolute Shackles which is like the Geas spell except that it kills the oathbreaker instantly.

Distaste

Fated Malice is good for clingy boyfriend Gjaums, for it deals heavy damage to anyone who turns a Lois with you into a Titus. Wall of Denial on the other hand is for loners who don't care about other humans, and it allows the Gjaum to just nullify Titus bonuses.

Battle Lust

In true "Blood for the Blood Good!" fashion, Decree of Death can make everyone in the Scene go berserk, while World of Battle lets the Gjam shrug off Bad Statuses and fatal hits.

Delusions

These are fun: Crumbling Reality lets the Gjaum reject reality and substitute his own, while Delusional Appearance gives it a makeover that also grants access to a Power outside of the Gjaum's Syndrome.

Self-Multilation

Gjaums with this Impulse turn pain into power with Dark Joys, which grants them a cumulative bonus to everything each time they take damage (which thankfully only lasts for one Scene). Blade of Mortification is a tricky one in that the Gjaum's desire for Self-Mutilation becomes so strong that it makes the surrounding people try to off it themselves. Not ideal for your typical bad guy, but useful for more tragic Scenarios, or if the Gjaum has teamed up with someone else and just wants to act as a meat shield.

Fear

These two are in some way all about sharing fear with others: The Look of Fear makes people go berserk as they get a glimpse of the Gjaum's mind, while Utter Rejection is another "Awaken people as Overeds or turn them into Gjaums" that also increases the Encroachment Rate.

Hatred

Hate is the name of the game here: Strike of Undying Hatred reflects damage back at the attacker, while Wedge of Hatred makes people hate their loved ones, turning on of their Loises into a Titus.

Enemy Data

Included here are several new enemy writeups, be it various kinds of criminals like Yakuza, members of the military Overed groups Strangers and Tempest, a few Renegade beings and even a security robot.
The biggest junk of these writeups consist of EX Gjaums, which largely consist of monster rage animals, but also include a sand golem and zombies.

Provided are also three different boss enemies: Fenrir, a Chimaera Gjaum that has taken on the form of the mythical wolf, Boulder, a Morpheus/Balor EX Gjaum that is literally a boulder (that can also turn itself into a black hole), and Serial Killer, an Orcus/Solaris/Black Dog Renegade born from the urban legend of a serial killer who now tries to understand humans by killing them.

Next Time: Scenarios - Happy Tree Overeds.

Doresh
Jan 7, 2015

LatwPIAT posted:

So, Phoenix Command. A revolutionary and unique game full of novel ideas that even 30 years later still haven't been copied. It is a complex game, make no mistake, but at the same time a lot of its reputation comes more from being poorly laid out and edited than actual complexity. It has lots of flaws, but at the same time I think its unique ideas and willingness to take the extra step to be a realistic game is admirable. There's a lot to be learned here, both good and bad.

I wonder how things would've went if it was released in modern day, when writers have figured how to edit and properly convey their system.


I'm just dying to hear the story behind squidcat. And whether or not it involves anime jokes.

Night10194 posted:

How did that game get an expansion.

It appears that "furry capitalists" is a lucrative niche market.

Doresh
Jan 7, 2015

LatwPIAT posted:

Not to toot my own horn too much but... I'm working on a retroclone. If I'm lucky I might be able to tell you the answer to that within a year or two. : D

Excellent. Finally a system for my magical girl / tokusatsu parody setting. Or as an addition to Stars Without Number. One is certainly more likely than the other.

Double Cross - Advanced Rulebook


Let's see if I can finish this supplement in this 2015 thread.

Scenarios

Scenario design is an interesting beast in Double Cross. The game's very keen on self-contained Scenarios that take around 3-4 hours to complete (preferrably in a single session I assume) and roughly cover a typical anime episode's worth of plot. The biggest chunk of each Scenario focuses on character relations and investigations, with only two actual combat scenes per Scenario (which is just right for the system because combat makes your Encroachment Rates rise like you wouldn't believe). Whenever any PC runs into some thugs or other cannon fodder outside of these scenes, they're usually just Extras the PC can defeat by just saying so (hopefully with a little description).

