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Robodog
Oct 22, 2004

...how does that work?
Next to the one hawker handing out flyers boldly claiming “Ca$h for gold!” and another leafleting in support of a local cult theatre’s new classic horror season, one of the handouts thrust into your hand stands out. It’s printed out on recycled paper, a little grungy and ragged around the edges from being jabbed at so many people, but something about it catches your eye:

The faded, over-photocopied look makes it seem like it had already been in the trash. But do you keep it?

---

So, what the hell is this?
This is a newbie/beginners superhero game in Mutants and Masterminds 3rd edition. In HIRE US!, you are a small-time hero/vigilantee/what-have-you employed by the pseudo-legal temp agency for superheroes known as HIREUS. For one reason or another, you’ve decided that filling in for and doing the busy work for the big guddamn heroes of Ascalon is better than striking out on your own.

Wait, Ascalon?
That’s right. Located in the glorious state of Delaware, it's Ascalon! Your Metropolis, your Gotham, your northeastern coastal pastiche city where all this takes place. Here, heroes are huge, but villains are just as big, and everyone wants to get the big merchandising deals. The only way to score them, of course, is play to the crowds. For the villains, it’s all about the schemes. For the heroes, it’s smiling, rescuing cats from trees, and telling kids to eat their green vegetables. Nobody’s going to want a Dr. Proton baseball cap until he’s actually saved the day a couple times.

How does this work?
HIREUS handles the requests from the city’s heroes (and occasionally villains) and you and your team decide which you’d like to accept. Of course, since you’ll be carrying out wanton heroism in the name of one of the super-teams of Ascalon, you’ll need to ensure they’ll get the credit, so certain stipulations will often be in place. Like if you get a job to step in for the Divisible Dozen and foil a bank robbery, you can’t just rock up with your buddy to do the job. This is a twelve person job at the minimum. If he can split himself into dozens of copies of himself to fight a crime, he’ll expect the same numbers from you.

Hang on, why would these paragons of justice need help in the first place?
Well, while most heroes would no doubt love to work all day every day it’s simply not possible. The Department of Justice sets out strict guidelines for hours allowed per week, and enforces mandatory holiday time for all accredited heroes and teams. It was found that a little R&R decreased incidents of ‘burning out’ amongst heroes significantly. But our fair city still needs protecting while the Fightin’ Frogmen are all on vacation, and that is where temp agencies like HIREUS come in. And up and coming heroic interns like yourselves step up to fill in for a few weeks, doing this that and the other. Leave enough of an impression and you never know, a sweet little endorsement deal might just fall into your lap!

Wait, how am I mean to get in touch? There’s no phone number on this thing.
For safety reasons HIREUS do not use phone numbers. Please direct all inquires to Central Agency in person. If at any time you are given a phone number for HIREUS please disregard it immediately.

What kind of tone can I expect from this game/what sort of character should I make?
On a scale of one to ten, where one is The Tick and ten is oh my god don’t look in the fridge, this is between a two and a three. Submit characters you intend to play, but we’re going to have fun. This is a setting where villains make more money off of toys, t-shirts, and energy drinks than bank robberies, so it’s going to be a bit silly. Make up your own stuff, have fun.

So, we're going to be part of some...team?
Yes! HIREUS puts all their new recruits through a feeling-out period where they send them on some minor jobs before being assigned to a more permanent team with your fellow players, whom you'll be aware of professionally, worked with on a job or two, or have chatted with around the HIREUS watercooler.

How do I sign up?
It’s easy! Just use Mutants & Masterminds Third Edition. Interns, even the heroic kind, aren’t too strong so you’re all PL8. Not sure how many I’m taking (6-ish?), and I’ll give you all at least 24 hours notice before I end the recruiting stage.

If you'd like to reach me, I'm in synirc in the #wonderplace room. Ask questions, whatever you need.


This game idea and setting are both products of a far more creative mind than I, and much to my dishonour I am merely renting them for the time being. Let us all bask in their kindness for such a selfless boon, and check it out if if we so wish.

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Robodog
Oct 22, 2004

...how does that work?
Here is some setting background, again graciously provided by Mr. Fowl!

Mr. Fowl posted:


The North American Alliance Against Armed Antagonism

The majority of white capes (that's heroes for you laymen) in North America are affiliated with the North American Alliance Against Armed Antagonism, or the N5A. Most just say "Nah". They are the result of decades of loose alliances between the various hero groups across the continent, eventually incorporating into a formal organization in the mid-seventies. They've done a lot to make the hero world what it is today; a respectable, reliable career. They help liaison between the various groups, facilitate trades and transfers when one city becomes particularly light on active heroes, and marshal forces for the big threats, like alien invasions, monsters, from the deep, and lawsuits. Being N5A-affiliated lends a sense of legitimacy to a group--and the perception of safety to the public.


The Cannat

“I would like to take this time to assure you that the United States government does not, and has no plans, to allow Cannat immigration. In addition, we at the DOI in association with the DHS and Cannati Ambassador Kax, would like to assure that any and all rumors of Cannati infiltration, abduction, and organ harvesting, are unfounded and patently ridiculous.”
[Secretary of Immigration Kevin Paxton, Prior to his resignation following the Sheepshead Bay Scandal]

“What do we want? Same as anyone; culture and companionship, nothing more.”
[Excerpt from a Cannati Embassy brochure]

--->HIREUS File: Cannat
Created: August 15, 1977
Last Modified: January 12, 2012
Key Words: “Sheapshead Bay” “Devil’s Tower” “WOW” “Kax” “Three-eyed blue freaks”

Most extraterrestrials visit Earth, experiment a bit, leave a child, take a child, try to invade, or a combination of all of the above. The Cannat are an aberration in that they, for the past thirty years, have been regularly interacting with our world, parking their Mothership in the upper atmosphere so they could engage in what they call a longterm cultural exchange. Unlike other extraterrestrials, they seem entirely uninterested in the mineral and genetic resources of our world, instead trading literature, films, and so on. Unsurprisingly, slapstick is universal and Cannat comedies briefly became a fad in the early 80s

Cannat average 7 feet in height, are blue skinned and slender, with three digits on each hand. They also have three eyes; the third is smaller, we believe it enables them to see a broader spectrum of color, which could explain why what technology of theirs we’ve been able to acquire is so difficult to manipulate, given their fondness for holographic interfaces.

Despite not being officially allowed to integrate into the human population, Cannat tourists are a common site throughout the world. Recently, Disney has begun a pro-Cannat campaign to boost attendance of the species, with ads featuring the mouthless, three-eyed aliens wearing Mickey Mouse ears.


Captain Daring
Who was that masked man? Not an uncommon question in Ascalon, a city so thick with heroes you can trip over a cape only to have another hero catch you before you hit the ground. But one stands head an shoulders above the rest in terms of power, fame, and all the things that come with it, and that man is Captain Daring, an American icon for the better part of the century.

But who is Captain Daring? A difficult question to answer, and the simplest way would be to say he's entirely fictional. Sorry, not good enough? Oh well then. It all began in the 1920s with a pair of Austrian immigrants, fleeing the devastation of the Great War, scraping together a living writing for a pulp magazine; one would do the bulk of the writing, the other illustrations to highlight the action. The duo wrote a series of stories about a man from the future named Captain Daring, sent back to teach the savages of this era a thing or two while beating up mobsters using advanced technology and the powers granted by his own genetic superior form. It was fairly popular for the time, however, by our modern sensibilities, it was also quite racist.

However, Captain Daring likely would have languished in much-deserved obscurity, had Quaker Oats not bought the property from the magazine that published Captain Daring as they were going under in the early 30s, intending to turn him into a more traditional hero for radio serials, where his popularity exploded. But almost as popular as Captain Daring was the actor who played him, Buck Holden. An all-American boy, and a college football star with a jaw you could cut gemstones on; he made the role in public appearances. So it was only natural that he was chosen to reprise the role when "Captain Daring: Man of Tomorrow--Brought to You By Quaker Oats" came to the silver screen.

Buck's star was rising, but no one could have quite expected the path it would take when, during a USO tour he was struck by an experimental bomb during a Nazi air raid. He emerged from the wreckage forever changed--and beginning a new age for super-powered heroics. Quaker Oats was quick to capitalize on Buck's transformation, sponsoring his shift from acting to fighting back the Axis Powers under the Captain Daring brand. Following the war, they pioneered this then-new model of sponsored heroing, in the process turning Captain Daring from a Hollywood icon, into one of the greatest heroes this nation, and perhaps the world, has ever seen.


