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Weeping Wound
Mar 15, 2004

...what??? ???????



I read a book where I was a cave-halfling who was really hungry

he got merc'd by a Sher'tul. poor guy just wanted something to eat

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GreyjoyBastard
Mar 28, 2010



when you use the Writhing One's digest talent on a humanoid, the dude you eat starts screaming from inside your belly

Kobogartimer
Mar 17, 2006





Fallen Rib

Dairy Power posted:

Horrific Body is an interesting beast. 1 point for the shield is definitely worth it at first level. If you want to get more out of it, you really need to invest fairly heavily in the next three abilities. You end up with an shield that can be converted into a decent heal, nuke, damage mitigator, and AoE DoT all at instant speed. At high levels, you shield for 3-500, get 15-40% all resist for 5 turns, and then hit enemies in 5 AoE for 200-800 damage and heal yourself for 200-800, leaving a field behind that does a 2-300 damage per turn and heals you for 25% of damage taken from enemies in it for 5 turns. All without using a turn. And by the time you've taken advantage of the full cycle, you're ready to start again.

Yeah, heck. For those that didn't like this tree, what on earth did you want it to do??

Bleu
Jul 19, 2006



You want to play a fun game? Now you can, with three easy steps!

1) Play the tentacle boy.
2) Go to the Sandworm Lair.
3) Use Overgrowth.

Just kidding. This class is a loving mess.

bloom
Feb 25, 2017

YOSPOS


I don't know what people are doing to get their WtW killed. I've done 3/4 orc prides on my current character and the worm has died twice total going through those. Most of the times mine has died it's been because I got lazy about recalling it and it ran off to aggro half a floor alone.

Kobogartimer
Mar 17, 2006





Fallen Rib

"This class has potential, but it really hurts for lack of a way to randomly shuffle the walls around like a dunce." He said, like some kind of damned idiot.

Bleu
Jul 19, 2006



Other cool things so far:

1) gently caress up escorts. If you shuffle the portal tile, they'll keep scooting into the tile where it used to be.
2) If you get knocked back by anything, you will shoot through walls like a loving DBZ character, probably into more death.

Why is this thing? Why can't I just turn into a demon instead?

Dairy Power
Jul 23, 2013

He who lives in harmony with himself lives in harmony with the universe.

bloom posted:

I don't know what people are doing to get their WtW killed. I've done 3/4 orc prides on my current character and the worm has died twice total going through those. Most of the times mine has died it's been because I got lazy about recalling it and it ran off to aggro half a floor alone.

What difficulty are you on? I was only on Nightmare, but basically any spell caster that was a threat to me wrecked my WtW as an afterthought with AoE damage. I had a good heroism infusion and two good regen infusions on him, along with the best massive armor I could find and it just didn't matter.

That said, it was mainly the bosses in the slime tunnels and beyond that I got really annoyed with his ability to live. He survived alright in the prides, other than the occasional Forge Giant or Archlich in a vault.

Bleu
Jul 19, 2006



Having a lot of trouble seeing WO come together as a class. Their tentacle talent scaling seems really messed up, they don't seem to have the spellpower to be ghetto Reavers with Disfigured Face, and they don't have any generics. Summon spam was sort of working in Insane, until the special-boy Dark Crypt 2.0 blinded me about 8000 times. Probably at least one of Path of Horror or Horrific Body should probably have been a generic tree, I think.

Bleu fucked around with this message at May 21, 2018 around 08:18

Happylisk
May 19, 2004

Leisure Suit Barry '08

On the bright side, writhing ones are not busted as heck out of the box, unlike doombringers and sawbutchers. But the class needs work. The tentacle and summon skill trees work well, and the rest of the trees have issues. The face skills are not up to snuff, the shed skin tree requires a huge investment to be worth it for middling advantages, and the worm buddy hits a big wall in the late game. And as mentioned in this thread repeatedly, Overgrowth can straight up kill you if you're facing something with knock back. It's also not terribly fun teleporting into walls.

Still, I enjoyed the class. Just won with an Ogre on normal/roguelike. I think that was more to do with the amazing Ogre racials than the class. I maxed the Ogre tree and then killed myself with the fanged collar to get the parasite tree. I'm not sure I'd play as a parasite again, the benefits didn't really offset losing two equipment slots.