Most Example Scenarios in DX sadly come across as a bit railroady, and aside from that one Scenario in the corebook where the PCs had to fight their way through enemy hordes to destroy missiles before they fly too high, battle setups generally default to "There's a group of bad guys 5 meters away from you, and maybe a second group of bad guys 5 meters behind them."

Most of these Example Scenarios also tend to feature roughly the same type of character, allowing the GM to string them together into a campaign with only a few modificatioins. So, let's cover the archetypical PCs:

  • PC1: Main protagonist guy and fresh UGN Illegal. If the Scenario involves saving a girl (which is almost always the case), she will share most of her "screentime" with PC1.
  • PC2: Pretty much always an UGN Child that tends to have some kind of connection with the Scenario's antagonist, be it because the antagonist is a traitor and they got along well in the past, or because they have some sort of rivarly going on.
  • PC3: Is always the UGN Branch Chief of City N, proving that even the higher-ups like to get their hands dirty. This position can probably be abused by a munchkin player who just orders the entire branch to gang up on the villain.
  • PC4: Usually either an UGN member or a freelancer who stumbles into the Scenario because of a seemingly unrelated mission,
  • PC5: A lot like PC4, except when he is a Renegade Being getting his orders from Xenos. This one will require the most modifications when trying to play all these Scenarios with a single group of PCs.

With that out of the way, let's tackle the Scenarios. The Advanced Rulebook has 2 complete ones and 5 Scenarios Starters:

Memorial Blossom


The big focus of this one is City N's Central Park and its iconic Lord of the Cherry Blossoms, an ancient tree that rarely blossoms anymore. The last time was 3 years ago, when PC1 had to say goodbye to his childhood friend Mika Minashiro who was leaving the City with her parents.
Fast forward to the present, and Mika is back in town, and some weird stuff is going on: Warding fields appear randomly around the park, and there's been a big influx in Gjaum activity. And PC2 just so happens to be chasing a False Hearts agent named Rainbow Snake who turns out to be Mika.

Unbeknown to most, the Lord is actually an EX Renegade that is slowly starting to awaken. Finding out about this, False Hearts as sent their agent Kazuya "Shadow Night" Kageyama (a Hanuman/Orcus Overed) and Mika to City N. Both are busy pumping the Lord full of Alpha-Trance, a Renegade stimulant. Once the tree turns Gjaum, Mika is to use her Exile/Hanumann powers to fuse with the Lord and spread Renegade-infused pollen over the entire city (a more subtle application of the "Manifestation of the Destroyer" E-Lois).

Why Mika's doing all of this? Well, she only became an Overed a year ago, and she's still pretty scared and confused about her new life, not to mention the old life she can no longer have. But let's hear it from herself:

Mika posted:

"The color of the flowers we saw three years ago was beautiful. But I can never go back to those days."

"I'm tired of fighting, tired of living. All that's left is to become one with the Lord... and die in peace."

Deep.

Anyhow, after figuring everything out, beating up Shadow Night and a bunch of Gjaums that keep popping up as the Lord gets crazier, it's finally time to confront Mika, who has fused with the Lord, adding her own powers to its own Orcus/Solaris set. Also, the fusion apparently makes her naked.


Classy.

Depending on how the relationship between Mika and PC1 develop, the Lord with either sacrifice his own life to save Mika (leading into her getting her act together and eventually becoming an UGN Illegal), or they both turn into Gjaum and get die together.

This Scenario is also where DX starts having "Test-Play Reports", which are summaries of who the Scenario went for test players. Apparently everything went fine for these groups, except for a case where Mika died and PC1 went Gjaum.

Dual Calamity


If the title and picture makes you think that this Scenario is about trying to help a school girl with a split personality, you're right, though the whole story is a bit crazier.