Black 13

In 1947, President Truman signed into law the National Security Act, forming the modern governmental departments managing the branches of the military and the first longterm, peacetime intelligence agency, the CIA. Additionally, a higher-than-top secret “Black” classification was created in reaction to the rising danger from so-called extraordinary threats to national security; thirteen extraordinary individuals were chosen to be given this classification. These thirteen men and women, some powered, some not, were stripped of their background, family, fingerprints, and even their names. They were left only with their country and a number—and let us not forget the deadly skills that led their country to choose them to shoulder this burden. These thirteen formed the core of the higher-than-top secret clandestine organization known only as Black 13.

The general public is wholly unaware of its existence, let alone its purpose. To the cape community, they’re bogeymen; to some stories to keep the villains in line, others…just don’t want to talk about it. And maybe they’re right. Though their true name is unknown, stories still make the rounds. Sometimes a cape, hero or villain, steps over the line, sometimes…they just disappear. Most say they made a run for it, but every so often the rumors point to a certain man or woman in black, a Mr. or Ms. One through Thirteen.

Today, Black 13 serves to ensure maintenance of the status quo. The first and second World Wars proved the individual’s staggering potential for destruction. One merely has to look to the last days of the WWII to see the proof, when the Captain Daring broke the German lines to tear Hitler’s bunker out of the ground, only to find not the Fuhrer, but Hitlerilla, his killer ape bodyguard enhanced with wartime cybernetics and the brainmap of a madman—his master. Anyone with half a brain knows that if the “extraordinary individuals” chose to take over, the rest of us wouldn’t stand a chance. So most choose to ignore it and carry on. Black 13 strives to maintain this fragile illusion of stability. Beneath them labor dozens, perhaps hundreds of likeminded individuals dedicated to the cause, helping the core 13 with scientific research, gathering intel, and performing the functions that keep all government agencies running. Black 13 is very particular about recruitment. Loyalty and discretion are paramount, and for the core group…Even in the department, they don’t know exactly how one becomes a member, and each Mister or Miss is tightlipped as usual. They say that when one dies, which isn’t uncommon given the risk of dealing with the sort of problems Black 13 finds itself knee-deep in, the remaining members can each select potential candidates. After that…they winnow the field. A member can only join with unanimous approval, so they set up special trials. Nobody knows what happens to those who fail.


Sharkey & Associates
Notable Clients: Exxon, BP, Monsanto, Yog the Devourer, and Walmart.


This hallowed firm has stood as the last line of defense between many a black cape (that's villain, for you name-callers) and those who might persecute them for their, at times, loose relationship with the law. It is thanks to the tireless and often thankless efforts of these noble few, that modern villainy is made possible. Their founder, Saul Sharkey, is considered by many to be one of the two men people individuals responsible for villainy transitioning from bankrobbery and kidnapping to the soulless, corporate model we are so proud of today.

It all began, as many stories do, with an immigrant coming to our shores. Of course, this one was thirty stories tall and hungered for steel, but still, a story told a thousand times before. Hungry Yog (the Devourer, as he styled himself in those days) set himself to Devouring, as individuals of his stature are often forced to do when jobs are scarce. The 70s were a hard time for everyone, including intergalactic space monsters. So ate he did, and was driven off by Captain Daring, and not much was made of it because he only ate Cleveland.

The trouble came, however, when Quaker Oats, the brave Captain's longtime sponsor, chose to use Yog's image as a generic monster in the Captain Daring cartoon show and later action figures. Yog then surprised everyone by emerging from the Ohio river and shouting from the top of his lungs "YOU NO USE YOG'S IMAGE WITHOUT HIS PERMISSION! YOG DEMANDS CUT!" Which he continued shouting day and night until Captain Daring, granted power of attorney by the Quaker Oats Corporation, showed up to tell him that they did not owe him one red cent. They thought that was the end of it, until a young, up-and-coming lawyer entered the scene. A little fish in the big ocean of corporate law, Saul Sharkey was looking to cut his teeth on a big, juicy case like this one. Sure, his friends told him "Saul, you've bitten off more than you can chew with this one," and "You're eyes are bigger than your stomach, you're gonna lose and lose big!" But they all forgot one thing: Saul was a born shark. That's not a figure of speech. Saul Sharkey is a sentient great white shark and a Harvard graduate, top of his class. He got in on an equestrian scholarship.

Shark or no, he was in for the case of the century, and it all seemingly came down to his famous argument, the Bonnie & Clyde Defense. The infamous duo, after their capture, wrote an international bestselling memoir from prison, the proceeds of which largely went into a trust for their son, the rest collected by Bonnie Barrow when she left prison. Essentially, the court had no grounds to deny Yog the Devourer alleged "profits from misdeeds" when such "profiteering" had been going on for decades! The judge grudgingly ruled in Yog's favor, with reservations that "it was up to legislators to right this wrong". Thankfully, they have yet to correct their mistake!

Sharkey went on to use his victory to form one of the most powerful law firms in the civilized world, staffed with many other sentient animals such as himself--though not all predators. The new hotshot at the firm is a young harp seal who wins over juries by relating her down-home tales of life on the ice.

-Excerpt from Saul Sharkey's memoir in progress, "Chum"

Robodog fucked around with this message at 05:36 on Jan 17, 2014

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?
I have been waiting for a new player friendly super game, and this is perfect!

Hopefully I can come up with a good idea.

goodness fucked around with this message at 05:07 on Jan 17, 2014

dereku
Oct 23, 2010

Open up your senses
I'll try to come up with something :D

Yamtaggler
Feb 6, 2011

My brother gave me half of a rock and told me to wait for you in the woods...
A few years back I had the idea of a Mall Cop who had his brain accidentally transposed into the body of a Gorilla Supersoldier. Is this the sort of intern that HIREUS is looking for?

Brother Entropy
Dec 27, 2009

I don't really know The Tick but I'm getting sort of an Empowered(minus the cheesecake) vibe from this. Is that a decent tonal comparison?

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Wow, I really have no idea what I'm doing with M&M 3rd, This is perfect for me! I'm thinking of a man who has the powers of LAVA! :black101:

Trier
Aug 8, 2011

Stupid Newbie
Definitely interested

E: nevermind, can't fit it in.

Trier fucked around with this message at 23:33 on Jan 18, 2014

Robodog
Oct 22, 2004

...how does that work?

Yamtaggler posted:

A few years back I had the idea of a Mall Cop who had his brain accidentally transposed into the body of a Gorilla Supersoldier. Is this the sort of intern that HIREUS is looking for?

Well, with how aggressive the Amalgamated Primate Employment Society are in protecting the interests of their members it may take some doing. But HIREUS does not discriminate against our hairy brothers and sisters. Once the creases are ironed out with APES there shouldn't be any problems if you choose to intern with us.

Brother Entropy posted:

I don't really know The Tick but I'm getting sort of an Empowered(minus the cheesecake) vibe from this. Is that a decent tonal comparison?

Funnily enough, I don't really know Empowered! But after looking it up a bit and turning safe search back on yes, it's pretty much the same sort of tone. Aim for that and you'll be fine. Minus the porny bits. There will be much, much less porny bits in HIREUS than Empowered. Perhaps even no porny bits at all.

LordZoric
Aug 30, 2012

Let's wish for a space whale!
I've played way more 2E than is good for my sanity, but only got a few sessions of 3E in so I'd say I'm pretty much a noob. I will toss in a concept later!

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
I think it is time I joined another game. This looks awesome.

Yamtaggler
Feb 6, 2011

My brother gave me half of a rock and told me to wait for you in the woods...

Robodog posted:

Well, with how aggressive the Amalgamated Primate Employment Society are in protecting the interests of their members it may take some doing. But HIREUS does not discriminate against our hairy brothers and sisters. Once the creases are ironed out with APES there shouldn't be any problems if you choose to intern with us.

Hmm, there has to be some sort of legal precedent for this.

What sort of literature should I be looking to invest in so I can make my Monkey-Dreams a reality? I've never played M&M3E, should I just go for the core rules?