Can anyone give some basic build tips for a cultist of entropy? I have no idea what I'm supposed to be doing with this class.

Happylisk fucked around with this message at May 21, 2018 around 12:27

esquilax
Jan 3, 2003



Relatively new and having a few problems with my Shalore Archmage. Playing on normal difficulty.

Any tips for dealing with packs of fire immune monsters? My damage capabilities go way down when I can't use fire - I mostly have to rely on Arcane beam and Pulverizing Augur. It leads to a lot of kiting, stair games and guerilla tactics in areas like Daikatana and with the glowing dudes in Lake of Nur.

I also had huge problems with the Urkis tempest dude on the Derth Storm quest. The frozen status combined with the huge damage and the hurricane chewed through 1000 pts of shield too easily. Any tips for fighting him? Ultimately I replaced a rune to get a wild infusion-physical to negate the frozen status, but it feels like there should be a better way.


Also, can someone explain invisibility? It seems like half the time it never actually does anything, even when I don't have a light equipped.

Zesty
Jan 17, 2012



Tortured By Flan

Aren't lites not supposed to affect stealth and invisibility?

Falcon2001
Oct 10, 2004

Eat your hamburgers, Apollo.

esquilax posted:

Relatively new and having a few problems with my Shalore Archmage. Playing on normal difficulty.

Any tips for dealing with packs of fire immune monsters? My damage capabilities go way down when I can't use fire - I mostly have to rely on Arcane beam and Pulverizing Augur. It leads to a lot of kiting, stair games and guerilla tactics in areas like Daikatana and with the glowing dudes in Lake of Nur.

I also had huge problems with the Urkis tempest dude on the Derth Storm quest. The frozen status combined with the huge damage and the hurricane chewed through 1000 pts of shield too easily. Any tips for fighting him? Ultimately I replaced a rune to get a wild infusion-physical to negate the frozen status, but it feels like there should be a better way.


Also, can someone explain invisibility? It seems like half the time it never actually does anything, even when I don't have a light equipped.

There's a Wildfire tree that you can unlock that gives you the ability to penetrate Fire damage resist. You unlock it by doing a ton of fire damage over multiple playthroughs.

Urkis is a notable pain the rear end for early players, and having a wild infusion is pretty much required. If I recall Urkis has very little in the way of health regeneration, so you can run away and heal/recover, then wail on him again.

Invisibility is weird in ToME4. If you've seen stealthy monsters before, it works the same for them - basically they get a chance to see you and will attack/etc based on how often they see you. It helps more with ranged mobs, who tend to miss a lot, but melee doesn't seem to care that much.

SettingSun
Aug 10, 2013


The main way I deal with Urkis with any character is to save all the lightning resist gear I find and make sure I have a way to cure the hurricane status effect (which is magical if I remember right).

Ibram Gaunt
Jul 22, 2009



Any tips for Demonologist? I dunno what I should be investing in, the shield sustain that drains vim every turn seemed like it wasn't really doing much.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


Happylisk posted:

Can anyone give some basic build tips for a cultist of entropy? I have no idea what I'm supposed to be doing with this class.

I started one up the other day and was just instantly turned off by their healing penalty/mechanic.

esquilax
Jan 3, 2003



Zesty posted:

Aren't lites not supposed to affect stealth and invisibility?

No clue on how it actually works but the tooltip for the Spell/Phantasm/Invisibility spell says "Beware -- you should take off your light, or you will still be easily spotted".

I'm assuming the rune-invisibility is supposed to work the same way as that spell.

Falcon2001
Oct 10, 2004

Eat your hamburgers, Apollo.

Ibram Gaunt posted:

Any tips for Demonologist? I dunno what I should be investing in, the shield sustain that drains vim every turn seemed like it wasn't really doing much.

https://te4.org/wiki/User:Bpat has a good collection of guides written by him or others, he has one for demonologist that's pretty good too.

Happylisk
May 19, 2004

Leisure Suit Barry '08

Tuxedo Catfish posted:

I started one up the other day and was just instantly turned off by their healing penalty/mechanic.

That didn't bother me too much once I realized regen effects didn't trigger entropic backlash. Also, they have some skills that rely on dumping entropy on the enemy, a you can use entropic backlash as another resource.