It all started when Remi "Prospector" Ogata (Neumann/Balor/Angel Halo), UGN researcher and developer of battle personalities, goes a bit crazy scientist and develops Dual Calamity, a battle personality that can take over multiple people with nano-machines.
When the UGN tried to stop her from unleashing Dual Calamity, she defected to False Hearts and is now hunted by PC2, which the Scenario heavily recommends to have the "Dual Personality" T-Lois, adding the backstory of PC2 having gotten his battle personality from Remi back in her sane days.

While this is going on, PC1 is tasked to monitor his schoolmate Yuu Takahara. The UGN had her diagnosed with a case of Morpheus/Salamandray Syndrome (do they take secret urine or blood tests?), but she has yet to actually awaken.

In order to monitor her, PC1 has to enlist into the Astronomy club, which appears to be some kind of alibi club because Yuu has so far been the only active member. Before PC1 arrives, she was all alone :smith:

Since you is incredible shy, the two-person club meeting will mostly consist of them sitting awkwardly in a room and reading astronomy books. When PC1 finally talks to her, she keeps stammering about stars and even asks PC1 whether he likes stars.

Yuu posted:

(Say you like them) "R-really?"

(Say you don't) "O-oh... yeah."
Not sure if funny or sad.

She finally gets around telling PC1 that she bought a new telescope and would like for them to watch the stars together, but then she becomes too embarassed and uses the bell ringing as a n excuse to GTFO. In the hallway, she overhears two girls talking about the Silver Rain, a rain falling on a clear night sky that can supposedly change your personality. I think you can guess where this is going.

Unsurprisingly, the next day PC1 encounters Yuu with a new hairstyle, a much more cheerful personality and a getup I can't believe the school lets her get away with. To make this even more confusing, she suddenly reverts back to her old self mid-sentence and runs away in panic and confusion.

As it turns out, the Silver Rain was actually Dual Calamity, which PC4 (in this Scenario an UGN Agent who has fought him on multiple occasion) can confirm because Dual Calamity likes to say "happy" a lot.
While PC1 has to deal with a Yuu that appears to switch over to the Dual Calamity personality more and more often, Dual Calamity finds out that PC1 has a Renegade Crystal (another T-Lios recommendation from the Scenario) while trying to literally backstab him. He wants the crystal for himself, and Yuu is just the right bait for this job. And he has no trouble using her unawakened powers.

While this is going on, the PCs have to track down Remi, deal with other Dual Calamity "bodies" and hopefully find and destroy Dual Calamity's server that keeps the nanites flowing. The last one is the main factor that determines whether Dual Calamity can be destroyed for good and whether or not Yuu dies in the process.

The final confrontation features both Dual Calamity and Remi duking it out with the PCs on a hill at night, with Dual Calamity eager for PC1's Renegade Crystal because it would allow him to spread over the entire world.

quote:

"Hey... PC1"

"Don't the stars look beautiful? This is what I wanted you to see."

"It's nice that we could do this together..." (Passes out / dies)
:smith:

The Test-Play Report tells us that PC2 used the whole battle personality focus to flesh out his own, and that spamming Dual Calamity's favorite word "happy" made it easy to figure out when Yuu was being possessed. And they got curbstomped in the final battle.

Scenario Starters

Just a few short adventure ideas, so here goes:

  • From Hell: What if a member of the archeology team from 20 years ago got locked up in the ruins and has no escaped as a Gjaum rage monster out for revenge?
  • The Forgotten City: Following a series of disappearing UGN Agent, the PCs stumble upon the mysterious City F and an even more mysterious little girl. Turns out the whole place is a memory-devouring Renegade Being!
  • Childhood's End: A young False Hearts agent trolls the media by claiming to be an alien, and tries to turn people into monsters with Gjaum cola.
  • The Many Little Wars: Rumors of a doppelganger of one of the PCs turn out to be true, and the doppelganger claims to be the original.
  • Legend of the Art: A Xenos member forces the PCs into a shounen fighting tournament, with the opponents being copies of legendary martial artists like Miyamoto Musashi, James Figg and probably also Bruce Lee and maybe Jackie Chan, too.