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Core rules and you're set, yep.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
To help everyone out! (from Robodog :blush:)

pre:
Code Name: 
Real Name: 
Age: 
Height: 
Weight: 
Eyes: 
Hair: 
Skin: 

PL:
PP: xxx/xxx

Abilities:		x points +2pp/+1 ability rank
STR 0			x points
STA 0			x points
AGL 0			x points
DEX 0			x points
FGT 0			x points
INT 0			x points
AWE 0			x points
PRE 0			x points

Offence:
Type of attack skill - Close/Ranged, Damage bonus

Defence:		x points - +1pp/+1 defence rank
Toughness	= (sta) + [mods]
Fortitude	= (sta) + 0
Dodge		= (agl) + 0
Parry		= (fgt) + 0
Will		= (awe) + 0

Initiative: AGL + [mods]

Skills:			x points +1pp/+2 skill ranks
Name		Total	Ranks	PP
Skill		x	x	x

Advantages:		x points +1pp/+1 advantage rank


Powers:			x points

Power Name	     x points
Total Cost: / Rank	Base Cost: / Rank
Action:			Resistance:
Range:			Duration:
Extras:			Flaws: 
Flat Extras:
Flat Flaws:
Effects: 

Complications:

Axe-man fucked around with this message at 06:55 on Jan 17, 2014

KittyEmpress
Dec 30, 2012

Jam Buddies



"C'mon team! Wooooo!"

code:
Code Name: The Cheerleader
Real Name: Lily Ambers
Age: 18
Height: 5'6" 
Weight: 120 lbs
Eyes: Green
Hair: Red
Skin: White

PL: 8
PP: 120/120

Abilities:		x points +2pp/+1 ability rank
STR 0			x points
STA 0			0 points
AGL 1			2 points
DEX 0			x points
FGT -2			+4 points
INT 1			2 points
AWE 2			4 points
PRE 4			8 points

Offence:
Type of attack skill - Close/Ranged, Damage bonus

Defence:		x points - +1pp/+1 defence rank
Toughness	= 0 (sta) + [mods]
Fortitude	= 0 (sta) + 0
Dodge		= 1 (agl) + 0
Parry		= 0 (fgt) + 0
Will		= 2 (awe) + 0

Initiative: 1 AGL + [mods]

Skills:			x points +1pp/+2 skill ranks
Name		Total	Ranks	PP
Skill		x	x	x
Acrobatics      11      10      5
Athletics       6       6	3
Persuasion	16	12	6
Insight		7	4	2

Advantages:		x points +1pp/+1 advantage rank
Animal Empathy          1


Powers:			x points

Healing Happiness!!	81 points (Rank 20)
Total Cost: 4/ Rank	Base Cost: 2/ Rank
Action:	Standard		Resistance: N/A
Range:	Ranged		Duration: Instant
Extras:	Area, Resurrection, Selective. Ranged		Flaws: Limited (Non-Self), Emphatic
Flat Extras: Persistent
Flat Flaws:
Effects: Heals 1 damage condition per degree of success (DC10)

Immortal Cheer	     	20 points (Rank 20)
Total Cost: 1/ Rank	Base Cost: 2/ Rank
Action: N/A			Resistance: N/A
Range:	N/A		Duration: Permanent
Extras:			Flaws: Limited: Death From a Broken Heart (Cannot come back to life with any weaponry inside heart.)
Flat Extras:
Flat Flaws:
Effects: Returns to life 6 seconds (next round) after death.

Complications:
Motivation: Doing Good
Relationships: Villain Family
Reputation: Ambers Family Name
Screams were all she heard as she fell from the top of the pyramid – a routine gone wrong for the first time; she slipped from the tip. Her only thought was how she had ruined the big game, as pain wracked her body, the sickening crack of her spine as it hit the bench. “Ow…” She whispered as a thin line of blood came from her mouth, the football team and their coach standing over her within seconds.

“Don’t touch her!” Commanded the coach, he was always pretty smart, but she could see her was worried. Her arms weren’t moving though, not that it surprised her; she couldn’t feel anything below her neck and knew exactly why.

These benches were always said to be dangerous, but with the metal dug into the neck of a young woman, severing her spine and leaving her blood to coat it and the grass below, it became painfully obvious how dangerous that was. People in the stands began looking sick as they looked over the scene, one of the members of the football team turned and threw up, and the coach was pale as a ghost.

Lily tried to speak, but all she managed was to cough some blood up, the concern on the onlookers faces becoming more obvious to her. She was always a fan of attention, but she certainly didn’t enjoy this, though she knew that hopefully it’d be over soon enough.

----

What gives a person powers? Experiments? Alien DNA? Lucky mutation? Magical artifacts? Well the answer is clearly all of the above and more – but for the Ambers family, it was simply genetics.

Her paternal grandfather was an empowered man working for the mob in the twenties who found that he happened to be able to create explosions with his mind. Eventually he met her paternal grandmother, a woman who was renowned as being a steel woman due to her unyielding nature – and her ability to cover herself with an invulnerable metal skin. Her maternal grandparents were more ‘average’ – they both came from long lineages of witches and warlocks, their genes holding the power of celestial forces both good and ill.

Her parents became the Ambers Inc., which was a renowned villain company known for its skill in capturing and containing people of importance – senators, foreign dignitaries, heroes, and sometimes even other villains, and ransoming them off. They often handled negotiation and holding for other villains as well as even for government agencies and heroes, when required. Nowadays their image has changed: Ambers Inc. has become a villain tutoring company - their tagline "We put the In in Villain". Up and coming villains can be schooled on proper facial hair maintenance, mustache twirling, and ranting tones by her father Julius, while their costumes, catch phrases, and minion design (including the creation of robotic minions or aiding in the summoning of extra-planar critters) are handled by her mother, Katherine.

And so Lily Ambers was born, their fifth child and only girl – empowered as all the rest.

----

The paramedics grimaced as they checked the cheer captain’s pulse, shaking their head to the onlookers as they moved to pick her up, lifting her onto the gurney, her blood already drying. Loaded into the ambulance, her team cried, the crowds cried, the coach cried – she was sent off with tears.

“Such a shame.” One of the paramedics sighed, “She was too young to die.” The other just gave a gruff grunt as he continued driving. Neither noticed the dried blood on their clothes flaking off and disappearing, nor the girl’s skin becoming more flushed.

Until she groaned, the medic sitting next to her practically jumping in the small ambulance as he screamed in terror, the previously dead cheerleader struggling against the secured gurney straps before blinking and looking over herself and the screaming paramedic, “Oh…”

----

A black sheep – in a family renowned for its villainy, what use was a girl who felt bad for not eating her vegetables, who insisted on cleaning her own messes, who aided the nanny in her duties? A shame on the Ambers name, she was the darling of anyone who met her, and a prim and proper model student as well. They tried their best to teach her well – educating her on how to best cackle and brag about their plans, or how to properly goad a hero, but every attempt failed.

Worst yet was the discovery of her powers upon her thirteenth birthday, as she was hit by a bus on the way home from school. The impact killed her – everyone in the bus could tell by the splatters upon the bus. And yet within an hour of reaching the hospital as her family grieved, she opened her eyes, all of the filth – the missing skin, the blood, everything – back to normal. Not even a single bit of harm done to anyone else, even the blood left behind at the scenes was gone, leaving not even a mess for someone to clean up!

But that was only the beginning of the shame.

----

As the ambulance skidded to a stop at the side of the road, she watched the horrified paramedics with a comforting smile, still strapped to the gurney, “Oh, I’m soooo soo so sorry that you got scared!”

The more talkative paramedic was happy to provide a screech of, “You were dead!!” which was responded to with a nod and a giggle.

“Oh yes, I’m quite sure I was! It’s always such a nice little nap, dying. Though wow! You didn’t even get to the hospital!” She giggled and looked around happily, “That was a much shorter nap than last time!” She wiggled an arm free from the straps, and began playing with her hair, giggling still as the paramedics looked on.

“You… have a… power?” The gruffer one asked finally, sighing and shaking his head – these kinds of incidents were so tiring.

“Oh yes! More than one!” Giggles were had… (by her only)

----

Breakouts of the Ambers facilities were rare, but almost always highly dangerous – in this case, a highly respected supervillain’s minions broke him out and nearly killed all of the family’s guards. As always when a worker was injured, Lily went to chat with them, helping to ease their suffering with her presence, which others claimed always made them feel better.

