I like the way 4e handled it. At level 11, everybody gets one, that runs alongside your existing class.
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# ¿ Jan 25, 2015 10:19 |
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# ¿ Apr 25, 2024 18:17 |
Note that this is extremely close to the cover of the Slayers movie:
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# ¿ Jan 27, 2015 01:44 |
Waffleman_ posted:Why wouldn't it be? After actually comparing them I'm honestly shocked they're as different as they are.
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# ¿ Jan 27, 2015 05:25 |
Humbug Scoolbus posted:Why bother using Kromore for that?
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# ¿ Feb 27, 2015 11:43 |
Kavak posted:Does she get praised as a super-duper warship but participate in almost nothing but losing battles, fire her guns at another ship exactly once, then get sunk as Japan is losing the war having accomplished nothing of note?
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# ¿ Mar 1, 2015 02:16 |
Ah, that must be in Glorantha.
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# ¿ Mar 3, 2015 23:26 |
Hyper Crab Tank posted:It actually isn't - but you're right that that's where the ducks are from. Yes, aside from the system, the one thing they decided was worth cribbing was the goddamn ducks. I don't remember its name or anything about it other than "Donald Duck Style Ducks", though.
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# ¿ Mar 3, 2015 23:37 |
FMguru posted:Seriously: lava eleves
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# ¿ Mar 13, 2015 18:01 |
LornMarkus posted:You won't have to work hard for it, as it's my understanding their most recent world book for it was "Native American Stereotype land," and people were not happy about this.
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# ¿ Mar 17, 2015 04:35 |
theironjef posted:Yeah, I'd say the failing of the book is that it presents itself as a cartoon with real consequences for the foes but not the heroes. If they had genuinely adapted to the cartoon level, you could turn your classmates into frogs all day, because they pop back into being a human while the scene changes. If they had adapted it as a moral swamp, you could kill the bullies you encounter on the street, but then you're going to magic prison and poo poo, so don't. Instead, it's this weird middle ground where it's implied they just wander around killing people on a whim and no one says anything or does anything. It's especially notable since you're supposed to be playing people that are currently learning magic, which means there's experts out there way better than you, and the book is so adamant about not addressing adults that it doesn't even take a brief digression to say "Hey, your principal will straight up strip your magic powers if you use them wrong" or anything.
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# ¿ Mar 18, 2015 11:52 |
Forums Terrorist posted:So basically I should run a game set in the Harry Potter books using Dark Heresy.
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# ¿ Mar 18, 2015 12:59 |
Doresh posted:Mmh, how do I delete posts? Stupid dodgy internet connection <_<
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# ¿ Mar 22, 2015 02:02 |
Lurks With Wolves posted:Well, or you can get your poo poo together and stop being obsessed with a show that's been cancelled for five years. You won't be a videomancer any more, but at least you can act like more of a human.
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# ¿ Mar 26, 2015 22:24 |
theironjef posted:I'd say most of the time the best stories you ever hear about gaming would still be great stories if the system had been the DM flipping a coin. It's exceedingly rare to hear a story that captures how the rules of the game were super awesome one time. And most of the time when you do, it's just some random chance thing that could have occurred anywhere. You'll see "D&D is the best! I was playing this campaign and I rolled two natural 20s!" Occasionally you see a story by a group of people that are gleefully breaking the bad stuff about a system and having a great time like "Well because the high end of this chart wasn't well thought out, my space marine threw the rest of the party and then himself to the base on the moon!" ... the rest of my good gaming memories boil down to "And then I rolled well" or "And then a thing unrelated to the mechanics happened" though yeah.
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# ¿ Mar 27, 2015 19:30 |
theironjef posted:If it helps Changing Breeds is currently being discussed again, for bad RPGs are a flat circle.
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# ¿ Mar 31, 2015 10:57 |
Ah, but they're gods because of the Darkness Devices! So, naturally, you need to separate them from those and destroy the things, thus rendering them vulnerable! Except last I checked the Darkness Devices are indestructible, can gently caress you up and teleport away and poo poo on their own, and so on. Did they ever release an adventure where you finally get to take out a High Lord?
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# ¿ Apr 6, 2015 16:04 |
Green Intern posted:It really sounds like the Torg writers didn't want the players to win. The intro adventure in the core book, even if you teleport past the pirate skeletons to the thing you need to defuse, realize you need to defuse it instead of just smacking it, and so forth, requires you to draw specific types of cards for the purpose of the dramatic resolution system, which you have a pretty high chance of simply failing to draw them all in the right order in time, let alone make your skill rolls. And the penalty for failing at this is "Earth is pretty goddamn hosed globally".