And with that, my content for this year ends. I find the first Scenario a bit so-so, but the second one and these Starters are just crazy.

Next Time: Public Enemy - forget the satanic panic, lets be terrorists!

Doresh fucked around with this message at 00:32 on Jan 1, 2016

Doresh
Jan 7, 2015

Nuns with Guns posted:

I misread that then, my bad. Crossing over into the real world (or a close analogue) still feels weird though, but I guess Pathfinder has a precedent for that

It's sad they never make it the other way around and have Golarion be swarmed with Russian tanks and fighter planes.

Doresh
Jan 7, 2015

PurpleXVI posted:


Sharks inexplicably get cat/reptile eyes, not sure why, since their eyes are supposedly pretty human-like and have round pupils in every case I've seen.

One might also wonder why dolphin lady has no ears, but this shark dude has long, pointy ones. It' almost like this drawing originally started out as a different species.

PurpleXVI posted:

I also didn't quote a single thing related to horses and their ilk, but that's because there was literally nothing interesting there. Just more dully bad writing. Next up, though, are Blips, Cogs, Cogsunes and Exo-Nymphs. I'm willing to put money on at least one of those being retarded, and without having read ahead, I suspect that Exo-Nymphs will be the dumbest. Maybe Cogsunes, because that sounds suspiciously like a portmanteau of cog and kitsune.

With a bit of luck, cogsunes will be transformers.

And man, now it's all coming back to me about the fluff not being consistent at all. They really can't decide between "Capitalistic furries too enlightened to repeat man's mistakes" and "WoD splats, but with furries", can they?

Doresh
Jan 7, 2015

PurpleXVI posted:

Oh no! They actually "explain" that in the fluff. Apparently it was an experiment to see whether ears helped sharks hear better... but it didn't, so they didn't bother giving them to any of the other fish.

(the real explanation is probably that it looks cooler to the artists)

First they ban owls outright, and now I can't make a rad shark dude without stupid ears and inaccurate eyes. Or just a shark in power armor (preferrably one with 4 legs for a bit of Gyo flavor). I am so disappoint :colbert:

PurpleXVI posted:

The thing is, at least in all of the oWoD games I remember reading, there were usually really distinct mechanical differences from splat to splat, usually noteworthy drawbacks and advantages, unique abilities, etc. Here, despite the comparatively large write-up each "family" of furry gets, the mechanical consequences are pretty minor. +1 sounds like a lot when you're on a 1 to 5 scale, but you're still capped at a max of 3 at chargen, despite it, so the "wrong" +1 won't really keep you from being really good at something, and the "right" +1 won't let you be any better at something than if you didn't have it. The closest you get to unique abilities is that each order of animal has a choice between two equally irrelevant advantages, usually something on the line of being able to get a meaningless reroll in one extremely specific sort of situation, and that each order has a different set of "reclaiming" surgeries it can get(basically, gaining some abilities that its feral source had, like how lizards can gain better regeneration, etc.) but that's also largely pretty minor.

If it was actually WoD with furries, it'd probably be more interesting.

Hell, even loving Cthulhutech with furries would probably be a step up.

I think they just went to the bare minimum of justifying the splats instead of just going "Here are some general modifications depending on whether your fursona is a predator and/or small" or "Just pick your stats and describe your awesome fursona".

And I really wonder what a furried-up Mi-Go would look like.

Doresh
Jan 7, 2015
I also think that dragonkin, demonkin and angelkin look down on fictionkin (aka "I'm actually Sonic!").


drat you, alchemypunk Hitler :argh: !

Simian_Prime posted:

"You have Nothing to Lose But Caster Supremacy!"

But alas, it was not meant to be. Soon, the revolution would eat its children thanks to "Essentials Economy" and the 5 Year Plan...

Lord Licorice posted:

If I can't play this dude, then there's literally no reason for this RPG to exist. :colbert:



I'd actually prefer something like this with robot arms and built-in lazor beams:


Anyone interested in a transhuman sci-fi RPG that is just about landsharks?