But this time was different – as she looked around, an energy swirled around her, and as she watched the injured, their wounds seemed to travel along the energy and onto her – even the wounds of the dead. Her eyes slid back in her head as this happened, and she fell forward. Everyone in the room was healed – one of the dead men opening his and breathing in a sharp breath, then another.

When her father found out he was furious – how dare his daughter do things such as resurrect his dead minions or heal the wounded! What kind of proper supervillain could be seen as being caring for his minions? One must keep an image of cruel efficiency, with minions being expendable, or else no one will want you to be their villain of choice!

Just at highschool age, her father packed her up and sent her off to the city of Ascalon, to live on her own. She would, of course, be supported by the family, but the combination of her showing concern over worthless lives and her inability to harm people without panicking made her someone to be shipped off – a shame to the EEEEVIL name of AMBERS.

----

The months after the ‘incident’ and the outing of one of her powers was… awkward to say the least, people seemed afraid of her as they finally connected her last name to an empowered family. She of course understood none of this, and continued treating everyone the same. Graduation was when everything changed.

----

“Stop right there you uh… badguys!” The ‘Cheerleader’ stood in the bank doors, pointing at the armed robbers with her pompoms, “The Cheerleader is here to stop you!” She charged forward at full sprint towards them – then as the bullets struck her, fell to the ground, eyes lifeless.
~
“I have come… to punish you!” Pompoms held towards the men hotwiring an expensive car, “Stop where you are and I’ll be light!” She blinked as they completely ignored her, getting into the vehicle and starting it. In a fit of brilliance, she threw herself in front of the vehicle to stop them. And flew over the hood as they crashed right into her, a sickening snap as she landed.
~
“Aha, gotcha!” The athletic redhead hopped onto the large man’s back, “Give that pur-“ before she could even finish speaking, the man picked her up with one hand, flinging her into a nearby wall hard enough to send her through it, every bit of the body mangled.
~
For once the Cheerleader arrived just when she should – right after other heroes. As they handled the robotic hordes, she loudly cheered, “Wooo, yaaaaay! Go you guys!”, each time they got hurt their injuries instantly mending, civilians raised back to life and fleeing as she continually altered between being face first on the ground and cheering for the others.

After the battle, she smiled and cheered for the other heroes, who… left without a word to her, scoffing in her direction. Clearly I am doing something wrong! What could it be, she wondered, sighing loudly. “Right!” She pumped her fist in the air, “I need a team of my own!!”

----

The redhead pushed open the door to the HIREUS center, and filled out her forms, smiling. Well, it may not have been her first choice, it was in fact her seventieth, but at least it would be something!

KittyEmpress fucked around with this message at 05:50 on Jan 18, 2014

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

KittyEmpress posted:



"C'mon team! Wooooo!"


Been watching Heroes?

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
The Fiery Obsidian!
Also know as "Katra Gabija Norkus"



Musical Accompaniment

She did not want this at all, in fact, this was the opposite that she wanted. They were staring at her hard statuesque skin, still warmer than most humans, but cool enough to not set things on fire. Her eyes were still molten moving in their sockets watching the group of students were acting like high schoolers pointing and staring at her. She instinctively moved to touch her hair and realized that it wouldn't give at least at this temperature, another frustration, not being able to even have a nervous tick around people.

There is a deep sigh and an arch of her black as coal neck as she looks down at the ground and walks past them. She had graduated just a year ago, but it still stung. It always starts with stares then a bit of talking and the questions. She didn't mind those, at least it kept people civil and less afraid. Scared people worried her, not they didn't know who SHE was. That was even worse when they first realized who she was.

"Kat! Kat!" She heard and turned her head to see a friendly face, Chelsea wasn't the smartest person she knew, but she had the best heart of anyone by far.

"Hi, Chelsea! What's up?" Kat said turning to the friendly African American student with a cheery smile, her teeth and mouth streaked with a dim red glow. Even with great concentration and control there was still that inner heat that she ran on.

"Professor Poohng is going to be moving up the test! She is going to giving us the physics midterm next week." She looked to be in a panic and was seriously worried. Chelsea was in the band and was deathly afraid of not being able to stay in it. She was Kat's main study partner and best friend, so it made sense that this mean that Kat was going to be doing an all nighter with flash cards.

Giving another deep sigh this time steam escaping from her mouth, "No worries, we will ace this one. Remember you got a B on the last one!" Kat gave another heated smile toward Chelsea and walked swiftly with her toward their next class together.

That's when it happened.

"Hey Hey! You!" She turned around to see a very excited blond boy was chasing after her. "Hey your her aren't you? Yeah! The Positronic Man's daughter aren't you!" Kat's mouth became a thin line as she looked at the boy. "Oh god, a fan." She thought with a bit of distain.

"Yeah, that's my dad." She says blandly hoping that the tone would indicate she didn't want to discuss this.

"Oh man, that is awesome. So like does he still do stuff in secret? I mean I heard he quit the business, but I mean. You know they always say that." He threw fake punches and gave a poo poo eating grin. Kat's hands tightened around her bag strap.

"He is very much done with that." She said flatly, "It is a condition of his release besides my Mom can deal with her just fine." The Ember Mistress had never been defeated by her partner in anything. Some might say that is what caused the attraction, at least her dad joked in his accented voice that if he couldn't beat her as a villain he could at least come to a draw romantically.

"Oh that's right, right. Are you sure? Cause those robots he made were awesome. I saw the film about the bank heist they were awesome." He looked even more excited compared her to now outright bored expression.

"Yeah, something like that. Listen I gotta go-" She said already walking away, he started to say something and then just glared at the charcoal colored woman walk off toward her next class.

------------------------------------------------------------------------------------

Jurgis Norkus had come to the United States from Lithuania in sparse years after world war two. He never really talked to his daughter about the old country, but she always suspected that his fleeing was more a reason he became a Super Villain. He was a genius at electronics and building things, but penniless when he came. At the time, the Hero and Villain game was still really in its infancy. They had used the heroes to promote the war effort and even the villains had tried to help the war effort and stop the greater threat.

He had seen these people and knew that he could do it too, but not legally. Thus became the rise of the Positronic Man, building simple controllable robots and a armored suit he was able to at least make a living. At first it was a flashy thing to get parts and maybe move into legitimacy using the villain thing as a cover for poverty and desperation. That was till The Ember Mistress came into the scene. Herself a poor Latin woman from the Barrio of Ascalon, rose up in response to him.

It became a game, between the two from the 1960's to the 1970's until in the late 1970's something changed, his robots weren't useful any longer. He found himself very outclassed in the modern world. The level of humility it took for Jurgis to come to the police station and turn himself in had to been great for the brilliant man. He was released a few years later and he approached the now very popular hero Ember and asked her out.

The rest as they say is the story. Now days, his daughter had to get assailed from all sides from both haters and lovers of either her mother or father. She didn't like either but the weirdos who liked her dad bothered her. He had been forced due to his nationality and poverty to do terrible things and this was a game to these people? She just didn't understand it.

-------------------------------------------------------------------------------------

Walking out of class, Kat felt better. She was ready for this test and really Government was really interesting if a bit confusing. It was so systematic and yet at the same seemed very chaotic and half hazard. There seemed to be more about trying to keep things in line rather than actually make things better. More about who benefited from what instead of who had it best.

It seemed all a shame to her, things should be a bit more simple. Her mom, Rosalina, had had very simple and very straight forward morals, at least that is what her father taught her. He made sure she felt connected with her mother as she could be. Her mother had died very shortly after giving birth to her, and it had left a gap in her life that she could never really fill. Her extended family helped and her many cousins and aunts helped her as a child, but still she thought about her mother almost everyday.

There was something that couldn't replace that sort of relationship in anyone she supposed as she walked across the street. It felt colder than normal, but then again most places felt cold so she didn't notice it. It wasn't until a car was launched in the air by a giant ice spike. A shock of blond hair stuck out of a blue and silver streaked costume as the boy she had met before landed into view.

He hovered inches above the ground and laughed, "I wouldn't expect such a hot parentage to give such a cold shoulder. At least not to the Chilliator!" Kat set her teeth. Ice puns from the idiot with ice powers. This was great, and by great, this was horrible, utterly horrible. Kat didn't say anything and removed her bag and tossed it a bit away. School books were expensive.