Still, I have no idea what trees are worth it and what trees suck. I'm not sure if Drem are good for them either, since Frenzy doesn't seem to have amazing synergy with them.

Ibram Gaunt
Jul 22, 2009





RIP

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled


Honestly, an appropriate reaction to being forced to go through the Dark Crypt.

Ibram Gaunt
Jul 22, 2009



The ending screen still mentioned living happily ever after with her though.


"New" Brawler is uh. Well, something alright. Effortlessly scored a win just now.

bloom
Feb 25, 2017

YOSPOS


Dairy Power posted:

What difficulty are you on? I was only on Nightmare, but basically any spell caster that was a threat to me wrecked my WtW as an afterthought with AoE damage. I had a good heroism infusion and two good regen infusions on him, along with the best massive armor I could find and it just didn't matter.

That said, it was mainly the bosses in the slime tunnels and beyond that I got really annoyed with his ability to live. He survived alright in the prides, other than the occasional Forge Giant or Archlich in a vault.

Only on normal/roguelike so I guess that makes the difference. I did emphasize +resist gear on the worm though. The worm's resistance caps are all 100% and with the good baseline resist all baseline most aoe wasn't even touching it.

Got a win with the ogre WO yesterday. The worm died once against the last bosses. I agree with people saying the class feels a bit awkward. The face tree felt really unimpressive except as a low cd way to generate insanity. I didn't unlock the eating things tree, but no one seems to have much good to say about it. With two meh trees and the weapon restrictions it feels like there's not much potential for different builds. It's a cool idea for a class but needs a bit more work. I'd like to see another skill tree that makes more use of the tentacle arm. Throw constricted enemies as projectiles, drain hp/insanity from them, stuff like that.

e: after a bit of idle thought, make it a sort of finisher tree. Have the skills break constrict so you can't just spam them.
Tentacle Toss: Throw constricted enemy, doing x damage and stun/daze in a small aoe. Bonus damage/aoe if the enemy you're throwing is big.
Tentacle Drain: Steal x hp from enemy, giving them a chance to slip away while you're slurping up their juices. The enemy is slowed/stunned/whatever for x turns.
Brain Worms: Passive. When a constricted enemy dies small tentacles invade their brain, making them fight for you for x turns. If you break line of sight you lose control and the enemy falls dead.
Flail tentacle: Swing your constricted target around, hitting enemies around you in x aoe for y% tentacle damage(bonus damage based on size category). For each enemy hit, the constriction target takes z% tentacle damage. The repeated impacts loosen your hold and break constriction.

Something like that.

bloom fucked around with this message at May 22, 2018 around 06:52

Bleu
Jul 19, 2006



How have people been speccing the WtW? If I take Carrier or Epidemic, is he going to start giving me booger plagues? Will his Carrion Worms burn me with acid? Reaver doesn't generally seem like a class that plays well with friends, and unfortunately I can't see the WtW specs of other people on the website.

bloom
Feb 25, 2017

YOSPOS


I completely ignored Plague on mine since the worm doesn't get that many skill points and it's a big investment. It did have 1 point in Carrier but that wasn't enough to be noticeable. The worms do some damage to you, but it's minor.

I think I'm gonna try to make an adventurer with Plague, Rot, Friend of the Worm and some other things and spec both myself and the worm for maximum disease spread.

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Lunchmeat Larry
Nov 3, 2012

IF I COULD BE ANY KIND OF FLOWER I'D BE A BIG ANGRY COCK

Falcon2001 posted:

There's a Wildfire tree that you can unlock that gives you the ability to penetrate Fire damage resist. You unlock it by doing a ton of fire damage over multiple playthroughs.

Urkis is a notable pain the rear end for early players, and having a wild infusion is pretty much required. If I recall Urkis has very little in the way of health regeneration, so you can run away and heal/recover, then wail on him again.

Invisibility is weird in ToME4. If you've seen stealthy monsters before, it works the same for them - basically they get a chance to see you and will attack/etc based on how often they see you. It helps more with ranged mobs, who tend to miss a lot, but melee doesn't seem to care that much.

I've been trying to get through nightmare as an archmage and keep getting lazy and getting splatted by rares. Finally got to level 20 and unlocked wildfire and got so excited I blew myself up twice, then turned a corner in sher tul and got splatted right through my time shield by something entirely unseen. Rip

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