Kurieg posted:

Anyways, back at the meeting of "Four legged animals that are mostly brown except when they're Zebras", horses said that Mankind are touched by the divine, so they will work along side them and teach them the wisdom of the wild. The Deer/Gazelle/Okapi/Elk/Reindeer/Caribou spirits (uggghhhh) all joined together and said "hey these assholes hunt us, gently caress this poo poo." and ran away.

DNA is such a human concept. They are all brothers and sisters in spirit.

And holy crap. Two types of centaurs, but nothing about Greek mythology? Mooses that are actually elks? Not even an attempt at shoehorning in Huns and/or Mongols because of them being Proud Warrior Riders? I think even I can do better than this, and my furrydom doesn't go beyond catgirls and landsharks.

PurpleXVI posted:

Hc Svnt Dracones: Extended Core

So what I take from this (unless my brain turned off halfway through to preserve SAN points) is that rainbow-colored dogdudes with four dicks are a discrimminated crime against nature and have to be born sterile, but rainbow-colored dogbots with a metal brain and four tentacle dicks that can actually make you pregnant are ok o_O ?

Doresh fucked around with this message at 14:43 on Jan 2, 2016

Doresh
Jan 7, 2015

PurpleXVI posted:

Okay, to summarize. They don't need to eat, because they extract power from air. Literally, from breathable air. They need to drink, because they need water for coolant. They need air to breathe, because apparently they have nothing resembling batteries and when deprived of their power source(air) for more than eight or ten minutes, they power down and "die." They're in constant wireless connection to Robot Heaven(tm) and slowly become part of it as they become older, or just when they die. They gain no advantages from this. Robot Dads can visit the Robot Creators and get his personality translated into Robot Semen that they can use to impregnate biological women. Or they can just give the Robot Dick to Robot Moms. In the former case the kid is biological, in the latter, a robot.

So they basically wanted for robot furries to be a purely cosmetic choice, and therefore had to come up with stupid nonsense to justify it instead of going "Just roll with it". That's a good way to spend your development time.

Doresh fucked around with this message at 00:02 on Jan 3, 2016

Doresh
Jan 7, 2015

Kurieg posted:


Wing-Folk:Thieves and Tricksters, all

Because if I would attribute one kind of birds to be ugly, fat, smelly, basement-dwelling occult nutjobs, it would be owls. Vultures? Never heard of those.

And really? They have to crome each of these breeds into one mythology, but they couldn't find one with bats so they went "Totally Roma but we totally won't say it directly, because I guess even we don't want to be associated with that WoD Gypsies book".

theironjef posted:

So, I have a copy of the Ralph Bakshi's Wizards RPG sitting here now. It's amazing to think there could be worse art of Wizards floating around in the world than what is present in the film, but here we are.

I love listening to you guys describe lovely art :allears:


I think whatever kink they were going for here got destroyed when the artist not only drew that face, but drew it in a way that it appears to merge with the right shoulder.

And this supposed transhuman, post-scarcity and -singularity setting is getting dumber by the page. Why isn't it normal for everyone to mix and match animal DNA to the point these Vector no longer know what a dog is? Why not dabble so heavy into cybernetics and AIs that nobody can tell robots apart from Vectors? Why does nobody think about the rad, brain-eating bugs?!

(And why the hell are cogsune called that way if they're just midget cyborgs?)

Doresh
Jan 7, 2015

Kurieg posted:


Whiskey Croc: The Beast in your Belly
Alcoholic sewer crocodiles. Apparently at some point before their first change, they run away from home and instinctually drink themselves into a stupor in the slimiest sewer they can find. How the gently caress did these guys develop naturally?