Her eyes glowed with intensity, and she looked at the idiot with ice powers with a renewed vigor. "Really? Ice puns. Seriously, is this 1940?" Kat asked with angry sneer.

"Oh come on, so serious? Don't be so Hot headed. I wanted to an offer you a legacy to make your dad proud. Instead of this, boring existence. Together we are fire and ice, seems only natural don't it?" He said with another poo poo eating grin. Kat wanted to wipe that stupid grin off his face and make him eat his stupid words.

"You are an idiot and you don't know anything about me!" She said, her fists glowing and heat radiating off of them. "So be it." He said in a well practiced flip of his blond shock of hair. With a look of concentration he moved both hands forward and blasted her with streams of ice. At first the ice touched her and even clung to her, before she got angry. All at once all the water became steam at once.

At the cost of human clothes, she became a brightly glowing ember, the asphalt under her melting as she started to turn her force against the idiot. Using her ability to change her density and with a bit of strength she leapt into the air surprising the ice idiot. A bright red streak going into the air, forming her fists into black crystalline obsidian she came down on the Chilliator.

The punch threw him into the ground and stopped his unfocused and undisciplined ice attacks. She stood above him with looking more a woman with a fiery rock cloak and loose draping hardened rock outfit. "I bet you want me to say something like Chill out or something. What a idiot." With a bit of a sneer, she reforms her outfit into more like a moving rock dress and goes to pick up her books.

"Stupid wannabes." She muttered as she walked toward her apartment.

pre:

Code Name: Obsidian
Real Name: Katra Gabija Norkus or "Kat"
Age:    19
Height: 5'10
Weight: 250
Eyes:   black diamond retinas, with bright lava coronas 
Hair:   black soot with a few streaks of hot red
Skin:   black soot with a marble finish, like a dark black statue

HP: 1
PL: 9
PP: 135/135

Abilities:		           38 points
STR 3+4		        6 points
STA 4			8 points
AGL 3			6 points
DEX 3			6 points
FGT 5			10 points
INT 1			2 points
AWE 0			0 points
PRE 0			0 points

Offence:
Hand to Hand - Close, +7
Throw - Ranged, +7
Body of Lava - Close, +5 


Defence:	     10 points
Toughness       = 4 + 7 = 11
Fortitude       = 4 + 1 = 5
Dodge           = 3 + 4 = 7
Parry           = 5 + 0 = 5
Will            = 0 + 5 = 5

Initiative: 3

Skills:                      18 points
Name            Total   Ranks   PP
Athletics       9       2       1
Close Combat
Hand to Hand    9       4       2
Grabbing        9       4       2
Expertise:
  Biology       2       1       .5
  Chemistry     2       1       .5 
  Robotics      3       2       1
  Geology       5       4       2
Ranged Combat
Throwing        11      8       4
Insight         4       4       2
Perception      4       4       2
Technology      3       2       1


Advantages:		6 points
Move-by Action          1
Improved Grab           1
Improved Hold           1
Takedown                1
Fast Grab               1
Diehard                 1


Powers:			64 points

Lava Molding 1          1 points
Total Cost: 1/1 Rank    Base Cost: 1/1 Rank
Action: Free            Resistance:
Range: Personal         Duration: Sustained
Extras:                 Flaws: 
Flat Extras:
Flat Flaws:
Effects: Elongation 1 (15 ft): Lava is able to bend and mold, and so can Kat, 
albeit only a bit. It is enough to allow her to grab a few things from
the kitchen quickly.

Magma Muscles 4         8 points
Total Cost: 2/1 Rank    Base Cost: 2/1 Rank
Action: None            Resistance:
Range: Personal         Duration: Perm
Extras:                 Flaws: 
Flat Extras:
Flat Flaws:
Effects: Enhanced Strength 4: As her muscles pump rock, her strength is naturally
increased. The greater density and resistance than flesh allows her to do great
feats of strength.

Heart of Fire 1         5 points
Total Cost: 5/1 Rank    Base Cost: 5/1 Rank
Action: None            Resistance:
Range: Personal         Duration:Perm
Extras:                 Flaws: 
Flat Extras:
Flat Flaws:
Effects: Immunity Fire 1, Kat is completely immune to fire damaging attacks, but 
still risks dissolving under too intense heat and flame.

Obsidian Skin 1         5 points
Total Cost: 1/1 Rank    Base Cost: 1/1 Rank
Action: None            Resistance:
Range: Personal         Duration: Perm
Extras:                 Flaws: 
Flat Extras:
Flat Flaws:
Effects: Immunity aging, disease, poison, cold/liquid, high pressure; She is not a creature
of flesh and it shows, though no one really knows what truly can effect her. 


Density Sling 7         7 points
Total Cost: 1/1 Rank    Base Cost: 1/1 Rank
Action: Free            Resistance:
Range: Personal         Duration: Instant
Extras:                 Flaws: 
Flat Extras:
Flat Flaws:
Effects: Leaping 7 (1/2 mile), By changing her density and jumping, she is able to jump more than
most people can dream. It takes her only moments to soar through the air toward where she
needs to be.


Made of Stone 7         7 points
Total Cost: 1/1 Rank    Base Cost: 1/1 Rank
Action: None            Resistance:
Range: Personal         Duration: Perm
Extras:                 Flaws: 
Flat Extras:
Flat Flaws:
Effects: Protection 7: She is made of molten rock, and inherently tougher than most things.


Body of Lava 5          25 points
Total Cost: 5/1 Rank    Base Cost: 4/1 Rank
Action: Free            Resistance:
Range: Personal         Duration:Sustained
Extras: Selective +1    Flaws: 
Flat Extras:
Flat Flaws:
Descriptor: Fire/Heat
Effects: Energy Aura 5; Unleashing her heat, she turns into pure Magma and burns through
anything she can, items and people a like.


Goin' With the Flow     5 points
Total Cost: 5/1 Rank    Base Cost: 1/5 Rank
Action: Free            Resistance:
Range: Personal         Duration: Substained
Extras:                 Flaws: 
Flat Extras:
Flat Flaws:
Descriptor: Fire/Heat
Effects: Insubstantial 1 Fluid, Kat is able to transform into actual fluid Lava and various
levels of densities and viscosities.

Complications:

Motivation: Legacy - Though she did not really know her mother, she knows what
she stood for and the effect she had on her father. In many ways, she wants to follow in her
footsteps to understand her mother. She also wants to give back for the damage her father did
as a villain. She wants in some way to undo the bad her father did and still live up to the memory
of her mother.

Weakness: Water and Cold - Kat in essence is made of heat, though she can control
her skin and harden it and make it solid enough to act mostly like a normal person in most
respects, she is not a normal person. With enough water or heat sapping cold, she will eventually
harden and possibly die. She is resistant to most minor level, but She doesn't want to find out
if there was overwhelming amounts, either. 

Nemesis: Chillator - A young college student that goes to Kat's college has decided to
become her arch nemesis. Eerily, he also asks her out from time to time. Kat has never accepted any 
of these offers for a date, but instead find it a little disturbing. For her, she would rather be 
left alone to be a normal student. The hero business helps pay the bills, but for the pun tossing
Chillator, it just seems like a game, which she finds offensive as there are people hurt along the way.

Accident: Fiery Temper - Unlike most people, Kat has to have a lot of self control in
her day to day life to function. It was something she had to teach herself, to stop from hurting people.
Her natural temperature is hot enough to melt lead by itself, and without lowering it at least subconsciously,
she can easily set fire to things. Angry, she runs the gambit of melting through the floor itself, or 
give burns to people standing nearby. 

(Minor) Relationship: Father - Kat's father has a lot of enemies and people he has hurt in
his twenty years of super villainy. Now he is retired and most don't remember a villain from back then, 
but there are still people who would want to harm her father if given the chance. She only has her
Father left in her immediate family, and though her mother's large extended family fills her time, 
her father is mostly isolated and alone beyond his daughter.


Axe-man fucked around with this message at 01:52 on Sep 1, 2014

KittyEmpress
Dec 30, 2012

Jam Buddies

goodness posted:

Been watching Heroes?

Not really, though it had been brought up to me once I started deciding she would be a cheerleader.

I haven't seen Heroes since the first season ended on the original run.