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# ¿ Apr 6, 2015 20:38 |
Evil Mastermind posted:And yes, there are Torg-ian rules for martial arts styles. Drakyn posted:Living Land because dinosaurs and also mocking the bizarre inability of people to produce anything interesting with dinosaurs.
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# ¿ Apr 7, 2015 14:37 |
Evil Mastermind posted:I'm actually getting very interested to see how people will react to the actual book given what everyone seems to be building it up to be. Evil Mastermind posted:Technically no, because even though Nippon Tech has a tech level that allows for things like flying cars, laser rifles, and cloning, the computer tech is ridiculously underwhelming.
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# ¿ Apr 7, 2015 16:31 |
Cythereal posted:Also, it's a recurring theme that mortals simply can't understand the mad super-science of the Inspired. Their stuff simply doesn't work by the rules of the normal world and shouldn't work at all. It's the power of Mania and Inspiration that makes these impossible wonders work - that tesla gun, that super-suit, that cybernetic rig... so yeah it's magic for all intents and purposes but dressed up as science.
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# ¿ Apr 7, 2015 17:48 |
Cythereal posted:No, that triggers Havoc. You want to keep mortals as far away from Inspiration as possible. Mortals who get access to Wonders will quite reasonably point out all the ways it simply cannot work according to the laws of science, which in turn tends to make the Wonder explode or fall apart.
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# ¿ Apr 7, 2015 17:58 |
If it was obvious that it shouldn't work and was patently insane, but just sat there doing its thing no matter what onlookers thought of it the "Geniuses" would actually have a claim to be mad scientists. They're just weirder more hosed up wizards! Tulul posted:It's stupider then that, because literally touching a wonder causes
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# ¿ Apr 7, 2015 18:11 |
Mors Rattus posted:The closest nWoD has to an Illuminati is the God-Machine, which is basically just an infinitely old weird poo poo generator that does strange and terrible things for no reason anyone can fathom.
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# ¿ Apr 8, 2015 05:53 |
Nessus posted:To play Girl Genius: Modern.
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# ¿ Apr 8, 2015 06:24 |
Kai Tave posted:In Feng Shui's case the problem with the Buro juncture was less a case of metaplot-armored NPCs stomping on the PCs' faces forever and more that the Buro juncture was kind of a dull place to visit in general. Carrasco posted:If I remember correctly, there are, but if you don't do it just right then everyone within range of them just dies. You had to inspire people (by doing awesome poo poo, in a specific mechanical manner which may or may not actually be an awesome thing, then brag about it with lots of rolls) as I recall, and the way the Nippon Tech juncture works appears to make that hard to impossible since nobody gives a poo poo about anything except money. EDIT: Which does seem like it has interesting story potential, in that you need to get 3342's Darkness Device from him, and adjust the world until it's possible for people to care enough about thins to survive the transition except wait they're sapient and malevolent and would not go along with this at all
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# ¿ Apr 9, 2015 08:47 |
Evil Mastermind posted:And that brings us back around to the idea someone had upthread of making Baruk Kahh the insane crossbreeding guy who's growing super-dinos and grafting other dinosaurs to them
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# ¿ Apr 9, 2015 17:50 |
Cythereal posted:Uh, if you're talking about Genius with regards to axioms, there's no real difference between organic and non-organic wonders. Making life is the preserve of Automata, which can make robots or living creatures as you prefer. Making godzilla/zerg/kryptonians is entirely doable with Automata. With anything else, you're free to say you're making a wonder with genetically engineered plants or are chopping up stray dogs for parts to make your wonder.
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# ¿ Apr 10, 2015 01:07 |
Evil Mastermind posted:Tharkold is actually pretty well done, but has so amazing poo poo that I can't wait to talk about because it's gonna make the whole thread uncomfortable. It's squared. FMguru posted:Most of the Torg cosms are "like escapist genre X, but with a twist". The pulp world was mixed with ancient Egypt, the cyberpunk world was mixed with corrupt medieval papacy, the other cyberpunk world was full of Hellraiser demons, the sci-fi world uses giant tree-ships to travel between stars, and so on. The fantasy world stood out for how generic it was, compared to the others.
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# ¿ Apr 10, 2015 18:38 |
Cythereal posted:And yes, geniuses are for all intents and purposes mages. The book even points out that it's very, very difficult to tell the difference between the two and posits a genius/mage liaison group that exists to take care of newly awakening mages and geniuses mistaken for the other.