Breed Favors: Darksight, Fang and Claw (bite) 3(L)/(rake)1(L), Natural Armor 4/3
Breed Bonus:They recieve the Eidetic Memory merit for free, but in all forms they reek of alcohol and sewage.
Common Aspects:Blend In, Carnivore’s Puissance, Culling the Weak, Earthbond, Extra Limb (Tail — attacks only), Gross Eater, Mercy’s Touch, Nine Lives, Razorskin (Broken Glass Shards), Size 6, Spinebite, Stash, Tell (Alcohol Stench, Drunken Mannerisms), Truth Sense, Unsettling Eye

Form Adjustments: War-Beast:Str+4, Sta +4, Man -4, Size 7, Health +6, Speed +3 Primal Beast: Str+3, Sta+4, Man-4, Size 6, Health +5, Speed+3

I feel we've rather heavily departed from the book's original presence. How are these guys in any way serving nature by literally living in poo poo? Also they actually have glass shards for skin, how does that work? Regardless they're combat monsters, 3L bite and 4/3 armor with 4 stamina? Get bit on everyone else.

Not only don't they make any kind of sense in the context of this setting, but it also makes little sense for a reptile to shun the sun.

quote:

As an added perk to his position, Felipe enjoys the droit de seigneur, or “lord’s right” among the residents of the villages adjoining the Bandaris farm and among the young mares in the family’s herd. Several children in the towns of La Palla and Sangrillo bear a distinct resemblance to Felipe. Should any of them show a kinship with the family Gift, the lucky ones will find themselves literally saddled with a new family, new responsibilities and the searing inner fire that marks the bloodline of the mighty Andalusians and their human counterparts.

Wat :v:


Someone give her a hamburger. I think she needs it o_O

Doresh
Jan 7, 2015

Kurieg posted:

Ever heard of Prima Nocte? Basically he has the right to gently caress any girl he wants and their husbands can't do anything about it.

I know, but in modern day? With a dude who can turn into a horse? The only way to keep this a secret is if this is some isolated hillbilly community where everyone's cool about this one bloke shanking every lady :v:

Doresh
Jan 7, 2015

Kavak posted:

There's a sidebar about playing Nephandi in Mage 20 that implies that, or at least that he thinks the game can work actual magic.

Did he ever tell that story about this game he ran where this stupid thief Black Leaf got herself killed?

Doresh
Jan 7, 2015

Tatum Girlparts posted:

I'm convinced there's no smooth way to explain them but I can assure you in an actual game the system is actually smooth enough to click really fast. I've run the game for total newbies before and after a bit of awkward 'ok so an advantage isn't a win but it's something nice right' reminders it works really well. The dice are literally color/shape coded and all the mechanics use symbols for the dice. It's really one of those things where you gotta just suck it up and pay for the weird dice because it's much smoother than using the table and all. The group usually always gets it within the first game.

I've found it works best when you use actual examples to describe them. Like 'you have advantages and triumphs, or threats and despairs as well as pass/fail. Like how in Jedi when the older security code works, but Vader basically just happened to pass by and be all 'hey who's that rear end in a top hat' and drew his attention. That's a Threat on a successful check.' Something like that to give them some kinda example. I've found that the biggest roadblock new players (and old players, really) have for this stuff isn't a lack of understanding, but constant second guessing if they're 'allowed' to use their things the way they think of. I've had so many times when a player goes 'oh no I had some ideas but I wasn't sure if they were ok' when I say 'you kinda didn't use your advantages and stuff as much as I thought you would'. A lot of players get stuck on the mindset of the gm must make the choices like that and their job is to react to them I think. Give them kinda a big and iconic example to go off and then they can maybe start thinking 'oh so this is more than just 'he takes a penalty dice to his next attack'.

I have some reservations against gimmick dice, but then again I fondly remember the days of me playing the HeroQuest board game. Oh well, guess I can work it out.

RocknRollaAyatollah posted:

Just to give an idea of how deep this rabbit hole goes if the write up for Changeling the Dreaming ever gets this far. http://wod.ottershome.net/types/chankith.php The ones with book page listings are official ones.