But who better to be cheerful and providing cheer than a cheerleader?

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?
Now I have to write a novel for my character :D

stevey666
Feb 25, 2007
Super newbie here, am I suppose to write a 12 book epic about my character too? ;). Are there any particular sites to help me build up a character for this?

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

stevey666 posted:

Super newbie here, am I suppose to write a 12 book epic about my character too? ;). Are there any particular sites to help me build up a character for this?

http://www.d20herosrd.com/character-creation

KittyEmpress
Dec 30, 2012

Jam Buddies

It is pretty easy once someone gives a little push in the right direction. This is my second time applying to a game, and it is pretty fun. Pretty much all powers are possible theoretically, so have fun with it. :)

And I didn't write all that much...

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

KittyEmpress posted:

It is pretty easy once someone gives a little push in the right direction. This is my second time applying to a game, and it is pretty fun. Pretty much all powers are possible theoretically, so have fun with it. :)

And I didn't write all that much...

A solid 2 pages double spaced! haha.

I just wish I could think of something to make.

Robodog
Oct 22, 2004

...how does that work?

I'm sure this is just to get everything down in the thread, but still. You need to clean this up a whole lot, it's all very messy! But to a quick pass over it looks alright.


I do not like the musical accompaniment to this :colbert: But yeah, looks good for a concept!

goodness posted:

Now I have to write a novel for my character :D

Now now, not everybody has to write a novel for their background. A 14 stanza poem would also suffice.

stevey666 posted:

Super newbie here, am I suppose to write a 12 book epic about my character too? ;). Are there any particular sites to help me build up a character for this?

If you can jump on IRC and come into #wonderplace, I can help you with any and all character building questions!

Pez
Feb 28, 2002

Thanks to CoX, my stairs will be protected forever!
Ok, being incredibly new to M&M, I just want to make sure I'm starting right. PL8= 120 points for character creation? I'm using http://www.d20herosrd.com/ for my creation purposes

Double Monocle
Sep 4, 2008

Smug as fuck.


Code Name: El Mago
Real Name: Francisco Guerra

Francisco had just suffered the ultimate shame. In a match with his rivals, the tag team duo Dos Burros, he was unmasked!
Years of hard work in ring undone, his fame and his fans lost. Months he wandered, offering his services to people in need
of JUSTICE, but unable to capture their hearts without his mask.

One day, Francisco came upon an old man cornered by a group of muggers. After delivering his famous "gota de rodilla", Francisco
turned to see not just an old man, but a wizard! The wizard smiled,stroked his long beard, and pulled a strange old Lucha Mask
from his pouch. "This mask, should it choose you, will grant you the power to serve justice to the most vile people on earth!
But be warned, Evil will always try to steal this mask, trying to claim its power for their own!"

Francisco did not hesitate. Images began to flood his mind. Ether planes, arcane tomes, all the powers of a wizard stormed his
brain, causing him to gain control over the arcane! He had regained his honor, and a new power to fight injustice with as well.


And that is how he became EL MAGO, the wizard's fist!

pre:
Age: 28
Height: 6'1"
Weight: 195
Eyes: Blue
Hair: Unknown (masked)
Skin: Tan

PL: 8
PP: 120/ 120

Abilities:	 60 points +2pp/+1 ability rank

STR 8	 16 points
STA 8	 16 points
AGL 3	 6 points
DEX 0	 x points
FGT 8	 16 points
INT 0	 x points
AWE 3	 6 points
PRE 0	 0 points


Offence:
Type of attack skill - Close/Ranged, Damage bonus

Melee attack- Close, +8 to hit, +8 damage





Defence:	0 points - +1pp/+1 defence rank

Toughness	8= (sta) + 0
Fortitude	8= (sta) + 0
Dodge	        3= (agl) + 0
Parry	        8= (fgt) + 0
Will	        3= (awe) + 0

Initiative: 3



Skills:	 7 points +1pp/+2 skill ranks

Acrobatics-   Total- 8   Ranks 5
Insight-      Total- 7   Ranks 4

Advantages:	 14 points 
Chokehold
Diehard
Fast Grab
Fearless
Improved Grab
Improved hold
Improved Trip
Improvised Weapon +1
Instant up
Interpose
Move by Action
Prone Fighting
Teamwork
Ultimate Effort- Toughness



Powers:	 40 points

Mago Del Mago - 8 points.
Magic, rank 8
Total Cost: 8/8 Rank   Base Cost: 16/8 Rank
Flaw- Grab Based
Action: Standard  Duration: Varies
Effects: El Mago is a wizard after all.
El Mago delivers all his spells via submission holds and body slams. 
El Mago has flavored his spells to all fit his luchadore theme, and each and every one 
has its own unique name, which he yells with childlike glee when casting.



Into the Ring   -6 points
Create- Rank 2
Total Cost: 6/2 Rank	Base Cost: 4/2 Rank
Action:	Free 
Range: Ranged	 Duration: Perm 
Flat Extras: Subtle, Reaction
Flat Flaws: Permanent
Effects: El Mago uses his powers to create various objects befitting his fighting style. 
Tables, Folding chairs, or various parts of a wresting ring (such as the ropes or corner stand) 
in order to perform more crowd pleasing stunts.
These objects are permanent and real in appearance. Up to 8 cubic feet may be created this way

The Mask of Mago!   -  5 points
Senses- Rank 5
---Awareness- Magical- 1 Rank
---Precognition- 4 ranks
Total Cost: 5/5 Rank	Base Cost: 5/5 Rank
Action:	None 
Range: Personal	 Duration: Perm 
Effects: The mask of el Mago grants him the vision of a wizard! With it he can sense magic 
and even attempt to peer into the future!


The Arcane Luchadore -2 points
Variable Descriptor- Melee Attack- Various magical themed elemental effects
Feature- Used in conjunction with Grapples and leaps to perform wrestling moves
Effects: El Mago performs one of his signature lucha moves augmented by the power of the arcane. 
One of El Mago's favorite moves is "Codo de fuego", a firey elbow drop. 


High Flying Action!	- 4 points
Leap rank 4- Distance 250 Feet
Total Cost: 4/4 Rank	Base Cost: 4/4 Rank	
Effects: El Mago uses spells to augment his jumping ability to super human levels. 
His acrobatic attacks are always a crowd favorite. 


The Speed of justice!-  4 points
Speed rank 4- Distance 500 feet. 
Total Cost: 4/4 Rank	Base Cost: 4/4 Rank	
Effects: El Mago understands that speed can be the key to victory, and uses magic 
to ensure he is quick on his feet. He also keeps a good cardio routine. 

Equilibrio - 8 points.
Movement, rank 4 (Safe fall, Sure Footed, Wall-Crawling 2)
Total Cost: 8/4 Rank   Base Cost: 8/4 Rank
Action: Free
Range: Personal   Duration: Sustained
Effects- El Mago enhances his natural grace with his wizard powers.
Safe Fall- El Mago can fall saftley from any distance using the tried and true feather fall spell. 
Sure Footed- Years spent as a Luchadore have made El Mago very sure on his feet. 
Wall-Crawling 2- El Mago relies on another classic wizard's spell, Spider climb. 


Hearts on fire!  - 2 points.
Feature- Rank 2 (Special Effect x2, Iron stomach)
Total Cost: 2/2 Rank	Base Cost: 2/2 Rank
Action:	None
Range: Personal	 Duration: Perm 
Effects: El Mago uses his magic to bring the hearts of the people with him. 
Feature 1- Wrestling moves are met with the roar of the crowd and the flashing 
of camera lights, while a detached voice seems to scream out his signature moves.
Feature 2- El Mago will always have a autographed photo or small action figure 
of himself ready should his fans need one. 


Motivations-

FAME- El Mago seeks to earn respect and attention in everything he does.
This is not a selfish or egotistical desire, El Mago feels
that every child whos heart is touched by his JUSTICE will become an ENEMY OF EVIL.

HONOR AND JUSTICE- El Mago seeks to spread the truth of justice and rightness in everything
he does. Everything from defeating evil doers to helping kids stand up to bullies.
He will use the term "rightness" to describe just about every action he does.
He will never use poisons or other similar underhanded tactics to win a fight.
He will not harm a defenseless opponent, and will never kill. Anything that would be against
the rules in the ring is against his personal code.