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# ¿ Apr 14, 2015 22:33 |
Evil Mastermind posted:There's also the factor that magic in games like UA, 13th Age, Mage, Dungeon World, and so on isn't an auto-success. In those games casters have chances of failure and/or consequences for screwing up a spell.
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# ¿ Apr 24, 2015 19:41 |
Evil Mastermind posted:Did anyone ever actually have casters track somatic components?
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# ¿ Apr 24, 2015 19:55 |
Kavak posted:On that note, what was the inspiration for the spellcaster supremacy besides nerd wish fulfillment? Gandalf casts very little actual magic in LOTR, Elric's main weapon is a super sword, Conan slaughters wizards and sorcerors, etc.
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# ¿ Apr 25, 2015 17:42 |
Night10194 posted:I read a lot of it was that the playtesters played their wizards like 2e Wizards, using them as blaster artillery instead of trying out Save or Suck spells, and they never really caught on to how powerful those were until people who hadn't played 2e got their hands on them and realized you could effectively one-shot people with them with good odds. Meanwhile for divine casters, buffing yourself and loving things up was a better option than buffing the Fighter, plus druids could turn into a loving bear or something and still cast spells thanks to one simple feat. RandallODim posted:One day I'm going to make a fighter focused on grappling who gives out atomic wedgies and power noogies. His dream is to one day deliver a cosmic swirlie to Boccob.
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# ¿ Apr 25, 2015 19:32 |
FMguru posted:There are actually three different sets of stories in Dying Earth, with different magic systems. The original stories gave us classic "Vancian" magic, where people could memorize up to 4-6 spells which they would forget when they cast them, and they'd all have very precise and repeatable effects (it was implied that this magic was essentially a remnants of a long-lost branch of mathematics). Because you could only carry a handful of one-shot spells in your head at once, the magician-protagonist characters in those stories were loaded up with magic items and armor and were also very handy with swords, completely unlike D&D's "98-pound weakling in his bathrobe" conception of a wizard. Wasn't it not really practical to bring spell tomes with you, too? Like an individual spell was contained in a large book, by itself, or something, so you loaded up with spells at your library, then you went out to do whatever you were planning on, and if you wanted more spells you had to drop everything and go all the way back home? quote:Vance's final series of DE stories involved a conclave of archmages who spent all their time scheming against each other (and inviting themselves to dinner) when they weren't flying their magic palaces to other galaxies or suchlike. They did very little actual magic - instead they bound these powerful djinni-like creatures (called Sandestins) to their service and forced them to do incredibly powerful things for them (like stop time, or fly my magic palace to a distant galaxy, or similar). The Sandestins would get back at their captors by scrupulously obeying their instructions to the letter while trying to subvert their spirit.
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# ¿ Apr 25, 2015 20:11 |
Cythereal posted:I remember the quite thorough reviews of the setting being enjoyable, but also a player going "So, uh, what are we supposed to do with this high seas swashbuckling pirate stuff when there's no Caribbean, no search for gold, etc?" and Wick going "You're supposed to emulate Chinese river piracy, duh." You know, absolutely not designed to fit in rivers?
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# ¿ Apr 30, 2015 01:55 |
The Lone Badger posted:Would Dr. Dinosaur be a good example of an Unmada? He spouts crazy bullshit that is obviously nonsense but... somehow isn't, and makes elaborate nonsense machines that can do anything if it involves crystals. EDIT: I mean, he's openly admitted at least once to putting a thing in a machine that had no purpose other than to make it look cooler. EDIT: In fact, here it is: Zereth fucked around with this message at 16:10 on May 15, 2015 |
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# ¿ May 15, 2015 13:41 |
Covok posted:Just because your simple mammalian brain cannot contemplate the superior machinations of his reptilian genius does not mean you can make slanderous propaganda like this!
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# ¿ May 16, 2015 08:25 |
Covok posted:Fallout: Equestria? Really? Really!? Xand_Man posted:What happens if the GM ignores THAT rule?
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# ¿ May 19, 2015 21:41 |
oriongates posted:Now, there's one big limit on Tilts: every element you use can only be used once and never again. Speak your name aloud to represent yourself in the ritual? Well, that won't work again for any Tilt ritual you ever perform. Similar elements can work (for instance using a nick name, writing your name instead of speaking it, using your first name and last name separately, etc) but you can never re-use the exact elements for any Tilt ritual.
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# ¿ Jun 7, 2015 22:59 |
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# ¿ Apr 25, 2024 18:17 |
Count Chocula posted:Can you be Danny the Street?
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# ¿ Jun 20, 2015 17:01 |