The hell? There is an official splat of Japanese Not-Really-Changelings called the Nyan? Not Bakeneko, not Nekomata. Just Nyan, as in the sound made by Japanese cats and fanservice-y anime girls with cat ears that may or may not be fake and a doki doki kawaii-desu verbal tick? This is like calling werewolves Yiffs (o__O)

*Goes to write up a Changeling character that is a catgirl ninja maid in case he ever finds a Changeling campaign to derail*

Doresh
Jan 7, 2015

RocknRollaAyatollah posted:

It'll be great because you won't even be able to perceive anything Changeling related going on unless they dose you with glamour, which is pretty much magic LSD. It would just be a bunch of crazy people carrying on and doing some SCA stuff but with garbage. Also, probably kidnapping and trafficking children.

That's how stupid that whole thing was. Not only are they not Changelings, or related to them in a round about way, they can't even see their miens, the dreaming, or powers. Your character would also probably die in an area outside of East Asia because you're not getting prayer kickbacks.

Okay, so I have her constantly dripping balls with catnip and solve the prayer problem by having her run accounts on multiple social media sites to gain "followers" with her amazing catgirl cosplays.

Kurieg posted:

Mean spirited hate readings are basically what I do here. if the source material deserves it why are you holding back?

Also yes, Brucato still adheres to the mindset that being able to transcend the gender binary gives you majikk powers.

It's just weird for someone else to try to force special snowlafkeness onto you.

Doresh
Jan 7, 2015

Alien Rope Burn posted:

It also bears mentioning that the Hsien magic system was hella busted. With some balancing and limitations, it probably would be okay (better than the Cantrip system by far, but that ain't saying much), but as it was written you could easily drop the roll-over difficulty to 2-4 for your core magic type, meaning Nyan could do things like 10+ levels of damage with no dodge.

Burn in your golden hell, meow.

It's "Burn in your golden hell, nya" :P

So now my catgirl ninja maid can pull off magical girl finishing moves? So this is what WoD is all about!

Doresh
Jan 7, 2015

inklesspen posted:

My archive is now (to the best of my knowledge) completely caught up with all three threads, with two exceptions: at some point Evil Mastermind rebooted the TORG review and I skipped the reboot because I would like EM to tell me what to do about that (merge it with the previous one, delete the previous one, etc), and also I skipped the fanskin writeups for Monsterhearts and Apocalypse World because they seemed to require a lot of back-and-forth conversation posts to make sense.

Wonderful. Hopefully, I'll do the subtitles right.

And so far, everything I've done is completed. Unless I feel like making more Dark Eye stuff, though doing this with the last edition is a bit lame.

theironjef posted:

Time for a brand new System Mastery (yes, it's a day early, I have a job in the morning finally)

So when we were talking about settings we really enjoy, I didn't want to talk about this one too much, because we were reviewing the book very soon. Gamma Terra rules, Gamma World rules, long live Gamma World.



Does anyone know whether or not the last edition of Gamma World happened before or after Wizards tried to add a bit of Magic the Gathering to 4th edition with those weird Destiny cards, or however they were called?

Doresh
Jan 7, 2015

Bieeardo posted:

I don't know, but I'd guess it predates it. I don't remember any references to cards in any of my early 4E stuff, but the GW box came with a deck and an attendant collectible mechanism the stupidity of which I hadn't seen since Changeling cantrip cards.

I guess it sorta works in the context of Gamma Terra, but not making it a Living Card Game was pretty silly.

4th Edition (or I think just Essentials) had these booster cards which I think you gained on a crit or so. Either failing to understand part of the charm of their Magic cards, or just being plain old greedy, the grand majority of these cards didn't actually have any artwork on them, just a generic symbol depending on the type of card.

Oh, and as for the thread title: FATAL & FRIENDS 2016: Turbo Championship Edition Revised

Doresh fucked around with this message at 20:57 on Jan 5, 2016

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Doresh
Jan 7, 2015

RocknRollaAyatollah posted:

Fatal Friends 2016: The Neverending Storygame III: Dream Warriors

Fatal & Friends 2016: The Final Storygame (Not)

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