THE ULTIMATE MOVE- El Mago searches tirelessly for what he considers to be the ultimate wrestling move.
Once he finds this attack, he will not only be unbeatable, but merely witnessing the attack will
inspire people to join him on the path of justice.


Complications-

POWER LOSS- El Mago loses all powers when his mask is removed. If his mask is removed without
his consent during combat, he will not wear it again unless he feels he has earned the right
to be a champion of justice.

ENEMY- An enemy unknown to El Mago covets his magical mask and plots to steal it from him.
He is EL MALVADO, a super human wrestler who will do anything to become the strongest
fighter in the universe!




Backstory-

Pre Mask.

Francisco was born in small town in southern texas right near the border. He thinks.
He isnt 100% sure of his origins, or his family. Nothing mysterious here, Francisco was
left on the door of a church as a baby. The local Nun, Sister Wanda, took Francisco as her own
and began to raise him as an honest and good man. He spent the majority of his early life learning
to be kind, giving, and protective of those he loved. He would have eventually become a priest
himself if not for one fateful day.

On a summer afternoon, his small town was suddenly caught in the crossfire of a supers battle.
While most fled or took cover, Francisco watched with a passion from his church's window. This,
he thought, was true justice, true compassion. By stopping these men of evil, the hero's do more
good than his small handouts or shelter could ever hope to accomplish. It was from this moment
the fire of justice took hold of his heart. Francisco was not a special boy in any way, so he began
to condition his body from a young age. At the age of 16, he donned a homemade costume and left
his church to fight crime.

After stopping a few petty crimes, Francisco had the bad luck of running into a small gang of meta
humans causing trouble. Francisco stood tall against these criminals, and told them to denounce their
ways or face his justice. Francisco woke up in the hospital three days later. Cursing his lack of
power and losing faith in his conviction, he brooded in his hospital room. By a stroke of good fortune,
another man was wheeled into his room. This man also wore a costume, and Francisco began to question him
on the nature of his crime fighting. It shocked him to find out that not only was this man not super human
in any way, but he was an entertainer! Luchadore, he called it.

The man explained how he performed in the ring to the amusement of the crowd. High flying jumps, over
the top gags, all to kindle the spirit of the people. He did not perform these shows for money, or because
he wanted to save the world, he only wanted to touch the hearts of those around him, and instill a love of
good morals in the children. It was then Francisco turned his back on the world of crime fighting,
and stepped into the ring!


Double Monocle fucked around with this message at 13:05 on Jan 28, 2014

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Oh my god. Muscle Wizard the luchador. :D

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Muscle wizard is now canon, the best canon. Also, opps sorry about that got words all over your thread :blush:

KittyEmpress
Dec 30, 2012

Jam Buddies

Alrighty, I think I fixed some issues with the backstory at least!

Platonicsolid
Nov 17, 2008

Unsure if I can take on more games, and not sure I'd want to push newbies out anyway. We'll see if I come up with something.

Double Monocle
Sep 4, 2008

Smug as fuck.
Updated my post to include character sheet. Lemme know if I did anything wrong, since my understand of the system is limited at best.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Updated with my character sheet, whoa that was kind of intense.
edit:
:aaaaa: formatting!

Axe-man fucked around with this message at 08:53 on Jan 18, 2014

Sathzur
Nov 19, 2009
@Double Monocle: Into the Ring should be 17 points as Reaction costs 3 points per rank for powers that are standard actions like Create. Your advantages should cost 18 not 17.

@ Axe-man: Magma Muscles should cost 12 points as each point of an ability cost 2 points to raise.

Sathzur fucked around with this message at 08:57 on Jan 18, 2014

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?
Ugh, I can't think of an idea :(

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
Gonna be watching this one! Robogames=Bestgames

Robodog
Oct 22, 2004

...how does that work?
I'll give sheets a thorough audit tomorrow, you speedy gonzales'. But just to make it clear I'm not closing the recruit for a while yet. There's no need to rush about to get a sheet down, and if you're having a little trouble coming up with a concept or getting an idea down on the sheet there's still heaps of time yet. Don't be afraid to jump on IRC if you want a little help with things! Or just in general! IRC contact is a plus in my books.

Pez posted:

Ok, being incredibly new to M&M, I just want to make sure I'm starting right. PL8= 120 points for character creation? I'm using http://www.d20herosrd.com/ for my creation purposes

PL8 = 120 power points for character creation! I can help you with the book if you don't have it, it really does help for character creation.

goodness posted:

Ugh, I can't think of an idea :(

You have oodles of time yet! Hop in IRC if you want to shoot some ideas around!

Soonmot posted:

Gonna be watching this one! Robogames=Bestgames

:D

Though my best games are ones I steal from other people, as you well know!

Ferrosol
Nov 8, 2010

Notorious J.A.M



Crowley's Encyclopaedia of the Occult and Uncanny 10th Edition(1989) "The Mantle of Winter" posted:


The Mantle of Winter is an artefact that has long fascinated students of the Occult and Uncanny. Some claim that the Artefact was created as part of a drunken bargain by a 14th century magician who anxious to secure the favour of a maiden of the north created a cloak of winter that proved unexpectedly powerful. Others say that mantle is some sort of alien parasite citing the stories from the chronicles of a comet falling to earth and brining with it biting cold... What is known about the mantle is fragmentary and unclear. It first appeared in the historical records in the possession of one Sven Kallsinnig who used the powers of the mantle to carve out an icy kingdom in the north of Sweden in the middle of the 15th Century until rebelling peasants burnt him out. It's next confirmed appearance was in the hands of the French heroine Venfroid who used it's powers in support of France's revolutionary regime in the late 18th and early 19th century. The next individual known to have possessed it was the British villain Iceberg who used the Mantle to terrorise North America throughout the Victorian Era until he was killed in a brutal fight that devestated Toronto, by a team of heroes from throughout the British Empire. The next confirmed wielder of the mantle was the German villain Kaltehammer who used the mantle to wreak havoc on French troops during the First World War until his disappearance in 1917. The next and final confirmed possessor of the mantle was the Soviet hero General Winter who used the powers granted by the mantle to battle the Fascist invaders until his death in battle with the German villain Blitzkrieg over Warsaw in 1944. The current location and bearer of the mantle is unknown. While the powers of the mantle seem to some extent be shaped by the feelings and personality of the wielder some elements remain constant. Firstly, the bearer of the mantle is transformed into a white skinned, white haired individual and is granted both a limited form of immortality (the subject will not age but can still die due to trauma) and the bearer is immune to the cold and other effects the mantle causes. SEE ALSO: THE HEART OF WINTER, CROWN OF SNOW

243 Cherry Blossom Drive, Ascalon, Delaware August 2011

"Mom, Dad I just got my exam results" Rachel yelled. "There's no need to yell sweetie we're just in the kitchen." Stepping inside Rachel found her parents sat around the breakfast bar examining bank statements and bills. "Well how did you do?" "I Passed!" Rachel squealed. That's wonderful Sweetie, her mom replied but there's a problem I know you had your heart set on going out of state to study but your dad and I just can't afford it." "It's ok Mom as long as I can study nursing and go out there and actually help people I don't care where I do it." Rachel tried not to laugh at her Dad's unobtrusive smile of relief and smiled cheerfully "So Ascalon College it is?"

Department of Nursing, Ascalon College Delaware November2011

"Hey Rach, can I borrow your notes for last weeks Microbiology lecture?" Rachel turned to see her best friend Jenny striding towards her "Jenny, Where've you been?" "Partying, duh... you should let your hair down a little enjoy life you're only young once." "It's all right for you Jen, your parents can pay your way some of us have to work for a living" "Speaking of Work how's the job hunt going?" Rachel sighed looking guilty "No one's hiring at the moment so it looks like I'll have to keep temping"

Back Streets of Ascalon 7pm November 21st 2013

A big fat waste of time Rachel stomped out of the office. Telling her to hike her way out of here for a job interview only to find that the position had already been filled. Rachel examined the loose change in her coat pockets and debated whether she could afford the cost of a taxi ride home sighing regretfully she pulled her parka more tightly around her and started walking as snow fell on the ground. Walking through the seedier end of town she passed by what she thought was just another junkie slumped in an alleyway muttering to himself "my time is done, but they must not have it" Out of the corner of her eye she saw the man collapse and stop breathing. Rushing over Rachel desperately tried to remember everything she'd been taught about drug addiction and began performing CPR. The last thing she felt after touching the patients chest was a blast of extreme cold that seemed to sink into her bones...

