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Gobbeldygook
May 13, 2009

Hates Native American people and tries to justify their genocides.

Put this racist on ignore immediately!


Helion posted:

I guess I just hoped that if I played on normal I could go without that drowning stuff.
It doesn't really work on normal. The random rares/uniques/bosses are only as likely as in a normal area, so you're really unlikely to get more than one. Possessing random common guards in Last Hope will still give you a huge leg-up vs trying to beat on trash mobs in Trollmire with trash mobs from Trollmire.

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Helion
Apr 28, 2008


Gotcha. Thanks, I guess I will look into that mod.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


It's also entirely possible to get started on Insane without drowning, you just have to be careful and smart about your play, and many classes are better off using a rod/charm that grants a ranged attack instead of (or in addition to) their actual class abilities for the first few levels.

Helion
Apr 28, 2008


Sadly, I am not even on insane. Just trying to get a possessor rolling on normal.

Mister No
Jul 15, 2006
Yes.

You can try clearing everything up to the bosses until you get possession to 5/5, then go back and eat Bill and see how far that can get you.

Make sure you're cornac, though.

Helion
Apr 28, 2008


I've been playing the Cultist and as I read my power descriptions I have become somewhat concerned that we're the baddies.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

Isn't that the point of the DLC, that in some future timeline we've gone mad? I mean even in vanilla we end up fighting some twisted version of the hero we are now, and in Embers of Rage we are absolutely going to end up genociding the humans and halflings and possibly everyone else.

Excelzior
Jun 24, 2013


Artificer posted:

Isn't that the point of the DLC, that in some future timeline we've gone mad? I mean even in vanilla we end up fighting some twisted version of the hero we are now, and in Embers of Rage we are absolutely going to end up genociding the humans and halflings and possibly everyone else.

maybe the Eidolon shouldn't have messed things up for everyone then

Brimruk
Jun 5, 2009


Lost a very strong Temporal Warden on the final fight last night in a very frustrating way: killed one of the mages and lost track of the other, assuming Aeryn had killed him. Was walking around hoovering up loot and was one-shot from off-screen.

I can definitely see what people mean about the white mob density: the second half of the game consisted of me leaning on the ‘Shoot’ key until my screen flashed red indicating something took off half my health, requiring a couple of turns of planning and then back to the ‘Shoot’ key

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

There's a setting that makes rares have thicker colored borders on their icons and I highly recommend it.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


I've been playing some more Cultist of Entropy; they have some talents that are cool and feel good to use (Rift Cutter in particular is a really neat concept) but man... the overall design is just so frustrating.

Why does a class with mediocre, drawn-out damage need to constantly damage itself to function? Nothing about Cultist of Entropy is overpowering enough to justify the amount of drawbacks and conditional requirements it's saddled with.

Why does it take six status effects to trigger the Herald of Oblivion?

Why does it mandate the use of light armor when the actually-good version of Light Armor Mastery never made it out of beta?

Why does it need four different resources (insanity, entropy, chaos orbs, void stars), all of which have multiple functions and constrain your usable powers when exhausted?

Tuxedo Catfish fucked around with this message at Aug 15, 2018 around 07:43

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


i'm also not really thrilled about Insanity being yet another resource that decays outside of combat for no apparent reason

Tuxedo Catfish fucked around with this message at Aug 15, 2018 around 07:32

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky


So I'm on my first character and I entered a strange portal after doing Trollmire and visiting the town. It was full of fine things to murder, until I ran into a level 30 vampire lord on the 3rd level. Is this a high level area or something? Everything else in here is eminently killable, but hitting the vampire lord does more damage to me than it does to him.

Velius
Feb 27, 2001


Soiled Meat

Cynic Jester posted:

So I'm on my first character and I entered a strange portal after doing Trollmire and visiting the town. It was full of fine things to murder, until I ran into a level 30 vampire lord on the 3rd level. Is this a high level area or something? Everything else in here is eminently killable, but hitting the vampire lord does more damage to me than it does to him.

Yeah, that “strange portal” is probably pretty high level compared to Trollmire of all places. If you look on the world map it will say a suggested level usually. But the best order is trollmire -> ruins of kor’pul -> spellblaze echoes or the zone directly east of trollmire in the woods.

Post a screenshot of your character and we can give some advice if you’d like, but the main thing would be “bail out with the rod of recall assuming you can get away far enough to have a turn to activate it”.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky


He was right next to the stairs, so I just got up and got out and went to do the areas in their recommended order. It was mostly the fact that everything else in there ranged from 3-10 in level and then bam, level 30 vampire lord outta nowhere with 60 damage reflection.

My character is a berserker. She is always angry. I just hit 10 and now she's bloodthirsty too. Sadly, the loving paladin you have to save ran away from me and into 6 snakes while I was dealing with a rare, failing me the quest, so now I have a red quest in my list. So sad.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


The trick to escorts is:
  • always stand directly between them and where they want to go so you can manage their movement
  • always have a movement infusion so you can get back in front of them when their dumb rear end runs ahead of you
  • fight at the mouth of corridors (so that the escort is surrounded by walls + you) so enemies don't ever get a shot at them
  • if possible have a way to heal adjacent allies so you can patch them up since they don't regenerate for some reason
  • get a mod that removes escorts and lets you buy the rewards for gold or something instead, because they're one of the worst mechanics in the game and should have been patched out years ago

Tuxedo Catfish fucked around with this message at Aug 28, 2018 around 01:46

Konstantin
Jun 20, 2005
And the Lord said, "Look, they are one people, and they have all one language; and this is only the beginning of what they will do; nothing that they propose to do will now be impossible for them.

Escorts are fine, but they shouldn't be the mechanism by which you get extra talents. Have them give you a randart or something, so it's no big deal if they are killed by some bullshit.

Raitzeno
Nov 24, 2007

What? It seemed like
a good idea at the time.


Konstantin posted:

Escorts are fine, but they shouldn't be the mechanism by which you get extra talents. Have them give you a randart or something, so it's no big deal if they are killed by some bullshit.

I'd be A-okay with this, just put the talent choices at the end of the main quest chains (the two t1s, the t2s, dreadfell, etc).

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Mister No
Jul 15, 2006
Yes.

Just put the psimachine from EoR into AoA.

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