Extract from Ascalon PD Police Radio 2am November 22nd 2013 posted:


Car 741 this is Base you there over? "Base this Car 741 what's the situation?" "We've got reports of unidentified white female who's been found dead in an alleyway on the corner of 43rd and 56th can you attend and investigate over?" "Roger, base Car 741 is en-route" <some time later> "base this is Officer Johnson, Can I get some paramedics down here? I don't believe it but our would-be corpsicle is somehow still breathing"

Intensive Care Ward Speedball Memorial Hospital Ascalon 9am November 23rd 2013

"Mr and Mrs Hayel I understand your the next of kin?" Doctor Young rose from his desk and turned to the two concerned parents who entered his office. "Can you tell us what's going on, Doctor? when our little girl didn't come back from college we got worried and called the police, Then we received another phone call saying she'd been found and brought here." Mr Hayelthe Doctor replied as he adjusted his glasses your daughter was found unconscious on the street by a police officer he estimated that she'd been there for close to eight hours in sub-zero temperatures and wrote her off as another victim of the unseasonable cold weather we've been experiencing lately. It was only on closer examination that he noticed your daughter was still breathing and called in an ambulance. So if you could tell me how your daughter survived sub-zero temperatures for that long all my medical training says she should be dead I would be extremely grateful. Instead right now she's lying down the hall in some sort of deep sleep or coma that defies any attempt to wake her up. Can we at least see our daughter? "Come this way". Stepping into the intensive care suite Doctor Young shivered at how cold the area seemed compared to the rest of the hospital. "Nurse Carmichael is the heating on?" "It should be on full-blast Doctor, I was just going to call maintenance to send someone up to check the boiler" "Mr and Mrs Hayel your daughter is in here, he said as he ushered them into the utilitarian treatment room. It was at this point that time itself seemed to freeze as an intense blast of cold air hit everyone present and the gurney and room appeared to freeze over...

Intensive Care Ward Speedball Memorial Hospital Ascalon 11am November 23rd 2013

Rachel stirred in her sleep and awoke with a start "ugh, my head, what the hell happened to me, my head is pounding" Staring around she seemed to be in some sort of hospital but the floor and walls were covered in ice in her shock she raised her hand to shield her eyes from the glare of ice only to react in surprise to seeing her normally tanned and healthy arm to be thin and white as the pure snow. Wondering what the hell happened to her she staggered up from the now somewhat rusted gurney and stuck her head through the open door of her room only to be tackled by a medical orderly who grabbed her and administered a large dose of tranquillizers...

243 Cherry Blossom Drive Ascalon Delaware December 4th 2013

"So the doctor's have finally let me come home after they'd finished their tests" Rachel explained to her parents waving a still too pale arm. The last thing I remember is leaving the job interview and deciding it was cheaper to walk after that, nothing." "How I ended up in that alley I have no idea." "honey, did the Doc's say if there is anything they can do to reverse what happened to you?"
"According to the doctors and every expert they were able to find this thing is bonded to me permanently and removing it might kill me" she sighed as she twisted a lock of her now white hair. "still it's not all bad I suppose, I was able to walk into a blizzard wearing nothing but a hospital gown and didn't feel the slightest chill and I know this sounds weird but I can "feel" the ice in the air around me" "So what are you going to do then?" "I think I'll be going back to college as soon as I feel up to it."

Department of Nursing, Ascalon College Delaware January 4th 2014
"Hero Internship huh?" "Well it's a job and seeing as how I'm stuck with this crap I might as well put it to good use" Rachel sighed as she examined the notice board in the hallway in between classes.

pre:
Code Name: Hailstorm
Other Names: Bearer of the Mantle 
Real Name: Rachel Hayel
Age: 20
Height: 185 cm
Weight: 70 KG
Eyes: Silver
Hair: White
Skin: Pale White

PL: 8
PP: 120/120

Abilities: 
STR 0
STA 3
AGL 3
DEX 2
FGT 2
INT 1
AWE 3
PRE 2

Points Cost: 32

Offence:
Type of attack skill - Close/Ranged, Damage bonus

Ice Blast               ???            ???

Defence: 
Toughness = 7
Fortitude = 5
Dodge     = 5
Parry     = 5
Will      =  5

Initiative = 3

Points cost: 9

Skills: 
Name		                Total	Ranks  PP
Acrobatics                         7      4    2
Athletics                          4      4    2
Ranged Combat: Icicle Blast        6      4    2
Treatment     	                   3      2    1
Perception                         7      4    2
Expertise: 
Biology                            3      2    1
Nursing                            3      2    1

Cost: 11 points

Advantages: 
All-Out Attack   1
Defensive Attack 1
Favoured Enviroment: Ice 1
Move by Action 1

Cost: 4 Points

Powers:

Power Name: Winters Bite  

Environmental Control 1
Base Cost: 1/Rank
Total Cost: 2
Action:	Standard 
Range:	30ft 
Duration:Sustained
Extras:	Extreme Cold (+2/Rank)
Effects: Can freeze an area up to 30ft in diameter 

"Hailstorm can cause the immediate area around her to freeze,"

Power Name: Protection of Winter:

Immunity 12
Base Cost: 1/Rank
Total Cost: 12	
Action:	None	
Range:	Personal        
Duration: Perm 
Effects: Immune to Cold(10 ranks)
         Immune to Ageing (1 Rank)
         Immune to Disease (1 Rank)

"The mantle of Winter grants the wearer immunity to cold and also grants other benefits that Hailstorm is currently not aware of"

Power Name: Icicle Blast 
Blast 8
Base Cost: 2/Rank
Total Cost: 24
Action:	Standard        
Resistance: Toughness
Range:	Perception 
Duration: Instant
Extras: Increased Range +1/Rank 
Effects: 8 Damage to any target that can be perceived and fails the resistance check

"Hailstorm can concentrate for a moment and throw an icicle at any enemy or object she can see"

Power Name: Frost Wall
Create 5
Base Cost: 2/rank 
Total Cost: 20
Action:	Standard        
Range:	Ranged          
Duration: Permanent
Extras:	Continuous +1/Rank
        Moveable +1/Rank
Effects: Limited to objects with a total volume of 0.8m3 which persist until dismissed or destroyed and are moveable as per the move object rules. 

"Hailstorm can create simple objects and geometric shapes of Ice that last for as long as she wishes and can be moved mentally by her."

Power Name: Glacial Toughness
Protection 4
Base cost 1/rank
Total cost 4
Range: Personal
Duration: Permanent 
Effect: +4 to toughness 

"Hailstorms pale white skin is unnaturally tough and rugged and protects against injuries"

[b]Servants of Winter[b]
Comprehend 2
Base Cost: 2/Rank
Total Cost 2
Range: Personal
Duration: Permanent
Flaws: Only applies to creatures whose natural habitat is Icy or Tundra (-1/Rank)
Effect Can communicate with and understand the "speech" of animals from snowy environments. 

"Hailstorm has a natural understanding of and ability to communicate with Winter animals"


Total Powers Cost: 64

Complications:

Motivation: Greed "Hailstorm needs money to pay her way through nursing school"
Complication: Enemy "There were others who were chasing the previous bearer of the mantle 
and will stop at nothing to acquire it's powers especially while it's current possessor is young and vulnerable"
Complication: Family "Hailstorm is extremely close to her family and friends and would do anything to help them" 

Ferrosol fucked around with this message at 21:45 on Jan 28, 2014

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Sathzur posted:

@ Axe-man: Magma Muscles should cost 12 points as each point of an ability cost 2 points to raise.

Oops, changed it and modified it a bit, still hard hitting but not as much :smith:

Pez
Feb 28, 2002

Thanks to CoX, my stairs will be protected forever!

Robodog posted:

PL8 = 120 power points for character creation! I can help you with the book if you don't have it, it really does help for character creation.

Thanks, I'll try and work something out later today!

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Quornes
Jun 23, 2011
This looks interesting. I think I'll submit the Puppyteer. Thinking maybe Black 13 co-opted him into spying on HIREUS. Or might go with some guy with time flow powers.

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